Alien epoxy
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Alien epoxy is an item which is added to Fallout 3 in the Mothership Zeta add-on.
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Uses
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It can be used to increase the condition of your currently equipped weapon, up to a maximum of 100%. Since you cannot usually find normal "Earth-made" weapons aboard the ship to salvage for repairs, it's important to use epoxy to repair your normal weapons, should you choose not to use alien weapons. The percentage repaired depends on the player's repair skill:
| Repair Skill | Weapon Condition |
|---|---|
| 0 - 24 | + 15 % |
| 25 - 49 | + 20 % |
| 50 - 74 | + 25 % |
| 75 - 100 | + 30 % |
Alien epoxy comes in tubes and over 100 tubes can be found in Mothership Zeta. Since they have no weight, all tubes found can be carried without being over-encumbered. While the effect of one tube may not conform to the table above, you can always increase a weapon's condition to 100% by applying multiple tubes consecutively, regardless of your repair skill.
Alien epoxy cannot repair armor or clothing. However, it does increase your DR (damage resistance) by 10 points for 1–12 in-game hours.
Notes
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- Alien epoxy can be found in the "Aid" section of the Pip-Boy.
- The weapon must be equipped in order for the epoxy to repair it. Therefore, alien epoxy cannot repair completely broken weapons.
- Upon completion of Mothership Zeta, talking to Sally every 24 hours will yield a random item, which could be alien epoxy.
Behind the scenes
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- An "epoxy" is a step-growth thermoset polymer that solidifies around the applied area.
See also
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- Weapon repair kit, a similar item in Fallout: New Vegas.
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