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Gameplay articles
Fallout/Fallout 2/Fallout TacticsAction Boy/Action Girl
Fallout 3Action Boy/Action Girl
Fallout: New VegasAction Boy/Action Girl
Fallout 4Action Boy/Action Girl
Fallout 76Action Boy/Action Girl
Fallout: The Board GameAction Boy/Action Girl
Fallout: The Roleplaying GameAction Boy/Action Girl

Action Boy and Action Girl are perks in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout: The Board Game and Fallout: The Roleplaying Game.

Overview[]

Fallout, Fallout 2, and Fallout Tactics[]

FoT Action Boy
Gameplay articles: Fallout, Fallout 2, Fallout Tactics

A perk that grants one additional action point per rank. There are three ranks of the perk in the first game, and two ranks in the other two games.

Fallout 3[]

ActionBoyGirl
Gameplay article: Fallout 3

The perk has a single rank, and much like in the original games, it grants additional action points.

Fallout: New Vegas[]

ActionBoyGirl
Gameplay article: Fallout: New Vegas

The perk has the same requirments as in Fallout 3, it also functions similar. The only notable differences are the number of ranks available (two instead of one) and the amount of granted action points (30 instead of 25.)

Fallout 4[]

Action Boy Girl overview
Gameplay article: Fallout 4

The perk got expanded to three ranks and its functionality was overhauled completely. Where it previously granted additional action points, it affects the regeneration rate of action points in Fallout 4.

Fallout 76[]

Fo76 Action Boy
Gameplay article: Fallout 76

The action point regeneration rate was slightly lowered, with increments per rank now 15%, as opposed to 25% in the previous game. A single rank of this perk was also available in the Nuclear Winter battle royale mode until its discontinuation in 2021.

Fallout: The Roleplaying Game[]

2D20 Action Boy

With the perk, the player can spend additional action points to take a major action.

Fallout: The Board Game[]

Gameplay article: Fallout: The Board Game

The perk can be discarded in order to gain two additional actions in a single turn.

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