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5mm round is a type of ammunition in Fallout and Fallout 2.

In Fallout, ammunition modifiers are not applied properly which makes the 5mm equal to any other kind of ammunition, and both JHP and AP versions functionally identical.

Background[]

This section is transcluded from 5mm round. To change it, please edit the transcluded page.

A high velocity round designed for assault rifles, the intermediate 5mm M134 cartridge[1] has been replaced by the more powerful 5.56mm round in assault rifles.[2] However, it found a new life as linked, belt fed ammunition for man-portable miniguns on the battlefield, specifically the M134 cartridge and is stored in downscaled ammo boxes designed for the 7.62x51mm NATO cartridge in Fallout 4 and Fallout 76.[3] It has also been retained as the ammunition of choice for certain models of assault rifle and paratrooper assault carbines, due to its light weight and portability.[4]

Characteristics[]

A decent round, though it is outclassed by 12 gauge shells and .223 FMJ rounds, since weapons chambered for these ammunition types come into play at around the same time. Still, it is cheap enough to be useful in certain situations where one needs a burst weapon.

Variants[]

Narrow, long cartridges of bottleneck-cased rifle ammunition, which are found in large ammo storage cans. Weapons that use this type of ammunition are typically automatic firearms which fire large amounts of ammo. There are two variants of 5mm ammunition:

  • 5mm AP (A brick of small caliber ammunition. 5mm armor piercing.)
  • 5mm JHP (A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point.)

Weapons using this ammunition[]

Fallout[]

Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
Assault rifle 5mm AP/JHP

8 - 16 (12)

6 - 12 (9)

4 - 10 (7)

2 - 8 (5)

1 - 6 (3.5)

0 - 2 (0.56)

0 - 1 (0.11)

Minigun 5mm AP/JHP

7 - 11 (9)

5 - 8 (6.5)

3 - 6 (4.5)

2 - 4 (3)

1 - 3 (2)

0 - 0 (0)

0 - 0 (0)

Fallout 2[]

Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
Assault rifle
Assault rifle (exp. mag.)
5mm JHP

10 - 20 (15)

7 - 14 (10.5)

5 - 12 (8.5)

4 - 9 (6.5)

2 - 6 (4)

1 - 5 (3)

1 - 1 (1)

Assault rifle
Assault rifle (exp. mag.)
5mm AP

4 - 8 (6)

4 - 8 (6)

2 - 6 (4)

0 - 4 (1.78)

0 - 2 (0.78)

0 - 0 (0)

0 - 0 (0)

XL70E3 5mm JHP

15 - 24 (19.5)

10 - 17 (13.5)

8 - 14 (11)

7 - 11 (9)

4 - 8 (6)

3 - 6 (4.5)

1 - 2 (1.5)

XL70E3 5mm AP

6 - 9 (7.5)

6 - 9 (7.5)

4 - 7 (5.5)

2 - 5 (3.5)

1 - 4 (2.5)

0 - 0 (0)

0 - 0 (0)

Minigun 5mm JHP

9 - 14 (11.5)

6 - 9 (7.5)

4 - 8 (6)

3 - 6 (4.5)

2 - 4 (3)

1 - 2 (1.5)

0 - 1 (0.8)

Minigun 5mm AP

3 - 5 (4)

3 - 5 (4)

1 - 3 (2)

0 - 1 (0.4)

0 - 0 (0)

0 - 0 (0)

0 - 0 (0)

Avenger minigun 5mm JHP

13 - 18 (15.5)

9 - 12 (10.5)

7 - 10 (8.5)

5 - 8 (6.5)

3 - 5 (4)

2 - 4 (3)

1 - 1 (1)

Avenger minigun 5mm AP

5 - 7 (6)

5 - 7 (6)

3 - 5 (4)

1 - 3 (2)

0 - 1 (0.6)

0 - 0 (0)

0 - 0 (0)

Locations[]

Fallout[]

  • Jacob sells both versions.
  • Hub police in combat armor, stationed at the Hub entrance in Old Town carry 150 rounds of both versions of these, along with assault rifles.
  • Two 5mm AP magazines in a locker on level three of the Glow.
  • One 5mm AP magazine in a locker on level four of the Glow.
  • Four 5mm JHP and three 5mm AP magazines in a wall locker on level 5 of the Glow.
  • One JHP magazine on a corpse on level six of the Glow.
  • Zack at the Fortress sells both versions, along with assault rifles.
  • One 5mm AP magazine in a footlocker on level two of Mariposa Military Base.
  • Ten AP and ten JHP magazines in the right armory locker section on level 2 of Mariposa Military Base.
  • Two 5mm JHP and two AP magazines in a footlocker in the Tower of Doom.
  • Two 5mm AP and two 5mm JHP magazines in a locker on level 3 of the Los Angeles Vault.

Fallout 2[]

  • Some normal rounds can be awarded for helping establish a truce between the Slags and the farmers of Modoc.
  • One AP and JHP magazine in a footlocker on level 2 of Vault 8.
  • Marcus carries JHP and can be bartered with before acquiring him as a companion.
  • Buster occasionally sells both types of this ammo at Buster's Fine Emporium of Armament in the NCR Bazaar.
  • Some New Khans in Vault 15 carry AP rounds along with assault rifles.
  • Two JHP magazines in an ammo crate in the entrance bunker to the Sierra Army Depot.
  • A JHP and AP magazine in a barracks locker on level one of the Sierra Army Depot.
  • Two JHP magazines in an ammo crate in the Sierra Army Depot's armory on level 2.
  • A JHP and AP magazine in a locker on level 3 of the Sierra Army Depot.
  • A JHP and AP magazine in a locker on level 4 of the Sierra Army Depot.
  • One 5mm AP magazine in a footlocker on level 2 of Mariposa Military Base.
  • Two AP magazines in a locker on the Enclave Oil Rig's detention level.
  • Two JHP and AP magazines in a locker on the Enclave Oil Rig's armory.
  • A JHP and AP magazines in a locker on the Enclave Oil Rig's reactor level.
  • Two JHP and AP magazines in lockers on the Enclave Oil Rig's trap room.
  • Two JHP and AP magazines in footlockers on the Enclave Oil Rig's trap room.

Gallery[]

Fallout
Fallout 2

References[]

  1. Ammunition package in Fallout 3 and Fallout: New Vegas states the following: "5mm LINKED M134
    1 TRACER M17 4 API M8
    FUNC LOT POD80h003L041"
  2. PRO ITEM.MSG: "{2300}{}{Assault Rifle}
    {2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}"
  3. Ammunition package in Fallout 4 and Fallout 76 states the following: "Cartridges
    "5"MM, Mil
    7.62 x 51 MM ACT
    (A165)
    FUNC
    (ST. A.CL.) 13S455
    "
  4. Weapon appearance.
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