Aimed Shot
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An aimed shot, or targeted shot, allows the player to target a specific part of an enemy's body during combat. The accuracy of these shots depends on the desired target - the torso and limbs are easy to target, while the eyes and head are more difficult. Using an aimed shot instead of a regular one increases the chance of a critical hit. The bonus effects of an aimed shot can only be activated during a critical hit. It is used by right-clicking the weapon display.
With the Fast Shot trait selected, it is not possible to perform aimed shots.
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Use
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It is best to target the most appropriate area for which a player has 95% accuracy. "Most appropriate area" will vary based on the situation.
In a defensive situation, it is best to disarm or disable the enemy as fast as possible. In such situations, the highest priority areas to target should be:
- Legs: Prevent an opponent from pursuing!
- Arms: Crippling one arm will prevent an opponent from using a two-handed or heavy weapon.
- Run: Without 95% ACC for any of the above, run.
In a first-strike situation, it is usually best to strike the most deadly blow possible. Go for the:
- Eyes, does the most damage possible, and gives a critical bonus for a surprise attack!
- Head, only for un-helmeted opponents.
- Unaimed, only for unarmored opponents.
- Groin, only for armored enemies where a headshot is not possible.
Torso
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Modified Accuracy: 0% (Fallout 1)
Effects: Additional damage. Possible armor-ignoring effect.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 1,5 | None | None |
| 21-45 | 1,5 | None | None |
| 46-70 | 2 | None | None |
| 71-90 | 2 | Damage ignores armor | None |
| 91-100 | 2 | Damage ignores armor | None |
| 101+ | 3 | Instant Death | None |
Legs
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Modified Accuracy: -20% (Fallout 1)
Effects: Chance to cripple a leg.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 1,5 | None | None |
| 21-45 | 1,5 | None | None |
| 46-70 | 2 | None | EN Roll or Leg Crippled |
| 71-90 | 2 | None | EN Roll or Leg Crippled |
| 91-100 | 2 | Leg Crippled | None |
| 101+ | 2 | Leg Crippled | None |
Arms
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Modified Accuracy: -30% (Fallout 1)
Effects: Chance to cripple an arm. Slightly more damage.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 1,5 | None | None |
| 21-45 | 1,5 | None | None |
| 46-70 | 2 | None | EN Roll or Arm Crippled |
| 71-90 | 2 | None | EN Roll or Arm Crippled |
| 91-100 | 2 | Arm Crippled | None |
| 101+ | 2 | Arm Crippled | None |
Groin
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Modified Accuracy: -30% (Fallout 1)
Effects: Slightly more damage. Almost always Damage ignores armor.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 1,5 | None | None |
| 21-45 | 1,5 | Damage ignores armor | None |
| 46-70 | 1,5 | Damage ignores armor | None |
| 71-90 | 2 | Damage ignores armor | None |
| 91-100 | 2 | Damage ignores armor | None |
| 101+ | 3 | Damage ignores armor | None |
Head
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Modified Accuracy: -40% (Fallout 1)
Summary: Additional Damage. Opponents may be knocked out. Bypasses armor for characters without helmets.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 2 | None | None |
| 21-45 | 2 | None | None |
| 46-70 | 2,5 | None | EN Roll or knocked Down |
| 71-90 | 2,5 | None | EN Roll or Knocked Down |
| 91-100 | 3 | Knocked Out | None |
| 101+ | 3 | Instant Death | None |
Eyes
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Modified Accuracy: -60% (Fallout 1)
Effects: Additional damage. Chance to blind opponents.
| Roll | Damage Multiplier | Critical Success Effect | Secondary Effect |
|---|---|---|---|
| 0-20 | 2 | None | None |
| 21-45 | 2 | Damage ignores armor | LK Roll or Blinded |
| 46-70 | 3 | Damage ignores armor | LK-3 Roll or Blinded. |
| 71-90 | 3 | Damage ignores armor and Blinded and Lose turn | None |
| 91-100 | 4 | Damage ignores armor and Blinded and Knocked Out | None |
| 101+ | 4 | Instant Death | None |
See also
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Gallery
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Fallout and Fallout 2 have a couple of targeting renders for Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using Pip-Boy 2000 B.E.