Once character creation is complete, the doctor will guide the Courier to a door out into the town of Goodsprings, where he will give them a Vault 21 jumpsuit as well as a Pip-Boy 3000 and any pre-order bonus items (the Courier is also rewarded with 20 XP for completing this quest). There is no theft penalty for anything in the Doc's house during this initial quest. After leaving the house and returning, items will be marked as owned. The doctor has a fair amount of medical equipment, as well as a laser pistol and ammunition in a metal box. The chemistry set in the room the Courier awoke in can be used by a character with enough initial Science skill to produce either some stimpaks or a small assortment of chems. There is also a broken 9mm SMG laying on a chest near the bed in which the Courier woke up, which can be repaired and taken if their starting Repair skill is 25 or above. Also if the Courier has high enough Speech or Medicine they can talk to the doc, who will give them three stimpaks.
After completing the tutorial, every character gets 4 stimpaks, 18 caps, a couple of bobby pins, possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon, dependent on the selected tag-skills.
Before the Courier leaves the doctor's house, the game will offer the player the option to play the game in hardcore mode. The reward is an achievement/trophy. The player does not receive any in-game reward for completing the game in hardcore mode.
If the Courier talks to the doctor again before leaving the house, he/she is given the option to use a Medicine or Speech check (30). If the speech check is successful then the Courier is rewarded with 3 stimpaks.
If the Courier has a Speech skill of 30 and a Medicine skill lower than 30 it is possible to pass a total of 3 speech checks receiving a total of 8 Stimpaks. After passing the first Speech check, use a Today's Physician to raise Medicine skill to 30. Then talk with Doc Mitchell again to pass the Medicine speech check and then a following Speech check of 30.
Doc Mitchell will comment on any extremes in the Courier's special skills (e.g. 1 in Intelligence, 8 in Luck, etc.)
In the event that a person wants to skip through the options process that decides your tag skills, the default tag skills are Melee Weapons, Survival and Speech.
If the Courier is not given a laser pistol by Mitchell, one can be found on a shelf with ammunition.
In Fallout 3, if the Lone Wanderer says they hate their Pip-Boy and asks how to get it off, Stanley Armstrong says it's impossible. However, Doc Mitchell took his off somehow and it is possible in Mick and Ralph's store to swap it out for the Pimp-Boy 3 Billion after resolving Mick's problem.
No matter what name the Courier gives Doc Mitchell he will always say: "Well it's not the name I would have picked for you."
pc While using the Vit-o-matic Vigor Tester, clicking on the up/down arrows to increase or decrease a statistic, or the left/right arrows to shift between statistics, may not work. If this happens, it may be that the game thinks that the arrow is somewhere else, in which case clicking elsewhere on the screen will produce the desired result. Another workaround is to use your keyboard's arrow keys (NOT the wsad keys) to increase/decrease statistics and shift between statistics. [verified]
pc If you start to use console commands, the game will completely freeze and when reloaded it will restart. Do not use console commands for this mission at any time. [verified]