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Coordination and the ability to move well. A high Agility is important for any active character.

— Fallout In-game description

Agility is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2 and Fallout TacticsEdit

Action point allocation is based on the AG stat. Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. Additionally it allows the character to dodge better. It is a critical stat for anyone interested in the more mobile and visceral skills, such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

Ways to increase AgilityEdit

  • In Fallout 1, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
  • In Fallout 1 and Fallout 2, Agility can be raised by using psycho which gives a temporary +3, and by using Buffout which gives a temporary +2.
  • Agility can be raised in Fallout 2 by using Monument chunk which gives a temporary +3.
  • In Fallout 2, taking the Gain Agility perk also raises Agility by 1.
  • In Fallout 2, The Chosen One can get a permanent +1 Agility by first sleeping with Miss Kitty and immediately afterwards sleeping with one of her prostitutes. (Restoration Project only)

Fallout 3Edit

Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak skills.

Agility determines the number of Action Points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items).

Value Action Points Skill Modifiers
1 67 Small Guns +2, Sneak +2
2 69 Small Guns +4, Sneak +4
3 71 Small Guns +6, Sneak +6
4 73 Small Guns +8, Sneak +8
5 75 Small Guns +10, Sneak +10
6 77 Small Guns +12, Sneak +12
7 79 Small Guns +14, Sneak +14
8 81 Small Guns +16, Sneak +16
9 83 Small Guns +18, Sneak +18
10 85 Small Guns +20, Sneak +20

Agility-based perksEdit

Perk Required Level Additional Requirements
Gun Nut 4 2 Intelligence 4
Thief 4 2 Perception 4
Silent Running 6 12 Sneak 50
Sniper 6 12 Perception 6
Light Step 6 14 Perception 6
Action Boy 6 16 -
Nerves of Steel 7 26 -

Ways to increase AgilityEdit

Permanent
Temporary

Fallout: New VegasEdit

Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by 10*(1+Agility)% from 100% base value. Agility below 5 makes reloading slower.

reload\,time\,in\,seconds = \frac{WeaponReloadTime}{((0.5+Agility*0.1)*modifier)} [verification needed]

Modifier Rapid Reload = 1.25

Agility-based perksEdit

Perk Required Level Additional Requirements
Rapid Reload 5 2 Guns 30
Light Touch Dead MoneyGametitle-FNV DM 6 2 Repair 45
Quick Draw 5 8
Silent Running 6 12 Sneak 50
Sniper 6 12 Perception 6
Light Step 6 14 Perception 6
Action Boy 6 16
Slayer 7 24 Unarmed 90
Nerves of Steel 7 26
Tunnel Runner Lonesome Road (add-on)Gametitle-FNV LR 8 26

Level names and statisticsEdit

Value Name Action Points Skill Modifiers
1 Walking Disaster 68 Guns +2, Sneak +2
2 Accident Prone 71 Guns +4, Sneak +4
3 Oaf 74 Guns +6, Sneak +6
4 Butterfingers 77 Guns +8, Sneak +8
5 Under Control 80 Guns +10, Sneak +10
6 Catlike 83 Guns +12, Sneak +12
7 Knife Thrower 86 Guns +14, Sneak +14
8 Knife Catcher 89 Guns +16, Sneak +16
9 Acrobatic Marvel 92 Guns +18, Sneak +18
10 Walks on Water 95 Guns +20, Sneak +20

Ways to increase AgilityEdit

Permanent
Temporary

NotesEdit

  • Contrary to Agility's description in-game, and what the Fallout: New Vegas Official Game Guide states, Agility does not affect run speed. This can easily be proven in-game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time).
  • If the player character's Agility stat is the most extreme (highest or lowest), Doc Mitchell will either say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that." (for highest) or "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab." (For lowest)

Fallout 4Edit

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.

— in-game description

Each point of Agility yields 10 additional action points:

MaxAP = 60 + (10 \times Agility)

Each point adds 1% directly to pickpocketing chance.


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Agility PerksEdit

Name Rank Attribute Name Attribute Level Character Level Description Base ID
Gunslinger 1 AGI 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 0004a09f
2 AGI 1 7 Non-automatic pistols now do 40% more damage and have increased range. 0004a0a9
3 AGI 1 15 Non-automatic pistols now do 60% more damage and range is increased even further. 0004a0aa
4 AGI 1 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 0006fa1e
5 AGI 1 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00065e24
Commando 1 AGI 2 Rigorous combat training means automatic weapons do 20% more damage 0004a0c5
2 AGI 2 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004a0c6
3 AGI 2 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004a0c7
4 AGI 2 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006fa24
5 AGI 2 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065e0d
Sneak 1 AGI 3 Become whisper, become shadow. You are 20% harder to detect while sneaking. 0004c935
2 AGI 3 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 000b9882
3 AGI 3 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 000b9883
4 AGI 3 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 000b9884
5 AGI 3 38 Engaging stealth causes distant enemies to lose you. 000b9881
Mister Sandman 1 AGI 4 As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. 0004b258
2 AGI 4 17 Your silenced weapons do an additional 30% sneak attack damage. 001d2490
3 AGI 4 30 Your silenced weapons now do 50% more sneak attack damage. 001d2491
Action Boy/Action Girl 1 AGI 5 There's no time to waste! Action Points regenerate 25% faster. 0004d869
0004d872
2 AGI 5 18 Your Action Points now regenerate 50% faster. 00065df5
00065df6
Moving Target 1 AGI 6 They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. 0004ddee
2 AGI 6 24 You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. 001d2492
3 AGI 6 44 Sprinting costs 50% fewer Action Points. 001e0791
Ninja 1 AGI 7 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. 0004d8a6
2 AGI 7 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 000e3704
3 AGI 7 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 000e3705
Quick Hands 1 AGI 8 In combat, there's no time to hesitate. You can reload all guns faster. 000221fc
2 AGI 8 28 Reloading guns costs no Action Points in V.A.T.S. 001d2478
Blitz 1 AGI 9 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. 001d2451
2 AGI 9 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. 001d2452
Gun Fu 1 AGI 10 You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. 0004d881
2 AGI 10 26 In V.A.T.S. you do 50% more damage to your third target and beyond. 001d244f
3 AGI 10 50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. 001d245c

VideoEdit

Fallout 4 S.P.E.C.I.A.L02:43

Fallout 4 S.P.E.C.I.A.L. Video Series - Agility

Fallout 4 Agility promotional video

ReferencesEdit


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