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9mm submachine gun
skill Guns 25 strength req. 3
dmg/attack 14 ( 20) DPS 154 ( 308.3) DPS (reload) 77.9 ( 152.1) crit dmg 14 crit % mult x0.06 attacks/sec 11 ( 15.4) AP 20 projectiles 1 spread 1.5
ammo type 9mm round ammo/shot 1 shots/rel. 30 ammo cap. 30 reload time 2.7 ( 2)
We have a little 9mm submachine gun, it looks like a World War II
grease gun, but sort of compacted. And that's a really cool distinctive little weapon.
” — J.E.Sawyer, Fallout: New Vegas video developer diary #2
9mm submachine gun ( SMG) is a weapon in .
Fallout: New Vegas
The 9mm submachine gun is a small, yet capable
weapon, able to empty a full magazine in under 3 seconds. The 9mm rounds don't deal as much damage as 10mm or 12.7mm rounds, but they're common and lightweight, making it even easier to spray-and-pray.
With the light bolt
modification, this weapon deals an impressive 200 damage-per-second. However, it shares the common weakness of most automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage to the target's damage threshold, the high spread of the SMG requires the player to be at close range for all of the rounds fired to impact on the target.
The 9mm submachine gun can fire a total of about 2745 standard rounds, the equivalent of 92 reloads (or 46 reloads when modified with drum magazines) from full
condition before breaking.
Ammunition type Unmodified W/ Drums Shots Reloads Shots Reloads Standard, HP & JHP 2745 92 2745 46 +P 2287 77 2287 39
Vance's 9mm submachine gun, a unique variant of the 9mm SMG.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Attacks in V.A.T.S. Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required 9mm submachine gun 14 154 11 x0.06 14 4 20 2.8 1.5 30 2745 4 850 212.5 25 3 9mm submachine gun With all weapon mods attached 14 200.2 14.3 x0.06 14 6 20 4.2 1.5 60 2745 4 2500 625 25 3 Vance's 9mm submachine gun 17 221 13 x0.05 17 5 20 4.3 1.5 60 3745 4 1500 375 25 3
The 9mm SMG is depicted in the Run 'n Gun perk.
As the 9mm SMG is a one-handed weapon, it can be equipped without reducing running speed.
The 9mm SMG is very effective when used by a companion because companions are much more accurate than players. It is also highly economical due to the low cost and high availability of 9mm ammunition.
The 9mm SMG shares its firing sound with the 9mm pistol.
9mm submachine gun with the drum magazine modification.