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AER14 prototype

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For an overview of laser rifle in the Fallout series, see laser rifle.
AER14 prototype
AER14 prototype
Laser rifle icon
Requirements
skillEnergy Weapons 25
strength req.3
Attack statistics
dmg/attack
35 (46.9)
DPS
105 (168.8)
DPS (reload)
64.6 (108.1)
crit dmg
35
crit % mult
x2
attacks/sec
3 (3.6)AP20
projectiles1spread0.0225
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
2
shots/rel.
12
ammo cap.24
reload time
2.5 (1.9)
Other
weight8.5value
2200
item HP100
repair
Laser rifle
Energy rifles (laser) Jury RiggingJuryRigging
base id001479b3
 
Gametitle-FNV
Gametitle-FNV

The AER14 prototype is an energy weapon in Fallout: New Vegas.

BackgroundEdit

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock.

The AER14 is similar in appearance to the AER9, although it is a lighter gray scheme with an orange-red trim. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. It uses two microfusion cells per shot. The AER14 also fires a green laser instead of the normal red laser.

CharacteristicsEdit

The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red laser, different from a standard laser rifle. It doesn't have iron sights view and cannot be modded using laser rifle mods, though it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle.

DurabilityEdit

The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49542
Bulk58449
Optimized45038
Over charge32928
Max charge19517

VariantsEdit

Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.
Icon cut contentEnd of information based on developer test content cut from Fallout: New Vegas.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Laser rifle 22
67.83.08x1.522181.20.025246208800100253
Laser rifle With all weapon mods attachedIcon plus 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff laser rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam laser rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle fnvgraGametitle-FNV GRA66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam laser rifle With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

LocationEdit

Vault 22, in the common area. Go to the fifth floor, pest control, and enter the stairway door to the common area which is to the right upon exiting the elevator; it has a lock with a difficulty that varies according to the player's level. The AER14 is lying on the ground next to a scorched skeleton. It is possible that a companion will pick it up. If the weapon is not present near the skeleton, check the inventory of all companions.

NotesEdit

  • It is possible to achieve a 75% critical hit chance with this weapon outside of V.A.T.S., 85% using a True Police Stories magazine with Comprehension.
  • Beside the AER14 prototype are several energy cells, even though the gun doesn't use that type of ammunition.
  • There is a glass-like object on the rifle's stock if viewed in third-person. It only appears as glass when next to the sky, when near the ground it appears as it should - It looks as if it were plastic cover over 2 circuit boards and some wires.

Behind the scenesEdit

There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" This refers to the wavelength of the laser light, 1064 nm (infra-red) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for second harmonic generation, a frequency conversion process that uses a set of crystals that double the frequency of the light making an IR (1064 nm) light look green (532 nm, half 1064 nm). 8.18pm is slightly more ambiguous, this likely stands for picometers, and if so is likely the beam divergence which is often measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone.

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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