A unique variant of the .45 Auto pistol with a much shorter barrel, it features a custom skeletonized hammer and trigger; commander length slide and a snake-skin grip, along with the etched Greek text "καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει (kaì tò phõs én tẽ skotía phaínei)" on the right side and "καὶ ἡ σκοτία αὐτὸ οὐ κατέλαβεν (kaì é skotía aútò oú katélaben)" on the left side, which translates as "And the light shineth in darkness and the darkness comprehended it not." It also has "trench" sights (a groove running along the top of the pistol which the player aims down), rather than having a rear notch and a front post.
Like most unique weapons, weapon modifications cannot be added to this firearm. Compared to its standard counterpart, it has greater DPS, less spread, greater critical chance and damage, a greater rate of fire and greater durability, albeit having one less round in the magazine. Unlike the .45 Auto pistol, when aiming down the trench sights, the weapon zooms in more than a regular, un-scoped pistol, making longer range encounters much easier. As with the .45 Auto pistol, it is considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as the player's Sneak skill is 50 or greater.
A Light Shining in Darkness can fire a total of about 1,245 rounds, the equivalent of 208 reloads, from full condition before breaking.
|Standard & HP||1245||208|
- .45 Auto pistol - The standard variant found throughout Zion Canyon, and purchasable from merchants in the Mojave Wasteland after the completion of Honest Hearts.
- A Light Shining in Darkness (non-player character) - A unique playable variant used by Joshua Graham. It differs from the standard variant by having 50 base and crit damage, 2x crit chance and a min spread of 0.35. It also uses the same Pip-boy icon as the 9mm pistol.
- Joshua's Pistol Whippin' .45 - A unique non-playable variant used by Joshua Graham. It differs from the standard variant by being used as a melee weapon.
- Follows-Chalk's .45 Auto pistol - A unique variant used by Follows-Chalk, a Dead Horses tribal and companion to the Courier. It only differs from the standard pistol in its use of companion ammunition, and possession of the standard iron-sights.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|.45 Auto pistol||29||79.8||2.75||x1||29||17||1.7||0.8||7||745||1.5||1750||1166.7||25||3|
|.45 Auto pistol With all weapon mods attached||29||79.8||2.75||x1||29||17||1.7||0.8||7||1120||1.5||1950||1300||25||3|
|A Light Shining in Darkness||33||144.4||4.38||x2||33||15||2.2||0.55||6||1245||1.2||4500||3750||75||3|
It is carried by Joshua Graham. It can be retrieved from his corpse if he is killed. Alternatively, it can be found in a footlocker at the Southern passage in Zion Canyon after completion of the Honest Hearts main questline.
- Although it doesn't have luminescent sights like the standard .45, the frame of the gun will glow, even in complete darkness.
- It is the lightest handgun in the game, and is one of the four affected by the Pack Rat perk, the others being the .45 Auto pistol, the 9mm pistol, and Maria.
- Using the iron sights is difficult, due to the point of aim being the same as the standard .45 Auto pistol, despite having trench sights.
- It is the smallest pistol in the game, others being the 9mm pistol and Maria.
Behind the scenesEdit
- The design is loosely based on various Officer-sized compact Colt M1911s. It is not a complete copy, as it should have a reversed recoil plug. The Colt New Agent is the closest equivalent real-world production model.
- The phrase engraved on the slide of the pistol is from the Bible passage John 1:5, "And the light shineth in darkness, and the darkness comprehended it not."
PC Playstation 3 Xbox 360 If loading a saved game from the main menu in which you have A Light Shining in Darkness equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]