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Fallout, Fallout 2, Fallout Tactics, and Van BurenEdit
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Each level of Action Boy/Girl gives you an additional AP to spend every combat turn. You can use these generic APs on any task.
”— Fallout 2 In-game description
In Fallout and Fallout 2, the counter only shows up to 10 Action Points, but internally it keeps track of any extras. In Fallout Tactics all APs are shown properly.
With the Action Boy / Action Girl perk, you gain an additional 25 Action Points to use in V.A.T.S. This is sometimes used as a substitute for a high Agility rating, and is helpful for characters who rely on V.A.T.S rather than real time combat.
With the Action Boy / Action Girl perk, you gain an additional 15 action points to use in V.A.T.S. mode. Compared to the Fallout 3 version of this perk, it awards 10 action points less per rank, but two ranks exist instead of one.
In J.E. Sawyer's Fallout Role-Playing Game the perk would have allowed you to perform two skill-related actions during the action phase, but the results of the skill checks would have always been halved for both.