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Gametitle-FO4 VW
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A Model Citizen is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthroughEdit

Vault-Tec Workshop quest: A Model Citizen
Follow the overseer.
Kill the feral ghouls.
Talk to the overseer.
Build the Vault 88 Overseer's Desk.
Return to the overseer.
Turn on the Vault 88 Radio Beacon.
Return to the overseer.
Help the overseer interview candidates
Explore Vault 88
Talk to the overseer
Leads to: Explore Vault 88
Reward: 350 XP
Leads to: Power to the People

Detailed walkthroughEdit

After reaching Valery Barstow, she will ask the Sole Survivor to follow her as she explains her situation. There are several feral ghouls nearby who used to be part of the construction team working inside the vault. The nearest one, Julian, will become hostile if one gets too close to him. Barstow will ask him to stop, before realizing he no longer responds, and will request the Sole Survivor to put the rest of the construction team out of their misery. Once all the ghouls are dead, Barstow will explain that Stanislaus Braun tasked her with a vital experiment for Vault 88.

If one chooses the 'Vault-Tec are bastards' option in dialogue, she will understand, and state that the program can be altered to be more ethical to the test subjects (though the player character can alter the parameters of each experiment to be ethical, even if this dialogue option is not chosen). There is also the option to expel Barstow from the vault, permanently failing and ending the questline, but giving the Sole Survivor control of the entire vault and granting access to all of the prototypes. The achievement Oversight may also be gained here.

If one grants her wishes, the Vault 88 overseer's desk must then be built with the workshop for her. Once she has consulted the terminal, she will ask the Sole Survivor to turn on the radio beacon in the entranceway where Security Chief Andersen was encountered. Its switch is on the large control board in the middle of the room. After that is completed, the player character will be told to Explore Vault 88, triggering the related sidequest. This requires clearing rockfalls that have blocked up entrances to new passages beyond the main chamber, as well as restarting the workshops in these sections as well.

Once enough of the vault has been explored (not all sectors are required for this to happen) the next stage is to help Barstow interview new candidates into the vault. A group of settlers will have appeared at the entrance to the Vault, summoned by the radio beacon. Two are unnamed, the third being Clem, who is the type of person Barstow is looking for.

Table of companion reactions in dialogues
Dialogue option Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88 Old Longfellow
Saying Vault-Tec destroyed your life neutralIcon neutral yesIcon check neutralIcon neutral yesIcon check yesIcon check yesIcon check neutralIcon neutral neutralIcon neutral neutralIcon neutral neutralIcon neutral neutralIcon neutral neutralIcon neutral neutralIcon neutral
Asking for caps before building Overseer's Desk yesIcon check noIcon cross neutralIcon neutral noIcon cross neutralIcon neutral neutralIcon neutral yesIcon check neutralIcon neutral neutralIcon neutral noIcon cross neutralIcon neutral yesIcon check neutralIcon neutral
Telling Overseer you won't toy with people's lives neutralIcon neutral yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check neutralIcon neutral yesIcon check yesIcon check yesIcon check noIcon cross noIcon cross yesIcon check
Calling Clem an idiot yesIcon check noIcon cross noIcon cross noIcon cross noIcon cross neutralIcon neutral yesIcon check noIcon cross noIcon cross neutralIcon neutral yesIcon check yesIcon check neutralIcon neutral
Saying you like Clem noIcon cross yesIcon check yesIcon check yesIcon check yesIcon check neutralIcon neutral neutralIcon neutral yesIcon check yesIcon check neutralIcon neutral noIcon cross neutralIcon neutral neutralIcon neutral

Quest stagesEdit

StageStatusDescriptionLog Entry
100 Build the Vault 88 Overseer's DeskI've agreed to help Overseer Valery Barstow rebuild Vault 88 and test prototypes that are supposed to help people. The first step is building her a place to work.
125 Follow the OverseerI've met the would be Overseer of Vault 88. She wants me to follow her and she'll tell me more.
150 Talk to the Overseer
175Quest failedIcon cross(Overseer turned down)
200 Return to the OverseerI've agreed to help Overseer Valery Barstow rebuild Vault 88 and test prototypes that are supposed to help people. Now that she has her Overseer's Desk, I should find out the next step.
300 Turn on the Vault 88 Radio BeaconWith the Overseer set up, the next step is turning on a radio beacon to attract people to Vault 88.
400 Explore Vault 88I should explore the rest of Vault 88 while I'm waiting for the first test subjects to arrive.
450 Help the Overseer interview candidatesTogether the Overseer and I need to interview our new Vault residents and find someone that would make a good experimental test subject.
700 Talk to the OverseerWe've found our test subject: Clem. I should talk with the Overseer to find out about the experiments.
800Quest finishedIcon checkQuest Completed
9000Quest failedIcon crossQuest Failed

NotesEdit

  • Only the overseer's desk from the special menu will advance the quest, the overseer's desk in the furniture menu will not. With this in mind, do not scrap the original overseer's desk. If one intends to retain the services of the overseer at the end of the quest chain, she will only interact with her original desk.
  • X6-88 likes if the Sole Survivor asks for caps and passes a medium speech check before building the overseer's desk.