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A Magical Kingdom

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A Magical Kingdom is a quest in the Fallout 4 add-on Nuka-World.

Quick walkthroughEdit

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Detailed walkthroughEdit

When first entering Kiddie Kingdom from the south, a voice will greet the player character, and goad them to look for the owner in the tunnels, the theater, and the Fun House, as well inform them that the park is constantly covered by a thick cloud of radioactive gas by sprayers installed all across the park.

TunnelsEdit

The entrance to the employees' tunnels is located to the east of the Ferris wheel (be sure to grab the Medallion at the bottom of the Wheel as well). Forward, the halls lead down into a bunker, where a terminal speaks of how the park employees sheltered down in the tunnels, and slowly changed into feral ghouls from the radiation exposure. Through a hole in the back wall, the voice, belonging to a glowing one named Oswald, speaks to a feral as if it were sentient. He states that the visitor, the player character, is unlike any other he's met, and wants to prepare for them. Then, in true magician form, he disappears in a puff of smoke. Move around to the left, staying near the wall, and hop onto the stairs, avoiding the glowing pool of water, as it will create 10-20 rads/second. Enter the booth and use the terminal to shut off the sprayers. Retrace to the window, and exit the tunnels.

Fun HouseEdit

Exiting the door will lead the player character to a coaster track, where two cars will zip down the tracks at different intervals. Avoid them, as they do considerable damage. Run down the tracks, and emerge in a courtyard full of ghouls. Oswald has reactivated the sprayers, meaning the radiation will still be strong in the park. The tunnel luckily dropped off near the Fun House. Enter the facility, and firstly ring the bell on the counter. Then, proceed into the Hall of Mirrors. While not as confusing as a normal funhouse, due to centuries of dirt and grime, the room is still dangerous. Proceed carefully, as two enemies are hiding behind the cloudy reflections. One is a feral ghoul, crouched with its back turned away. The other is a radroach bound to pounce once the ammo box beneath it is approached, though a frag mine ahead might kill it first. At the end of the Hall, the doors lead to a long hall. Past the first security gate, Oswald will start up a conveyor belt floor, easily outpaced by running, though at certain points, grenades will drop from the ceiling. Run at full speed, jumping now and then, to reach the end. The next room has two spinning platforms to scale over. Doing so, the next room is the Hypno Hall. A terminal to the left of the door allows for less nausea-enduing experiences. Take the swirling hall on the right, then go left and straight, to find SCAV! Issue #3 next to a dead raider. Retrace and go through the hall to the right. Ignore the several swirling images, as well as can, and fight off two painted ghouls near the end. Through the door, the sense of gravity is correct, just not the room. A charred ghoul greets the player's arrival. Going through the topsy-turvy room leads to a room of many doors, a spinning floor, and more ghouls. After the fight, search the many doors. When you'd had your fill of free loot, and several pop-culture references, through the correct door, will lead you to the chained door back to the exit, and the hall up to the control room. There, Oswald has already fled, but promised to keep the fun up. Deactivate the security gates, in addition to grabbing the Nuka-Lixir recipe next to the terminal, then exit the Fun House.

TheaterEdit

After a stint in crazy, the player has only one place to search: the Theater, located in the famous King Cola's Castle. Cross the bridges, and enter the grounds of the Castle. Fight to the top, and enter. Within, Oswald invites the player to the theater, where he declares his interest piqued by their resilience. He puffs to the ground floor, shows off his ability to revive dead ghouls, then engages the player in battle. Oswald's weapon deals electrical damage, and he will constantly revive ghouls that are killed in battle, occasionally also using a Stimpak. When his health is brought down, he will disappear, then ask the player to join him on the roof of the Castle for one last match. Before leaving, check the rooms behind the stage, especially the one on the right, for the Nuka-Berry recipe, then take the elevator.

Oswald the OutrageousEdit

Arriving on the roof, meet the magical ghoul for the last time. This conversation can go three ways: either Oswald refuses to believe that a cure is nonexistent and attacks; he is persuaded to leave with a hard Charisma check; if Bradberton was searched and Rachel's holotape was retrieved, the player can give it to him, whereupon he will submit, and leave. In any case, the player is rewarded with the unique weapon Sword of Wonders, Oswald's tophat, and, only if Oswald is killed, his outfit. This opens up the park for assignment to a gang as part of The Grand Tour.

Quest stagesEdit

StageStatusDescriptionLog Entry
20 Search the TheaterKiddie Kingdom is covered in radioactive mist and a strange voice has taunted me over the Park Announcement system. I should look for the source of the voice.
25 Search the Fun House
30 Search the Tunnels
50 (Optional) Take part in the Magic Show
110 (Optional) Find a key for the Employee Tunnels
200 Confront Oswald the OutrageousI turned off the source of the radioactive mist in Kiddie Kingdom, and found a magician named Oswald who has been taunting me along the way. I'll need to flush him out to clear out Kiddie Kingdom for good.
210 Kill Oswald the Outrageous or convince him to leave by finding Rachel!I turned off source of the radioactive mist in Kiddie Kingdom, but the magician, Oswald, turned the sprayers back on. I'll need to flush him out to clear out Kiddie Kingdom for good.
300 Turn off the Radiation Sprayers
1000 Assign a Gang to Kiddie Kingdom
2000Quest finishedIcon checkQuest completeI have secured Kiddie Kingdom.

BugsEdit

  • pcIcon pc It is possible to fully explore all the locations and find Oswald unresponsive standing at the control for the moving belt in the Fun House. [verification needed]
  • When confronted in the theater, he will offer no dialogue options, whether or not you have found Rachel's holotape. After defeating his attack, he will proclaim that he cannot be defeated so easily. He will roam the park, and resist all damage. It will be necessary to load from a save before entering the Kiddie Kingdom. [verification needed] [platforms tag needed]
  • When getting the unresponsive Oswald after finding Rachael, Using setstage xx03684f 210, or 300 didn't work, but setstage 0603684f 1000 did, he disappeared and was able to assign the flag, but you'll need to look up the id for the password & key to get into his terminal to shut off the mist. [verification needed] [platforms tag needed]
  • pcIcon pc It's possible to get a hard crash while in the elevator going to the roof to meet Oswald. [verification needed]


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