Gaming
 

A3-21's Plasma Rifle

From The Vault

For an overview of plasma rifle models, see Plasma Rifle.
A3-21's Plasma Rifle
skill: Energy Weapons
Attack statistics
dmg/attack: 50
dmg/projectile: 50
DPS: 200
attacks/sec: 4
# of projectiles: 1
spread: 0.2
Criticals
crit dmg: 50
crit chance: x 2.5
Ammunition
ammo type: MFC
ammo per shot: 1
shots/reload: 12
ammo capacity: 12
Other
AP: 25
item HP: 1200
repair: Enclave Plasma Rifles
weight: 8
value: 2200
quests: The Replicated Man
base id: 0006B539

A3-21's Plasma Rifle is an upgraded version of the normal Plasma Rifle. It is one of the strongest weapons in the game, and can be obtained very early on. This weapon can also kill a sentry bot, deathclaw, or any strong monster of a sort, with about 4 or 5 shots.

Contents


[edit] Characteristics

  • It does 5 more damage at max energy weapons and condition.
  • This Weapon has a critical % multiplier of 2.5, compared to the standard version's 2.
  • It can be repaired with normal plasma rifles, although it is very durable and will not need to be repaired often.

[edit] Related quests

[edit] Quest Notes

  • It is carried by Harkness, and can be received by the player character through two of the endings of The Replicated Man quest.
  • The Player can still get this and the Wired Reflexes perk if he reveals Harkness' identity to himself then he will give you the weapon even if you convince him to leave with Zimmer. The player gets +200 Karma for talking to Harkness if you tell him that you'll keep this a secret (and if you convince him to leave with Zimmer you won't gain or lose karma.) you'll get -200 Karma for revealing Harkness' identity to Zimmer, equaling no change in overall Karma. If the player does not reveal Harkness' identity to him it is impossible to achieve the gun otherwise as Harkness is considered "important to the plot" and will fall unconscious if you try to kill him. See the The Replicated Man page for details.

[edit] Appearances in games

A3-21's Plasma Rifle appears only in Fallout 3.

[edit] Notes

  • It is far more easily acquired early on than conventional plasma rifles, provided that you've managed to start the quest and receive the android chip from the Railroad.
  • Even though the weapon has minor spread, the shots will fire straight for most of a magazine. There might be one or two shots per magazine that will be completely inaccurate.
  • Though the Scoped Gauss Rifle does more damage per shot, the Plasma Rifle has a distinct advantage of a greater rate of fire, and easier handling in close quarters combat.
  • When Broken Steel is downloaded, the number of Enclave Soldiers carrying plasma rifles increases greatly, making it far easier to maintain.


[edit] Bugs

  • When changing the in-game HUD and Pip-Boy to blue, the rifle may fire blue instead of green plasma (Observed on PS3).
Weapons of Fallout 3