| ||For an overview of laser rifle in the Fallout series, see laser rifle.|
The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock.
The AER14 is similar in appearance to the AER9, although it is a lighter gray scheme with an orange-red trim. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. It uses two microfusion cells per shot. The AER14 also fires a green laser instead of the normal red laser.
The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red laser, different from a standard laser rifle. It doesn't have iron sights view and cannot be modded using laser rifle mods, though it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle.
The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking.
- Laser rifle - The common version of laser rifle in Fallout: New Vegas.
- Van Graff laser rifle - A special version of laser rifle given by the Van Graffs.
|The following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.|
|End of information based on developer test content cut from Fallout: New Vegas.|
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|Laser rifle With all weapon mods attached||31.6|
|Van Graff laser rifle||15||46.2||3.08||x1.5||15||18||0.8||0.025||24||270||8||800||100||0||3|
|Tri-beam laser rifle||66|
|Tri-beam laser rifle fnvgra||66|
|Tri-beam laser rifle With all weapon mods attached fnvgra||75|
Vault 22, in the common area. Go to the fifth floor, pest control, and enter the stairway door to the common area which is to the right upon exiting the elevator; it has a lock with a difficulty that varies according to the player's level. The AER14 is lying on the ground next to a scorched skeleton. It is possible that a companion will pick it up. If the weapon is not present near the skeleton, check the inventory of all companions.
- It is possible to achieve a 75% critical hit chance with this weapon outside of V.A.T.S., 85% using a True Police Stories magazine with Comprehension.
- Beside the AER14 prototype are several energy cells, even though the gun doesn't use that type of ammunition.
- There is a glass-like object on the rifle's stock if viewed in third-person. It only appears as glass when next to the sky, when near the ground it appears as it should - It looks as if it were plastic cover over 2 circuit boards and some wires.
- It is possible that the person holding the rifle was killed by the mantis because they were trying to use SEC, not MFC.
Behind the scenesEdit
There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" This refers to the wavelength of the laser light, 1064 nm (infra-red) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for second harmonic generation, a frequency conversion process that uses a set of crystals that double the frequency of the light making an IR (1064 nm) light look green (532 nm, half 1064 nm). 8.18pm is slightly more ambiguous, this likely stands for picometers, and if so is likely the beam divergence which is often measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone.
- xbox360 ps3 In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon. [verified]
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