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{{Games|FO1|FO2|FO3|FOT|FNV}} |
{{Games|FO1|FO2|FO3|FOT|FNV}} |
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− | [[ |
+ | [[File:ChemReliant.gif|right|150px]] |
− | '''Addiction''' to a substance, or activity, means that one's body (or mind) is in need of a |
+ | '''Addiction''' to a substance, or activity, means that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms. |
==Overview== |
==Overview== |
||
* Addiction can happen from using too many [[chems|drugs]]. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the [[Fallout games]] are addictive. Each [[chems|chem]] has a chance of addiction. One of the most addictive drugs is [[Jet]]. |
* Addiction can happen from using too many [[chems|drugs]]. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the [[Fallout games]] are addictive. Each [[chems|chem]] has a chance of addiction. One of the most addictive drugs is [[Jet]]. |
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− | * For Fallout 1 & 2, [[withdrawal]] effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction |
+ | * For Fallout 1 & 2, [[withdrawal]] effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction can only be cured with the [[Jet antidote]]. |
− | * Certain [[Chem addict|NPCs]] have addictions, not just the |
+ | * Certain [[Chem addict|NPCs]] have addictions, not just the [[Lone Wanderer]]. |
==Types of addiction== |
==Types of addiction== |
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| {{yes}} |
| {{yes}} |
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+ | |- |
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+ | | style="text-align: left;" | Sierra Madre Martini addiction |
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+ | | {{no}} |
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+ | | {{no}} |
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+ | | {{no}} |
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+ | | {{yes}} |
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+ | | {{no}} |
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|- |
|- |
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| style="text-align: left;" | [[Steady addiction]] |
| style="text-align: left;" | [[Steady addiction]] |
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| 7 days |
| 7 days |
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| [[Mentats addiction]] |
| [[Mentats addiction]] |
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− | | align="left"| -3[[Intelligence|IN]], -2[[Agility|AG]] |
+ | | align="left"| -3[[Intelligence|IN]], -2[[Agility|AG]] |
|- |
|- |
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| 7 days |
| 7 days |
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| [[Psycho addiction]] |
| [[Psycho addiction]] |
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− | | align="left"| -2[[Intelligence|IN]] |
+ | | align="left"| -2[[Intelligence|IN]] |
|- |
|- |
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==''Fallout 3''== |
==''Fallout 3''== |
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− | In ''[[Fallout 3]]'', addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in [[Megaton]]). Owning a house in either Megaton or [[Tenpenny Tower]] enables no-cost addiction removal if the [[My First Laboratory]] [[Fallout 3 house improvements|house improvement]] is installed. Also the [[healing archway]]s in [[Mothership Zeta (add-on)|Mothership Zeta]] include removing addictions as part of their healing effects. |
+ | In ''[[Fallout 3]]'', addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the [[Doc Church|one]] in [[Megaton]]). Owning a house in either Megaton or [[Tenpenny Tower]] enables no-cost addiction removal if the [[My First Laboratory]] [[Fallout 3 house improvements|house improvement]] is installed. Also the [[healing archway]]s in [[Mothership Zeta (add-on)|Mothership Zeta]] include removing addictions as part of their healing effects. |
{| class="va-table va-table-center sortable" |
{| class="va-table va-table-center sortable" |
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|- |
|- |
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− | | [[Mentats]]<sup>1</sup> |
+ | | [[Mentats (Fallout 3)|Mentats]]<sup>1</sup> |
| Chems |
| Chems |
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| 5% |
| 5% |
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| align="left"| -1[[Charisma|CH]], -15 [[Radiation Resistance]] |
| align="left"| -1[[Charisma|CH]], -15 [[Radiation Resistance]] |
||
|} |
|} |
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− | *<sup>1</sup>Note this only applies to plain Mentats, the other variations ([[Berry Mentats]], [[Orange Mentats]], and [[Grape Mentats]]) are non addictive. |
+ | *<sup>1</sup>Note this only applies to plain Mentats, the other variations ([[Berry Mentats (Fallout 3)|Berry Mentats]], [[Orange Mentats (Fallout 3)|Orange Mentats]], and [[Grape Mentats (Fallout 3)|Grape Mentats]]) are non addictive. |
* Items not listed in this table are not addictive in Fallout 3; this includes [[Rad-X]], [[RadAway]], and some other substances. |
* Items not listed in this table are not addictive in Fallout 3; this includes [[Rad-X]], [[RadAway]], and some other substances. |
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* Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. |
* Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. |
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|- |
|- |
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− | | [[Buffout]] |
+ | | [[Buffout (Fallout: New Vegas)|Buffout]] |
| Chems |
| Chems |
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| 10% |
| 10% |
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| 48 mins |
| 48 mins |
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| 12 |
| 12 |
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− | | align="left"| -2[[Agility|AG]], -1[[Perception|PE]], - |
+ | | align="left"| -2[[Agility|AG]], -1[[Perception|PE]], -2[[Strength|ST]] |
|- |
|- |
||
− | | [[Mentats]] |
+ | | [[Mentats (Fallout: New Vegas)|Mentats]] |
| Chems |
| Chems |
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| 5% |
| 5% |
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|- |
|- |
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− | | [[Beer]] |
+ | | [[Beer (Fallout: New Vegas)|Beer]] |
| Alcohol |
| Alcohol |
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| 5% |
| 5% |
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|- |
|- |
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− | | [[Vodka]] |
+ | | [[Vodka (Fallout: New Vegas)|Vodka]] |
| Alcohol |
| Alcohol |
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| 10% |
| 10% |
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|- |
|- |
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− | | [[Wine]] |
+ | | [[Wine (Fallout: New Vegas)|Wine]] |
| Alcohol |
| Alcohol |
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| 5% |
| 5% |
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|- |
|- |
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− | | [[Psycho]] |
+ | | [[Psycho (Fallout: New Vegas)|Psycho]] |
| Chems |
| Chems |
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| 10% |
| 10% |
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|- |
|- |
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− | | [[Med-X]] |
+ | | [[Med-X (Fallout: New Vegas)|Med-X]] |
| Chems |
| Chems |
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| 10% |
| 10% |
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|- |
|- |
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− | | [[Scotch]] |
+ | | [[Scotch (Fallout: New Vegas)|Scotch]] |
| Alcohol |
| Alcohol |
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| 10% |
| 10% |
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|- |
|- |
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− | | [[Whiskey]] |
+ | | [[Whiskey (Fallout: New Vegas)|Whiskey]] |
| Alcohol |
| Alcohol |
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| 10% |
| 10% |
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|- |
|- |
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− | | [[Ant nectar]] |
+ | | [[Ant nectar (Fallout: New Vegas)|Ant nectar]] |
| Chems |
| Chems |
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| 5% |
| 5% |
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|- |
|- |
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− | | [[Fire ant nectar]] |
+ | | [[Fire ant nectar (Fallout: New Vegas)|Fire ant nectar]] |
| Chems |
| Chems |
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| 5% |
| 5% |
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|- |
|- |
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− | | |
+ | | {{cut}} [[Rebound]] (Uses jet addiction.) |
| Chems |
| Chems |
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| 20% |
| 20% |
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| 30 |
| 30 |
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| align="left"| -1[[Strength|ST]], -1[[Agility|AG]] |
| align="left"| -1[[Strength|ST]], -1[[Agility|AG]] |
||
+ | |||
+ | |- |
||
+ | | [[Sierra Madre martini]] {{icon|FNVDM}} |
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+ | | Alcohol |
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+ | | 15% |
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+ | | 30 hours |
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+ | | 30 |
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+ | | align="left"| -1[[Agility|AG]], -1[[Charisma|CH]] |
||
|} |
|} |
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===Bugs=== |
===Bugs=== |
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− | * {{Platforms|Pc|PS3}} |
+ | * {{Platforms|Pc|PS3}} Addictions in effect at the conclusion of the [[Fallout: New Vegas add-ons|add-on]] ''[[Dead Money]]'' may become incurable. |
− | * {{Platforms|Pc|Xbox360}} [[Fixer]] can permanently remove addictions in an unpatched game. |
+ | * {{Platforms|Pc|Xbox360|PS3}} [[Fixer]] can permanently remove addictions in an unpatched game. |
− | * {{Platforms|PC}} Ant nectar addiction used to be incurable due to a bug, but this was fixed in [[Fallout: New Vegas patches|''Fallout: New Vegas'' patch 1.2.0.31x]]. The console command {{console|Player.RemoveSpell 0006dc6e}} will immediately remove the addiction on the PC version. |
+ | * {{Platforms|PC}} Ant nectar addiction used to be incurable due to a bug, but this was fixed in [[Fallout: New Vegas patches|''Fallout: New Vegas'' patch 1.2.0.31x]]. The console command {{console|Player.RemoveSpell 0006dc6e}} will immediately remove the addiction on the PC version. |
+ | |||
+ | ==''Fallout 4''== |
||
+ | {{section|FO4}} |
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+ | Addiction in Fallout 4 can be cured by either visiting a doctor, or alternatively by using certain consumables like Addictol or a Refreshing Beverage (Craftable at a Chemistry Station). Addictol is generally expensive and rare, while a Refreshing Beverage has easy-to-find reagents and requires no perks to use, aside from healing a considerably large amount of health and rads. |
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+ | |||
+ | In Fallout 4 your addiction debuffs can be showed on the STAT page of the Pip Boy and hitting the Show Effects button. |
||
+ | |||
+ | ==Sources== |
||
+ | * [[Chems.txt]] |
||
{{Navbox conditions}} |
{{Navbox conditions}} |
Revision as of 21:36, 10 February 2016
Addiction to a substance, or activity, means that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms.
Overview
- Addiction can happen from using too many drugs. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive drugs is Jet.
- For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction can only be cured with the Jet antidote.
- Certain NPCs have addictions, not just the Lone Wanderer.
Types of addiction
Type | Fallout | Fallout 2 | Fallout 3 | Fallout: New Vegas | Fallout Tactics |
---|---|---|---|---|---|
Afterburner addiction | |||||
Alcohol addiction | |||||
Ant nectar addiction | |||||
Buffout addiction | |||||
Hydra addiction | |||||
Jet addiction | |||||
Med-X addiction | |||||
Mentats addiction | |||||
Nuka-Cola addiction | |||||
Nuka-Cola Quantum addiction | |||||
Psycho addiction | |||||
Rebound addiction | ¹ | ||||
RadAway addiction | |||||
Sierra Madre Martini addiction | |||||
Steady addiction | |||||
Tobacco addiction | |||||
Tragic addiction | ² | ||||
Turbo addiction | |||||
Ultrajet addiction | |||||
Voodoo addiction |
- ¹ Only used in game files; possible bug.
- ² Only in modded versions.
Fallout, Fallout 2, Fallout Tactics
ITEM | RISK | DELAY | DURATION | FORM | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Beer | 5% | ? | 7 days | Alcohol addiction | -1AG, -1CH |
Buffout | 25% | 2 days | 7 days | Buffout addiction | -2ST, -2EN, -3AG |
Jet | 50% | 2 days | Until Cure is taken |
Jet addiction | -1 ST, -1 PE, -1 Action Point |
Mentats | 15% | 7 days | 7 days | Mentats addiction | -3IN, -2AG |
Nuka-Cola | 10% | 30 minutes | 7 days |
Nuka-Cola addiction | N/A: "You crave more Nuka-Cola" |
Psycho | 20% | 7 days | 7 days | Psycho addiction | -2IN |
RadAway | 10% | 10 days | 7 days |
RadAway addiction | -20 Radiation Resistance |
Tragic | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Tragic addiction | N/A: "You feel a burning desire to open another box of Tragic cards" |
- In Fallout Tactics, the Psychotic perk reduces the withdrawal effects from Psycho.
Fallout 3
In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also the healing archways in Mothership Zeta include removing addictions as part of their healing effects.
ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Buffout | Chems | 10% | 30 hours | 30 | -1EN, -1ST |
Jet | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
Ultrajet | Chems | 20% | 48 mins | 12 | -2AG, -1PE, -1ST |
Mentats1 | Chems | 5% | 30 hours | 30 | -1IN, -1PE |
Beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
Vodka | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Wine | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
Psycho | Chems | 10% | 30 hours | 30 | -1EN, -1PE |
Med-X | Chems | 10% | 30 hours | 30 | -1AG, -1IN |
Scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Ant nectar | Chems | 5% | 1 hour | 20 | -2ST |
Nuka-Cola Quantum | Food | 10% | 48 mins | 12 | -1CH, -15 Radiation Resistance |
- 1Note this only applies to plain Mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are non addictive.
- Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances.
- Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3.
- UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation.
- Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
Usage Monitor
In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the Usage Monitor Effect, or UMON. Each use of an item adds its UMON value to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.
Fallout: New Vegas
New drugs and addiction-causing substances were added to Fallout: New Vegas, many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in Fallout 3. It is permanent unless seen to by a doctor. Fixer will provide temporary relief from the symptoms of withdrawal. When Old World Blues is installed, the Sink Auto-Doc cures addictions for free as part of the basic physical exam. For information about UMON, risk and so on, see the appropriate Fallout 3 section.
ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
---|---|---|---|---|---|
Buffout | Chems | 10% | 30 hours | 30 | -1EN, -1ST |
Jet | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
Ultrajet | Chems | 20% | 48 mins | 12 | -2AG, -1PE, -2ST |
Mentats | Chems | 5% | 30 hours | 30 | -1IN, -1PE |
Beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
Vodka | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Wine | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
Psycho | Chems | 10% | 30 hours | 30 | -1EN, -1PE |
Med-X | Chems | 10% | 30 hours | 30 | -1AG, -1IN |
Scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Ant nectar | Chems | 5% | 1 hour | 20 | -2ST |
Fire ant nectar | Chems | 5% | 1 hour | 20 | -2ST |
Irradiated Scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Irradiated whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Moonshine | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Jake Juice | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Coyote tobacco chew | Chems | 10% | 30 hours | 30 | -1PE, -1CH |
Party Time Mentats | Chems | 15% | 30 hours | 30 | -1IN, -1PE |
Rebound (Uses jet addiction.) | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
Slasher | Chems | 20% | 30 hours | 30 | -1EN, -1PE |
Rocket | Chems | 30% | 30 hours | 30 | -1AG, -1CH |
Irradiated beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
Hydra | Chems | 10% | N/A | N/A | -3EN |
Turbo | Chems | 20% | N/A | N/A | -2AG |
Absinthe | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
Dixon's whiskey | Alcohol | 50% | N/A | N/A | -1AG, -1CH |
Dixon's jet | Chems | 50% | 30 hours | 30 | -1AG, -1CH |
Steady | Chems | 80% | 30 hours | 30 | -1ST, -1AG |
Sierra Madre martini | Alcohol | 15% | 30 hours | 30 | -1AG, -1CH |
Bugs
- add-on Dead Money may become incurable. Addictions in effect at the conclusion of the
- Fixer can permanently remove addictions in an unpatched game.
- Fallout: New Vegas patch 1.2.0.31x. The console command Player.RemoveSpell 0006dc6e will immediately remove the addiction on the PC version. Ant nectar addiction used to be incurable due to a bug, but this was fixed in
Fallout 4
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Addiction in Fallout 4 can be cured by either visiting a doctor, or alternatively by using certain consumables like Addictol or a Refreshing Beverage (Craftable at a Chemistry Station). Addictol is generally expensive and rare, while a Refreshing Beverage has easy-to-find reagents and requires no perks to use, aside from healing a considerably large amount of health and rads.
In Fallout 4 your addiction debuffs can be showed on the STAT page of the Pip Boy and hitting the Show Effects button.