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Alien blaster (Fallout 3)

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For an overview of alien blaster models in the Fallout series of games, see alien blaster.
Alien blaster
F3Firelance
Alien blaster icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
100 (130)
DPS
300 (390)
DPS (reload)
176.5 (229.4)
crit dmg
100
crit % mult
x100
attacks/sec
3AP20
projectiles1spread0
crit effect
Disintegration on death
Ammo & reloading
ammo typeAlien power cell
ammo/shot
1
shots/rel.
10
ammo cap.10
reload time
2.3
Other
weight2value
500
item HP500
repair
Alien blaster
Firelance
base id00004322
 
Gametitle-FO3
Gametitle-FO3

The alien blaster is a weapon in Fallout 3.

CharacteristicsEdit

The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. This weapon will often be able to take down any foe with a single shot to the head.

This weapon also has the effect of disintegrating any enemy killed with a critical shot by it (which is every shot for creatures weaker than most super mutants), identical to a laser (with the exception that the disintegration effect is colored blue instead of red).

The alien blaster deals electrical damage; the only other weapons that do electrical damage are the Firelance, The Shocker, Jingwei's shocksword, the Tesla cannon, the shock baton and the Captain's sidearm.

DurabilityEdit

The alien blaster can fire a total of about 125 shots, the equivalent of 13 reloads, from full condition before breaking, but will not jam until approximately 120 discharges.

VariantsEdit

  • Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
  • Captain's sidearmMothership Zeta (add-on)Gametitle-FO3 MZ - A unique, cleaner, shinier alien blaster used by the alien captain.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsEffect damage and durationIcon effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2fireIcon fire/5s3x10080204.50.010632750375
Captain's sidearm fo3mzGametitle-FO3 MZ35
(5.8x6)
1053x140201.83.030(10)7142500250

LocationsEdit

NotesEdit

  • Dogmeat can be used to help recover the blaster and scattered ammo from the crash site.
  • The blue neon glow turns off when the player character enters sneak mode.
  • On Mothership Zeta none of the aliens use this weapon besides the captain (which is a unique version).
  • In an early piece of concept art (see below), the weapon was portrayed as a small alien ship, with an added grip to be used as a handgun.
  • The alien blaster can be given to Protector Casdin for the usual payment options.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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