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Agility

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Agility
Agility
Fallout
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps.
related perksAction Boy, Better Criticals, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Dodger, Healer, Quick Pockets, Silent Death, Silent Running, Slayer, Sniper
related traitsGifted, Small Frame
Fallout 2
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps
related perksAction Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Healer, Kama Sutra Master, Light Step, Quick Recovery, Rad Resistance, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling
related traitsGifted, Small Frame
Fallout Tactics
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps, Pilot
related perksAction Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Flexible, Gain Agility, Gunner, Healer, Hit the Deck, Lead Foot, Leader, Light Step, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Sniper, Stat!, Stunt Man, Tunnel Rat, Weapon Handling
related traitsGifted, Small Frame, EMP Shielding.
Fallout 3
modifiesAction Points available for V.A.T.S., Small Guns, Sneak
related perksAction Boy, Gun Nut, Light Step, Silent Running, Sniper, Thief, Nerves of Steel
Fallout: New Vegas
modifiesAction Points available in V.A.T.S., Guns, Sneak, Drawing/Holstering speeds, Reload Speeds
related perksAction Boy, Light Step, Light Touch, Rapid Reload, Silent Running, Slayer, Sniper, Quick Draw
related traitsSmall Frame
Van Buren, J.E. Sawyer's Fallout RPG
modifies?
related perks?
related traits?
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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-VBGametitle-JESGametitle-LHGametitle-TORN

Coordination and the ability to move well. A high Agility is important for any active character.

— Fallout In-game description

Agility is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2 and Fallout TacticsEdit

Action point allocation is based on the AG stat. Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills, such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

Ways to increase AgilityEdit

  • In Fallout 1, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
  • In Fallout 1 and Fallout 2, Agility can be raised by using psycho which gives a temporary +3, and by using Buffout which gives a temporary +2.
  • Agility can be raised in Fallout 2 by using Monument chunk which gives a temporary +3.

Fallout 3Edit

Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak Skills.

Agility determines the number of Action Points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items).

Value Action Points Skill Modifiers
1 67 Small Guns +2, Sneak +2
2 69 Small Guns +4, Sneak +4
3 71 Small Guns +6, Sneak +6
4 73 Small Guns +8, Sneak +8
5 75 Small Guns +10, Sneak +10
6 77 Small Guns +12, Sneak +12
7 79 Small Guns +14, Sneak +14
8 81 Small Guns +16, Sneak +16
9 83 Small Guns +18, Sneak +18
10 85 Small Guns +20, Sneak +20

Agility-based PerksEdit

Perk Required Level Additional Requirements
Gun Nut 4 2 Intelligence 4
Thief 4 2 Perception 4
Silent Running 6 12 Sneak 50
Sniper 6 12 Perception 6
Light Step 6 14 Perception 6
Action Boy 6 16 -
Nerves of Steel 7 26 -

Ways to increase AgilityEdit

Permanent
Temporary

Fallout: New VegasEdit

Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak Skills.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by 10*(1+Agility)% from 100% base value. Agility below 5 makes reloading slower.

reload\,time\,in\,seconds = \frac{WeaponReloadTime}{((0.5+Agility*0.1)*modifier)} [verification needed]

Modifier Rapid Reload = 1.25

Agility-based perksEdit

Perk Required Level Additional Requirements
Rapid Reload 5 2 Guns 30
Light Touch Dead MoneyGametitle-FNV DM 6 2 Repair 45
Quick Draw 5 8
Silent Running 6 12 Sneak 50
Sniper 6 12 Perception 6
Light Step 6 14 Perception 6
Action Boy 6 16
Slayer 7 24 Unarmed 90
Nerves of Steel 7 26
Tunnel Runner Lonesome Road (add-on)Gametitle-FNV LR 8 26

Level names and statisticsEdit

Value Name Action Points Skill Modifiers
1 Walking Disaster 68 Guns +2, Sneak +2
2 Accident Prone 71 Guns +4, Sneak +4
3 Oaf 74 Guns +6, Sneak +6
4 Butterfingers 77 Guns +8, Sneak +8
5 Under Control 80 Guns +10, Sneak +10
6 Catlike 83 Guns +12, Sneak +12
7 Knife Thrower 86 Guns +14, Sneak +14
8 Knife Catcher 89 Guns +16, Sneak +16
9 Acrobatic Marvel 92 Guns +18, Sneak +18
10 Walks on Water 95 Guns +20, Sneak +20

Ways to increase AgilityEdit

Permanent
Temporary

NotesEdit

  • Contrary to Agility's description in-game, and what the Fallout: New Vegas Official Game Guide states, Agility does not affect run speed. This can easily be proven in-game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time).
  • If the player character's Agility stat is the most extreme (highest or lowest), Doc Mitchell will either say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that." (for highest) or "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab." (For lowest)

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