Aba Daba Honeymoon is a side quest in Fallout: New Vegas.
Quick walkthrough
- Travel to the Red Rock Drug Lab and speak with Diane.
- Travel to Cottonwood Cove to find Anders.
- Return to Diane.
- Travel to the Crimson Caravan Company and talk to Don Hostetler.
- Return to Diane.
- Travel to Vault 3 and give the package to Motor-Runner.
- Return to Diane.
Detailed walkthrough
Inside Red Rock Canyon, a path leads northwest where you will find a group of resting campers; this is the Red Rock Drug Lab. Here you will find Jack, a drug dealer who might be using his own chems, and his partner Diane. Speak with Diane about their line of work to begin the quest. She tells you that Anders hasn't reported back. Agree to find him.
Note: If Motor-Runner is killed, the quest can be started but will instantly fail.
Find Anders
Anders was seen at Cottonwood Cove. You will find that the Legion has crucified him just outside the settlement. From there you have 3 options:
- Talk to him to confirm he's Anders, and then cut him down. (This will not cause you to lose fame with Caesar's legion.)
- Talk to him to confirm he's Anders, and leave him (this will delay your progression in the quest).
- Kill him (with or without talking to him first. This will not cause infamy with the Great Khans, but you will get no reward from Diane). If you cut him down and then kill him the quest will not necessarily be ended but you will gain infamy with the Great Khans.
After you've freed or killed Anders, go back to Diane. Depending on your decision with Anders, you will either be rewarded with 250 caps or nothing. If you have freed Anders you can choose to earn 250 caps or a turbo recipe from Jack. No matter what you do, Diane will tell you she is short-handed and needs you to deliver a "package" to the Crimson Caravan Company. Accept and you will receive a "mildly suspicious package."
Meet with Hostetler
Travel to the Crimson Caravan Company and go inside to the Crimson Caravan main office. There you will find the buyer, Don Hostetler. Tell him you have a package for him; he takes it off your hands and tells you to leave. Take the payment back to Diane to gain Great Khan fame and 150 caps.
OR Travel to Don Hostetler's home at night which is just south from New Vegas Medical Clinic (just follow the street) if you don't have good relationship with Crimson Caravan Company.
Or if he does not talk to you, you can go back to Diane and ask her for more work and she will give you a job to go to Vault 3 where you can get paid for that but can not complete the quest.
Meet Motor-Runner
Diane then goes on to tell you about her next shipment. She needs you to deliver some jet and psycho to Motor-Runner in Vault 3. Be careful; the fiends outside will attack you, but if you wear the Great Khan simple armor that Diane gives you, the ones on the inside will be a bit more friendly. When you arrive at the vault you can either go in guns blazing or sneak around to the entrance. Upon entrance to Vault 3 you will be approached by a Fiend; if you are wearing the Great Khan simple armor she will tell you, after some convincing, where her boss is. If you are not wearing the jacket you can pass with a Speech check of above 64. Once you have navigated your way to Motor-Runner, start a conversation with him telling him you have his delivery. After that, return to Diane to continue the quest. You will gain Great Khan fame and 300 caps.
NOTE: If the Fiends are hostile: If you can't pass the initial speech test, and you forget to put on the Khan armor before entering the vault the Fiends will all go hostile. Even though Motor-Runner and his dogs show he is hostile you can still do the quest and talk to him if no other Fiends are in the area. It appears that you can't talk to him unless all the other Fiends in the area that would go into attack mode if they see you are either out of range or dead. Killing everyone in the vault besides Motor-Runner and his dogs will not make you fail the quest. Just come to him when no other Fiends can see you and he will speak to you.
Create chems
You may talk to Jack and offer to teach him recipes for chems.
- Science 50- Party Time Mentats
- Science 50- rocket
- Science 50- slasher
If you pass a Speech check of 66 with Jack, or a Barter check of 50 with Diane, you can convince them to expand their business and start making more medicinal chems. This will allow you to teach Jack two more recipes.
- Science 50- super stimpak
- Survival 75- hydra
Passing each individual skill check results in 50XP as well as Great Khan fame. Additional rewards of either 50 caps or 2 chems are offered, but may affect how much reputation is earned (unverified). If you choose to decline the rewards, you will instead receive positive karma each time.
Quest Completion
After finishing all parts of the quest, by fulfilling Diane's requests and passing Jack's conversation skill checks, the Courier will be taught a special Unarmed move called the Khan Trick.
Notes
- If Motor-Runner is killed before this quest is received it will automatically fail.
- It is possible to begin Aba Daba Honeymoon after getting the note from Colonel Hsu, and meeting Motor-Runner once. Simply complete Aba Daba Honeymoon (Free Anders, deliver drugs, and teach chems), and then return to finish off Motor-Runner. Note that this was successfully done on the PC version patch 1, and may require the player to pass a Speech check at the Vault 3 entrance the first time they enter (Speech 64), this way, the player is free to roam and loot without being attacked.
- If you left a hostile Fiend alive on the outside of the vault, and that fiend is on alert (probably because you wiped out his/her buddies) then once you enter the vault you may find that although the door guard is neutral to you, all the other Fiends are hostile. You can still complete the quest if you run or sneak to Motor-Runner and quickly speak to him before he too goes hostile. A better way would be to load the savegame just before you entered the vault, and either stay hidden until the Fiend outside stops looking for you, or kill the Fiend before entering the vault..
- If you kill all the Fiends in Vault 3 before you see Motor Runner, he will not attack you when you go in his room, even if he appears as a red dot on radar. He will initiate dialogue and you can complete dialogue with him or take the item needed in the locker for your brotherhood quest.
- After the player enters Vault 3, passes the Speech checks, and delivers the drugs to Motor-Runner, it is possible to kill Motor-Runner after giving him the drugs, but before returning to Jack and Diane without failing the mission. The Fiends within the immediate area will become hostile, but those in the Vault who did not actually see your hostility will still be passive towards you if you passed the Speech checks. It is recommended that one saves their progress before performing any such hostility, since this loophole has yet to be confirmed on other consoles, and may be an isolated glitch. Confirmed on however Fiends only became hostile towards companions.
- Player players can type: player.removeitem 000f3797 1 in the console to have the helmet removed.
- It is impossible to complete the quest (and therefore learn the Khan trick) without passing a science check of 50.
Journal entries
Behind the scenes
- Aba Daba Honeymoon was a popular song that was written and published by Arthur Fields and Walter Donovan in 1914.
- The names of the two Great Khans, Jack and Diane, is also the name of John Cougar Mellencamp's 1982 hit "Jack & Diane".
Bugs
- If you have started Still in the Dark and you have already came and got the Reverse Pulse Cleaner from Vault 3 without making the Fiends or Motor-Runner enemies, then Motor-Runner will give only normal Fiend greetings instead of the greeting for the package. [Needs confirmation on others systems]
- If you kill motor runner at any given point prior to activating aba daba honeymoon you will fail the aforementioned quest however upon talking to diane in the great khans you will be given the mildy suspicious package, however upon going to give it to don hostetler you will be unable to as there is no dialog option, seeing as motor runner is already dead.
- Player (console commands) workaround here
If you killed Don Hostetler's wife, or she has died through other means, then you will be unable to deliver the Mildly Suspicious Package to him for Diane. Rather than starting dialog, he will merely say "I should kill you, right here, for what you've done".
- If you talk to Jack first, you can immediately teach him the recipes, this however will result in the quest being stuck.
- addtopic AndersFree into the console, then talking to him again. This is possibly due to not starting the side quest Oh My Papa, where you need to return Anders as proof. For unknown reasons, the dialogue option to cut down Anders from the crucifix won't show. PC users can fix this by entering
- I Put a Spell on You active at the same time as Aba Daba Honeymoon may cause the Fiends to disallow all entrance to the vault. This occurred after trying to enter and avoiding the speech check and then activating Aba Daba Honeymoon while I Put a Spell on You was also active. The Fiends just inside the door have no dialog options, display as hostile, yet will not attack until the player tries to walk by them. It is preceded by the Khans becoming hostile for no apparent reason unless wearing their uniform (regardless of reputation they are still hostile without the outfit but display as friendly). Having
- After delivering the drugs to Don Hestetler, Diane will not inquire about the delivery the first time you engage her(saying goodbye and talking to her a second time should fix this).
- If you enter Vault 3 before starting the quest and sell Motor-Runner chems from your own supply and have told Colonel Hsu that you will kill Motor-Runner then begin the quest, Motor-Runner will not open a dialogue box preventing you from selling the highly suspicious package rendering the quest incapable of being completed.
- (Above confirmed) Starting this quest after starting the unmarked quest to kill Motor-Runner makes it impossible to complete. No dialogue is possible with Motor-Runner after getting the note to kill him from Hsu, making it impossible to sell the suspicious package. You must do this quest first before ever talking to Hsu.
- If the mission Still in The Dark was completed and you just went on a rampage in the Vault 3 and left, then attempted this mission the radar indicates Jack is hostile but you can still talk to him as if he isn't. The dialogue received is "I was just leaving now" and the mission ends. *Confirmed on PC latest patch 1.2.0314
- If you exhaust all dialog options before approaching him for the Aba Daba Honeymoon he may have no dialog and simply respond like any other Fiend in the vault rendering the quest unable to be completed.
- If you enter the vault before starting Aba Daba Honeymoon, do not pass the speech check, and exit the vault, the Fiend by the vault entrance will not engage in dialog with you, even if you are wearing Great Khan faction armor. This will make it impossible for the Fiend by the vault entrance to tell the other Fiends to not attack you, and you will have to fight your way to Motor-Runner.
- Great Khans gang members may spawn with you when fast traveling to Crimson Caravan Company during the Aba Daba Honeymoon quest. Fighting and possibly killing non-player characters like Blake inside the camp It is possible
- Motor-Runner in conversation, and then leave. Returning when attempting the quest, will result in Motor-Runner having no dialog options to complete the quest. Killing Motor-Runner will remove the mildly suspicious package from your inventory.
- If, for whatever reason, Motor-Runner simply responds with 'what are you doing here' and has no helpful dialog options, there is a player (console commands) workaround - setstage 00140c3b 60. This will advance the quest to completion, but you can still go to Diane, accept your reward, learn the Khan Trick, and complete the quest as normal.
If you enter Vault 3 without having started the Aba Daba Honeymoon quest, kill all the Fiends, engage - Occasionally, if you fail the quest, the package (which ever one you have) will stay with you being an irremovable quest item.