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− | {{for|an overview of 5mm ammunition types |
+ | {{for|an overview of 5mm ammunition types|5mm round}} |
{{Infobox ammo gamebryo |
{{Infobox ammo gamebryo |
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|games =FNV |
|games =FNV |
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|weight hardcore =0.017 |
|weight hardcore =0.017 |
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|value =1 |
|value =1 |
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− | | |
+ | |edid =Ammo5mmr |
+ | |formid ={{ID|0006b53d}} |
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|item name2 =5mm, armor piercing |
|item name2 =5mm, armor piercing |
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|weight2 =0 |
|weight2 =0 |
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|weight hardcore2 =0.017 |
|weight hardcore2 =0.017 |
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|value2 =3 |
|value2 =3 |
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− | | |
+ | |formid2 ={{ID|0013e43f}} |
|item name3 =5mm, hollow point |
|item name3 =5mm, hollow point |
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|weight3 =0 |
|weight3 =0 |
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|weight hardcore3 =0.017 |
|weight hardcore3 =0.017 |
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|value3 =3 |
|value3 =3 |
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− | | |
+ | |formid3 ={{ID|001613ff}} |
|item name4 =5mm, surplus |
|item name4 =5mm, surplus |
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|weight4 =0 |
|weight4 =0 |
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|weight hardcore4 =0.017 |
|weight hardcore4 =0.017 |
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|value4 =0 |
|value4 =0 |
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− | | |
+ | |formid4 ={{ID|00121150}} |
− | |item name5 =5mm, jacketed soft point {{ |
+ | |item name5 =5mm, jacketed soft point {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
|weight5 =0 |
|weight5 =0 |
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|weight hardcore5 =0.017 |
|weight hardcore5 =0.017 |
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|value5 =1 |
|value5 =1 |
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− | | |
+ | |formid5 ={{DLC ID|000871}} |
⚫ | |||
− | }}{{Games|FNV|FNVGRA}} |
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The '''5mm round''' is a type of [[ammunition]] in ''[[Fallout: New Vegas]]''. |
The '''5mm round''' is a type of [[ammunition]] in ''[[Fallout: New Vegas]]''. |
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==Characteristics== |
==Characteristics== |
||
− | The 5mm round is a small caliber high velocity rifle cartridge. It is commonly belt-fed, and is available in rather high quantities, something made necessary by the |
+ | The 5mm round is a small caliber high velocity rifle cartridge. It is commonly belt-fed, and is available in rather high quantities, something made necessary by the large magazine sizes on the weapons that use it. For example, the minigun loads 240 rounds at one time and fires an exceptional rate, requiring that the player character carry a huge supply if they intend to rely on miniguns. As of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]], standard and surplus 5mm rounds have a -10 DT effect. |
− | |||
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⚫ | |||
⚫ | |||
⚫ | |||
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===Production=== |
===Production=== |
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5mm standard and JSP rounds can be crafted at a [[reloading bench]]. A single cartridge requires the following: |
5mm standard and JSP rounds can be crafted at a [[reloading bench]]. A single cartridge requires the following: |
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+ | {{Crafting table |
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− | {| class="va-table va-table-full" |
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+ | |type =production |
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− | ! rowspan = "2" | Name |
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⚫ | |||
− | ! rowspan = "2" | Skill Requirement |
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⚫ | |||
− | ! rowspan = "2" | Produced on |
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+ | |skill =[[Repair (Fallout: New Vegas)|Repair]] |
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− | ! colspan = "4" | Items Required |
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+ | |level =25 |
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− | |||
⚫ | |||
− | |- |
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+ | |material2 =[[Lead (Fallout: New Vegas)|Lead]] |
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− | ! Case |
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+ | |material#2 =13 |
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− | ! [[Lead]] |
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− | + | |material3 =[[Powder, rifle]] |
|
+ | |material#3 =5 |
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− | ! Primer |
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⚫ | |||
− | |||
⚫ | |||
− | |- |
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+ | {{Crafting table |
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⚫ | |||
+ | |type =production |
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− | | [[Repair]]: 25 |
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⚫ | |||
⚫ | |||
− | | [[Case, 5mm]] (1) |
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+ | |skill =[[Repair (Fallout: New Vegas)|Repair]] |
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− | | [[Lead]] (13) |
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+ | |level =50 |
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+ | |perk1 =[[Hand Loader]] |
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− | | [[Primer, small rifle]] (1) |
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⚫ | |||
− | |||
+ | |material2 =[[Lead (Fallout: New Vegas)|Lead]] |
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− | |- |
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+ | |material#2 =15 |
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⚫ | |||
− | | [[Repair]]: 50 |
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+ | |material#3 =6 |
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⚫ | |||
− | | [[Case, 5mm]] (1) |
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⚫ | |||
− | | [[Lead]] (15) |
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− | | [[Powder, pistol]] (6) |
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− | | [[Primer, small pistol]] (1) |
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− | |||
⚫ | |||
===Breakdown=== |
===Breakdown=== |
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Breaking down a standard 5mm round yields: |
Breaking down a standard 5mm round yields: |
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+ | {{Crafting table |
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− | {| class="va-table va-table-left va-table-top va-table-full" |
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+ | |type =breakdown |
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− | ! rowspan = "2" | Name |
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⚫ | |||
− | ! rowspan = "2" | Skill Requirement |
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+ | |material#1 =1 |
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− | ! rowspan = "2" | Produced on |
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− | ! colspan = "4" | Items Produced |
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+ | |skill =[[Repair (Fallout: New Vegas)|Repair]] |
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+ | |level =25 |
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⚫ | |||
+ | |product2 =[[Lead (Fallout: New Vegas)|Lead]] |
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+ | |product#2 =11 |
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⚫ | |||
+ | |product#3 =4 |
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⚫ | |||
+ | }} |
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− | |- |
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− | ! Case |
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− | ! [[Lead]] |
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− | ! Powder |
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− | ! Primer |
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− | |- |
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+ | ===5mm, standard === |
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+ | A standard 5mm round, offering very good penetration value - typical for rifle cartridges, is found at plenty of locations. |
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− | | [[Repair]]: 25 |
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− | | [[Lead]] (11) |
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− | |||
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===5mm, armor-piercing=== |
===5mm, armor-piercing=== |
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− | Armor-piercing rounds are designed for punching through armor plating, so they have a strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrating properties of the round, damage to the target is slightly reduced. They are more common and can be purchased in larger numbers than any other type of AP rounds in game. As of patch 1.3.0.452 they now have an armor piercing effect of -25 DT, by far the largest armor piercing effect of any ammunition found in the game, capable of penetrating high-DT armors such as [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]. |
+ | Armor-piercing rounds are designed for punching through armor plating, so they have a strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrating properties of the round, damage to the target is slightly reduced. They are more common and can be purchased in larger numbers than any other type of AP rounds in game. As of patch 1.3.0.452, they now have an armor piercing effect of -25 DT, by far the largest armor piercing effect of any ammunition found in the game, capable of penetrating high-DT armors such as [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]. |
===5mm, hollow point=== |
===5mm, hollow point=== |
||
− | Hollow point bullets mushroom out upon impact, tearing through fabric, flesh and organs creating a larger wound cavity. However, hollow points lack the penetrating power to punch through denser materials |
+ | Hollow point bullets mushroom out upon impact, tearing through fabric, flesh, and organs, creating a larger wound cavity. However, hollow points lack the penetrating power to punch through denser materials. This means they cannot pierce things like armor plate, drastically reducing the weapon's penetrating power. 5mm HP rounds are very rare in the Mojave, sold in very small amounts by some vendors. They are, however, less susceptible to armor than most hollow points, with only a x2 DT multiplier as opposed to x3, but this is balanced by the fact that all 5mm weapons have a low DAM output. |
===5mm, surplus=== |
===5mm, surplus=== |
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===Comparison=== |
===Comparison=== |
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+ | {{clear}} |
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− | {| class="va-table va-table-full va-table-center sortable" |
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+ | {{Ammo comparison table|ammo=5mm round}} |
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+ | ==Locations== |
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− | |-valign="top" |
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⚫ | |||
− | ! Name |
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⚫ | |||
− | ! [[Damage|DMG]] |
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− | ! [[Damage Threshold|DT]] |
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− | ! [[Condition|CND]] |
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− | ! [[Weapons Spread|SPRD]] |
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− | ! Other |
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− | ! [[Fallout: New Vegas crafting|Craftable]] |
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− | ! Empty Casing |
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− | |||
− | |- |
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⚫ | |||
− | | x 1 |
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− | | - 10 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | Yes |
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− | | 20% Chance |
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− | |||
− | |- |
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− | | 5mm, armor piercing |
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− | | x 0.95 |
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− | | - 25 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | 20% Chance |
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− | |||
− | |- |
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− | | 5mm, hollow point |
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− | | x 1.75 |
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− | | x 2 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | 20% Chance |
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− | |||
− | |- |
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− | | 5mm, surplus |
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− | | x 1.15 |
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− | | - 10 |
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− | | x 3 |
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− | | x 1.2 |
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− | | |
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− | | No |
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− | | 20% Chance |
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− | |||
− | |- |
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− | | 5mm, jacketed soft point {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
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− | | x 1.3 |
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− | | - 10 |
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− | | x 1.5 |
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− | | x 1 |
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− | | |
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− | | Yes |
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− | | 20% Chance |
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⚫ | |||
− | |||
− | ==Notable locations== |
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⚫ | |||
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==Bugs== |
==Bugs== |
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− | + | {{Platforms|pc,ps3,xbox360}} Sometimes, with ''[[Old World Blues (add-on)|Old World Blues]]'' installed, the amount of 5mm rounds found in containers and other sources of loot is reduced dramatically, to roughly 30% of what is normally found. This change only affects containers found in the Mojave Wasteland, and not those located in [[Big MT]].{{verify|verified}} |
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{{Navbox ammo FNV}} |
{{Navbox ammo FNV}} |
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[[Category:Fallout: New Vegas craftable ammunition]] |
[[Category:Fallout: New Vegas craftable ammunition]] |
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[[Category:Gun Runners' Arsenal ammunition]] |
[[Category:Gun Runners' Arsenal ammunition]] |
||
+ | |||
⚫ | |||
+ | [[es:Cartucho de 5mm (Fallout: New Vegas)]] |
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⚫ |
Latest revision as of 20:47, 4 July 2022
For an overview of 5mm ammunition types, see 5mm round. |
The 5mm round is a type of ammunition in Fallout: New Vegas.
Characteristics
The 5mm round is a small caliber high velocity rifle cartridge. It is commonly belt-fed, and is available in rather high quantities, something made necessary by the large magazine sizes on the weapons that use it. For example, the minigun loads 240 rounds at one time and fires an exceptional rate, requiring that the player character carry a huge supply if they intend to rely on miniguns. As of patch 1.3.0.452, standard and surplus 5mm rounds have a -10 DT effect.
Production
5mm standard and JSP rounds can be crafted at a reloading bench. A single cartridge requires the following:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Case, 5mm (1) Lead (13) Powder, rifle (5) | Repair: 25 | 5mm round (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Case, 5mm (1) Lead (15) Powder, rifle (6) | Repair: 50 | 5mm, JSP (hand load) (1) |
Breakdown
Breaking down a standard 5mm round yields:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
5mm round (1) | Repair: 25 | Case, 5mm (1) Lead (11) Powder, rifle (4) |
Weapons using this ammunition
Variants
5mm, standard
A standard 5mm round, offering very good penetration value - typical for rifle cartridges, is found at plenty of locations.
5mm, armor-piercing
Armor-piercing rounds are designed for punching through armor plating, so they have a strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrating properties of the round, damage to the target is slightly reduced. They are more common and can be purchased in larger numbers than any other type of AP rounds in game. As of patch 1.3.0.452, they now have an armor piercing effect of -25 DT, by far the largest armor piercing effect of any ammunition found in the game, capable of penetrating high-DT armors such as T-51b power armor.
5mm, hollow point
Hollow point bullets mushroom out upon impact, tearing through fabric, flesh, and organs, creating a larger wound cavity. However, hollow points lack the penetrating power to punch through denser materials. This means they cannot pierce things like armor plate, drastically reducing the weapon's penetrating power. 5mm HP rounds are very rare in the Mojave, sold in very small amounts by some vendors. They are, however, less susceptible to armor than most hollow points, with only a x2 DT multiplier as opposed to x3, but this is balanced by the fact that all 5mm weapons have a low DAM output.
5mm, surplus
Surplus ammunition is of poor quality, but is available in large quantities. The rounds are slightly more damaging than standard 5mm but at the cost of more regular firearm maintenance, due to the cheaper materials used in their construction.
5mm, JSP (hand load)
A sub-type added in the add-on Gun Runners' Arsenal, 5mm jacketed soft points have a hard metal cladding on the bullet with the exception of the softer lead nose. They retain all of the armor piercing power of the 5mm round, while also being more powerful than the standard 5mm. The trade-off is that it degrades the weapon faster.
Comparison
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
5mm round, standard | x 1 | - 10 | x 1 | x 1 | 20% chance | |
5mm round, armor piercing | x 0.95 | - 25 | x 1 | x 1 | 20% chance | |
5mm round, surplus | x 1.15 | - 10 | x 3 | x 1.2 | 20% chance | |
5mm round, JSP (hand load) | x 1.3 | - 10 | x 1.5 | x 1 | 20% chance | |
5mm round, hollow point | x 1.75 | x 2 | x 1 | x 1 | 20% chance |
Locations
- Both standard and armor piercing rounds are sold in large quantities by Gun Runners.
- Sgt. Contreras will sell very large amounts of surplus ammunition later in the game; up to 600 boxes.
Bugs
Old World Blues installed, the amount of 5mm rounds found in containers and other sources of loot is reduced dramatically, to roughly 30% of what is normally found. This change only affects containers found in the Mojave Wasteland, and not those located in Big MT.[verified]
Sometimes, with