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Gametitle-FO3 MZ
Gametitle-FO3 MZ

Abominations are the result of alien experiments on abducted humans. They are found only onboard Mothership Zeta in the biological research laboratory in 2277.

Characteristics

Biology

From what can be confirmed through various alien captive recorded logs, abominations are captured human test subjects whose bodies have been hybridized with alien DNA with the intention of creating biological weapons. The transformation process turns the subjects into feral, menacing creatures - hostile to anything that is not one of them, including their alien creators - and removes all discernible sexual characteristics, leaving them with an androgynous appearance. It is unknown if there are more of them on the ship after finishing the Mothership Zeta add-on.

Their known creation history and asexual appearance seems very similar to super mutants, while their hostility and lack of self-preservation are reminiscent of feral ghouls. Super mutants and feral ghouls both "evolved" from humans, and specimens of both species can be found in the alien cryo labs.

Gameplay attributes

After spotting a target, an abomination will point and wail loudly, and then attack with its long arms (in a manner that is very similar to feral ghouls), making them difficult to engage with unarmed or melee weapons. Abominations are a fairly standard opponent, and are easily killed with alien weapons. When killed, their bodies often contain various conventional alien items, such as alien power modules or alien epoxy. Sometimes, however, they contain items commonly found on the bodies of feral ghouls, such as packs of cigarettes, pre-War money, harmonicas and other miscellaneous items, which serve to reinforce the abominations' human origin. In a few rare cases they have also dropped pre-War books.

Statistics

Name (Form ID)StatisticsBehaviorAbilitiesItems
Abomination
xx0058D4
Level
3
Experience Points
?
Perception
4
Hit Points
50
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
10 Damage
Abomination
xx0058D5
Level
7
Experience Points
?
Perception
6
Hit Points
100
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
20 Damage
Abomination
xx0058D6
Level
10
Experience Points
?
Perception
8
Hit Points
125
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
30 Damage
Abomination
xx00A9D2
Level
20
Experience Points
?
Perception
8
Hit Points
250
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
40 Damage
Abomination
xx00A9D3
Level
25
Experience Points
?
Perception
8
Hit Points
350
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
50 Damage
Abomination
xx00A9AE
Level
30
Experience Points
?
Perception
8
Hit Points
500
Damage Resistance
0%
Aggression
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
75 Damage

Notes

  • Abominations cannot be knocked down using weapons like the Gauss rifle or the Electro-Suppressor.
  • Upon being killed, an abomination can sometimes be heard saying "thank you," indicating that it wanted to die. The Pitt's trogs also sometimes utter the same remark when dying. However, no change in Karma results from killing one.

Appearances

Abominations only appear in the Fallout 3 add-on Mothership Zeta.

Behind the scenes

The way that the abominations point and screech when they notice the player is a reference to the 1978 remake of the movie Invasion of the Body Snatchers, in that the alien "pod-people" point and screech in the same way whenever they discover a real human.

Gallery

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