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The 9mm round is a type of ammunition manufactured by Donaustahl GmbH in Fallout: New Vegas.

Characteristics[]

The 9mm is a medium caliber auto-pistol round, suitable for use in handguns and submachine guns.

Production[]

Standard and JHP 9mm rounds can be crafted at a reloading bench. A single cartridge requires the following materials:

Materials:Requirements:Produces:
Lead (13)
Range
Repair: 25
Level
9mm round (1)
Materials:Requirements:Produces:
Lead (15)
Range
Repair: 50
Level
9mm round, JHP (hand load) (1)

Breakdown[]

Breaking down a standard 9mm round yields:

Materials:Requirements:Produces:
9mm round (1)
Range
Repair: 25
Level
Lead (11)

Weapons using this ammunition[]

Variants[]

9mm, hollow point[]

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.

9mm round, +P[]

These "overpressure" rounds are designed to fire at a higher internal pressure than standard ammunition. This ensures higher projectile velocity and stopping power, and affords a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.

9mm round, JHP hand load[]

A new ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty.

Comparison[]

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
9mm round, standardx 1x 1x 1x 1Yes25% chance
9mm round, +px 1.1- 2x 1.2x 1No20% chance
9mm round, JHP (hand load)x 1.65x 2x 1x 1Yes25% chance
9mm round, hollow pointx 1.75x 3x 1x 1No25% chance

Locations[]

Notes[]

Benny remarks on the 9mm bullets he shot the Courier in the head with.[1]

Behind the scenes[]

Joshua Sawyer stated that the ammunition is based on 9x19mm Luger/Parabellum/NATO rounds.[Non-game 1]

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Although +P rounds are available from most vendors, their scarcity from some vendors, particularly Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains all other non-standard types of bullet ammunition.[verified]

Gallery[]

References[]

  1. Courier: "It takes more than a couple bullets in the head to stop me."
    Benny: "Yeah, hello... Well, serves me right for using a 9mm."
    (Benny's dialogue)

Non-game

  1. Question: "Is the 9mm Caliber in Fallout NV 9mm Luger (9x19mm) or a more exotic type of 9mm?"
    J.E. Sawyer: "It's supposed to be 9x19mm Luger/Parabellum/NATO."
    (J.E. Sawyer on Formspring)
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