Addiction to a substance, or activity, means that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms.
Overview
- Addiction can happen from using too many chems. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive chems is jet.
- For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction can only be cured with the jet antidote.
- Certain NPCs have addictions, not just the Lone Wanderer.
Types of addiction
Type | Fallout | Fallout 2 | Fallout 3 | Fallout: New Vegas | Fallout 4 | Fallout Tactics | Fallout 76 |
---|---|---|---|---|---|---|---|
After Burner addiction | ? | ||||||
Alcohol addiction | |||||||
Ant nectar addiction | ? | ||||||
Buffout addiction | ? | ||||||
Hydra addiction | ? | ||||||
Jet addiction | ? | ||||||
Med-X addiction | |||||||
Mentats addiction | ? | ||||||
Nuka-Cola addiction | ? | ||||||
Nuka-Cola Quantum addiction | ? | ||||||
Psycho addiction | |||||||
Rebound addiction | ¹ | ? | |||||
RadAway addiction | ? | ||||||
Sierra Madre Martini addiction | ? | ||||||
Steady addiction | ? | ||||||
Tobacco addiction | ? | ||||||
Tragic addiction | ² | ? | |||||
Turbo addiction | ? | ||||||
Ultrajet addiction | ? | ||||||
Voodoo addiction | ? |
- ¹ Only used in game files; possible bug.
- ² Only in modded versions.
Fallout, Fallout 2, Fallout Tactics
ITEM | RISK | DELAY | DURATION | FORM | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Beer | 5% | 2 days | 7 days | Alcohol addiction | -1 AG, -1 CH |
Buffout | 25% | 2 days | 7 days | Buffout addiction | -2 ST, -2 EN, -3 AG |
Jet | 50% | 2 days | Until cure is taken | Jet addiction | -1 ST, -1 PE, -1 Action Point |
Mentats | 15% | 7 days | 7 days | Mentats addiction | -3 IN, -2 AG |
Nuka-Cola | 10% | 30 minutes | 7 days | Nuka-Cola addiction | N/A: "You crave more Nuka-Cola"[1] |
Psycho | 20% | 7 days | 7 days | Psycho addiction | -2 IN |
RadAway | 10% | 10 days | 7 days | RadAway addiction | -20 Radiation Resistance |
Tragic | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Tragic addiction | N/A: "You feel a burning desire to open another box of Tragic cards" |
- In Fallout Tactics, the Psychotic perk reduces the withdrawal effects from Psycho.
Fallout 3
In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also, the healing archways in Mothership Zeta include removing addictions as part of their healing effects.
ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Buffout | Chems | 10% | 30 hours | 30 | -1 EN, -1 ST |
Jet | Chems | 20% | 30 hours | 30 | -1 AG, -1 CH |
Ultrajet | Chems | 20% | 48 mins | 12 | -2 AG, -1 PE, -1 ST |
Mentats1 | Chems | 5% | 30 hours | 30 | -1 IN, -1 PE |
Beer | Alcohol | 5% | N/A | N/A | -1 AG, -1 CH |
Vodka | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Wine | Alcohol | 5% | N/A | N/A | -1 AG, -1 CH |
Psycho | Chems | 10% | 30 hours | 30 | -1 EN, -1 PE |
Med-X | Chems | 10% | 30 hours | 30 | -1 AG, -1 IN |
Scotch | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Whiskey | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Ant nectar2 | Chems | 5% | 1 hour | 20 | -2 ST |
Nuka-Cola Quantum | Food | 10% | 48 mins | 12 | -1 CH, -15 Radiation Resistance |
- 1Note this only applies to plain Mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are non addictive.
- 2 Note this only applies to plain ant nectar, the other variation (Fire ant nectar) is non addictive.
- Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances.
- Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3.
- UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation.
- Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
Usage Monitor
In addition to standard addiction chance, certain items have an additional tracker value which builds up with each subsequent use of a substance. Internally, this effect is referred to as the Usage Monitor Effect, or UMON. Each use of an item adds its UMON value to the total UMON value and remains a part of it until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 seems to equate to an additional 1% chance (added on top of any existing addiction chance), whereas a value of 175 seems to be equivalent to a 100% chance.
Fallout: New Vegas
New drugs and addiction-causing substances were added to Fallout: New Vegas, many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in Fallout 3. It is permanent unless seen to by a doctor. Contrary to what its description implies, Fixer will remove the player's addictions permanently, the only drawback being the application of a temporary "nausea" debuff. When Old World Blues is installed, the Sink Auto-Doc cures addictions for free as part of the basic physical exam. For information about UMON, risk and so on, see the appropriate Fallout 3 section.
ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Buffout | Chems | 10% | 30 hours | 30 | -1 EN, -1 ST |
Jet | Chems | 20% | 30 hours | 30 | -1 AG, -1 CH |
Ultrajet | Chems | 20% | 0.8 hours (48 minutes) | 12 | -2 AG, -1 PE, -2 ST |
Mentats | Chems | 5% | 30 hours | 30 | -1 IN, -1 PE |
Beer | Alcohol | 5% | N/A | N/A | -1 AG, -1 CH |
Vodka | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Wine | Alcohol | 5% | N/A | N/A | -1 AG, -1 CH |
Psycho | Chems | 10% | 30 hours | 30 | -1 EN, -1 PE |
Med-X | Chems | 10% | 30 hours | 30 | -1 AG, -1 IN |
Scotch | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Whiskey | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Ant nectar | Chems | 5% | 1 hour | 20 | -2 ST |
Fire ant nectar | Chems | 5% | 1 hour | 20 | -2 ST |
Irradiated Scotch | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Irradiated whiskey | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Moonshine | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Jake Juice | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Coyote tobacco chew | Chems | 10% | 30 hours | 30 | -1 PE, -1 CH |
Party Time Mentats | Chems | 15% | 30 hours | 30 | -1 IN, -1 PE |
Rebound (Uses jet addiction.) | Chems | 20% | 30 hours | 30 | -1 AG, -1 CH |
Slasher | Chems | 20% | 30 hours | 30 | -1 EN, -1 PE |
Rocket | Chems | 30% | 30 hours | 30 | -1 AG, -1 CH |
Irradiated beer | Alcohol | 5% | N/A | N/A | -1 AG, -1 CH |
Hydra | Chems | 10% | N/A | N/A | -3 EN |
Turbo | Chems | 20% | N/A | N/A | -2 AG |
Absinthe | Alcohol | 10% | N/A | N/A | -1 AG, -1 CH |
Dixon's whiskey | Alcohol | 50% | N/A | N/A | -1 AG, -1 CH |
Dixon's jet | Chems | 50% | 30 hours | 30 | -1 AG, -1 CH |
Steady | Chems | 80% | 30 hours | 30 | -1 ST, -1 AG |
Sierra Madre martini | Alcohol | 15% | 30 hours | 30 | -1 AG, -1 CH |
Bugs
- add-on Dead Money may become incurable. Addictions in effect at the conclusion of the
- Fixer can permanently remove addictions in an unpatched game.
- Fallout: New Vegas patch 1.2.0.31x. The console command Player.RemoveSpell 0006dc6e will immediately remove the addiction on the PC version. Ant nectar addiction used to be incurable due to a bug, but this was fixed in
Fallout 4
After taking, on average, 5 of the same addictive item you will become addicted to it.
- Addiction can be cured either by visiting a doctor, or by using certain consumables such as:
- Addictol: widely available from medics or merchants
- Radscorpion egg omelette: craftable at a Cooking station
- Refreshing beverage: craftable at a chemistry station using easy-to-find reagents
- The Chem Resistant and Party Boy/Party Girl perks can render you immune to addictions.
- The Junkie's legendary effect uses each addiction to increase the weapon's damage.
- In addition to negative effects to the player charater's stats, addiction will also cause some cosmetic effects, such as giving them a slightly emaciated appearance (though this is less pronounced if large or muscular body types were selected during character creation).
In Fallout 4, addictions can be viewed on the STAT page of the Pip-Boy by choosing Show Effects.
ADDICTION | CLASS | EFFECTS | TYPE | ConsoleID |
---|---|---|---|---|
Alcohol addiction | Alcohol | Charisma -1 Agility -1 |
Various Alcoholic beverages2 | 00245EF1 |
Buffout addiction | Chem | Strength -1 Endurance -1 |
Buffout, Buffjet, Bufftats1 | 00033066 |
Calmex addiction | Chem | Agility -2 Perception -2 |
Calmex | 00246BF5 |
Daddy-O addiction | Chem | Intelligence -1 Perception -1 |
Daddy-O | 00245EFF |
Day Tripper addiction | Chem | Luck -1 Charisma -1 |
Day Tripper | 00245F02 |
Fury addiction | Chem | Strength -1 Perception -1 |
Fury | 00246BFE |
Jet addiction | Chem | Agility -1 | Jet, Jet Fuel, Ultra jet1 | 00245F05 |
Med-X addiction | Chem | Agility -1 DR -10 |
Med-X | 00245AC5 |
Mentats addiction | Chem | Charisma -1 | Mentats, (Berry, Grape, Orange variants) | 00245EF3 |
Overdrive addiction | Chem | Strength -1 Agility -1 |
Overdrive | 00245F09 |
Psycho addiction | Chem | Strength -1 DR -10 |
Psycho, Psycho jet, Psychobuff1 | 00245EFA |
X-cell addiction | Chem | SPECIAL -1 | X-cell | 00245EFC |
1 Taking a mixed Chem will only cause addiction to the main Chem (e.g., taking Bufftats can only lead to becoming addicted to Buffout).
2 Beer, Bobrov's Best moonshine, bourbon, rum, vodka, whiskey, wine, Gwinnett ale, Gwinnett brew, Gwinnett lager, Gwinnett pale, Gwinnett pilsner, Gwinnett stout and all ice cold variations