Alien (Fallout 3)
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| | For the alien species, see Alien. |
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Alien | |||||||||||||||
A standard alien | |||||||||||||||
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Aliens are creatures found aboard Mothership Zeta in 2277.
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Characteristics
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Biology
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Aliens are diminutive, hairless, yellowish-green-skinned humanoids with short, wiry limbs and green blood. Their heads are disproportionately large, with round, heavy-lidded, solid black eyeballs with no discernible iris or pupil; a thin, toothless mouth with green tongue, and two pairs of small holes where ears and noses would be. Aliens have no opposable thumbs, each hand instead having three long, tentacle-like fingers with large suction cups at each fingertip that allow them to manipulate objects. They breathe a similar atmosphere to humans, and (at least those on Mothership Zeta) subsist mainly on a diet of strange, alien worms and squid.
Gameplay attributes
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Most aliens encountered are either hostiles or workers. Hostile aliens sometimes have shields which boost their damage resistance significantly. In combat they tend to hang back or rush the player if they are using melee weapons.
Variants
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Alien
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Regular aliens are the most common alien the player will see aboard Mothership Zeta. They act as the standard enemy of the area and will always be hostile towards you. Aliens have many tiers, depending on the players level. Tiers 1-3 do not have an inertia suppression field and the aliens tier 4-6 do. A person can tell if an alien has on an I.S.F. because their bodies will shimmer and become slightly distorted.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Alien xx003c65 (ranged) xx003c79 (melee) |
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| Alien xx003c6c (ranged) xx003c7c (melee) |
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| Alien xx003c6f (ranged) xx003c7f (melee) |
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| Alien xx00a9cc (ranged) xx00a9ce (melee) |
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| Alien xx00a9cd (ranged) xx00a9cf (melee) |
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| Alien xx00a9d0 (ranged) xx00a9d1 (melee) |
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† The inertia suppression fields protection depends on the level of alien using it.
Alien captain
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The alien captain is the leader of the alien forces on mothership Zeta, equipped with a modified alien blaster and a shiny, gray spacesuit. Despite being the leader of Zeta's aliens, his stats are the same as the lowest-ranking aliens in the game, and his weakness in combat is compounded by his lack of an inertia suppression field. As the ship's captain he has remote access to the mothership's shield and Death Ray power systems, and a big button in front of him, which can fire the death ray.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Alien captain xx00aa22 |
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Alien worker
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Alien workers are the working force of the Mothership Zeta. Although displayed as hostile, they will never attack the player, but will flee or cower in fear instead. Killing one results in a loss of 50 Karma although this may not be the case if the player is not directly involved, such as overloading the assembly when they are near it. During the quest Not of This World, when The Lone Wanderer first spots them, Sally will tell you not to hurt them because they are harmless. However, if the player manages to get a weapon on Sally(which is not available without mods or console commands), she tries to kill them.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Alien worker xx00a94c |
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| Alien worker xx00c0c8 |
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Related quests
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Notes
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- Alien workers cannot open many of the doors that the player can open, including many of the "force-field" doors.
Appearances
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Aliens appear in the Fallout 3 add-on Mothership Zeta.
Bugs
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- Sometimes, when alien workers appear to cower in fear in front of the player, they may clip into the floor. [verified]
- Alien workers can cause scripting issues throughout the game. The player's colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when The Lone Wanderer first enters, when Sally ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your Karma, although a Karma loss can be avoided if another non-player character kills them, such as a friendly drone or abominations. [verified]