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Aimed Shot

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An aimed shot, or targeted shot, allows the shooter to aim at a specific part of a target's body during combat. The accuracy of these shots depends on the desired target - the torso and limbs are easy to target, while the eyes and head are more difficult. Using an aimed shot instead of a regular one increases the chance of a critical hit. The bonus effects of an aimed shot can only be activated during a critical hit. It is used by right-clicking the weapon display or hitting the N key until a crosshair shows.

With the Fast Shot trait selected, it is not possible to perform aimed shots.

UseEdit

It is best to target the most appropriate area for which a player has 95% accuracy. "Most appropriate area" will vary based on the situation.

In a defensive situation, it is best to disarm or disable the enemy as fast as possible. In such situations, the highest priority areas to target should be:

  • Legs: Prevent an opponent from pursuing!
  • Arms: Crippling one arm will prevent an opponent from using a two-handed or heavy weapon.
  • Run: Without 95% ACC for any of the above, run.

In a first-strike situation, it is usually best to strike the most deadly blow possible. Go for the:

  • Eyes, does the most damage possible, and gives a critical bonus for a surprise attack!
  • Head, only for un-helmeted opponents.
  • Torso, only for unarmored opponents.
  • Groin, only for armored enemies where a headshot is not possible.

TorsoEdit

Modified Accuracy: 0% (Fallout 1)
Effects: Additional damage. Possible armor-ignoring effect.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None None
71-90 2 Damage ignores armor None
91-100 2 Damage ignores armor None
101+ 3 Instant Death None

LegsEdit

Modified Accuracy: -20% (Fallout 1)
Effects: Chance to cripple a leg.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None EN Roll or Leg Crippled
71-90 2 None EN Roll or Leg Crippled
91-100 2 Leg Crippled None
101+ 2 Leg Crippled None

ArmsEdit

Modified Accuracy: -30% (Fallout 1)
Effects: Chance to cripple an arm. Slightly more damage.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None EN Roll or Arm Crippled
71-90 2 None EN Roll or Arm Crippled
91-100 2 Arm Crippled None
101+ 2 Arm Crippled None

GroinEdit

Modified Accuracy: -30% (Fallout 1)
Effects: Slightly more damage. Almost always Damage ignores armor.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 Damage ignores armor None
46-70 1,5 Damage ignores armor None
71-90 2 Damage ignores armor None
91-100 2 Damage ignores armor None
101+ 3 Damage ignores armor None

HeadEdit

Modified Accuracy: -40% (Fallout 1)
Summary: Additional Damage. Opponents may be knocked out. Bypasses armor for characters without helmets.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 2 None None
21-45 2 None None
46-70 2,5 None EN Roll or knocked Down
71-90 2,5 None EN Roll or Knocked Down
91-100 3 Knocked Out None
101+ 3 Instant Death None

EyesEdit

Modified Accuracy: -60% (Fallout 1)
Effects: Additional damage. Chance to blind opponents.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 2 None None
21-45 2 Damage ignores armor LK Roll or Blinded
46-70 3 Damage ignores armor LK-3 Roll or Blinded.
71-90 3 Damage ignores armor
and Blinded
and Lose turn
None
91-100 4 Damage ignores armor
and Blinded
and Knocked Out
None
101+ 4 Instant Death None

See also Edit

Gallery Edit

Fallout and Fallout 2 have a couple of targeting renders for Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using a 2000 B.E.

Fallout Edit

Fallout and Fallout 2 Edit

Fallout 2 Edit

Fallout Tactics Edit

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