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Aimed Shot

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An aimed shot, or targeted shot, allows the player to target a specific part of an enemy's body during combat. The accuracy of these shots depends on the desired target - the torso and limbs are easy to target, while the eyes and head are more difficult. Using an aimed shot instead of a regular one increases the chance of a critical hit. The bonus effects of an aimed shot can only be activated during a critical hit. It is used by right-clicking the weapon display.

With the Fast Shot trait selected, it is not possible to perform aimed shots.

Contents

UseEdit

It is best to target the most appropriate area for which a player has 95% accuracy. "Most appropriate area" will vary based on the situation.

In a defensive situation, it is best to disarm or disable the enemy as fast as possible. In such situations, the highest priority areas to target should be:

  • Legs: Prevent an opponent from pursuing!
  • Arms: Crippling one arm will prevent an opponent from using a two-handed or heavy weapon.
  • Run: Without 95% ACC for any of the above, run.

In a first-strike situation, it is usually best to strike the most deadly blow possible. Go for the:

  • Eyes, does the most damage possible, and gives a critical bonus for a surprise attack!
  • Head, only for un-helmeted opponents.
  • Unaimed, only for unarmored opponents.
  • Groin, only for armored enemies where a headshot is not possible.

TorsoEdit

Modified Accuracy: 0% (Fallout 1)
Effects: Additional damage. Possible armor-ignoring effect.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None None
71-90 2 Damage ignores armor None
91-100 2 Damage ignores armor None
101+ 3 Instant Death None

LegsEdit

Modified Accuracy: -20% (Fallout 1)
Effects: Chance to cripple a leg.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None EN Roll or Leg Crippled
71-90 2 None EN Roll or Leg Crippled
91-100 2 Leg Crippled None
101+ 2 Leg Crippled None

ArmsEdit

Modified Accuracy: -30% (Fallout 1)
Effects: Chance to cripple an arm. Slightly more damage.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 None None
46-70 2 None EN Roll or Arm Crippled
71-90 2 None EN Roll or Arm Crippled
91-100 2 Arm Crippled None
101+ 2 Arm Crippled None

GroinEdit

Modified Accuracy: -30% (Fallout 1)
Effects: Slightly more damage. Almost always Damage ignores armor.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 1,5 None None
21-45 1,5 Damage ignores armor None
46-70 1,5 Damage ignores armor None
71-90 2 Damage ignores armor None
91-100 2 Damage ignores armor None
101+ 3 Damage ignores armor None

HeadEdit

Modified Accuracy: -40% (Fallout 1)
Summary: Additional Damage. Opponents may be knocked out. Bypasses armor for characters without helmets.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 2 None None
21-45 2 None None
46-70 2,5 None EN Roll or knocked Down
71-90 2,5 None EN Roll or Knocked Down
91-100 3 Knocked Out None
101+ 3 Instant Death None

EyesEdit

Modified Accuracy: -60% (Fallout 1)
Effects: Additional damage. Chance to blind opponents.

Roll Damage Multiplier Critical Success Effect Secondary Effect
0-20 2 None None
21-45 2 Damage ignores armor LK Roll or Blinded
46-70 3 Damage ignores armor LK-3 Roll or Blinded.
71-90 3 Damage ignores armor
and Blinded
and Lose turn
None
91-100 4 Damage ignores armor
and Blinded
and Knocked Out
None
101+ 4 Instant Death None

See also Edit

Gallery Edit

Fallout and Fallout 2 have a couple of targeting renders for Pip-Boy 2000. Fallout Tactics has a slightly different renders because of using Pip-Boy 2000 B.E.

Fallout Edit

Fallout and Fallout 2 Edit

Fallout 2 Edit

Fallout Tactics Edit

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