Alan (Fallout 3)
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“
Right now I call this place home. The only home that's ever let me stay with my... problems.
”— AlanAlan is a member of the Family, and lives in Meresti in 2277.
Contents |
Background
One of the most recent additions to the Family, 22-year-old Alan was ambushed by slavers and taken to market in Paradise Falls. He escaped, but sustained a potentially mortal wound. He wandered south, and collapsed not far from Meresti Station, where Vance discovered him. Currently he does not participate in the Hematophagy rituals, because he is still learning the ways from Vance.[1]
Interactions with the player character
Interactions overview
| General | Services | Quests | ||||||||||||||||||||||||
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Quests
- Blood Ties: If the Player asks Vance to protect Arefu in exchange for blood packs, Alan is sent there as a guard. His house is at the entrance to Arefu next to the brahmin pen, which was originally blocked off.
Inventory
| Apparel | Weapon | Other items | On death |
|---|---|---|---|
| Merc troublemaker outfit | R91 assault rifle | - | - |
Notes
- If you kill Alan after Vance tells him to go to Arefu (Bad Karma), then go to Alan's new house, he will appear dead in his house. If you have looted him he will appear exactly as you left him in the tunnels.
Appearances
Alan appears only in Fallout 3.
References
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