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(→Fallout New Vegas AP Bonuses: Added Armor of the 87th Tribe to the New Vegas table) |
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|image desc =Perk image in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' |
|image desc =Perk image in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' |
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|games1 =FO1, FO2, FOT |
|games1 =FO1, FO2, FOT |
||
− | |modifies1 =Number of things |
+ | |modifies1 =Number of things possible to do during one combat turn |
|governed by1 =[[Agility]] |
|governed by1 =[[Agility]] |
||
|initial value1 =5 + Agility / 2 |
|initial value1 =5 + Agility / 2 |
||
− | |related perks1 =''Fallout'', ''Fallout 2'', ''Fallout Tactics'':<br />[[Action Boy |
+ | |related perks1 =''Fallout'', ''Fallout 2'', ''Fallout Tactics'':<br />[[Action Boy/Action Girl]], [[Bonus HtH Attacks]], [[Bonus Move]], [[Bonus Rate of Fire]], [[Quick Pockets]]<br />''Fallout 2'', ''Fallout Tactics'':<br />[[HtH Evade]], [[Quick Recovery]]<br />''Fallout Tactics'' only:<br />[[Flexible]] |
|related traits1 =[[Bruiser]], [[Fast Shot]]<br />''Fallout Tactics'' only:<br />[[Rabid]], [[Targeting Computer]] |
|related traits1 =[[Bruiser]], [[Fast Shot]]<br />''Fallout Tactics'' only:<br />[[Rabid]], [[Targeting Computer]] |
||
|games2 =FO3 |
|games2 =FO3 |
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|governed by2 =[[Agility]] |
|governed by2 =[[Agility]] |
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|initial value2 =65 + 2 * Agility |
|initial value2 =65 + 2 * Agility |
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− | |related perks2 =[[Action Boy |
+ | |related perks2 =[[Action Boy/Action Girl]], [[Grim Reaper's Sprint]], [[Nerves of Steel]] |
|games3 =FNV |
|games3 =FNV |
||
|modifies3 =Number of things a player can do during [[Vault-Tec Assisted Targeting System|V.A.T.S.]] mode |
|modifies3 =Number of things a player can do during [[Vault-Tec Assisted Targeting System|V.A.T.S.]] mode |
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|governed by3 =[[Agility]] |
|governed by3 =[[Agility]] |
||
|initial value3 =65 + 3 * Agility |
|initial value3 =65 + 3 * Agility |
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− | |related perks3 =[[Action Boy |
+ | |related perks3 =[[Action Boy/Action Girl]], [[Beautiful Beatdown]], [[Grim Reaper's Sprint]], [[Math Wrath]], [[Nerves of Steel]], [[Plasma Spaz]] |
|related traits3 =[[Fast Shot]], [[Kamikaze]], [[Trigger Discipline]] |
|related traits3 =[[Fast Shot]], [[Kamikaze]], [[Trigger Discipline]] |
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|games4 =VB |
|games4 =VB |
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|related perks4 =? |
|related perks4 =? |
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|related traits4 =? |
|related traits4 =? |
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− | |footer =[[File:MaxActionPoints.png]]<br />''[[Fallout]]'' and ''[[Fallout Tactics]]'' perk icon |
+ | |footer =[[File:MaxActionPoints.png]]<br />''[[Fallout]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' perk icon |
}}{{Games|FO1|FO2|FO3|FNV|FOT|VB}} |
}}{{Games|FO1|FO2|FO3|FNV|FOT|VB}} |
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{{Quotation|The number of actions that the character can take during one combat turn.|Fallout In-game description}} |
{{Quotation|The number of actions that the character can take during one combat turn.|Fallout In-game description}} |
||
− | '''Action Points ''' (or '''AP''') is a game mechanic governing the number of things a |
+ | '''Action Points ''' (or '''AP''') is a game mechanic governing the number of things a character can do during one combat turn in ''[[Fallout]]'' and ''[[Fallout 2]]''. In ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'', Action Points are used to attack in [[V.A.T.S.]]. |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
||
− | Action Points are spent firing a weapon, reloading a weapon, fetching equipment from |
+ | Action Points are spent firing a weapon, reloading a weapon, fetching equipment from a character's backpack or moving to a new battlefield hex. |
− | :<math>\text{Initial level}=5+\left\lfloor\frac{\text{Agility}}{2}\right\rfloor</math> |
+ | :<math>\text{Initial level}=5+floor\left\lfloor\frac{\text{Agility}}{2}\right\rfloor</math> |
Example: A starting [[Agility]] of 5. |
Example: A starting [[Agility]] of 5. |
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==''Fallout 3''== |
==''Fallout 3''== |
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− | Action points are used in the [[V.A.T.S.]] system to attack opponents, each weapon has it own cost per use and can be found on the [[Fallout 3 weapons|weapons]] page. Unlike in the turn-based games, action points in ''Fallout 3'' and ''Fallout: New Vegas'' are not accumulated at the end of a turn. Instead, |
+ | Action points are used in the [[V.A.T.S.]] system to attack opponents, each weapon has it own cost per use and can be found on the [[Fallout 3 weapons|weapons]] page. Unlike in the turn-based games, action points in ''Fallout 3'' and ''Fallout: New Vegas'' are not accumulated at the end of a turn. Instead, Action Points are regenerated over time. |
:<math>\text{Initial level}=65+(2\times\text{Agility})</math> |
:<math>\text{Initial level}=65+(2\times\text{Agility})</math> |
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* Maximum initial base is capped at 85 AP. |
* Maximum initial base is capped at 85 AP. |
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* This limit can be increased with the addition of bonuses (see table below). |
* This limit can be increased with the addition of bonuses (see table below). |
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− | * The Level 20 [[Fallout 3 perks|perk]] [[Grim Reaper's Sprint]] restores all Action Points if |
+ | * The Level 20 [[Fallout 3 perks|perk]] [[Grim Reaper's Sprint]] restores all Action Points if by successful killing during one round of V.A.T.S. |
===''Fallout 3 AP Bonuses''=== |
===''Fallout 3 AP Bonuses''=== |
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− | {| |
+ | {|class="va-table sortable" style="text-align: center;" |
!style="white-space: nowrap;"|Name |
!style="white-space: nowrap;"|Name |
||
!style="white-space: nowrap;"|AP bonus |
!style="white-space: nowrap;"|AP bonus |
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|N/A |
|N/A |
||
|N/A |
|N/A |
||
− | | |
+ | |style="text-align: left;" | 2 AP per [[Agility]] point |
|- |
|- |
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|[[Action Boy#Fallout 3|Action Boy]]/<br />[[Action Boy#Fallout 3|Action Girl]] |
|[[Action Boy#Fallout 3|Action Boy]]/<br />[[Action Boy#Fallout 3|Action Girl]] |
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Line 81: | Line 81: | ||
|Permanent |
|Permanent |
||
|N/A |
|N/A |
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− | |{{ID| |
+ | |{{ID|031dba}}/<br />{{ID|07v202}} |
− | | |
+ | |style="text-align: left;" | Level 16 [[Fallout 3 perks|Perk]] bonus |
|- |
|- |
||
|[[Nerves of Steel]] |
|[[Nerves of Steel]] |
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|N/A |
|N/A |
||
|{{DLC ID|0011c2}} |
|{{DLC ID|0011c2}} |
||
− | | |
+ | |style="text-align: left;" | [[Fallout 3 perks|Perk]] that regenerates AP quickly. Only obtainable through ''[[Broken Steel]]''. |
|- |
|- |
||
− | |[[Ledoux's |
+ | |[[Ledoux's hockey mask]] |
|25 |
|25 |
||
|While equipped |
|While equipped |
||
|100 |
|100 |
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− | |{{ID| |
+ | |{{ID|07401c}} |
− | | |
+ | |style="text-align: left;" | Worn by [[Ledoux|Goalie Ledoux]] (quest: "[[The Nuka-Cola Challenge]]", optional objective "Just for the taste of it"). |
|- |
|- |
||
− | |[[Ranger |
+ | |[[Ranger battle armor]] |
|5 |
|5 |
||
|While equipped |
|While equipped |
||
|430 |
|430 |
||
|{{ID|023030}} |
|{{ID|023030}} |
||
− | | |
+ | |style="text-align: left;" | From the quest: [[Reilly's Rangers (quest)|Reilly's Rangers]] |
|- |
|- |
||
− | |[[Lag-Bolt's |
+ | |[[Lag-Bolt's combat armor]] |
|10 |
|10 |
||
|While equipped |
|While equipped |
||
|400 |
|400 |
||
− | |{{DLC ID| |
+ | |{{DLC ID|00b95f}} |
− | | |
+ | |style="text-align: left;" | Obtained through the unmarked quest ''[[The Sorrowful Suitor]]'' from ''[[Broken Steel]]''. |
|- |
|- |
||
− | |[[Tribal |
+ | |[[Tribal power armor]] |
− | |15 (13 since it decreases |
+ | |15 (13 since it decreases Agility by 1) |
|While equipped |
|While equipped |
||
|739 |
|739 |
||
− | |{{DLC ID| |
+ | |{{DLC ID|00b50f}} |
− | | |
+ | |style="text-align: left;" | Granted for finding all 100 [[steel ingot]]s in ''[[The Pitt (add-on)|The Pitt]]''. |
|- |
|- |
||
− | |[[ |
+ | |[[Nukalurk meat]] |
|10 |
|10 |
||
|1 hour |
|1 hour |
||
|7 |
|7 |
||
|{{ID|095F48}} |
|{{ID|095F48}} |
||
− | | |
+ | |style="text-align: left;" | Duration doubled with [[Chemist]] |
|- |
|- |
||
− | |[[Nuka-Cola Quantum]] |
+ | |[[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] |
|20 |
|20 |
||
|1 hour |
|1 hour |
||
|30 |
|30 |
||
− | |{{ID| |
+ | |{{ID|0284f9}} |
− | | |
+ | |style="text-align: left;" | Duration doubled with [[Chemist]] |
|- |
|- |
||
|[[Mississippi Quantum Pie]] |
|[[Mississippi Quantum Pie]] |
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|20 |
|20 |
||
|{{ID|049076}} |
|{{ID|049076}} |
||
− | | |
+ | |style="text-align: left;" | Duration doubled with [[Chemist]] |
|- |
|- |
||
|[[Jet]] |
|[[Jet]] |
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|20 |
|20 |
||
|{{ID|015164}} |
|{{ID|015164}} |
||
− | | |
+ | |style="text-align: left;" | Duration doubled with [[Chemist]] |
|- |
|- |
||
|[[Ultrajet]] |
|[[Ultrajet]] |
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|1 hour |
|1 hour |
||
|50 |
|50 |
||
− | |{{ID| |
+ | |{{ID|0C9cf4}} |
− | | |
+ | |style="text-align: left;" | Duration doubled with [[Chemist]] |
|} |
|} |
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The maximum figure achievable without chems is 148. |
The maximum figure achievable without chems is 148. |
||
− | Starting AP = 65 + 10 Agility (85) + the [[Action Boy]] perk at level 16 (110) + [[Ledoux's hockey mask]] (135) + the [[tribal power armor]] (148). The +15AP bonus is negated by the -1 |
+ | Starting AP = 65 + 10 Agility (85) + the [[Action Boy]] perk at level 16 (110) + [[Ledoux's hockey mask]] (135) + the [[tribal power armor]] (148). The +15AP bonus is negated by the -1 Agility penalty which the armor carries. An alternative to negate the -1 Agility is to use the Chinese stealth armor multiple hat glitch/exploit to wear [[Poplar's hood]] which has a +1 Agility bonus and stack it with Ledoux's mask for the +30 AP, making the maximum total 150 AP. |
− | The maximum figure achievable with items and chems is a massive 280. (148) + [[Jet]] (178) + [[Ultrajet]] (218) + [[ |
+ | The maximum figure achievable with items and chems is a massive 280. (148) + [[Jet]] (178) + [[Ultrajet]] (218) + [[Nukalurk meat]] (228) + [[Nuka Cola Quantum]] (248) + [[Mississippi Quantum pie]] (268) + [[alien biogel]] (278). The -1 Agility/ -2AP penalty carried by the [[tribal power armor]] can be negated using either more [[alien biogel]] or [[Fire ant nectar (Fallout 3)|fire ant nectar]] (280). An alternative to negate the -1 Agility is to use the Chinese stealth armor multiple hat glitch/exploit to wear Poplar's hood which has a +1 Agility bonus and stack it with Ledoux's mask for the +30 AP. |
==''Fallout: New Vegas''== |
==''Fallout: New Vegas''== |
||
− | Action Points in ''New Vegas'' function mechanically identical to those in ''Fallout 3'', however the agility bonus is |
+ | Action Points in ''New Vegas'' function mechanically identical to those in ''Fallout 3'', however the agility bonus is multiplied by 3 instead of 2. |
:<math>\text{Initial level}=65+(3\times\text{Agility})</math> |
:<math>\text{Initial level}=65+(3\times\text{Agility})</math> |
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===''Fallout New Vegas AP Bonuses''=== |
===''Fallout New Vegas AP Bonuses''=== |
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− | {| |
+ | {|class="va-table sortable" style="text-align: center;" |
!style="white-space: nowrap;"|Name |
!style="white-space: nowrap;"|Name |
||
!style="white-space: nowrap;"|AP bonus |
!style="white-space: nowrap;"|AP bonus |
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|N/A |
|N/A |
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|N/A |
|N/A |
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− | | |
+ | |style="text-align: left;" | 3 AP per [[Agility]] point |
|- |
|- |
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|[[Kamikaze#Fallout: New Vegas|Kamikaze]] |
|[[Kamikaze#Fallout: New Vegas|Kamikaze]] |
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|N/A |
|N/A |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" |[[Fallout: New Vegas traits|Trait]] |
|- |
|- |
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|N/A |
|N/A |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | Level 16 [[Fallout: New Vegas perks|Perk]] bonus |
|- |
|- |
||
|[[Nerves of Steel]] |
|[[Nerves of Steel]] |
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|N/A |
|N/A |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | [[Fallout: New Vegas perks|Perk]] increasing AP Regen rate by +20%. |
|- |
|- |
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|[[Grim Reaper's Sprint]] |
|[[Grim Reaper's Sprint]] |
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|N/A |
|N/A |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | [[Fallout: New Vegas perks|Perk]] restores 20 AP on a kill in V.A.T.S. |
|- |
|- |
||
|[[General Oliver's uniform]] |
|[[General Oliver's uniform]] |
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|100 |
|100 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
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|[[Courier duster]] |
|[[Courier duster]] |
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|1700 |
|1700 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | "Fighting Chance" (Legion variant) in ''[[Lonesome Road (add-on)|Lonesome Road]]'' |
+ | |- |
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+ | |[[Armor of the 87th Tribe]] |
||
+ | |10 |
||
+ | |While equipped |
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+ | |6500 |
||
+ | | |
||
+ | |style="text-align: left;" | Found in ''[[Lonesome Road (add-on)|Lonesome Road]]'' |
||
|- |
|- |
||
|[[Nuka-Cola Victory]] |
|[[Nuka-Cola Victory]] |
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|75 |
|75 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Rocket (consumable)|Rocket]] |
|[[Rocket (consumable)|Rocket]] |
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| |
| |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Dixon's jet]] |
|[[Dixon's jet]] |
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|5 |
|5 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Jet]] |
|[[Jet]] |
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|20 |
|20 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Ultrajet]] |
|[[Ultrajet]] |
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|50 |
|50 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Trail mix]] |
|[[Trail mix]] |
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| |
| |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Mushroom Cloud]] |
|[[Mushroom Cloud]] |
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| |
| |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
|- |
|- |
||
|[[Sugar Bombs]] |
|[[Sugar Bombs]] |
||
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|5 |
|5 |
||
| |
| |
||
− | | |
+ | |style="text-align: left;" | |
+ | |- |
||
+ | |[[Battle brew]] |
||
+ | |40 |
||
+ | |1/6 hour |
||
+ | |150 |
||
+ | | |
||
+ | |style="text-align: left;" | Found in ''[[Old World Blues (add-on)|Old World Blues]]'' - the "Red Mist" effect |
||
|} |
|} |
||
===''Regeneration Rate''=== |
===''Regeneration Rate''=== |
||
− | A character will take 16.66 seconds to recover their AP bar to full regardless of their AP total, unless their AP is modified by perks. It should be noted that AP gained through [[ |
+ | A character will take 16.66 seconds to recover their AP bar to full regardless of their AP total, unless their AP is modified by perks. It should be noted that AP gained through [[perk]]s do NOT count towards regeneration rate. Therefore a player charcter with 115 AP, 30 of which were gained through Action Boy perks, would actually take over ''23 seconds'' to fully recover their AP bar. Furthermore, the perk [[Nerves of Steel]] decreases this regeneration period by 20%, to a potential minimum recovery period of 13.33 seconds. |
− | The exact recovery time can be derived from the GECK variable |
+ | The exact recovery time can be derived from the GECK variable Action Points Restore Rate, which in ''Fallout: New Vegas'' is the inverse of the number of seconds required to fully restore the AP bar. The default value is 0.060 (1/0.06 = 16.66 seconds). |
{{Navbox derived stats}} |
{{Navbox derived stats}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
[[Category:Combat]] |
[[Category:Combat]] |
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[[Category:Fallout derived statistics]] |
[[Category:Fallout derived statistics]] |
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[[Category:Van Buren derived statistics]] |
[[Category:Van Buren derived statistics]] |
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[[Category:Lionheart derived statistics]] |
[[Category:Lionheart derived statistics]] |
||
+ | |||
+ | [[de:Aktionspunkte]] |
||
⚫ | |||
⚫ | |||
⚫ |
Revision as of 14:01, 1 September 2014
Action Points (or AP) is a game mechanic governing the number of things a character can do during one combat turn in Fallout and Fallout 2. In Fallout 3 and Fallout: New Vegas, Action Points are used to attack in V.A.T.S..
Fallout, Fallout 2 and Fallout Tactics
Action Points are spent firing a weapon, reloading a weapon, fetching equipment from a character's backpack or moving to a new battlefield hex.
Example: A starting Agility of 5.
Notes
- The Action Boy perk adds 1 AP per rank.
- The Bonus Move perk adds 2 special AP per rank that can only be used for movement.
- Notes: In Fallout and Fallout 2, the counter only shows up to 10 APs but internally it keeps track of any extras. In Fallout Tactics all APs show properly.
Fallout 3
Action points are used in the V.A.T.S. system to attack opponents, each weapon has it own cost per use and can be found on the weapons page. Unlike in the turn-based games, action points in Fallout 3 and Fallout: New Vegas are not accumulated at the end of a turn. Instead, Action Points are regenerated over time.
Example: A starting Agility of 5.
Notes
- Maximum initial base is capped at 85 AP.
- This limit can be increased with the addition of bonuses (see table below).
- The Level 20 perk Grim Reaper's Sprint restores all Action Points if by successful killing during one round of V.A.T.S.
Fallout 3 AP Bonuses
Name | AP bonus | Duration | Value | Base ID | Notes |
---|---|---|---|---|---|
Agility | 2-20 | Permanent | N/A | N/A | 2 AP per Agility point |
Action Boy/ Action Girl |
25 | Permanent | N/A | 00031DBA/ 0007V202 |
Level 16 Perk bonus |
Nerves of Steel | None (see notes) | Permanent | N/A | xx0011C2 | Perk that regenerates AP quickly. Only obtainable through Broken Steel. |
Ledoux's hockey mask | 25 | While equipped | 100 | 0007401C | Worn by Goalie Ledoux (quest: "The Nuka-Cola Challenge", optional objective "Just for the taste of it"). |
Ranger battle armor | 5 | While equipped | 430 | 00023030 | From the quest: Reilly's Rangers |
Lag-Bolt's combat armor | 10 | While equipped | 400 | xx00B95F | Obtained through the unmarked quest The Sorrowful Suitor from Broken Steel. |
Tribal power armor | 15 (13 since it decreases Agility by 1) | While equipped | 739 | xx00B50F | Granted for finding all 100 steel ingots in The Pitt. |
Nukalurk meat | 10 | 1 hour | 7 | 00095F48 | Duration doubled with Chemist |
Nuka-Cola Quantum | 20 | 1 hour | 30 | 000284F9 | Duration doubled with Chemist |
Mississippi Quantum Pie | 20 | 1 hour | 20 | 00049076 | Duration doubled with Chemist |
Jet | 30 | 1 hour | 20 | 00015164 | Duration doubled with Chemist |
Ultrajet | 40 | 1 hour | 50 | 000C9CF4 | Duration doubled with Chemist |
Maximum AP
The maximum figure achievable without chems is 148. Starting AP = 65 + 10 Agility (85) + the Action Boy perk at level 16 (110) + Ledoux's hockey mask (135) + the tribal power armor (148). The +15AP bonus is negated by the -1 Agility penalty which the armor carries. An alternative to negate the -1 Agility is to use the Chinese stealth armor multiple hat glitch/exploit to wear Poplar's hood which has a +1 Agility bonus and stack it with Ledoux's mask for the +30 AP, making the maximum total 150 AP.
The maximum figure achievable with items and chems is a massive 280. (148) + Jet (178) + Ultrajet (218) + Nukalurk meat (228) + Nuka Cola Quantum (248) + Mississippi Quantum pie (268) + alien biogel (278). The -1 Agility/ -2AP penalty carried by the tribal power armor can be negated using either more alien biogel or fire ant nectar (280). An alternative to negate the -1 Agility is to use the Chinese stealth armor multiple hat glitch/exploit to wear Poplar's hood which has a +1 Agility bonus and stack it with Ledoux's mask for the +30 AP.
Fallout: New Vegas
Action Points in New Vegas function mechanically identical to those in Fallout 3, however the agility bonus is multiplied by 3 instead of 2.
Example: A starting Agility of 5.
Notes:
- Maximum initial base is capped at 95 AP.
- This limit can be increased with the addition of bonuses (see table below).
Fallout New Vegas AP Bonuses
Name | AP bonus | Duration | Value | Base ID | Notes |
---|---|---|---|---|---|
Agility | 3-30 | Permanent | N/A | N/A | 3 AP per Agility point |
Kamikaze | 10 | Permanent | N/A | Trait | |
Action Boy/ Action Girl |
15(per rank) | Permanent | N/A | Level 16 Perk bonus | |
Nerves of Steel | None (see notes) | Permanent | N/A | Perk increasing AP Regen rate by +20%. | |
Grim Reaper's Sprint | None (see notes) | When triggered | N/A | Perk restores 20 AP on a kill in V.A.T.S. | |
General Oliver's uniform | 20 | While equipped | 100 | ||
Courier duster | 15 | While equipped | 1700 | "Fighting Chance" (Legion variant) in Lonesome Road | |
Armor of the 87th Tribe | 10 | While equipped | 6500 | Found in Lonesome Road | |
Nuka-Cola Victory | 14 | 1 hour | 75 | ||
Rocket | 30 | 1/2 hour | |||
Dixon's jet | 10 | 2 hour | 5 | ||
Jet | 15 | 2 hour | 20 | ||
Ultrajet | 40 | 2 hour | 50 | ||
Trail mix | 7 | 1/4 hour | |||
Mushroom Cloud | 4 | ||||
Sugar Bombs | 13 | 1/4 hour | 5 | ||
Battle brew | 40 | 1/6 hour | 150 | Found in Old World Blues - the "Red Mist" effect |
Regeneration Rate
A character will take 16.66 seconds to recover their AP bar to full regardless of their AP total, unless their AP is modified by perks. It should be noted that AP gained through perks do NOT count towards regeneration rate. Therefore a player charcter with 115 AP, 30 of which were gained through Action Boy perks, would actually take over 23 seconds to fully recover their AP bar. Furthermore, the perk Nerves of Steel decreases this regeneration period by 20%, to a potential minimum recovery period of 13.33 seconds.
The exact recovery time can be derived from the GECK variable Action Points Restore Rate, which in Fallout: New Vegas is the inverse of the number of seconds required to fully restore the AP bar. The default value is 0.060 (1/0.06 = 16.66 seconds).
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