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{{Games|FO1|FO2|FO3|FOT|FNV}}
 
{{Games|FO1|FO2|FO3|FOT|FNV}}
[[Image:ChemReliant.gif|thumb|150px]]
+
[[Image:ChemReliant.gif|right|150px]]
'''Addiction''' to a substance, or activity, means your body (or your mind) is in need of a daily dose to avoid withdrawal symptoms.
+
'''Addiction''' to a substance, or activity, means that one's body (or mind) is in need of a daily dose in order to avoid withdrawal symptoms.
   
 
==Overview==
 
==Overview==
* You can get addicted when you use too many [[drugs]]. As an addict, you suffer withdrawal symptoms only when you run out of supplies. Many substances in the [[Fallout games]] are addictive. Each [[chems|chem]] has a chance of addiction. One of the most addictive drugs is [[jet]].
+
* Addiction can happen from using too many [[chems|drugs]]. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the [[Fallout games]] are addictive. Each [[chems|chem]] has a chance of addiction. One of the most addictive drugs is [[Jet]].
* For Fallout 1 & 2, [[withdrawal]] effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction lasts forever without the [[Jet Antidote]].
+
* For Fallout 1 & 2, [[withdrawal]] effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction can only be cured with the [[Jet antidote]].
* Certain [[Chem addict|NPCs]] have addictions, not just the player.
+
* Certain [[Chem addict|NPCs]] have addictions, not just the player character.
   
 
==Types of addiction==
 
==Types of addiction==
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|-
 
|-
| style="text-align: left;" | [[Alcohol Addiction]]
+
| style="text-align: left;" | [[After Burner addiction|Afterburner addiction]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
  +
|-
  +
| style="text-align: left;" | [[Alcohol addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Ant Nectar Addiction]]
+
| style="text-align: left;" | [[Ant nectar addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Buffout Addiction]]
+
| style="text-align: left;" | [[Buffout addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Hydra Addiction]]
+
| style="text-align: left;" | [[Hydra addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Jet Addiction]]
+
| style="text-align: left;" | [[Jet addiction]]
 
| {{no}}
 
| {{no}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Med-X Addiction]]
+
| style="text-align: left;" | [[Med-X addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Mentats Addiction]]
+
| style="text-align: left;" | [[Mentats addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Nuka-Cola Addiction]]
+
| style="text-align: left;" | [[Nuka-Cola addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Nuka-Cola Quantum Addiction]]
+
| style="text-align: left;" | [[Nuka-Cola Quantum addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Psycho Addiction]]
+
| style="text-align: left;" | [[Psycho addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | Rebound Addiction
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| style="text-align: left;" | Rebound addiction
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[RadAway Addiction]]
+
| style="text-align: left;" | [[RadAway addiction]]
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
 
| {{yes}}
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|-
 
|-
| style="text-align: left;" | [[Steady Addiction]]
+
| style="text-align: left;" | [[Steady addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Tobacco Addiction]]
+
| style="text-align: left;" | [[Tobacco addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Tragic Addiction]]
+
| style="text-align: left;" | [[Tragic addiction]]
 
| {{no}}
 
| {{no}}
 
| {{yes}}²
 
| {{yes}}²
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|-
 
|-
| style="text-align: left;" | [[Turbo Addiction]]
+
| style="text-align: left;" | [[Turbo addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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|-
 
|-
| style="text-align: left;" | [[Ultrajet Addiction]]
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| style="text-align: left;" | [[Ultrajet addiction]]
 
| {{no}}
 
| {{no}}
 
| {{no}}
 
| {{no}}
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| {{yes}}
 
| {{yes}}
 
| {{no}}
 
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Voodoo addiction]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
 
|}
 
|}
 
: ¹ Only used in game files; possible bug.
 
: ¹ Only used in game files; possible bug.
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| ?
 
| ?
 
| 7 days
 
| 7 days
| [[Alcohol Addiction]]
+
| [[Alcohol addiction]]
 
| align="left"| -1[[Agility|AG]], -1[[Charisma|CH]]
 
| align="left"| -1[[Agility|AG]], -1[[Charisma|CH]]
   
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| 2 days
 
| 2 days
 
| 7 days
 
| 7 days
| [[Buffout Addiction]]
+
| [[Buffout addiction]]
 
| align="left"| -2[[Strength|ST]], -2[[Endurance|EN]], -3[[Agility|AG]]
 
| align="left"| -2[[Strength|ST]], -2[[Endurance|EN]], -3[[Agility|AG]]
   
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| 2 days
 
| 2 days
 
| Until Cure is taken<br />
 
| Until Cure is taken<br />
| [[Jet Addiction]]
+
| [[Jet addiction]]
| align="left"| -1[[Strength|ST]], -1[[Perception|PE]], -1 [[Action points|Action Point]]
+
| align="left"| -1 [[Strength|ST]], -1 [[Perception|PE]], -1 [[Action Points|Action Point]]
   
 
|-
 
|-
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| 7 days
 
| 7 days
 
| 7 days
 
| 7 days
| [[Mentats Addiction]]
+
| [[Mentats addiction]]
 
| align="left"| -3[[Intelligence|IN]], -2[[Agility|AG]]<br />
 
| align="left"| -3[[Intelligence|IN]], -2[[Agility|AG]]<br />
   
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| 30 minutes
 
| 30 minutes
 
| 7 days<br />
 
| 7 days<br />
| [[Nuka-Cola Addiction]]
+
| [[Nuka-Cola addiction]]
 
| align="left"|N/A: "You crave more Nuka-Cola"
 
| align="left"|N/A: "You crave more Nuka-Cola"
   
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| 7 days
 
| 7 days
 
| 7 days
 
| 7 days
| [[Psycho Addiction]]
+
| [[Psycho addiction]]
 
| align="left"| -2[[Intelligence|IN]]<br />
 
| align="left"| -2[[Intelligence|IN]]<br />
   
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| Disabled from Fallout 2, depends on mod version
 
| Disabled from Fallout 2, depends on mod version
 
| Disabled from Fallout 2, depends on mod version
 
| Disabled from Fallout 2, depends on mod version
| [[Tragic Addiction]]
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| [[Tragic addiction]]
 
| align="left"|N/A: "You feel a burning desire to open another box of Tragic cards"
 
| align="left"|N/A: "You feel a burning desire to open another box of Tragic cards"
 
|}
 
|}
* In ''[[Fallout Tactics]]'' you can gain the [[Psychotic]] perk which makes you suffer less withdrawal from [[psycho]].
+
* In ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', the [[Psychotic]] perk reduces the withdrawal effects from [[Psycho (Fallout)|Psycho]].
   
 
==''Fallout 3''==
 
==''Fallout 3''==
In ''[[Fallout 3]]'', addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in [[Megaton]]). If you own a house in either Megaton or [[Tenpenny Tower]], the addiction can be cleared for free if you own a [[My First Laboratory]] [[Fallout 3 house improvements|house improvement]]. Also the [[healing archway]]s in [[Mothership Zeta (add-on)|Mothership Zeta]] remove addictions among their other healing effects.
+
In ''[[Fallout 3]]'', addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the [[Doc Church|one]] in [[Megaton]]). Owning a house in either Megaton or [[Tenpenny Tower]] enables no-cost addiction removal if the [[My First Laboratory]] [[Fallout 3 house improvements|house improvement]] is installed. Also the [[healing archway]]s in [[Mothership Zeta (add-on)|Mothership Zeta]] include removing addictions as part of their healing effects.
   
 
{| class="va-table va-table-center sortable"
 
{| class="va-table va-table-center sortable"
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| 1 hour
 
| 1 hour
 
| 20
 
| 20
| align="left"| -2[[ST]]
+
| align="left"| -2[[Strength|ST]]
   
 
|-
 
|-
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| 48 mins
 
| 48 mins
 
| 12
 
| 12
| align="left"| -1[[Charisma|CH]], -15 [[Radiation resistance]]
+
| align="left"| -1[[Charisma|CH]], -15 [[Radiation Resistance]]
 
|}
 
|}
 
*<sup>1</sup>Note this only applies to plain Mentats, the other variations ([[Berry Mentats]], [[Orange Mentats]], and [[Grape Mentats]]) are non addictive.
 
*<sup>1</sup>Note this only applies to plain Mentats, the other variations ([[Berry Mentats]], [[Orange Mentats]], and [[Grape Mentats]]) are non addictive.
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* UMON is an accumulating chance of addiction. See [[#Usage Monitor|Usage Monitor]] for a detailed explanation.
 
* UMON is an accumulating chance of addiction. See [[#Usage Monitor|Usage Monitor]] for a detailed explanation.
 
* Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
 
* Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
* An easy way to avoid addiction is to save before consuming said substance. If you become addicted, simply load from the earlier save. This will not work if your addiction chance has reached 100%.
 
   
 
===Usage Monitor===
 
===Usage Monitor===
In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the '''Usage Monitor Effect''', or '''UMON'''. Each time you use an item, its UMON value is added to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.
+
In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the '''Usage Monitor Effect''', or '''UMON'''. Each use of an item adds its UMON value to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
New drugs and addiction-causing substances were added to ''[[Fallout: New Vegas]]'', many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in ''[[Fallout 3]]''. It is permanent unless seen to by a [[Fallout: New Vegas doctors|doctor]]. [[Fixer]] will provide temporary relief from the symptoms of withdrawal. If you have ''[[Old World Blues (add-on)|Old World Blues]]'' installed the [[Sink Auto-Doc]] cures addictions for free as part of the basic physical exam. For information about UMON, risk and so on, see the appropriate Fallout 3 section.
+
New drugs and addiction-causing substances were added to ''[[Fallout: New Vegas]]'', many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in ''[[Fallout 3]]''. It is permanent unless seen to by a [[Fallout: New Vegas doctors|doctor]]. [[Fixer]] will provide temporary relief from the symptoms of withdrawal. When ''[[Old World Blues (add-on)|Old World Blues]]'' is installed, the [[Sink Auto-Doc]] cures addictions for free as part of the basic physical exam. For information about UMON, risk and so on, see the appropriate Fallout 3 section.
   
 
{| class="va-table va-table-center sortable"
 
{| class="va-table va-table-center sortable"
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| 48 mins
 
| 48 mins
 
| 12
 
| 12
| align="left"| -2[[Agility|AG]], -1[[Perception|PE]], -1[[Strength|ST]]
+
| align="left"| -2[[Agility|AG]], -1[[Perception|PE]], -2[[Strength|ST]]
   
 
|-
 
|-
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| 30
 
| 30
 
| align="left"| -1[[Strength|ST]], -1[[Agility|AG]]
 
| align="left"| -1[[Strength|ST]], -1[[Agility|AG]]
  +
  +
|-
  +
| [[Sierra Madre martini]] {{icon|FNVDM}}
  +
| Alcohol
  +
| 15%
  +
| 30 hours
  +
| 30
  +
| align="left"| -1[[Agility|AG]], -1[[Charisma|CH]]
 
|}
 
|}
   
 
===Bugs===
 
===Bugs===
  +
* {{Platforms|Pc|PS3}} Addictions in effect at the conclusion of the [[Fallout: New Vegas add-ons|add-on]] ''[[Dead Money]]'' may become incurable.
* After completing Dead Money with an addiction, it is possible for it to become permanent. {{pn}}
 
* [[Fixer]] can permanently remove addictions in an unpatched game. {{pn}}
+
* {{Platforms|Pc|Xbox360|PS3}} [[Fixer]] can permanently remove addictions in an unpatched game.
* Ant nectar addiction used to be incurable due to a bug, but this was fixed in [[Fallout: New Vegas patches|''Fallout: New Vegas'' patch 1.2.0.31x]]. The console command {{console|Player.RemoveSpell 0006DC6E}} will immediately remove the addiction on the PC version. {{pn}}
+
* {{Platforms|PC}} Ant nectar addiction used to be incurable due to a bug, but this was fixed in [[Fallout: New Vegas patches|''Fallout: New Vegas'' patch 1.2.0.31x]]. The console command {{console|Player.RemoveSpell 0006dc6e}} will immediately remove the addiction on the PC version.
  +
* If you attempt to cure hydra addiction, sometimes it will not work. {{pn}}
 
  +
==Sources==
  +
* [[Chems.txt]]
   
 
{{Navbox conditions}}
 
{{Navbox conditions}}

Revision as of 15:16, 28 February 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNV
ChemReliant

Addiction to a substance, or activity, means that one's body (or mind) is in need of a daily dose in order to avoid withdrawal symptoms.

Overview

  • Addiction can happen from using too many drugs. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive drugs is Jet.
  • For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction can only be cured with the Jet antidote.
  • Certain NPCs have addictions, not just the player character.

Types of addiction

Type Fallout Fallout 2 Fallout 3 Fallout: New Vegas Fallout Tactics
Afterburner addiction No No No No Yes
Alcohol addiction Yes Yes Yes Yes Yes
Ant nectar addiction No No Yes Yes No
Buffout addiction Yes Yes Yes Yes Yes
Hydra addiction No No No Yes No
Jet addiction No Yes Yes Yes No
Med-X addiction No No Yes Yes No
Mentats addiction Yes Yes Yes Yes Yes
Nuka-Cola addiction Yes Yes No No Yes
Nuka-Cola Quantum addiction No No Yes Yes No
Psycho addiction Yes Yes Yes Yes Yes
Rebound addiction No No No Yes¹ No
RadAway addiction Yes Yes No No Yes
Steady addiction No No No Yes No
Tobacco addiction No No No Yes No
Tragic addiction No Yes² No No No
Turbo addiction No No No Yes No
Ultrajet addiction No No Yes Yes No
Voodoo addiction No No No No Yes
¹ Only used in game files; possible bug.
² Only in modded versions.

Fallout, Fallout 2, Fallout Tactics

ITEM RISK DELAY DURATION FORM WITHDRAWAL EFFECTS
Beer 5% ? 7 days Alcohol addiction -1AG, -1CH
Buffout 25% 2 days 7 days Buffout addiction -2ST, -2EN, -3AG
Jet 50% 2 days Until Cure is taken
Jet addiction -1 ST, -1 PE, -1 Action Point
Mentats 15% 7 days 7 days Mentats addiction -3IN, -2AG
Nuka-Cola 10% 30 minutes 7 days
Nuka-Cola addiction N/A: "You crave more Nuka-Cola"
Psycho 20% 7 days 7 days Psycho addiction -2IN
RadAway 10% 10 days 7 days
RadAway addiction -20 Radiation Resistance
Tragic Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Tragic addiction N/A: "You feel a burning desire to open another box of Tragic cards"

Fallout 3

In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also the healing archways in Mothership Zeta include removing addictions as part of their healing effects.

ITEM CLASS RISK DURATION UMON WITHDRAWAL EFFECTS
Buffout Chems 10% 30 hours 30 -1EN, -1ST
Jet Chems 20% 30 hours 30 -1AG, -1CH
Ultrajet Chems 20% 48 mins 12 -2AG, -1PE, -1ST
Mentats1 Chems 5% 30 hours 30 -1IN, -1PE
Beer Alcohol 5% N/A N/A -1AG, -1CH
Vodka Alcohol 10% N/A N/A -1AG, -1CH
Wine Alcohol 5% N/A N/A -1AG, -1CH
Psycho Chems 10% 30 hours 30 -1EN, -1PE
Med-X Chems 10% 30 hours 30 -1AG, -1IN
Scotch Alcohol 10% N/A N/A -1AG, -1CH
Whiskey Alcohol 10% N/A N/A -1AG, -1CH
Ant nectar Chems 5% 1 hour 20 -2ST
Nuka-Cola Quantum Food 10% 48 mins 12 -1CH, -15 Radiation Resistance
  • 1Note this only applies to plain Mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are non addictive.
  • Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances.
  • Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3.
  • UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation.
  • Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.

Usage Monitor

In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the Usage Monitor Effect, or UMON. Each use of an item adds its UMON value to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.

Fallout: New Vegas

New drugs and addiction-causing substances were added to Fallout: New Vegas, many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in Fallout 3. It is permanent unless seen to by a doctor. Fixer will provide temporary relief from the symptoms of withdrawal. When Old World Blues is installed, the Sink Auto-Doc cures addictions for free as part of the basic physical exam. For information about UMON, risk and so on, see the appropriate Fallout 3 section.

ITEM CLASS RISK DURATION UMON WITHDRAWAL EFFECTS
Buffout Chems 10% 30 hours 30 -1EN, -1ST
Jet Chems 20% 30 hours 30 -1AG, -1CH
Ultrajet Chems 20% 48 mins 12 -2AG, -1PE, -2ST
Mentats Chems 5% 30 hours 30 -1IN, -1PE
Beer Alcohol 5% N/A N/A -1AG, -1CH
Vodka Alcohol 10% N/A N/A -1AG, -1CH
Wine Alcohol 5% N/A N/A -1AG, -1CH
Psycho Chems 10% 30 hours 30 -1EN, -1PE
Med-X Chems 10% 30 hours 30 -1AG, -1IN
Scotch Alcohol 10% N/A N/A -1AG, -1CH
Whiskey Alcohol 10% N/A N/A -1AG, -1CH
Ant nectar Chems 5% 1 hour 20 -2ST
Fire ant nectar Chems 5% 1 hour 20 -2ST
Irradiated Scotch Alcohol 10% N/A N/A -1AG, -1CH
Irradiated whiskey Alcohol 10% N/A N/A -1AG, -1CH
Moonshine Alcohol 10% N/A N/A -1AG, -1CH
Jake Juice Alcohol 10% N/A N/A -1AG, -1CH
Coyote tobacco chew Chems 10% 30 hours 30 -1PE, -1CH
Party Time Mentats Chems 15% 30 hours 30 -1IN, -1PE
Rebound Cut content (Uses jet addiction.) Chems 20% 30 hours 30 -1AG, -1CH
Slasher Chems 20% 30 hours 30 -1EN, -1PE
Rocket Chems 30% 30 hours 30 -1AG, -1CH
Irradiated beer Alcohol 5% N/A N/A -1AG, -1CH
Hydra Chems 10% N/A N/A -3EN
Turbo Chems 20% N/A N/A -2AG
Absinthe Alcohol 10% N/A N/A -1AG, -1CH
Dixon's whiskey Alcohol 50% N/A N/A -1AG, -1CH
Dixon's jet Chems 50% 30 hours 30 -1AG, -1CH
Steady Chems 80% 30 hours 30 -1ST, -1AG
Sierra Madre martini Dead Money Alcohol 15% 30 hours 30 -1AG, -1CH

Bugs

  • PCPC Addictions in effect at the conclusion of the add-on Dead Money may become incurable.
  • PCPC Fixer can permanently remove addictions in an unpatched game.
  • PCPC Ant nectar addiction used to be incurable due to a bug, but this was fixed in Fallout: New Vegas patch 1.2.0.31x. The console command Player.RemoveSpell 0006dc6e will immediately remove the addiction on the PC version.

Sources

Illnesses, conditions and addictions