dmg/attack 100 ( 130) DPS 300 ( 390) DPS (reload) 176.5 ( 229.4) crit dmg 100 crit % mult x100 attacks/sec 3 AP 20 projectiles 1 spread 0 crit effect Disintegration on death
alien blaster is a weapon in .
The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. This weapon will often be able to take down any foe with a single shot to the head.
This weapon also has the effect of disintegrating any enemy killed with a critical shot by it (which is every shot for creatures weaker than most super mutants), identical to a laser (with the exception that the disintegration effect is colored blue instead of red).
The alien blaster deals electrical damage; the only other weapons that do electrical damage are the
Firelance, The Shocker, Jingwei's shocksword, the Tesla cannon, the shock baton and the Captain's sidearm.
The alien blaster can fire a total of about 125 shots, the equivalent of 13 reloads, from full
condition before breaking, but will not jam until approximately 120 discharges.
Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
Captain's sidearm Mothership Zeta (add-on) - A unique, cleaner, shinier alien blaster used by the alien captain.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Effect damage and duration Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Alien blaster 100 300 3 x100 100 20 5 0.0 10 125 2 500 250 Firelance 80 242 +2 fire/5s 3 x100 80 20 4.5 0.0 10 63 2 750 375 Captain's sidearm fo3mz 35 (5.8x6) 105 3 x1 40 20 1.8 3.0 30(10) 714 2 500 250
Dogmeat can be used to help recover the blaster and scattered ammo from the crash site.
The blue neon glow turns off when the player character enters sneak mode.
On Mothership Zeta none of the aliens use this weapon besides the captain (which is a unique version).
In an early piece of concept art (see below), the weapon was portrayed as a small alien ship, with an added grip to be used as a handgun.
The alien blaster can be given to Protector Casdin for the usual payment options.
With installed, the Lone Wanderer will be abducted before being able to pick up the alien blaster from the Mothership Zeta crash site.