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The alien atomizer is an energy weapon of alien origin which is added to Fallout 3 with the release of the Mothership Zetaadd-on. It is a standard sidearm that is carried by many aliens found throughout the ship.
The atomizer is an alien pistol commonly used by the aliens onboard Mothership Zeta.
It has an average rate of fire and does relatively high damage when compared to other sidearms found throughout the Capital Wasteland, second only to scoped .44 magnums and their unique versions. With a 0 spread rating it is also dead-on accurate, making shots fire exactly on the crosshair for a 100 energy weapons skill user. Like the alien disintegrator it has a very high item HP, and its ray will ignite gas leaks it travels thorough.
Note also that this weapon has an exceptionally high value-to-weight ratio (250 caps per pound at full repair), so scavenging the dozens of atomizers found in the course of Mothership Zeta's main quests can be a very lucrative endeavor.
Atomic pulverizerMothership Zeta (add-on) - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP to fire a shot.
The following is based on Fallout 3 cut content and has not been confirmed by canon sources.
Two additional, identical versions of this weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, DLC05WeapPistolB and DLC05WeapPistolC. They are otherwise identical to normal alien atomizers and are even affected by the Xenotech Expert perk, but cannot be used to repair alien atomizers or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion.
End of information based on Fallout 3 cut content.
The weapon also appears in Fallout: New Vegas as legacy content in the game files. However it can only be acquired through console commands Player.Additem F26d3 1. It has no name or pipboy image, and when equipped it acts like a gauntlet rather than a gun.
ps3xbox360 Sometimes, this weapon is not able to be equipped. Dropping all atomizers and picking them up again can fix this. [verified]
xbox360 Sometimes, the weapon cannot be unequipped. It cannot be removed from the player's inventory and after loading a game it will always be in the his/her hand, even if another weapon had been equipped previously. [verified]