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Action Boy or Action Girl (depending on the player character's gender) is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Fallout: The Board Game, Van Buren, and J.E. Sawyer's Fallout Role-Playing Game perk.

Fallout, Fallout 2, Fallout Tactics, and Van Buren

Each level of Action Boy/Girl gives you an additional AP to spend every combat turn. You can use these generic APs on any task.— Fallout 2 In-game description

In Fallout and Fallout 2, the counter only shows up to 10 Action Points, but internally keeps track of any extras. In Fallout Tactics all APs are shown properly.

Fallout 3

With the Action Boy perk, you gain an additional 25 Action Points to use in V.A.T.S.— In-game description

The Action Boy / Action Girl perk grants an additional 25 Action Points to use in V.A.T.S. This is sometimes used as a substitute for a high Agility rating, and is helpful for characters who rely on V.A.T.S. rather than real time combat.

Bugs

PCPC The loading screen "tip" incorrectly lists Action Boy's effect as +20AP.[verified]

Fallout: New Vegas

See also: Math Wrath

The Action Boy / Action Girl perk grants an additional 15 Action Points to use in V.A.T.S. mode. Compared to the Fallout 3 version of this perk, it awards 10 fewer action points per rank, but two ranks exist instead of one.

Fallout 4

There's no time to waste! Action Points regenerate 25% faster.— Rank 1 description
Rank Requirements Description Base ID
1 AGI 5 There's no time to waste! Action Points regenerate 25% faster. 0004D869 (Action Boy)
0004D872 (Action Girl)
2 AGI 5, LVL 18 Your Action Points now regenerate 50% faster. 00065DF5 (Action Boy)
00065DF6 (Action Girl)
3 AGI 5, LVL 38 Far Harbor (add-on) Your Action Points now regenerate 75% faster. xx034E7F (Action Boy)
xx034E80 (Action Girl)

Unlike the previous versions of this perk, Action Boy/Girl changes how fast AP regenerates rather than adding more points to spend.

Fallout: The Board Game

Action Girl/Boy can be discarded to gain two additional actions this turn.

J.E. Sawyer's Fallout RPG

In J.E. Sawyer's Fallout Role-Playing Game, the perk would have made it possible to perform two skill-related actions during the action phase, but the results of the skill checks would have always been halved for both.

Gallery

Template:Navbox perks FBG Template:Navbox perks VB Template:Navbox perks JES

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