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Action Boy/Action Girl

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Action Boy/Action Girl
ActionBoyGirl
Action Boy and Action Girl as they appear in Fallout: New Vegas
Fallout, Fallout 2, Fallout Tactics
requirementsLevel 12
Agility 5
ranks3 (Fallout)
2 (Fallout 2, Fallout Tactics)
effectsAdditional Action Points to spend every combat turn
Fallout 3
requirementsLevel 16
Agility 6
ranks1
effects+25 Action Points in V.A.T.S.
base id00031dba (Action Boy)
0007b202 (Action Girl)
Fallout: New Vegas
requirementsLevel 16
Agility 6
ranks2
effects+15 Action Points
base id00031dba (Action Boy)
0007b202 (Action Girl)
Van Buren
requirements?
ranks2
effects+1 Action Point
J.E. Sawyer's Fallout RPG
requirementsLevel 12
Agility 5
ranks1
effectsPerform two skill-related actions during the action phase; results of the skill checks are always halved for both
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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-VBGametitle-JES

Action Boy or Action Girl (depending on the character's gender) is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren, and J.E. Sawyer's Fallout Role-Playing Game perk.

Fallout, Fallout 2, Fallout Tactics, and Van BurenEdit

Each level of Action Boy/Girl gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

— Fallout 2 In-game description

In Fallout and Fallout 2, the counter only shows up to 10 Action Points, but internally it keeps track of any extras. In Fallout Tactics all APs are shown properly.

Fallout 3Edit

With the Action Boy perk, you gain an additional 25 Action Points to use in V.A.T.S.

— In-game description

The Action Boy / Action Girl perk grants an additional 25 Action Points to use in V.A.T.S. This is sometimes used as a substitute for a high Agility rating, and is helpful for characters who rely on V.A.T.S. rather than real time combat.

BugsEdit

pcIcon pc xbox360Icon xbox360 The loading screen "tip" incorrectly lists Action Boy's effect as +20AP. [verified]

Fallout: New VegasEdit

See also: Math Wrath

The Action Boy / Action Girl perk grants an additional 15 Action Points to use in V.A.T.S. mode. Compared to the Fallout 3 version of this perk, it awards 10 fewer action points per rank, but two ranks exist instead of one.

J.E. Sawyer's Fallout RPGEdit

In J.E. Sawyer's Fallout Role-Playing Game the perk would have made it possible to perform two skill-related actions during the action phase, but the results of the skill checks would have always been halved for both.

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