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| ||For an overview of 9mm ammunition types in the Fallout series of games, see 9mm.|
Before the Great War, 9mm was the preferred type of ammunition for small weapons in the Southwest Commonwealth, while the military and the Eastern and Western seaboards tended to favor 10mm ammunition.
The 9mm is a medium caliber auto-pistol round, suitable for use in handguns and submachine guns. While significantly rarer in more northern places of the United States, the southern states of Nevada and Arizona do enjoy widespread use of 9mm chambered weapons, compared to the more powerful and popular but expensive 10mm round firearms.
Weapons using this ammunitionEdit
|The following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.|
|End of information based on developer test content cut from Fallout: New Vegas.|
Standard and JHP 9mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Powder, pistol (6)
9mm round (1)
Powder, pistol (7)
9mm round, JHP (hand load) (1)
Breaking down a standard 9mm round yields:
9mm round (1)
Powder, pistol (5)
9mm, hollow pointEdit
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.
9mm round, +PEdit
These rounds are designed to fire at a higher internal pressure than standard ammunition. This ensures higher projectile velocity and stopping power, and affords a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.
9mm round, JHP hand loadEdit
A new ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty.
|Ammunition type||- Ammunition type||Spread modifier||- Weapon Spread modifier|
|Damage modifier||- Weapon Damage modifier||Bonus effect||- Ammo bonus effects|
|Damage Threshold modifier||- Target Damage Threshold modifier||Craftable||- Ammo is craftable|
|Condition penalty||- Weapon Condition modifier||Percentage chance of empty casing||- Percentage chance of empty casing, hull or drained cell/pack/tank|
|Ammunition type||Damage modifier||Damage Threshold modifier||Condition penalty||Spread modifier||Craftable||Percentage chance of empty casing|
|9mm round, standard||x 1||x 1||x 1||x 1||yes||25% chance|
|9mm round, +p||x 1.1||- 2||x 1.2||x 1||no||20% chance|
|9mm round, JHP (hand load) fnvgra||x 1.65||x 2||x 1||x 1||yes||25% chance|
|9mm round, hollow point||x 1.75||x 3||x 1||x 1||no||25% chance|
Behind the scenesEdit
The 9mm ammunition is comparable to the real world 9x19mm Luger/Parabellum/NATO.
- pc xbox360 ps3 Although +P rounds are available from most vendors, their scarcity from some vendors, particularly Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains all other non-standard types of bullet ammunition.[verified]