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Adapted biogel

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For the biogel that appears in the Fallout series, see biogel.
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Adapted biogel
FO3MZ alien biogel
Icon FO3MZ biogel
effects+150 Hit Points
Random effects
addictionnone
weight0
value
$25
baseidxx007a6c
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The adapted biogel is a consumable added to Fallout 3 in the Mothership Zeta add-on.

Contents

EffectsEdit

The adapted biogel is an improved version of the alien biogel. It restores a minimum of 80, up to a maximum of 150 Hit Points based on the Medicine skill (180 with Fast Metabolism).

Biochemical AnomalyEdit

Both the alien and adapted biogel have a 50% chance to cause one of ten random effects that lasts 30 seconds. Using multiple biogels simultaneously can cause more than one effect, but overlapping effects will not stack (you can suffer from -1 PE, +2 AG, -1 IN all at the same time, but -1 IN and -1 IN does not become -2 IN).

The ten "Biochemical Anomaly" effects are as follows:

This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing, as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive). Even if a negative side effect is acquired, the radiation and deductions are barely noticeable. Lowered Intelligence does not reduce skill points when you level up, nor does reduced Endurance lower your HP (it just reduces resistances).

VariantEdit

LocationEdit

Adapted biogel can only be obtained from Elliot Tercorien, by asking him to convert any alien biogel you have. This option is available from your first encounter with him onwards, including after completing This Galaxy Ain't Big Enough.... Because of this, and because one of the random items Sally can give the player (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited.

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