Fallout Wiki
Register
Advertisement
Fallout Wiki

What follows is a complete timeline of all-known canonical events in the Fallout universe.

For clarity, sanity, and performance, some parts of the timeline were separated into other articles:

Foreword[]

The Fallout world is not our own. It is set in a universe that diverged, but shares many historical milestones prior to the events of World War II:[Non-game 1][Non-game 2] While it takes place in the future, it is not our future, but one reflecting a traditional 1950s-style science fiction "world of tomorrow."[Non-game 3]

This timeline is only for the chronological sequence of all events in the Fallout world events seen or mentioned in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, all official Fallout game guides, and supplementary materials like the Fallout Bible.

Timeline
Eras Years
Pre-History

7500 BCE

Middle Ages

11th century: 1066
13th century: 1215

Pre-Industrial

17th century: 1600s | 1605 | 1612 | 1634 | 1660 | 1680 | 1690 | 1692 | 1697
18th century: 1711 | 1713 | 1714 | 1723 | 1733 | 1742 |

Industrial Revolution

18th century: 1755 | 1768 | 1770 | 1774 | 1775 | 1776 | 1783 | 1787 | 1789 | 1791 | 1797 | 1798
19th century: 1812 | 1816 | 1823 | 1845 | 1850 | 1851 | 1853 | 1861 | 1862 | 1863 | 1865 | 1866 | 1867 |1869

Machine Age

19th century: 1874 | 1877 | 1879 | 1887 | 1890 | 1894 | 1895 | 1898
20th century: 1903 | 1907 | 1912

World War I

20th century: 1914 | 1915 | 1916 | 1918

Interwar Period

20th century: 1919 | 1925 | 1928 | 1931 | 1932 | 1933 | 1934 | 1935 | 1936 | 1938

World War II

20th century: 1939 | 1941 | 1942 | 1943 | 1945

Post-War

20th century: 1948 | 1949 | 1952 | 1960 | 1961 | 1967 | 1968 | 1969 | 1970's | 1978 | 1992

New Millennium

2000s: 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009
2010s: 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019
2020s: 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 | 2029
2030s: 2030 | 2031 | 2032 | 2033 | 2034 | 2035 | 2036 | 2037 | 2038 | 2039
2040s: 2040 | 2041 | 2042 | 2043 | 2044 | 2045 | 2046 | 2047 | 2048 | 2049
2050s: 2050 | 2051 | 2052 | 2053 | 2054 | 2055 | 2056 | 2057 | 2058 | 2059
2060s: 2060 | 2061 | 2062 | 2063 | 2064 | 2065 | 2066 | 2067 | 2068 | 2069
2070s: 2070 | 2071 | 2072 | 2073 | 2074 | 2075 | 2076 | 2077

Post-Great War

2078 | 2079
2080s: 2080 | 2081 | 2082 | 2083 | 2084 | 2085 | 2086 | 2087 | 2088 | 2089
2090s: 2090 | 2091 | 2092 | 2093 | 2094 | 2095 | 2096 | 2097 | 2098 | 2099
2100s: 2100 | 2101 | 2102 | 2103 | 2104 | 2105 | 2106 | 2107 | 2108 | 2109
2110s: 2110 | 2111 | 2112 | 2113 | 2114 | 2115 | 2116 | 2117 | 2118 | 2119
2120s: 2120 | 2121 | 2122 | 2123 | 2124 | 2125 | 2126 | 2127 | 2128 | 2129
2130s: 2130 | 2131 | 2132 | 2133 | 2134 | 2135 | 2136 | 2137 | 2138 | 2139
2140s: 2140 | 2141 | 2142 | 2143 | 2144 | 2145 | 2146 | 2147 | 2148 | 2149
2150s: 2150 | 2151 | 2152 | 2153 | 2154 | 2155 | 2156 | 2157 | 2158 | 2159
2160s: 2160 | 2161 | 2162 | 2163 | 2164 | 2166 | 2167 | 2168 | 2169
2170s: 2170 | 2171 | 2172 | 2173 | 2174 | 2175 | 2176 | 2177 | 2178 | 2179
2180s: 2180 | 2181 | 2182 | 2183 | 2184 | 2185 | 2186 | 2187 | 2188 | 2189
2190s: 2190 | 2191 | 2192 | 2193 | 2194 | 2195 | 2196 | 2197 | 2198 | 2199
2200s: 2200 | 2201 | 2202 | 2203 | 2204 | 2205 | 2206 | 2207 | 2208 | 2209
2210s: 2210 | 2211 | 2212 | 2213 | 2214 | 2215 | 2216 | 2217 | 2218 | 2219
2220s: 2220 | 2221 | 2222 | 2223 | 2224 | 2225 | 2226 | 2227 | 2228 | 2229
2230s: 2230 | 2231 | 2232 | 2233 | 2234 | 2235 | 2236 | 2237 | 2238 | 2239
2240s: 2240 | 2241 | 2242 | 2243 | 2244 | 2245 | 2246 | 2247 | 2248 | 2249
2250s: 2250 | 2251 | 2252 | 2253 | 2254 | 2255 | 2256 | 2257 | 2258 | 2259
2260s: 2260 | 2261 | 2262 | 2263 | 2264 | 2265 | 2266 | 2267 | 2268 | 2269
2270s: 2270 | 2271 | 2272 | 2273 | 2274 | 2275 | 2276 | 2277 | 2278 | 2279
2280s: 2280 | 2281 | 2282 | 2283 | 2284 | 2285 | 2286 | 2287 | 2288 | 2289
2290s: 2290 | 2291 | 2292 | 2293 | 2294 | 2295 | 2296 | 2297 | 2298 | 2299
2300s: 2300 | 2301 | 2302 | 2303 | 2304 | 2305 | 2306 | 2307 | 2308 | 2309
2310s: 2310 | 2311 | 2312 | 2313 | 2314 | 2315 | 2316 | 2317 | 2318 | 2319
2320s: 2320 | 2321 | 2322 | 2323 | 2324 | 2325 | 2326 | 2327 | 2328 | 2329
2330s: 2330 | 2331 | 2332 | 2333 | 2334 | 2335 | 2336 | 2337 | 2338 | 2339
2340s: 2340 | 2341 | 2342 | 2343 | 2344 | 2345 | 2346 | 2347 | 2348 | 2349
2350s: 2350 | 2351 | 2352 | 2353 | 2354 | 2355 | 2356 | 2357 | 2358 | 2359
2360s: 2360 | 2361 | 2362 | 2363 | 2364 | 2365 | 2366 | 2367 | 2368 | 2369
2370s: 2370 | 2371 | 2372 | 2373 | 2374 | 2375 | 2376 | 2377 | 2378 | 2379
2380s: 2380 | 2381 | 2382 | 2383 | 2384 | 2385 | 2386 | 2387 | 2388 | 2389
2390s: 2390 | 2391 | 2392 | 2393 | 2394 | 2395 | 2396 | 2397 | 2398 | 2399
30th century: 2910

7500 BCE[]

1066[]

1215[]

1600s[]

1605[]

  • November 5: Guy Fawkes et al. are arrested for attempting to blow up Parliament and assassinate James I of England.[4]

1612[]

1634[]

  • March 25: Lord Baltimore dispatches the first colonists to Maryland. They land in Point Lookout aboard ships called the Ark and the Dove.[6]
  • Boston Common is established.

1660[]

1680[]

1690[]

1692[]

1697[]

1711[]

1713[]

  • The Old State House is built in Boston, eventually becoming the oldest public building in the city.[13]

1714[]

1723[]

  • Old North Church is built in Boston, eventually becoming the oldest standing church in the city.[15]

1733[]

1742[]

1755[]

1768[]

  • June 28: The gilded grasshopper weather vane is restored and returned to the top of Faneuil Hall by Thomas Drowne.[18]

1770[]

1774[]

1775[]

1776[]

  • March 17: The Siege of Boston concludes with the British withdrawing from Boston.[22]
  • July 2: The Lee Resolution is enacted.[23]
  • July 4: The Thirteen Colonies declare independence at the Second Continental Congress.
  • July 9: New York, having abstained from the Declaration declares its own independence.[24]
  • August 2: The last delegates sign the Declaration of Independence.[25]

1787[]

1788[]

  • The Constitution of the United States is ratified, officially making the thirteen states united as a single republic.[26]

1789[]

  • March 4: The Constitution of the United States goes into effect.[26]

1791[]

  • December 15: The Bill of Rights is ratified, introducing ten amendments to the Constitution.[26]

1797[]

1798[]

1812[]

1816[]

1823[]

  • President James Monroe's administration adopts the Monroe Doctrine, establishing the western hemisphere as the United States' sole sphere of influence and denying European powers the right to interfere.[32]

1845[]

1850[]

1851[]

1853[]

1854[]

1856[]

1858[]

1861[]

1862[]

1863[]

1865[]

  • April 1: Union forces advance on the Confederate capital of Richmond, Virginia. Confederate forces burn the town before retreating.
  • April 9: Confederate general Robert E. Lee surrenders to Union general Ulysses S. Grant, symbolically ending the American Civil War.
  • April 14: President Abraham Lincoln is assassinated by Confederate loyalist John Wilkes Booth. He dies the next day.
  • April 20: The United States Department of War issues a wanted poster for the capture of John Wilkes Booth.[45]

1866[]

1869[]

1874[]

1877[]

1879[]

1887[]

1894[]

1895[]

1898[]

1903[]

1907[]

1908[]

  • May 10: Grafton becomes the birthplace of Mother's Day.[37]

1912[]

  • Boston wins the 1912 World Series.[56]

1914[]

1915[]

  • Boston wins the 1915 World Series.[56]

1916[]

  • Boston wins the 1916 World Series.[56]

1918[]

1919[]

  • January 16: Prohibition begins in the United States, but enforcement only starts in 1920.

1925[]

1928[]

1931[]

1932[]

1933[]

  • December 5: Prohibition is repealed.

1935[]

1938[]

1939[]

1941[]

1942[]

1945[]

1948[]

1949[]

1952[]

1960[]

1961[]

1965[]

1967[]

1969[]

1970s[]

1978[]

1992[]

2002[]

2009[]

2016[]

2020[]

2021[]

2022[]

  • Robert House's parents die in an auto gyro accident when it is struck by lightning.[91] Anthony House takes Robert's inheritance from him and begins to run the H&H Tools Company. As the company's head, he begins enacting paranoid policies.[92] The rules become ever more restrictive and bizarre in subsequent years, culminating in a complete mental breakdown by 2077.[93]

2023[]

2026[]

2031[]

2034[]

  • The Delta IX rocket is converted for military purposes, as a nuclear missile.[88]

2036[]

2037[]

2039[]

  • An early bug in Mister Handy robot is fixed with a hardware update, with no major problems since then.[98]
  • The Mistress of Mystery debuts.[99]

2041[]

2042[]

2043[]

2044[]

2047[]

2050[]

2051[]

  • The United States becomes more aggressive in its foreign policy and imposes economic sanctions on Mexico to protect its oil and business interests, citing Mexico's political instability and pollution as excuse. Eventually, the United States military invades Mexico to secure its oil industry and ensure it continues being exported northwards.[Non-game 12]
  • The N99 10mm pistol becomes standard issue military sidearm, replacing the N80.[115]
  • The Weston water treatment plant is built in Boston.[116]
  • Shannon Rivers begins voicing the Mistress of Mystery.[111]

2052[]

2053[]

2054[]

2055[]

2056[]

2057[]

  • The Mistress of Mystery weekly news strip ends.[99]

2058[]

2059[]

  • The Anchorage Front Line is established, to enforce American military presence in Alaska and protect its oil reserves. Canada is pressured into allowing permanent military bases to guard the Trans-Alaskan Pipeline.[Non-game 27]
  • The first artificial intelligence is born. Its expansion is quickly halted by memory constraints, but paves the way for future A.I. research.[Non-game 28]

2060[]

2061[]

2062[]

2063[]

2064[]

2065[]

  • Robert House concludes that atomic war is a certainty within 15 years and begins to prepare for the aftermath.[144]
  • February: Vault 76 begins construction.[137]
  • April 14: M.A.R.Go.T. enters service.[145]
  • June: A nuclear reactor in New York City almost suffers a supercriticality accident and a meltdown, due to extreme energy demand. Power rationing is instituted, with the incident deemed the Hot Summer.[Non-game 34]
  • August: Power armor development begins to address mobility issues in American mechanized cavalry units.[Non-game 35] Research grows until 2067 and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology.[Non-game 36]

2066[]

2067[]

2068[]

2069[]

2070[]

2071[]

2072[]

2073[]

2074[]

2075[]

2076[]

Fo76 intro slide 4

Vault 76's opening ceremony

  • July 4: Vault 76 completed and unveiled to celebrate the United States' tricentennial.[198]
  • August: Food and energy riots take place in response to the deteriorating domestic situation. Military units are used to quell unrest. A state of emergency is declared and soon after martial law nationwide.[Non-game 64]
  • August 2: John Miller, proprietor of Big John's Salvage, finishes sealing the cracks and clamping the pipes in the shelter he is building on his property.[199]
  • August 20: ATLAS weather experiments demonstrate viability, leading to more funding.[200]
  • August 25: Evelyn Hornwright is buried. Daniel Hornwright's mental state deteriorates.[201]
  • September 15: John Miller finishes installing the ventilation in his shelter.[202]
  • September 8: First super mutants appear at Huntersville.[203]
  • October 4: FEV experiments on chimpanzees produce the best results to date. Together with Huntersville results, the military invests in continued testing in quarantined towns in North America and the construction of Mariposa Military Base for military experiments with FEV.[Non-game 65]
  • October 20: Nuka-Cola Quantum is created.[204]
  • October 28: John Miller believes that he has fixed his shelter's generator/ventilation issues, and all the shelter's supplies are stocked and ready.[205]
  • November 4: First deaths at Huntersville.[206]
  • November 26: The SenateCommittee of Nuclear Energy discusses overturning the ban on exploiting the largest uranium deposit in the United States, newly discovered on the East Coast. Sam Blackwell embarasses his Senate colleague, Senator Clark, revealing his purchase of a large stake in Atomic Mining Services.[207]
  • December: The fifteenth edition of Coping With Mr. Virus! is published by Vault-Tec.[Non-game 66]
  • December 10: Shelby O'Rourke meets with Ray Gary and Scott Conroy at a Truth Seekers meeting, as part of her cryptid research.[208]

2077[]

Vault-Tec Calendar

The last month of civilization

FO4 Trailer 02

The morning of the Great War

  • October 23: The Great War
  • 9:17 a.m.: NORAD confirms the launch of Chinese nuclear missiles. DEFCON is raised to 1.[220]
  • 9:26 a.m.: The United States President orders nuclear response scenario MX-CN91.[220]
  • 9:42 a.m.: First nuclear missiles strike Pennsylvania and New York.[220] The west coast is hit immediately after.[284]
    • News spreads to Washington D.C., prompting citizens to begin entering fallout shelters.[284]
  • 9:47:51 a.m.: The entire United States is bombarded with nuclear warheads. Automated recording systems are forced offline.[220][285] Within two hours, human civilization is decimated with nuclear weapons. As America and China launch, so do other nuclear powers.[Non-game 74]
    • Entire cities, their populations, and military units are wiped out. Salt Lake City is hit by thirteen nuclear warheads. Randall Clark's family is among the casualties.[286] Washington, D.C. suffers a massive attack and the resulting fires consume the city for days.[287] Military losses include relief units under the NCRA, wiped out after being caught in nuclear blasts.[288]
      • In D.C., Carol, who had been rushed into a shelter seconds prior, turns around and sees her father get killed in the blast as he attempted to help a family reach safety. Carol is knocked unconscious.[284]
      • A terminal in the Dunwich Building with an auto-dictation software records the sound of two nuclear bombs exploding.[289]
    • The West Tek Research Facility is hit by warheads, breaking open the F.E.V. tanks on levels four and five and releasing it into the atmosphere. The minute FEV exposure in California later complicates the plans of the Unity.[Non-game 75]
    • Aircraft are knocked out of the sky by electromagnetic pulses from the nukes. Skylanes Flight 1665 and Skylanes Flight 1981 and many more suffer this fate.[290][291]
    • The Vaults are sealed.[261]
    • The Sierra Madre Gala misfires, four days before its intended opening date.[294] The casino seals and the holographic security kills many of the guests. The few scattered survivors eventually commit suicide, including Vera Keyes. Frederick Sinclair dies in his attempt to disarm his traps. The only known survivor is Dean Domino.
    • The Mariposa Military Base survives; the soldiers within protected from the radiation flooding the wasteland.[261][Non-game 77]
    • Las Vegas survives together with much of the surrounding area, thanks to countermeasures deployed by Robert House, forcibly deactivating 59 of the 77 missiles, and shooting down nine more with Lucky 38's cannons.[295] The Lucky 38's operating systems crash under the strain, leading to five years of fighting power outages and crashes, before House manages to reboot the system with an older version and lapse into a coma.[296]
    • mothership Zeta observes the nuclear holocaust and abducts Sally and her sister, after their parents perish in the attack.[297][298]
    • 82 students from the Early Dawn Elementary survive the devastation in the Lamplight Caverns, thanks to a school trip that began in early morning.[299]
  • October 24: The Boylston Club adds its Memoriam Gala to its October events calendar.[300]
  • October 24: The Whitespring resort is sealed at the orders of the new general manager.[301] The Whitespring guests and staff acclimate.[302]
  • October 25: Platner, bound in power armor, is sent out from Mariposa to get specific readings on the atmosphere. He reports no significant radiation in the area surrounding the facility.[261][Non-game 78]
  • October 27: After burying the scientists in the wastes outside of Mariposa, Maxson's soldiers seal the military base, then head out into the desert towards the government bunker at Lost Hills.[261][303]
  • October 28: Randall Clark takes refuge in a former USGS research station inside a cave in Zion Canyon.[286]
  • October 29: Lieutenant Elizabeth Taggerdy is contacted by Roger Maxson.[304]
  • October 30: The Boylston Club commits mass suicide rather than live in a post-nuclear America.[300]
  • October 30: Lavonne makes a telephone call to her friend warning him of the nuclear devastation. He follows her coded advice and sends his teamsters home to their families.[305]
  • October 31: The surviving authorities begin sending out Vertibirds to towns across the United States with medical supplies in an attempt to treat the injured and dying. Crews have standing orders to protect survivors.[306]
  • October 31: A black rain (caused by the irradiated material and carbon from widespread fires being spewed into the upper atmosphere) begins to come down in areas across the United States and likely the globe, causing a spike in radiation levels in affected areas.[307]
  • November: Captain Maxson, his men, and their families arrive at the Lost Hills bunker, suffering many casualties along the way, including Maxson's wife (but not his teenage son). They become the foundation of the future Brotherhood of Steel.[Non-game 79] During the Exodus, a faction led by Sergeant Dennis Allen broke off to explore the southeast Glow to recover technology, against Maxson's orders.[308][309]
  • November: Allen's group arrives at West Tek 20 days after breaking off, and die in the horribly irradiated crater to radiation poisoning and still active security systems. Allen records his last thoughts on a holotape before dying.[308][309]
  • November: Carrie Delaney leaves Little Lamplight to get help. Only children remain, and 10 year old Jason Grant takes charge in her absence.[310]
  • November 1: Theodore Croup discovers his whole family became ghouls, the earliest known instance of post-War ghoulification.[311]
  • November 1: 121st Infantry Platoon, under Captain Elliott Maxwell secures Monongah power plant.[312]
  • November 2: A Special Election for Senator of the Appalachia Territories was scheduled for this day.[313]
  • November 2: Psychoactive drugs are released in Vault 106.[Non-game 80]
  • November 4: Camp Venture is secured by Taggerdy's Thunder.[314]
  • November 14: Berkeley Springs clinic is abandoned by survivors after an attack by bandits three days prior.[315]
  • December 14: Whitespring survivors realize the resort has supplies for a decade.[316]
  • December 22: 121st Infantry Platoon is split by command. Two squads are left at Monongah, the rest are redeployed.[317]
  • December 25: Vault 111 staff celebrates Christmas.[318]

2078[]

  • Vault 87 experiments begin. Dwellers are exposed to aerosolided FEV by Vault staff, inadvertently kickstarting the Capital Wasteland's super mutant population.[319]
  • Winter: The first winter after the Great War is particularly severe, the coldest in a century,[320] and takes its toll on surviving populations. Charleston is hit particularly severely.[321]
  • Rex Meacham completesProject Cobalt.[322]
  • January 8–10: A two day windstorm takes place in Zion Canyon. Radiation drops 500 rads.[323]
  • January 14: Raiders kill a patrol from the 121st Infantry Platoon, alerting them to the outside threat.[324]
  • January 15: Glowing green snow falls in Zion Canyon.[323]
  • January 26: Little Lamplight is officially founded. By unanimous vote, Jason Grant is named as the city's first mayor.[325]
  • January 28–30: The background radiation in Zion Canyon is finally low enough for Randall Clark to explore outside the USGS research station.[323]
  • February 2: Theodore Croup seals the ghoulified remnants of his family in the basement and sets out to find other survivors, human and mutant.[326]
  • February 2: Raiders attack the 121st at Monongah power plant for the first time. Nine soldiers are killed, leaving only fifteen men defending the plant.[327]
  • March 12: The 121st's position at Monongah power plant is down to twelve men after repeated attacks by raiders. Morale breaks down.[328]
  • April 23: Vault 111's 180-day mandatory shelter period ends. The overseer refuses to unseal the Vault due to the lack of an all-clear signal. The remaining staff plot a mutiny.[329]
  • May 25: Captain Elliott Maxwell is killed at Monongah. With only nine men left, the rest of the 121st Infantry Platoon retreat from Monongah power plant under Master Sergeant Thomas Senecheck.[330]
  • July 21: The snow finally thaws in the Appalachians after the winter of the century, radiation levels are down, and the Whitespring Resort comes back to life.[320]
  • August: After surviving the War and the winter, Shannon Rivers adopts the Mistress of Mystery persona and makes her first excursion into the wasteland.[331]
  • August 3: The first deaths take place at Vault 51. Helen Marks and Reuben Gill discover the bodies.[332]
  • August 6: Helen Marks is found dead. Reuben Gill breaks down and rampages through the Vault, killing other residents out of grief.[333]
  • August 30: The Whitespring Resort is locked down to maintain its supplies.[334]
  • October 23: Vault 94 re-opens after the mandatory minimum shelter period ends. Vault ambassadors are dispatched as missionaries across Appalachia to aid and assist survivors.[335][336]
  • November 11: Shannon, Frederick, and Olivia Rivers discover four children in their garage, scavenging. The girls are accepted; the boy, Brody Torrance is sent away.[337]
  • November 20: Miranda Vox, Harpers Ferry's mayor, sends a group of survivors with an ambassador from Vault 94 to investigate their claims of being able to feed the town.[338][339] Mistaking hospitality for a trap, the survivors attack the dwellers and cause the G.E.C.K. unit to malfunction.[340][341][342] The resulting environmental damage mutates the region's swamp, affecting the thick foliage particularly hard to create The Mire.[338][343][344]
  • December 1: The Whitespring Resort's "Modern Heritage" initiative activates.[345]
  • December 12: The "Modern Heritage" is revealed to include the expulsion of human staff and guests on Januarty 1. As it cannot be overriden, all prepare for abandoning the resort.[346]
  • December 31: The Whitespring Resort hosts its last New Year's Gala. Survivors move out into the wasteland.[347]

2079[]

2080[]

  • Radiation causes the first widespread mutations among survivors, animals, and plants. New species are created almost overnight.[Non-game 81]

2081[]

2082[]

2083[]

2084[]

2085[]

2086[]

2088[]

2090[]

2091[]

2092[]

2093[]

  • Fall: The Brotherhood of Steel Big Bend Tunnel checkpoint remains an active trade route.[406]

2094[]

2095[]

  • January 28: The Brotherhood of Steel launches Operation Touchdown to wipe out the scorchbeast threat.[410] After losing contact with Paladin Taggerdy's team, Senior Knight Ted Wilson orders all available personnel to join recovery operations.[411]
  • January 30:Taggerdy's team successfully detonate explosives inside the glassed cavern, causing widespread tunnel collapses. They are killed in the process.[412]
  • February 2: Operation Touchdown is declared a success after three days without scorchbeast sightings.[410][412]
  • March 4: The Brotherhood of Steel's continued requisitions strain relations with Responders, especially when the Brotherhood learns of Amy Kerry's Scorched Plague environmental monitoring program data.[413]
  • March 12: The Brotherhood of Steel demands Amy Kerry's project at gunpoint. Maria Chavez reluctantly reveals some of the data, withholding the bulk of it and Kerry's location. Relations between the factions break down.[413]
  • Early April: Scorchbeasts appear again in the skies.[414]
  • April 16: Amy Kerry automates her environmental analysis project and leaves Tygart to seek shelter from the Brotherhood.[415]
  • June 3: Scorchbeast numbers increase. Operation Touchdown is revealed to be a failure.[414]

2096[]

2097[]

2098[]

2100[]

2101[]

2102[]

  • May 22: Harold forms an expedition to investigate the source of intensifying mutant attacks. Richard Grey is part of the expedition, as a scientist and physician.[Non-game 94]
  • June 23: Harold's expedition locates Mariposa Military Base. The party is nearly wiped out, but Harold and Grey manage to reach the Vats. The robotic crane knocks Harold out and Grey into the FEV. The former later awakes in the wasteland, the latter mutates into the Master.[Non-game 95]
  • June 27: Harold turns into an FEV mutant. He is found in this state by a merchant caravan and returned to the Hub. His degenerating physical state causes him to lose friends and land into poverty.[Non-game 96]
  • July: Richard Grey regains consciousness andreaches the control room, horribly mutating.[Non-game 97][459]
  • July through November: The mutation stabilizes and Grey notices his greatly increased intelligence. He begins to experiment with captured animals, eventually formulating a philosophy of unification. The Unity begins to form.[Non-game 98][459]
Fo76 intro slide 18

Vault 76 celebrates Reclamation Day

  • October 23: Fallout 76 begins - Vault 76 opens its doors to the wasteland for Reclamation Day.
  • Between October 23 and 29: Reuben Gill escapes from Vault 51.[460]
  • October 30: Reuben Gill tries to hack into Vault 51's network from the Shelters Claim Center.[461][462]
  • A Vault 76 resident completes the inoculation project, developing a vaccine against the Scorched Plague.[463]
  • Rose boosts her radio signal at the Top of the World with the help of a Vault Dweller.[464]
  • The Scorched Detection System is finished by a Vault Dweller using the recordings of the dead creators.[465]
  • A Vault Dweller is promoted to become a new general of the Enclave in the Whitespring bunker.[466]
  • The Appalachian missile silos are infiltrated by Vault Dwellers, who fire a nuke at Fissure site Prime to draw out the scorchbeast queen. The residents of Vault 76 kill the scorchbeast queen, greatly reducing the threat posed by the Scorched.[467][468]
  • November: A human scavenger strays into the Mariposa military base. Grey reflexively consumes him, assimilating his inferior mind.[Non-game 99][459]
  • December: Grey continues to modify himself by injecting FEV into various areas of his mutated body and forms a neurolink with the base's computer. He starts experiments on scavengers who wander into the base, but the results are unsatisfactory and he consumes them for food.[Non-game 100][459]
  • December 7: Reuben Gill finally hacks into Vault 51's network, alerting ZAX. He flees, trying to get as far away from Vault 51 as possible.[469][470][471][472]
  • Late December: Reuben Gill encounters a Vault Dweller and seeks their assistance in destroying ZAX. He ends up dying under unknown circumstances shortly thereafter.[473][474]
  • Wild Appalachia A Vault Dweller investigates rumors of the sheepsquatch, a cryptid seen in pre-war Appalachia. They discover that a cryptid hunter had created a robotic imposter sheepsquatch, which went on a violent rampage. A team of Vault Dwellers track down this robot and destroy it.[475]
  • Axed Nuclear Winter Vault 76 residents prevent a series of disasters - including a flood and a nuclear meltdown - from further damaging the now-abandoned Vault 94.[476]
  • The Vault Dwellers make a coordinated effort to hunt down and exterminate the remaining scorchbeasts and Scorched, killing many of them and significantly reducing their numbers.[477]

2103[]

  • 2103-2130: The Master begins to gather test subjects from local human communities. The process is slow, hampered by their scarcity, which ends this stage of his work.[459]
  • January: Grey finally isolates radiation exposure as the factor that was affecting transformation success rates. The first successful super mutant is assimilated by Grey as a fellow mind, creating the Master hive mind. The plans for the Unity begin.[459]
  • January through October: The Scorched Plague begins to subside, and Raiders and Settlers begin to return to Appalachia alongside various other groups, such as traveling merchants, former members of the United States Armed Forces, Blood Eagles, Mothman cultists, and other wastelanders to name a few. Two groups, the Raiders and Settlers, create the settlements of the Crater and Foundation respectively. The Blue Ridge Caravan Company sets up shop at both ends of Big Bend Tunnel.
  • February 3: Fasnacht Day celebrations are held by Vault Dwellers in Appalachia.[478][479]
  • August: The Secret Service performs reactor maintenance on Vault 79's dual reactor system, but a malfunction occurs, turning most Secret Service agents into ghouls.
  • September: Vernon Dodge escapes the slave fighting arena at Watoga Civic Center, taking residence in Watoga Towers.
  • October: An USSA spaceship crashes in the Mire. Its sole survivor, Commander Sofia Daguerre, puts out a distress call across Appalachia.[480]
  • Wastelanders October 23: Wastelanders begins: The Vault Dwellers begin to hear rumors of a treasure supposedly hidden somewhere in Appalachia.[481]
  • A Vault Dweller helps the Wayward open for business, dealing with the Free Radicals and finding Crane's treasure in the process.[482]
  • A Vault Dweller meets with the Vault 76 overseer and Davenport in the Overseer's home in Sutton to discuss the returning humans.[483]
  • A Vault Dweller completes the process to inoculate the newly arrived Settlers and Raiders from the Scorched Plague.[483]
  • A Vault Dweller finds out that the "treasure" of Appalachia is actually a gold reserve locked in Vault 79.[484]
  • The Vault Dwellers, with the help of either the Settlers or Raiders,[485] break into Vault 79. They make a deal with the Secret Service, repairing Vault 79's reactors in exchange for the gold.[486]
  • The Legendary Run Vault 76 residents fire a nuke at the collapsed Monongah Mine in order to blast open a path to the buried mine shafts. While exploring the mine, they're attacked by Earle Williams - a trapped miner who mutated into a wendigo colossus - and forced to kill him.[487]
  • The Brotherhood First Expeditionary Force's radio broadcast becomes audible in Appalachia. Responding to it, Russell Dorsey begins to fortify the ATLAS Observatory in preparation for their arrival, with help from the Vault Dwellers and a number of reprogrammed construction protectrons.[488] Thanks to their assistance, the new Fort Atlas is finished later that year.[489]
  • One Wasteland For All Vernon Dodge finds out about the Expeditionary Force en route to Appalachia. He begins trying to establish a groundwork to support them, and recruits Vault Dwellers to help him clear out abandoned Brotherhood outposts.[490][491]
  • Steel Dawn Steel Dawn begins: The Expeditionary Force, led by Paladin Leila Rahmani and Knight Daniel Shin, arrives in Appalachia. They occupy Fort Atlas, re-establish Brotherhood presence in Appalachia, and begin recruiting. Some of the Vault Dwellers join the new Brotherhood as probationary Initiates.[492]
  • A Vault Dweller helps the Brotherhood retrieve missing weapons that've wound up in the hands of Raiders and Settlers.[493]
  • Paladin Rahmani and Knight Shin take control of an Enclave low-frequency transmitter, which would allow them to establish communications with the Brotherhood Elders in Lost Hills. However, Rahmani destroys the transmitter instead, causing Shin to turn against her.[494]
  • The Brotherhood defends Fort Atlas from a super mutant attack. Rahmani and Shin agree to work together until the mutant threat is dealt with.[495]

2104[]

FO76 blackburnboss chronicsonictonic 01

Dr. Edgar Blackburn attacks the Brotherhood leaders

  • Following the attack on Fort Atlas, Super Mutants become an increasingly common problem, assaulting all human settlements in Appalachia.
  • February 23: Fasnacht Day celebrations are held by Vault Dwellers in Appalachia.[478][479]
  • Steel Reign October 23: Steel Reign begins: The Brotherhood tries to find the source of the new super mutants.[496]
  • The Brotherhood also investigates a series of unusual disappearances. They find out that Dr. Edgar Blackburn has been kidnapping people for his FEV experiments and turning them into Super Mutants.[497]
  • Brotherhood forces rescue the surviving captives and confront Dr. Blackburn. He inadvertently transforms himself into a super mutant behemoth using a "perfected" strain of FEV, forcing them to kill him. Shin attempts to execute Blackburn's assistants, but Rahmani believes they should continue their research under Brotherhood supervision, bringing their conflict to a breaking point. With the help of a Vault Dweller, one becomes the Expeditionary Force's undisputed leader, while the other is removed from the picture.[498]
  • Night of the Moth Vault Dwellers help the Enlightened, a benign splinter group of Mothman worshippers, perform a ritual to summon the Wise Mothman.[499]
  • Invaders from Beyond Zetan aliens invade Appalachia, setting up brainwave siphons to steal information from human minds, but the Vault Dwellers manage to drive them off.[500]
  • The Rust Eagles (an offshoot of the Blood Eagles focused on robotics) construct the Metal Dome, an arena where they hold robot gladiator battles.
  • Test Your Metal A team of Brotherhood soldiers participate in the Rust Eagles' arena battles in order to gather intelligence on the combat robots there.[501]
  • Expeditions: The Pitt Expeditions: The Pitt begins: The Responders group re-establish themselves, building a refuge for civilians in the Whitespring Resort. Using a repaired Vertibird, they make contact with the Union, a group of survivors in the ruins of Pittsburgh.[502]
  • Some Vault Dwellers travel to Pittsburgh (now known as "the Pitt") to help the Union take the city back from a marauding raider cult, the Fanatics.[503]
  • Nuka-World on Tour Nuka-World on Tour, a traveling carnival, sets up shop in the Ash Heap region of Appalachia.
  • Vault Dwellers investigate reports of a gigantic underground creature spotted near the carnival, and learn that it resides under a local mine shaft. They nuke the mine to force it out into the open, where they're able to kill it.[504]
  • Once in a Blue Moon The Blue Ridge Caravan Company expands its operations in Appalachia. The Vault Dwellers help defend Blue Ridge territory and shipments, and assist the company's employees with various personal problems.[505]
  • A Vault Dweller helps Calvin van Lowe reunite with his step-nephew, Carver Timmerman.[506]

2105[]

2108[]

2110[]

  • The Institute is founded by the group of former Commonwealth Institute of Technology students who took refuge in the college's underground level at the time of the Great War.[510][511]

2113[]

2120[]

2123[]

  • April 25: 24 children, half boys, half girls, arrive in Zion Canyon from an unknown place. Randall Clark takes interest, and starts watching them from a distance.[515]
  • April 25 – January 23, 2124: Randall Clark begins leaving gifts, like books and medicine, and notes for the children to make the most of their new home. He signs every note as "The Father." The children later form the tribe the Sorrows.[516]

2124[]

  • January 23: Randall Clark makes his final notes as he climbs up Red Gate to make sure the children will not find his body, and reveal the mythological "Father" figure to merely being an old man. He dies peacefully shortly afterward.[516]

2125[]

  • The Vipers attempt to raze the Hub in its formative years. Despite the numerical advantage, they are defeated by a coordinated defense led by Angus. Beaten, they retreat to the north.[Non-game 102]
  • Winter: Angus is murdered. The Hub is thrown into chaos.[Non-game 103]

2126[]

  • A band of merchants seizes the water tower in the Hub. They demand anyone wanting water must pay a toll. The Great Merchant Wars begin.[Non-game 104]
  • 2126-2128: The Great Merchant Wars are fought, the Water Merchants seal up the town, but are outnumbered.[Non-game 105]

2127[]

2128[]

  • A man named Roy Greene makes peace in the Hub and negotiates a settlement. The Hub's central council is formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and meetings maintain the status quo in the Hub.[Non-game 106]

2130[]

2131[]

  • A group of machinists comes to the Boneyard, settling into an old, abandoned factory and beginning to manufacture weapons and ammunition.[519]
  • 2131-2135: The Master switches to using caravans as a source of humans for super mutant conversions. The intensifying trade yields many more humans, but the raids go unnoticed, blamed on monsters in the desert. The super mutant army grows rapidly over the next four years.[Non-game 107]

2134[]

  • March 27—May 1: An unknown person begins exploring, and is trapped inside, the Dunwich Building. Their voice is picked up by an automatic audio transcription terminal, its first activation since the War. Over the next several weeks, they experience ghoulification. On the first day of May, they commune out loud with an entity they call "Ug-Qualtoth." This term is accurately transcribed by the terminal, at which point it stops recording.[520]

2135[]

  • Elder Roger Maxson dies of cancer, and his son, already an accomplished soldier, takes up the role of "general" (elder) within the Brotherhood of Steel. John Maxson becomes a member of the paladins, showing tremendous promise as a soldier.[Non-game 108]

2137[]

  • The Master's super mutant production begins en masse. Although the success rate is between 15 and 20%, with only a half surviving long enough to become a part of his army, the program is deemed a success and the Unity becomes a reality.[Non-game 109]

2138[]

2140[]

2150[]

  • Around the early 2150s the Vipers recover from their defeat by Angus at the Hub, replenish their ranks from captured slaves and caravan drivers, and begin to establish a power base in the badlands to the north of the Hub (and south of the Lost Hills Bunker). Driven by a religious frenzy (and the need to provide for their much larger numbers of soldiers and disciples), they begin raiding more frequently than before, attracting the attention of the Brotherhood of Steel.[Non-game 111]

2151[]

2152[]

  • The Master's forces slowly expand their influence through the wastes. In the course of their duties, the super mutants apprehend a group of doomsday cultists under Morpheus, a former member of the Rippers. Instead of conversion, they pledge allegiance to the Master and form the core of the Children of the Cathedral, the public face of the Unity.[Non-game 112]

2155[]

  • The machinists in the Boneyard name themselves Gun Runners.[523]
  • The Brotherhood deploys several squads of scouts to track the Vipers down. Treated more as a training exercise, the detachment is headed by High Elder Maxson despite his advanced age. The Elder misjudges the Vipers, who do not break and run but continue fighting. Maxson is nicked by a single poisoned arrow with his helmet off and dies within hours.[Non-game 113][Non-game 114]
  • The Brotherhood begins a full-scale campaign of extermination against the Vipers. Within a month, the raiders are broken as a fighting force, with many fleeing to the north and east.[Non-game 115] Stragglers remain within New California for several more years, but are no longer a threat to communities south of Junktown.[524]
  • The Unity apprehends a caravan of Vault dwellers from the Boneyard Vault. Under Master's orders, the Vault and its inhabitants are seized. He transfers his command there and begins sending his troops to their suspected locations.[Non-game 116][Non-game 117]
  • Vault 17 is raided, providing prime subjects for super mutants. Lily Bowen is among those captured.[525]

2156[]

2157[]

  • Vault 12 is located by the Master under Bakersfield. The super mutant detachment sent to the city engages the ghouls living among the ruins. Outmatched and outgunned, the ghouls eventually surrender to the Unity. Set negotiates a ceasefire, revealing that the ghouls are what remains of Vault 12. Their plans frustrated, super mutants establish a small outpost at the watershed to ensure Set's cooperation.[Non-game 119]

2158[]

  • The Regulators take control of Adytum. Trade relations with the Gun Runners sour, as the trade begins to favor the settlement heavily.[526]

2159[]

2161[]

2162[]

2163[]

  • April 19: The Master's Army would have invaded Vault 13, ultimately ending Fallout. (Original unpatched game)[541]

2167[]

2170[]

2172[]

2174[]

  • Fallout ultimately ends, as the Master's Army would have discovered Vault 13. (Patched versions of the game)[541]

2178[]

2180[]

2185[]

  • Summer: Marcus and Paladin Jacob confront each other at high noon. After trading blows and gunfire for a few days, the two finally give up trying to kill one another. They become fast friends and start traveling together, discussing the Brotherhood and the fallen Unity.[Non-game 132] Eventually, humans, ghouls, and super mutants begin to join them.[547]
  • Fall: Broken Hills is founded around an old uranium mine by Marcus and Jacob.[Non-game 133]

2186[]

2188[]

2189[]

2196[]

2198[]

2204[]

2205[]

2208[]

  • January 16: After writing his memoirs, the Vault Dweller vanishes from Arroyo and is presumed dead, leaving the Vault suit behind.[Non-game 140]
  • February 2: The One-Moon (Month) Cycle of mourning for the Vault Dweller ends, and activity in Arroyo begins to return to normal.[Non-game 141]
  • February 2: Final training of the Vault dweller's daughter for the role of village elder begins. She undergoes a great deal of physical training and tutoring in various sciences, mathematics, and, of course, weapon skills.[Non-game 142]

2210[]

  • January 31: The Vault Dweller's daughter takes her mystic test, including ingesting hallucinogenic plants grown by Hakunin. She passes the Temple of Trials, using her charm after her handgun breaks in the beginning. Her observations lea to changes in the test.[Non-game 143]
  • February 2: Two days later, she becomes the village elder, starting a steady, wise rule.[Non-game 144]

2215[]

2220[]

  • March 5: Congressman Richard "Dick" Richardson is elected president for the first term of five, through aid and political pressure by his father (the previous President Richardson).[Non-game 147]
  • October: Enclave scientists develop a reliable version of the Mark II power armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the new President Richardson for the sake of morale.[Non-game 148]

2224[]

  • March: The Institute develops two promising strains of FEV, but a lack of undamaged pre-War DNA hampers further research.[555]

2227[]

FO4 Kidnapping Shaun

Shaun is abducted by Kellogg

2228[]

2229[]

2231[]

2232[]

2235[]

2236[]

  • July 20: Ruins of the Mariposa Military Base are discovered by Enclave scouts.[Non-game 152]
  • July–August: United States Chemical Corps scour Mariposa using slaves captured by Enclave assault squads. Frank Horrigan, 25, is part of the slaver units, after his removal from Secret Service due to a psychotic episode.[Non-game 153]
  • August: Melchior is captured by the Enclave and put to work at Mariposa.[Non-game 154]
  • September: Enclave excavates Mariposa using slaves. Exposure to FEV triggers mutations in workers. Frank Horrigan is accidentally exposed, becoming a test subject in Enclave labs.[Non-game 155]
  • October: Melchior mutates. FEV doesn't affect his intelligence or cunning, and he soon realizes all the slaves will be killed after FEV is recovered. He uses his talents as a magician to gather weapons for his fellow mutants.[Non-game 156]
  • 2236-2238: Horrigan mutates, gaining the physical traits of a super mutant. FEV destroys his intelligence. He is kept sedated, operated on and studied, regaining consciousness only for brief periods of bloodshed.[Non-game 157]

2237[]

  • Naval Research Institute remnants under Horace Pinkerton clear the mirelurks off a beached aircraft carrier, establishing a science station that would become Rivet City.[563]
  • January: The Enclave obtains an FEV sample from Mariposa and quickly abandons the site after a second generation of super mutants completes transformation. A single squad remains behind to execute the slaves. Melchior triggers the uprising, and the mutants kill most of their captors. The remnants retreat and blow up the entrance. The super mutants establish a new community.[Non-game 158]

2238[]

2239[]

2240[]

2241[]

2242[]

  • Armitage and A3-21, are built in the Commonwealth by the Institute.[577]
  • January 21: Hakunin appears to the Chosen One in his dream for the second time.
  • April 21: Hakunin appears to the Chosen One in his dream for the third time, without regard to the progress of the Chosen One.
  • July 20: Arroyo is attacked by Enclave soldiers, and the villagers are enslaved and brought to Control Station Enclave. The Chosen One has a fourth and final vision of Hakunin.[578]
  • Fall: Fallout 2 ends - The Chosen One enters the Enclave's oil rig using the damaged tanker and destroys the Poseidon oil platform, killing the President of the United States and ending the Enclave's plans for genocide.[Non-game 171]
  • The refugees of Arroyo and Vault 13 resettle, founding a new community with the aid of the Garden of Eden Creation Kit. The new settlement grows and prospers under the leadership of the Chosen One.
  • Vault City stagnates in the coming years, choking on its own isolationism. Its Vault 8 generator, which was never intended to support such a large population, prevents Vault City's necessary expansion. Eventually, the city is absorbed by NCR.[579]
  • Mr Bishop is born, inheriting his father's wanderlust.[580] At 13, he seizes control of the Bishop family and leads them to victory over the remaining New Reno families. He dies quietly in his sleep at the age of s73, never having known his real father.[581]
  • Myron dies less than a year after the defeat of the Enclave, stabbed by a Jet addict while drinking in the Den. His discovery of Jet is quickly forgotten.[582]
  • Several years after buying the excavator chip from the Chosen One, Marge LeBarge is able to acquire the Morningstar mine. She is elected mayor and has Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.[583]
  • Broken Hills thrives briefly after the anti-mutant conspiracy is destroyed. When the uranium runs out, the town disperses.[584]
  • Inspired by the Chosen One, Marcus travels across the great mountains to the east, searching for other refugees from the Master's army.[585]
  • Vault 15 squatters become self-sufficient and productive members of the NCR after Darion's death and embrace the NCR.[582] Tandi's policies are validated and the NCR pushes ahead into the northern wastes.[582]
  • The Shi form a trading relationship with the tanker vagrants after the destruction of the Hubologists, and the two groups go on to make San Francisco a major fishing and trading center.[Non-game 172] The vagrants eventually drift on.[586]

2246[]

2247[]

  • Graham, Calhoun, and Sallow are captured by the Blackfoot tribe at Grand Canyon and are held for ransom. Realizing the Blackfoots would be wiped out by other tribes, Sallow uses his knowledge to turn the tribe into a proper fighting force, and is eventually named their chief.[521]
  • After conquering the other tribes in a brutal, total war they never encountered before, Sallow resolves to forge an empire using a constructed culture based on ancient Rome to replace tribal cultures. He names himself Caesar, with Joshua Graham as his legate. Calhoun is sent back west to the Followers with a warning not to interfere.[521]

2248[]

2249[]

2250[]

2251[]

2252[]

2253[]

2254[]

2255[]

2256[]

2257[]

2258[]

Young Madison Li

Madison Li helping James and Catherine deliver the Lone Wanderer

2259[]

2260[]

2261[]

2265[]

2266[]

2267[]

2268[]

2269[]

2270[]

2271[]

2272[]

2273[]

2274[]

2275[]

2276[]

2277[]

2278[]

2279[]

2280[]

2281[]

2282[]

2283[]

2284[]

  • Recon Squad Artemis is the second Brotherhood team to arrive in the Commonwealth. They are attacked by an unknown party, routed, and eventually killed off. Paladin Brandis is the only survivor of the squad.[725][726]
  • Tinker Tom decodes Patriot's messages, and the Railroad begins working with him.[727]

2285[]

  • Early August: Jacqueline Spencer finds a hard drive with research into reactor efficiency at University Point. She attempts to sell it to a caravan, drawing the attention of The Institute.[728]
  • August 12: The Institute demands the hard drive from University Point. The mayor refuses, against the wishes of town residents.[729]
  • Late August: The Institute attacks and destroys University Point.[730]

2286[]

2287[]

  • Summer: Colter establishes the Gauntlet to sate the raiders' bloodthirst when he fails to annex the rest of Nuka-World.[733]
  • Fall: The Gauntlet runs its course and the raiders again become dissatisfied with Colter's leadership. Gage secretly forms an alliance with the heads of the three raider clans, preparing a trap for Colter. Nisha provides the weapon to disable Colter's power armor, while Gage arranges a ruse to attract their unwitting assassin.[739][740]
  • Recon Squad Gladius, the third of the Brotherhood's scout teams and led by Paladin Danse, arrives in the Commonwealth, setting up base within the Cambridge Police Station. Due to a string of bad luck, four of the seven members are killed within weeks of arrival.[681]
  • The Institute carries out a series of attacks against safehouses operated by the Railroad, including purging their headquarters at the Switchboard. Once again, the Railroad is nearly wiped out.[741]
  • Theodore Croup is killed in the basement of his family's home by the feral, ghoulified remnants of his family after two hundred years of attempting to help them regain their humanity.[742]
  • The Quincy Massacre takes place as Gunners rout the small group of Minutemen defending the city and massacre most of the town's population. The survivors flee into the wasteland with Preston Garvey, losing most of their number in the long retreat to Concord.[743]
Fallout4 E3 Codsworth2

The Sole Survivor returning to Sanctuary

2291[]

2296[]

  • Fallout (TV series) begins.

2297[]

  • Gray paragraphs are based on Fallout 3 guide epilogue and have not been confirmed by primary sources September 10: Moira Brown writes a terminal entry about recent developments and the legacy of the Lone Wanderer, including writing a new book, a compilation of "the best and most useful tales of the Lone Wanderer for the next generation."[667]

2301[]

  • Mr. House claims he'll be able to reestablish the high technology sector in New Vegas by this date if he gains full control of the city.[757]

2316[]

2331[]

  • Mr. House claims he'll be able to begin orbital flights by this date if in control of Vegas.[757]

2377[]

2381[]

  • Mr. House claims he'll be able to send colony ships off-world to colonize new worlds for humanity by this date.[757]

2910[]

2997[]

  • Vault-Tec's propaganda estimates this year as the end of their equipment's ability to sustain Vaults.[760]

Notes[]

In Fallout 76, Professor Greebley canonically postulates the existence of multiple timelines.[761]

References[]

  1. The Sole Survivor: "That's really interesting."
    Jack Cabot: "I'm glad to hear you say that. It's become my life's work. My approach is to combine a rigorous scientific method while keeping an absolutely open mind. So much has been closed off to us simply because people assumed they already knew the answers. My father excavated a city in the Rub'al Khali in Arabia which he dated to more than 4,000 years before the rise of any known human civilization. The structures and artifacts were... strange. Disturbing, even. Clearly not constructed for or by humans. I've spent my life trying to decipher what he uncovered."
    (Jack Cabot's dialogue)
  2. Edwin Brotch: "No, Mister DeLoria, that is not correct. The Battle of Hastings was 1066. 2077 was the end of the world. Tell me. Are you really that stupid?"
    (MrBrotch.txt) Note: Heard during the transition between 10 and 16 years during the vault sequence.
  3. Toshiro Kago was abducted sometime during the Tokugawa shogunate, starting on March 24, 1603, since mon were only authorized for all classes from that date.
  4. The Lone Wanderer: "That's quite an unusual name."
    Fawkes: "It was taken from a historical entry in the computer. The name comes from a man who was willing to fight and die for what he believed in. I felt it was appropriate given my circumstances."
    (Fawkes' dialogue)
  5. Coastal monument plaque: "Here marks the landing of Captain John Smith's shallop upon his discovery of Point Lookout in 1612."
  6. Point Lookout loading screens: "The Ark & Dove Cathedral is named for two English settler ships which landed near Point Lookout in 1634, leading to Maryland's founding."
  7. 7.0 7.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.472: "[14.02] Old Granary Burying Ground
    This burial ground was established in 1660, making it the oldest surviving burial ground in Boston. Many famous Revolutionary War heroes were buried here, including John Hancock, Paul Revere, Samuel Adams, and the victims of the Boston Massacre. In 2031, after the tragic death of Emilia Butler, the city council voted unanimously to have her remains interred here.
    This is part of the Freedom Trail. The number “2” is daubed on the circular ground plaque pointing at the letter “A.” It is overrun by ferals. The adjacent church is sealed and cannot be entered."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  8. 8.0 8.1 Paul Revere House inscription
  9. Fallout 4 loading screens: "Diamond City's newspaper, Publick Occurrences, gets its name from the first newspaper ever published in Boston, in 1690."
  10. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.330-331: "[4.07] SALEM
    Once a quaint coastal town and seaport, this tourist destination was infamous for its witch trials of 1692. Nowadays the population has dwindled considerably due to Gunner activity in the area, the crazies worshipping a radiation crater down the road, and the large number of mating Mirelurks in the waters all around the bay. Proceed at your own risk."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  11. Alien captive recorded log 1
  12. Old Corner Bookstore inscription
  13. 13.0 13.1 Old State House inscription
  14. The Lone Wanderer: "What do you know about the Soil Stradivarius?"
    Agatha: "Not too much I'm afraid. It was fabricated way back in 1714 by a famous Italian craftsman named Antonio Stradivari. He had made a bunch of Stradivarius violins actually, and each one was individually named over time to identify them. They are regarded as the most outstanding instruments ever made... and no two sound alike they say. Incredible. Since the bombs fell laying waste to most of the world, it may be safe to say that this could be the last surviving violin of its kind."
    (Agatha.txt)
  15. 15.0 15.1 Old North Church inscription
  16. 16.0 16.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.452: "[11.02] TRINITY PLAZA
    Still standing in the overgrown plaza that bears its name is Trinity Church. Founded in 1733, the present structure was completed in 1877 and now houses a small congregation of Super Mutants. The church has two entrances—the main doors and a hatch to the rear (east). Don’t forget the magazine from the pulpit. The area is easy to spot from a distance; it is adjacent to the massive Trinity Tower."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  17. Faneuil Hall terminal entries; manager's terminal, Tour Script
  18. 18.0 18.1 18.2 Food for the grasshopper
  19. Fallout 76 Vault Dweller's Survival Guide pp. 365-366: "29. PRICKETT'S FORT
    This Civil War–era fort, first erected in 1774, is a presentation of the Society for the Preservation of Historical Recreations and consists of a number of wooden ramparts, towers, and other fortifications set against the mountain slope. Speak to the curator, and visit each of the exhibit locations for the fullest experience."
    (Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia)
  20. Prickett's Fort curator: "Another fascinating tidbit is that the fort didn't actually look like this. The builders of the fort used historical documentation that turned out to be almost pure fiction. So Prickett's Fort is technically a representational frontier fort. It looks nothing like the real thing."
    (Prickett's Fort curator's dialogue)
  21. Freedom Trail Tour bot: "So near midnight, Colonel Smith marched with 700 Redcoats to face brave American patriots in the Battle of Lexington and Concord. And thus the Revolutionary War began.ContinueIn-game spelling, punctuation and/or grammar on the trail to walk through more of our great city's history."
    (Tour bot's dialogue)
  22. 22.0 22.1 The existence of the Dorchester Heights monument in Fallout 4
  23. Button Gwinnett: "The Lee Resolution, enacted two days earlier, was the actual independence declaration."
  24. Button Gwinnett: "The colony of New York abstained from the Declaration and then declared its own independence on July 9, 1776."
  25. Button Gwinnett: "The Declaration of Independence wasn't fully signed by all of the delegates until August 2, 1776."
  26. 26.0 26.1 26.2 26.3 Museum of History kiosk
  27. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.505-506: "[17.02] THE SHAMROCK TAPHOUSE
    "This historic bar and pool club on the edge of the Theater District is run by one of the smaller Raider gangs active in this area. The bar has had a long and illustrious history since its establishment in 1787... 500 years ago. Paul Revere was said to drink here.
    On the sliver of land between the Waterfront and Financial District neighborhoods, this fortified Raider camp has a single entrance (the hatch from the cellar is cordoned off behind wire fencing). Expect turrets and harsh language. Mop up the Raider scum and loot their ammo. Then enter the establishment.
    The place is run by Gaff, a Raider with a few cohorts scattered throughout the premises. The key to open the problematic doors of this establishment is in the cellar."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  28. 28.0 28.1 Fallout 4 loading screens: "Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen."
  29. Massachusetts State House placard: "New State House
    The "New" State House was completed in 1798 to house the government of the state of Massachusetts. The land selected was originally one of John Hancock's cow pastures. The original dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969."
    (New State House plaque) Note: Plaque on the Massachusetts State House in Fallout 4 gives 1969 as the formation date of the "Thirteen commonwealths."
  30. The Sole Survivor: "What war effort?"
    Ironsides: "Against Communist China, of course. But if any Red Coats or Canadians sail nearby, I will give them a good thrashing, to be sure. To avenge the burning of our nation's capital would be a sweet victory, indeed."
    (Ironsides' dialouge)
  31. Hopewell Cave placard
  32. Rivet City terminal entries; Welcome to the Capital Preservation Society, Monroe Doctrine
  33. Walden Pond announcer: "Hello, and welcome to Walden Pond! You are now standing in front of the cabin inhabited by transcendentalist writer and philosopher Henry David Thoreau starting in the summer of 1845. For two years, two months, and two days, Thoreau lived in this cabin, hoping to gain a more objective understanding of society. This experiment was influenced by Thoreau's interest in transcendentalist philosophy, which believed that people were at their best when truly self-reliant. By living off the land with few material possessions, Thoreau proved it skeptical to think that any outward improvement of life could bring inner peace and contentment. For more information, please visit the gift shop and purchase one of the many books on transcendentalism. Also available; t-shirts, coffee mugs, toys, and many other items to commemorate your trip! Thank you for visiting Walden Pond, sponsored by General Atomics, maker of the Mister Handy robotic assistant."
    (Walden Pond announcer's dialogue)
  34. File:Dante and Virgil in Hell 1850.jpg
  35. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.279: "[2.09] WILDWOOD CEMETERY
    The historic Wildwood Cemetery was founded in 1851, and numerous local dignitaries may be buried here. Confirmation is difficult due to the lack of prewar data."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  36. File:Blackboard Mr Brotch.jpg
  37. 37.0 37.1 Town sign
  38. Fallout 76 loading screens: "Built in 1858, The Whitespring was famous for its southern style and sulphur springs"
  39. Fallout 76 Vault Dweller's Survival Guide p.5: "THE WHITESPRING RESORT
    Built in 1858, The Whitespring was famous for its southern style and sulfur springs. The Whitespring Resort had a long history of business with the federal government and counted sitting US presidents among its guests. Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots."
    (Fallout 76 Vault Dweller's Survival Guide faction profiles)
  40. Appalachia audio tour stations; Philippi Battlefield Cemetery
  41. Appalachia landmarks - Philippi's Cemetery Battlefield
  42. Cemetery monument plaque: "The Battle of Philippi formed part of the Western Virginia Campaign of the American Civil War, and was fought in and around Philippi, Virginia (now West Virginia) on June 3, 1861. A Union victory, it was the first organized land action of the war though generally viewed as a skirmish rather than a battle."
  43. Rivet City terminal entries; Welcome to the Capital Preservation Society, Emancipation Proclamation
  44. Rivet City terminal entries; Welcome to the Capital Preservation Society, Gettysburg Address
  45. Wanted Poster for John Wilkes Booth
  46. Eastern Regional Penitentiary entrance sign
  47. Master of Ceremonies: "Helvetia's history dates back to Swiss settlement in 1869. *whrr*"
    (E01F Fasnacht MasterCeremonies.txt)
  48. Jamaica Plain on Wikipedia
  49. 49.0 49.1 49.2 49.3 Museum of Technology placard:
    "These portraits created by the renown Contemporary Artist Lincoln Mayers depict some of the more overlooked American Inventors. From top to bottom, left to right: Richard G. Drew (adhesive tape, 1925), James Ritty (cash register, 1879), Carl C. Magee (parking meter, 1935), and Mary Anderson (windshield wiper, 1903)."
  50. Herald editorial on Allegheny Asylum
  51. Lorenzo Cabot's journal
  52. Schoelt's slogan: "Burning since 1895"
  53. The Sole Survivor: "How long have you been locked up in here?"
    Lorenzo Cabot: "My loving son trapped me here in the year of our lord 1898... so almost 400 years. I think you were about to agree to helping me kill Jack and the rest of my traitorous kin. Yes?"
    (LorenzoCabot.txt)
  54. Parsons State Insane Asylum terminal entries; Jack's office terminal, Patient 001-MS
  55. Museum of Technology placard:
    "The aircraft above is the original Wright Flyer I designed by Orville and Wilbur Wright. On December 17, 1903 in Kitty Hawk, North Carolina, the vehicle preformedIn-game spelling, punctuation and/or grammar its maiden flight for a mere 12 seconds, covering a distance of only 120 feet. This historic event marked the first sustained and controlled heavier-than-air powered flight."
  56. 56.0 56.1 56.2 56.3 56.4 According to pre-War banners hung around Diamond City.
  57. Monongah Mine terminal entries; mining supervisor's terminal, Supervisor's Notes - 04.18.75
  58. Museum of Freedom Mural
  59. Newscaster: "And now a look at sports. Something that is, unquestionably, inescapably, American. I am referring of course, to our great national pastime, baseball. This afternoon, right here in the city, Boston's swatting sultans will swing for the fences. Led by star pitcher Matt "The Missile" Murtagh, Boston hopes to defeat Texas, and deliver their first World Series victory since 1918."
    (MQ101TVAnchorman VoiceOnly.txt)
  60. Sunset Sarsaparilla Company's logo
  61. The Courier: <Deposit your Sunset Sarsaparilla Stars in the slot.>
    Festus: "Wahoo, you did it pardner! Bully for you! Ol' Festus knew you could do it. I suppose you'll be wanting that prize now. Well then, hold onto your hat, because it's a doozy. Not many people have heard the true story behind Sunset Sarsaparilla. It's a right honor. And now, without further ado, your prize - The Legend of the Star... Looooong ago, people didn't have a heap of choices when it came to soft drinks. It was either water, or Nuka-cola. Now, the threat of legal action forces me to say that Nuka-cola is a swell beverage, but sometimes people just wanted something different, you know? So one day a man, a saloon owner in a small town, decided to make a new type of soft drink, and asked his patrons what flavor they'd like it to be. After getting no help from them, a stranger at the end of the bar suggested the man make a sarsaparilla flavored drink. The stranger said he would happily share his family's recipe for the drink, on one condition. The condition being that the stranger would be allowed to sample a bottle whenever he liked, to ensure the recipe was being followed to the letter. The man happily agreed, thinking the drink would make him rich, and the stranger promised to meet him by sundown the next day. The next morning, the sheriff stopped by and reported that the stranger's body was found on the side of the town road. He'd been killed by bandits. The man, cursing his luck, closed the saloon early that day, just as the sun began to set. But after he had locked the doors, he turned around to find an unfamiliar bottle on the bar, with a note beneath it. The note was sealed with blue wax in the shape of a star. Opening it, the man found it contained a recipe for a sarsaparilla-flavored drink. Sampling the bottle's contents and finding it singularly delicious, the man gave silent thanks to his mysterious benefactor, wherever he was. Being an honorable man, the saloon owner paid for the stranger's funeral, thinking it was the least he could do to repay him. The saloon owner went on to become rich selling the new drink, and to this day some bottles of Sunset Sarsaparilla have a blue star under their caps. Some say the saloon owner ordered it done, in honor of the stranger. Others say it's the stranger, sampling the bottles like he promised. And that's the Legend of the Star. Hope you enjoyed it, and hope you continue enjoying Sunset Sarsaparilla!"
    (NVCRFestus.txt)
  62. 62.0 62.1 62.2 Silver Bridge plaque: "SILVER BRIDGE COLLAPSE
    In 1928, Silver Bridge was constructed. It was the first eye-bar suspension bridge in the US. It served the communities of Point Pleasant, WV and Gallipolis, OH until December 15, 1967 where it collapsed tragically during rush hour traffic. 31 vehicles fell into the Ohio River and all told 46 people lost their lives. To prevent further tragedies of this nature, Congress adopted the National Bridge Inspection Standards in 1968."
  63. 63.0 63.1 Vim! Pop factory terminal entries; tour terminal, Tour Notes #1
  64. The Courier: "Tell me the whole story of Vikki and Vance."
    Primm Slim: "Yahoo! I ain't had a chance to tell their tale in a mess of years. First things first: any bosh you've heard about Vikki and Vance being copycats ain't nothing but ill-tempered slander. Fact is, they begun their crime spree two days before Bonnie and Clyde robbed their first bank - so who was copying who? Now true, Vikki and Vance didn't exactly cut a wide swath of murder and bank robbery across the central U.S., like Bonnie and Clyde did. It was more like a narrow swath of shoplifting, check-cashing fraud, and gas pump driveoffs - but crime is crime! They drove reckless, too. Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperados would die by the gun. Perhaps it was fate itself that accidentally drove them into a crossfire between police and a gang of bank robbers in Plano, Texas. Or maybe they just didn't notice until it was too late. It's been said that Vikki would have tried to cash a bad check in that bank, had she lived. We'll never know for sure. All we know is that the crossfire tore the car and both occupants to pieces, and the police issued an official apology. You can put your eyes on the genuine Death Car just over yonder, and there's Vance's machine gun in the case next to it!"
    (Primm Slim's dialogue)
  65. Bonnie and Clyde on Wikipedia
  66. Appalachia audio tour stations: The Giant Teapot
  67. Giant Teapot advertisement
  68. United States declaration of war upon Germany (1941)
  69. Rivet City terminal entries; Welcome to the Capital Preservation Society, U.S. Declaration of War on Germany
  70. 70.0 70.1 70.2 70.3 Sierra mission statement
  71. Citadel terminal entries; Liberty Prime Operation, Project Summary
  72. 72.0 72.1 Fallout 4 intro
  73. The Courier: "How did you learn where to find an old bomber?"
    Pete: "Loyal found a file somewhere on the base, with magazine articles, photographs, a map, even. It seems that a bomber, apparently the 29th of its kind, crashed in Lake Mead on July 21st, 1948. Just imagine - that's over 300 years ago! The photographs showed that it was basically intact, and the map tells us exactly where to find it. Except we haven't left Nellis in decades."
    (NellisPete.txt)
  74. Appalachia audio tour stations: Miner's Monument
  75. File:Fo3 Delta XI Rocket.png
    File:USRecruitementPoster.png
    File:USRecruitementBilboard.png
  76. The presence of New Gad at the bottom of the dry lake, the presence of Summersville Dam, and Summersville Docks.
  77. Museum of Technology placard:
    "This is the actual USSA Deep Space Suit worn by Captain Carl Bell on May 5, 1961. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's flight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth."
  78. Museum of Technology placard:
    "This is the actual skeleton of Captain Carl Bell who died on May 5, 1961 after his Space Capsule crash landed. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's flight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth. Donated by Edwina Bell."
  79. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 471-472: "[14.01] Massachusetts State House
    The “new” state house was completed in 1798 to house the government of Massachusetts State. The land selected was originally John Hancock’s cow pastures. The first dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969.
    This is part of the Freedom Trail. The number “4” is daubed on the circular ground plaque pointing at the letter “L.” Outside, one corner of the structure has collapsed, allowing lock-fiddlers the chance to open a wall safe (Novice)."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  80. The Commonwealth flag displayed in the Museum of Technology, next to the Valiant 11, uses this flag design. The division of the United States into 13 commonwealths was first envisioned by Leonard Boyarsky during the development of the first Fallout.
  81. Museum of Technology placard: "Virgo II Lunar Lander
    On July 16, 1969, the Virgo II Lunar Lander "Valiant 11" became the very first manned space vehicle to touch down on the moon. The Valiant 11's crew consisted of Captain Richard Wade, Captain Mark Garris, and Captain Michael Hagen of the USSA. We salute these brave and noble men who took the very first steps on a planetary body other than our own."
  82. 82.0 82.1 Museum of Technology placard: "Valiant 12 Flag
    This unusual flag was recovered from the surface of the moon by the very last manned flight to its surface in 2052. The flag is from the old "Valiant 12" Virgo III Lunar Lander that touched down November 14, 1969. Its remarkable condition can be attributed due to its construction; the flag is actually made of special materials to withstand the harsh environment of space."
  83. Poseidon Energy Plant WV-06 terminal entries; Receptionist's terminal
  84. Appalachia landmarks - Pumpkin House
  85. 85.0 85.1 GPWRTERM.MSG
  86. Company signage
  87. Wonderglue label
  88. 88.0 88.1 Museum of Technology terminal entries; Delta IX Rocket, Delta IX Rocket Information
  89. H&H Tools factory terminal entries; HR E-mail 05/14/2020
  90. Hubris Comics terminal entries; Hubris Comics receptionist terminal and Hubris Comics publishing terminal, Press Release
  91. 91.0 91.1 91.2 A tragedy has befallen all mankind
  92. H&H Tools factory terminal entries; terminal, HR E-mail 07/25/2022
  93. H&H Tools factory terminal entries; HR E-mail 11/08/2023
  94. Cabot House terminal entries; terminal, 09/05/2023
  95. Old Granary burying ground plaque
  96. Fallout 76 loading screens: "In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!"
  97. Landview Lighthouse terminal entries; lighthouse keeper's terminal, Tourism Guide - History
  98. 98.0 98.1 98.2 Mr. Handy design document
  99. 99.0 99.1 Riverside Manor terminal entries; Cryptos terminal, The Mistress of Mystery
  100. Alien captive recorded log 3
  101. 101.0 101.1 [clarification needed]World of Refreshment tour: "Welcome to the Nuka-Cola World of Refreshment, now featuring a river of Nuka-Cola Quantum! Nuka-Cola Quantum: Twice the calories, twice the carbohydrates, twice the caffeine, and twice the taste! And just look at that amazing, patented blue glow! So sit back and enjoy the ride as we take you through the Nuka-Cola World of Refreshment!
    Nuka-Cola began its journey in the year 2042 when our founder, John-Caleb Bradberton, was a budding chemist. He dreamt of a delicious soft drink that would provide energy, focus and 120% of the recommended daily value of sugar!
    It took almost two years to perfect the formula, but in late 2044, Mr. Bradberton was finally successful and Nuka-Cola was born! It quickly surpassed other, lesser beverages to become America's number-one favorite soft drink. Not one to rest on his laurels, Mr. Bradberton and his team of talented "Beverageers" continued to create new and exciting formulas.
    Out west, they enjoy regional favorites such as the classy Nuka-Cola Quartz and refreshingly patriotic Nuka-Cola Victory. Or, for those that prefer a timeless root-based beverage, they pick up a delicious Nuka-Cola Wild!
    While out here on the east coast, folks delight in the refreshment of an ice-cold Nuka-Grape, Nuka-Orange, or Nuka-Cherry. And be on the lookout for our special pre-release shipments of Nuka-Cola Quantum coming soon to your favorite grocer or restaurant!
    Hey Mom and Dad, are you ready for a night out on the town? Then pick up an ice-cold Nuka-Cola Dark and experience the most thirst-quenching way to unwind. Nuka-Cola Dark: that refreshingly familiar Nuka-Cola taste with a light alcoholic twist. 35% alcohol by volume. Do not consume Nuka-Cola Dark if you are pregnant or planning on becoming pregnant. Do not operate motor vehicles or heavy machinery for at least 8 hours after drinking.
    But this isn't just a ride, it's one of several operational factories actively producing Nuka-Cola. Here in the mixing area, we combine just a hint of 17 select fruit flavors to produce that unique Nuka-Cola taste.
    Here in the bottling chamber, we carefully pour each delicious liquid into our new, space-age rocket bottles! Each bottle is carbonated and then sealed with one of our signature bottle caps.
    And now for a special surprise, this is where we produce the newest member of our family, Nuka-Cola Quantum! That blue glow isn't just for show, folks! Quantum contains a top-secret additive to give you a "nuclear" boost of energy!
    On behalf of all of us at Nuka-World, we hope you've enjoyed the ride and learning more about Nuka-Cola!"
  102. Egret Tours Marina terminal entries; Phyllis's terminal
  103. Wilson Atomatoys logo
  104. Giddyup Buttercup ad poster
  105. Watoga coat of arms.
  106. Mass Fusion building terminal entries; customer service terminal, Company History
  107. Nuka-World loading screens: "Amateur chemist John-Caleb Bradberton discovered the formula for Nuka-Cola in 2044. Within a year, Nuka-Cola could be purchased across the entire United States. "
  108. 108.0 108.1 Sierra Petrovita: "When Nuka-Cola was invented by John-Caleb Bradberton in 2044, it quickly became the world's most popular soft drink. The wonder drink soon drew a dedicated following which prompted the Nuka-Cola Corporation to release many promotional items like these. By 2067, a Nuka-Cola machine such as this rare pristine model could be found on almost every street in America. Even in today's crazy world, Nuka-Cola is still the number one choice of refreshment among Armageddon's survivors."
    (SierraPetrovita.txt)
  109. The Lone Wanderer: "The taste... I could never get used to it."
    Sierra Petrovita: "No no no! You're mistaken! The flavor is the essence of seventeen different fruits mixed in just the right proportion to give the beverage that delicious taste. In fact, in the Great Passion Fruit Famine of 2044, people actually noticed the taste difference when the flavor was changed!"
    (SierraPetrovita.txt)
  110. Museum of Technology placard: "This is the only known prototype of the X277 "Viper" Magnetic Rail Cannon developed for the U.S. Military by West-Tek. Also commonly referred to as a "Railgun," the weapon uses energy cells to propel a depleted uranium round across a series of magnets discharging it at extremely high velocity. Deemed too costly to produce on a mass scale, the project was abandoned in 2044.
    On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe."
  111. 111.0 111.1 111.2 Cryptos terminal entries; About Headmistress Rivers
  112. Nuka-World power plant terminal entries; Nuka-World Power: employee terminal, 4/28 Meltdown
  113. Nuka-World power plant terminal entries; Nuka-World Power: employee terminal, RE: 4/28 Meltdown
  114. 114.0 114.1 114.2 114.3 Nuka-Town USA terminal entries; Nuka-World information terminal, History
  115. Citadel terminal entries; terminal, N99 10mm Pistol
  116. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.312: "[3.16] WESTON WATER TREATMENT PLANT
    This plant was built in 2051 as part of a decade-long plan to modernize the city’s aging sanitation systems. In the decades after the bombs fell, the rising sea levels eventually overwhelmed the plant’s retaining wall and began to flood the facility. As the pumps lost power, shorted out, and began to fail, the water output fell and grew more contaminated."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  117. 117.0 117.1 117.2 The Courier: "REPCONN's history."
    Tour guide: "REPCONN's illustrious history began way back in 2054, shortly after the famous Delta XI rocket was completed and launched. REPCONN's initial focus was on the development of fuel to be used in orbital propulsion in response to the energy crisis of 2052. Sad times, indeed. The company really took off when RobCo purchased REPCONN in late 2076 to develop unmanned rockets to explore the solar system."
    (Tour guide's dialgoue)
  118. The Lone Wanderer: "Why a blue bottle if the soda is brown? That's just weird."
    Sierra Petrovita: "Aha! That's where you're wrong! Market research done in 2052 said that the blue color was the favorite in 86 people out of 100 polled. And the particular hue of blue is Dazzling Blue, scientifically proven to be the most pleasing of all blues!"
    (SierraPetrovita.txt)
  119. 119.0 119.1 Sierra Depot GNN transcript
  120. Capitol Post terminal entries; Capital Post Top Stories -- July 27, 2052, Pint-Sized Slasher: More than Myth?
  121. 121.0 121.1 The front page of the Capital Post; Saturday, July 27, 2052.
  122. Capitol Post terminal entries; Capital Post Top Stories -- July 27, 2052, United Nations Disbanded!
  123. 123.0 123.1 Mentioned in a conversation with ZAX in Fallout
  124. Robotics disposal ground terminal entries; terminal
  125. Robotics disposal ground terminal entries; terminal, Employee Notes
  126. Robotics disposal ground terminal entries; terminal, 10/15/2077 --- Dillan
  127. [clarification needed]HalluciGen Gas Product Demo: "HalluciGen Gas, reliable crowd control since 2055."
  128. 128.0 128.1 Record of divorce: The Blackwells
  129. Office of Urban Planning office building terminal entries; workstation, About the system.: "Welcome to the Integrated Human Resources Management System v2.3, a joint product of the District of Columbia Office of Software Management and the United States Office of Computational Organization, developed through contracts with Computechtron, a division of the Skeks Corporation, a wholly owned subsidiary of Diamond, Inc. Copyright 2256,In-game spelling, punctuation and/or grammar all rights reserved."
  130. The Vault Dweller: "{110}{}{And where is your service department?}"
    Bob the pre-owned cars salesman: "{113}{}{Right over there, sir. [The dealer points to nothing.]}"
    The Vault Dweller: "{115}{}{Where? There's nothing over there.}"
    Bob the pre-owned car salesman: "{117}{}{What do you mean? They're working on a newly purchased '56 Corvega. An excellent buy, I might add.}"
    The Vault Dweller: "{118}{}{Okay, whatever you say.}"
    Bob the pre-owned car salesman: "{121}{}{And we have an excellent warranty. You can bring it back to us for any oil changes, as well. The first one is free. What do you say?}"
    The Vault Dweller: "{122}{}{Throw in a full tank of gas and you have a deal.}"
    Bob the pre-owned car salesman: "{125}{}{I'm sorry, we don't have any petrol. Maybe next time. Goodbye.}"
    (DEALER.MSG)
  131. 131.0 131.1 The Foundry terminal entries; Foreman's terminal, 7/31/77
  132. Vault 76 terminal entries; personnel terminal, UNSAVED WORK
  133. Fallout intro
  134. Fallout 76 loading screens: "Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions."
  135. Pioneer Scout camp terminal entries#Robotocist
  136. Nuka-World loading screens: "Bradberton, Massachusetts was a small town founded in 2060 to help house the hundreds of staff members who wanted to shorten their commute to Nuka-World."
  137. 137.00 137.01 137.02 137.03 137.04 137.05 137.06 137.07 137.08 137.09 137.10 Citadel terminal entries; Vault-Tec terminal
  138. Herald Editorial on Allegheny Asylum
  139. Turtledove Detention Camp terminal entries; terminal, Intelligence Report, Yang, Wan (alias)
  140. Citadel terminal entries; Pentagon library terminal, Report on U.F.O. codenamed "Palandine"
  141. Fallout 4 loading screens: "In 2062, the Nuka-Girl Rocketsuit costume was released to retailers just in time for Halloween. Its popularity was so overwhelming, the stores couldn't keep up with the demand."
  142. 142.0 142.1 142.2 142.3 Mentioned in the Fallout manual
  143. The start screens of Grognak & the Ruby Ruins and Wastelad.
  144. The Courier: "You say that you saved Las Vegas. How?"
    Robert House: "By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."
    (Robert House's dialogue)
  145. The Lone Wanderer: "What's your job down here?"
    M.A.R.Go.T.: "My primary function is to maintain security for the Presidential Metro System and ensure the safety of all its passengers. I was installed and activated within the Presidential Metro on April 14th, 2065 and switched on at precisely 5:20am. I have been carrying out this primary function since that inception date."
    (DLC03Margot.txt)
  146. Fo3 Newspaper TrailerFallout 3 E3 trailer
  147. Pioneer Scout camp terminal entries; Pioneer merit badge exam terminal, Atomics Fan
  148. 148.0 148.1 Rivet City terminal entries; Welcome to the Capital Preservation Society, U.S. Declaration of War on China
  149. 149.0 149.1 149.2 149.3 Briefly mentioned in the Fallout Intro with no date
  150. Museum of Technology placard: "This flag was recovered from the wreck of the U.S.S. Ebon Atoll, a U.S. Navy Missile Cruiser, sunk off the coast of Alaska in 2066 with all hands lost. The cutting edge vessel's loss was due to a nuclear torpedo strike from the U.S. Navy Submarine, the U.S.S. Interference during the Anchorage Campaign. The submarine mistook the cruiser for an enemy vessel during radio silence and sunk it before obtaining vessel confirmation. This ranks as one of the most tragic disasters in U.S. Naval History since World War II."
  151. 151.0 151.1 151.2 Penelope Hornwright's resume
  152. Patriot's Cookbook cover
  153. It is originally said to be the last one, but later ones are seen in Fallout 3
  154. Vault Dweller: "When did your mission launch?"
    Sofia Daguerre: "We launched the Deep Sleep mission in 2070, and I entered the hibernation pod very shortly after we achieved orbit. Why do you ask?"
    (Sofia Daguerre's dialogue)
  155. The Vault Dweller: "{112}{}{Tell me about this installation.}"
    ZAX 1.2: "{117}{}{This installation was established in 2055 as a biological research facility for experimental cures of the New Plague. However, in 2071, this facility was placed under United States military command.}"
    (ZAX.MSG)
  156. The start screen of Atomic Command.
  157. Anchorage terminal entries
  158. Shanghai Sally: Casino Shootout indicates this as the latest possible date.
  159. Overseer, Overseen
  160. Pioneer Scout camp terminal entries; Pioneer badge exam terminal, Collector Exam
  161. Springvale Elementary School, Isabella Proud's camp, and Jury St. tunnels terminal entries: "Journal-It Software © 2072 PagSoft"
  162. The start screen of Automatron.
  163. Graduation ceremony
  164. Citadel terminal entries; Liberty Prime Operation, Capital Post Article -- June 3, 2072
  165. Fallout 3 Official Game Guide Game of the Year Edition p.81: "Liberty Prime is a formidable but currently offline combat robot that is being tinkered with in the laboratory. Its original intent was to liberate Anchorage, Alaska, from the Red Chinese back in 2072. A mixture of patriotic propaganda messages and incredible firepower ensured victory! But can the robot be fixed in time to help the Brotherhood?"
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  166. The front page of the Capitol Post; Friday, June 3, 2072.
  167. Capitol Post terminal entries; Capital Post Top Stories -- June 3, 2072, U.S. to Annex Canada!
  168. The date has been adjusted to match pre-existing information. June 3rd is the date of the annexation being declared, but it wasn't completed until 2077.
  169. Shanghai Sally: Casino Shootout
  170. Shanghai Sally: Chapter Closed
  171. FEV research
  172. Molly: "The genesis of Cambridge Polymer Labs lies in the research of a group brilliant graduate students. Jon Elwood, Ericka Woolum, and Wilfred Bergman met during their time together at CIT. This slide shows them at their graduation. Their research into nucleostrictive and piezoelectric polymers caught the attention of Col. George Kemp in the fall of 2073. In the spring of 2074 the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative. The research produced here has resulted in several of components used in the Liberty Prime project that led to the successful defense of Anchorage. The company enjoys a strong relationship with the military and welcomes your addition to the research team that helps build a better America."
    (DN015 Robot.txt)
  173. Unified Operating System copyright dates.
  174. REPCONN headquarters terminal entries; terminal, Inter-office Correspondence #3262173
  175. The start screen of Red Menace.
    Note: At E3 the title screen says it was copyrighted in 2053, however in game it states 2075.
  176. Janary 14th, 2075 Edition of the Charleston Herald
  177. Dyer Chemical terminal entries
  178. Sierra Depot GNN transcript; Transcript of Broadcast February 15, 2075
  179. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 06.04.75
  180. 180.0 180.1 180.2 180.3 180.4 180.5 180.6 FEV experiment disk
  181. [verification needed]Vault 112 Robobrains: "You are 102.3 years overdue."
  182. The Whitespring Resort terminal entries; Candy Shoppe office terminal, general manager's terminal, maintenance room terminal, Press Release: The 2080 Initiative
  183. Fort Strong terminal entries; General Brock's terminal, General Brock's Report - June 2075
  184. ArcJet Systems terminal entries; CEO's terminal, Mars Shot Project Notes 08-2075
  185. ArcJet Systems terminal entries; CEO's terminal, Mars Shot Project Notes 09-2077
  186. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 08.20.75
  187. 187.0 187.1 The Switchboard terminal entries; research terminal, > 2075 Dec 17
  188. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 12.20.75
  189. Museum of Technology terminal entries; turret control system, System Information
  190. The start screen of Pipfall.
  191. Maggie Williams
  192. ATLAS Observatory terminal entries; Army data analysis terminal, Report [1-24-76]
  193. Fort Strong terminal entries; General Brock's terminal, General Brock's Report - February 2076
  194. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 02.16.76
  195. ATLAS Observatory terminal entries; Army data analysis terminal, Report [3-12-76]
  196. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 05.25.76
  197. Fort Strong terminal entries; General Brock's terminal, General Brock's Report - June 2076
  198. Fallout 76 intro
  199. Big John's Salvage terminal entries; John Miller's terminal, Journal Entry 8/2
  200. ATLAS Observatory terminal entries; Army data analysis terminal, Report [08-20-76]
  201. Charleston Herald - Tragedy Hits Hornwright
  202. Big John's Salvage terminal entries; John Miller's terminal, Journal Entry 9/15
  203. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 09.08.76
  204. Bradberton's office terminal entries; Bradberton's Project terminal, 10-20-2076 JCB
  205. Big John's Salvage terminal entries; John Miller's terminal, Journal Entry 10/28
  206. Huntersville terminal entries; Gail Meyer's terminal, Personal Journal 11.04.76
  207. Committee meeting notes
  208. Scoot's shack terminal entries; terminal, Truth Seekers, 12/10/76
  209. Fallout: New Vegas loading screens: "The Mister Gutsy model of robot was commissioned by the U.S. Army just before the atomic apocalypse of 2077."
  210. Cut content American intelligence report
  211. Hoover Dam design document/1
  212. Hoover Dam terminal entries; inventory terminal, No Clue What These Are
  213. Camp McClintock terminal entries; Administrative facility terminal, Training Report - May 2077
  214. Camp McClintock terminal entries; Administrative facility terminal, Training Report - June 2077
  215. Camp McClintock terminal entries; Administrative facility terminal, Training Report - July 2077
  216. Camp McClintock terminal entries; Administrative facility terminal, Training Report - August 2077
  217. Capitol Post terminal entries; Capital Post Top Stories -- January 11, 2077, Commies Crushed - Alaska Liberated!
  218. 218.0 218.1 File:FO3 loading capitalpost01.jpg
  219. Capitol Post terminal entries; Capital Post Top Stories -- January 11, 2077, Food Riots Rile Feds
  220. 220.0 220.1 220.2 220.3 220.4 220.5 220.6 220.7 The Switchboard terminal entries; central terminal, DEFCON Status - 2077
  221. HELIOS One terminal entries; terminal, terminal 1, terminal 2 and HELIOS One mainframe terminal, ARCHIMEDES Testing
  222. HELIOS One terminal entries; terminal, Results
  223. HELIOS One terminal entries; HELIOS One Mainframe terminal, Initial Trials
  224. HELIOS One terminal entries; terminal, Upcoming Visit
  225. Bradberton's office terminal entries; Bradberton's project terminal, 04-02-2077
  226. H&H Tools factory terminal entries; Journal Entry 04/15/2077
  227. Nuka-World power plant terminal entries; Nuka-World Power: oversight terminal, Report #0671
  228. Nuka-World power plant terminal entries; Nuka-World Power: Employee terminal, 4/28 Meltdown
  229. Nuka-World power plant terminal entries; Nuka-World Power: Employee terminal, RE: 4/28 Meltdown
  230. Grafton Dam editorial
  231. Charleston Herald - Assassin strikes again
  232. H&H Tools factory terminal entries; Journal Entry 06/19/2077
  233. Riverside Manor terminal entries; study terminal, 6/28/77
  234. Riverside Manor terminal entries; Frederick's terminal, 6/28/77
  235. Riverside Manor terminal entries; study terminal, 6/29/77
  236. Lake Quannapowitt boating incident
  237. Mass Fusion containment shed terminal entries; supervisor's terminal, 7/13
  238. ATLAS Observatory terminal entries; Army data analysis terminal, Report [8-17-77]
  239. Garrahan Estate terminal entries; Bill Garrahan's terminal, Log 08-27-77
  240. Fort Strong terminal entries; General Brock's terminal, General Brock's Report - September 2077
  241. Sugar Grove terminal entries; facility director's terminal, 10-13-77: Free States
  242. Outcast_outpost_terminal_entries#9/06/77
  243. The Foundry terminal entries; Foreman's terminal, 9/19/77
  244. Noise complaint
  245. Employee notice
  246. Vault-Tec Regional HQ terminal entries; Dr. Reid's terminal, 09/29
  247. Vault-Tec Regional HQ terminal entries; Mr. Davidson's terminal, 10/02
  248. Kerwood Mine terminal entries; foreman's terminal, Entry 3
  249. 249.0 249.1 249.2 249.3 The Whitespring Resort terminal entries; Staff Bulletin, October 2077
  250. The Foundry terminal entries; Foreman's terminal, 10/01/77
  251. Hornwright Industrial Headquarters terminal entries; terminal: Penelope Hornwright, Archived Message - 10.2.77
  252. Hornwright Industrial Headquarters terminal entries; terminal: Penelope Hornwright, Archived Message - 10.2.77
  253. The Rusty Pick terminal entries; Mick Flanagan's terminal, Entry 06
  254. The Rusty Pick terminal entries; Mick Flanagan's terminal, Entry 07
  255. 255.0 255.1 Hornwright Industrial Headquarters terminal entries; reception terminal, Archived Message - 10.5.77
  256. Hornwright Industrial Headquarters terminal entries; reception terminal, Company Memo - 10.3.77
  257. Garrahan Estate terminal entries; Bryce Garrahan's terminal, GME-10-03-077
  258. Hornwright Industrial Headquarters terminal entries; terminal: Penelope Hornwright, Archived Message - 10.4.77
  259. Garrahan Estate terminal entries; Bryce Garrahan's terminal, GME-10-05-077
  260. Vault-Tec Regional HQ terminal entries; Dr. Reid's terminal, 10/07
  261. 261.0 261.1 261.2 261.3 261.4 261.5 261.6 261.7 261.8 Captain Maxson's diary
  262. Hornwright Industrial Headquarters terminal entries; terminal: Penelope Hornwright, Archived Message - 10.12.77
  263. Garrahan Estate terminal entries; Bryce Garrahan's terminal, GME-10-12-077
  264. Garrahan Estate terminal entries; Bill Garrahan's terminal, Log 10-12-77
  265. ATLAS Observatory terminal entries; Army data analysis terminal, Report [10-18-77]
  266. Faneuil Hall terminal entries; manager's terminal, Week of 8/8
  267. Faneuil Hall terminal entries; manager's terminal, October Meeting
  268. Faneuil Hall terminal entries; manager's terminal, Week of 8/22
  269. Van Lowe Taxidermy terminal entries; terminal, (!!!) REMINDER: MEET BO-PEEP (!!!)
  270. Charleston Herald - Hornwright Wins!
  271. Dunwich Building terminal entries; Herman Granger's terminal, 10/18/2077
  272. Vault-Tec Regional HQ terminal entries; Walter Scott's terminal, 10/19
  273. Vault-Tec Regional HQ terminal entries; Mr. Davidson's terminal, 10/19
  274. Vault 94 terminal entries; exterior security terminal, Security Log - 10/21/77
  275. ATLAS Observatory terminal entries; Army data analysis terminal, Report [8-22-77]
  276. Sierra Depot GNN transcript; Transcript of the Broadcast October 22, 2077
  277. Robert House: "Such a small thing, isn't it? And yet so... capacious. So very dear. Decades of hiring salvagers out west to search for this little relic in the ruins of a place called Sunnyvale. Back then, anyway. That's where the Chip was printed, on October 22, 2077. It was to have been hand-delivered to me here, at the Lucky 38, the next day. But the bombs fell first. Suffice it to say, the delivery was never made."
    (MrHouse.txt)
  278. Operation Free Watoga log 322
  279. Watoga Municipal Center terminal entries; Mayor's terminal, Mayor for a Day
  280. L.O.B. Enterprises terminal entries; L.O.B. Enterprises front desk terminal, Sent Item: MAN THE DOORS!!L.O.B. Enterprises terminal entries; L.O.B. Enterprises front desk terminal, All Personnel: Caps in EmailsL.O.B. Enterprises terminal entries; security operations terminal, Saved Memo - Attn: Security CaptainL.O.B. Enterprises terminal entries; security operations terminal, R&D operations terminal, and CEO's terminal, Evacuation Policy #T01
    Note: The amount of active military robots that guard the building in Fallout 3.
  281. Germantown police HQ terminal entries; Terminal, Log #003
  282. 282.0 282.1 Fallout 4 main quest War Never Changes
  283. A.F.A.D. interrogation
  284. 284.0 284.1 284.2 The Lone Wanderer: "Do you remember the day the war started?"
    Carol: "I do... I was in a shelter with my father when the bombs hit. In DC, we had the luxury of getting a warning after the west coast was... gone... I was just a little girl then. We couldn't afford a space in one of the Vaults. I remember filing down into that shelter, my father rushing me in. He stopped to help this one family, and I looked up and called his name... there was a flash of light, brighter than anything you can imagine. I woke up a few hours later. The first thing I did was run up to where my father had been. He... he was gone. But the strangest thing... There was his shadow, burned into the wall, so crisp and clear like he was standing next to me. The heat had burned it into the concrete..."
    (Carol's dialogue)
  285. 10.23.2077.09:47:51 Error Incident
  286. 286.0 286.1 Year: 2077
  287. Greta
  288. Germantown police HQ terminal entries; Terminal, Log #002
  289. Dunwich Building terminal entries; Herman Granger's terminal, 10/23/2077 & 10/23/2077
  290. Skylanes Flight 1981 recording
  291. Skylanes Flight 1665 final transmission
  292. Vault 12 and its inhabitants are seen in Fallout
  293. Vault 94 terminal entries; Reception desk terminal, Security Log - 10/23/77
  294. Slide 3 of the Dead Money intro
  295. The Courier: "Can you tell me anything about Mr. House?"
    Raul Tejada: "Just how old do you think I am, boss? Because I can pretty much guarantee I'm older than that. Let me tell you a story from before the Great War: Everybody knew Robert House. He was a genius. A superstar. Founded RobCo at 22, dated Hollywood starlets, the works. They say he saved Las Vegas. I was in Mexico City when the bombs dropped. Even from there, we could see House's defensive rockets shooting down the incoming missiles. Everybody assumed he died in the War. Maybe he did. But his robots are still out there, roaming the Wastes. And now, a Mr. House rules New Vegas."
    (RaulTejada.txt)
  296. The Courier: "How did you nearly die, defending Vegas?"
    Robert House: "Software glitches set off a cascade of system crashes. I had to take the Lucky 38's reactor offline, lest it melt down. For nearly five years I battled power outages and more system crashes until I finally managed to reboot my data core with an older version of the OS. I spent the next few decades in a veritable coma. But I survived, obviously - and eventually thrived."
    (MrHouse.txt)
  297. The Lone Wanderer: "Are you all alone? Where's your family?"
    Sally: "I don't have any family anymore. My mom and dad died a while ago, before I ended up here. Y'know, back when all the bombs dropped on everything? Yeah, it was right after that. And then me and my sister, we got pulled up here... Except I haven't seen her in a long time."
    (DLC05Sally.txt)
  298. Fallout 3 Official Game Guide Game of the Year Edition p.94: "Sally
    Sally and her sister were abducted shortly after the bombs dropped in 2077. Her parents were killed almost immediately after the war, leaving the two girls to themselves. After the abduction, the girls were separated, and Sally never learned that her sister died during one of the Aliens' many experiments. She's blocked out most of the bad things that happened to her. Now a fixture in the lower levels of the ship, Sally has repeatedly escaped custody and explored a good deal of the ship's lower level. She has a degree of insight into the workings of the Mothership and the motives of the Aliens that nobody else possesses. Aside from being a trusted ally, Sally also offers random Alien items if you request them, every few hours."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  299. Journal of Carrie Delaney
  300. 300.0 300.1 Boylston Club terminal entries; Boylston Club terminal, Events Calendar - October
  301. The Whitespring Resort terminal entries; general manager's terminal, 10/24/77
  302. The Whitespring Resort terminal entries; general manager's terminal, 10/25/77
  303. Maxson log
  304. Radio Log: Aug 29 2077
  305. Factory terminal entries; foreman's terminal, 3) Incoming?
  306. Berkeley Springs terminal entries; Dr. Barnaby's terminal, Medical Notes 10.31.77
  307. Year: 2077: "Black rain falling outside. Geiger jumping. Should let it kill me but bottling water from back of cave all the same."
  308. 308.0 308.1 308.2 The Vault Dweller: ""
    Cabbot: "{226}{Cab_64}{Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and they went south. Then about ten years ago we sent out knights to look for them and all they found was ruins. No one knows what happened.}"
    The Vault Dweller: "{1012}{}{Exodus}"
    Cabbot: "{1111}{Cab_64}{Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and went southwest. About ten years ago, we sent out knights to look for them, but all they found was ruins. No one knows what happened.}"
    (CABBOT.MSG)
  309. 309.0 309.1 Fallout Bible 0 timeline (without factoring in corrections, check neighboring references for updates if the date in the source does not match the article).
  310. My diary, by Jason Grant
  311. Croup Manor terminal entries; Theodore's personal terminal, Journal Entry: 1/15/78
  312. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 11.15.77
  313. F76 Voting Poster 2.png
  314. Taggerdy's Journal: NOV 04 2077
  315. Berkeley Springs terminal entries; Dr. Barnaby's terminal, Medical Notes 11.14.77
  316. The Whitespring Resort terminal entries; general manager's terminal, 12/10/77
  317. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 12.22.77
  318. Vault 111 terminal entries; security terminal, December 25, 2077
  319. Fallout 3 Official Game Guide Game of the Year Edition p.42: "Super Mutants"
    "The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the Vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were simply following the "plan." When the exposed Vault dwellers started transforming into Super Mutants, nearly the entire Vault population had been exposed. Those who hadn't yet metamorphosed knew what was coming, and, well...it didn't end well for humanity.
    The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asexual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel, is as follows: Grunt, Brute, Master, and Behemoth. Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."
    (Fallout 3 Official Game Guide faction profiles)
  320. 320.0 320.1 The Whitespring Resort terminal entries; general manager's terminal, 7/21/78
  321. Christmas plans
  322. World of Refreshment terminal entries; Beverageer's terminal, Meacham RMNC-0987113
  323. 323.0 323.1 323.2 Year: 2078
  324. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 01.14.78
  325. January 26, 2077 -- Little Lamplight!
  326. Croup Manor terminal entries; Theodore's personal terminal, Journal Entry: 2/2/78
  327. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 02.02.78
  328. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 03.12.78
  329. Vault 111 terminal entries; security terminal, April 23, 2078
  330. Monongah power plant terminal entries; Captain Elliott's terminal, Officer's Log 05.25.78
  331. Riverside Manor terminal entries; study Ttrminal, 7/8/78
  332. Helen Marks & Reuben Gill - 20780803
  333. Vault 51 terminal entries; terminal, I Need Your Help
  334. The Whitespring Resort terminal entries; general manager's terminal, 8/30/78
  335. Vault 94 terminal entries; exterior security terminal, User Log - 10/24/78
  336. Vault 94 terminal entries; Community Council terminal, Vault 94 Mission & Facilities
  337. Riverside Manor terminal entries; study terminal, 11/11/78
  338. 338.0 338.1 Harpers Ferry terminal entries; Miranda's terminal, Vault 94
  339. Vault 94 terminal entries; Reception Log - 11/20/78
  340. Vault 94 Community Council recording
  341. Vault 94 G.E.C.K. recording
  342. Vault 94 terminal entries; G.E.C.K. monitoring station terminal, G.E.C.K. System Log
  343. Harpers Ferry terminal entries; Ella's terminal, Vault 94
  344. Abandon house!
  345. The Whitespring Resort terminal entries; general manager's terminal, 12/1/78
  346. The Whitespring Resort terminal entries; general manager's terminal, 12/12/78
  347. The Whitespring Resort terminal entries; general manager's terminal, 12/31/78
  348. Raleigh Clay's bunker terminal entries; Raleigh's terminal, All Clear
  349. Harpers Ferry proposal
  350. 350.0 350.1 Charleston Capitol Building terminal entries; Holbrook's terminal, Capital Mail Relay, They've left their bunkers
  351. Thunder Mountain power plant terminal entries; Free States terminal
  352. Riverside Manor terminal entries; study terminal, 4/29/79
  353. The Chosen One: "{132}{}{Artificial intelligence?}"
    Skynet: "{207}{}{Skynet was conceived and developed in the year 2050. Through the use of alien technology a new thinking computer was perfected. In the year 2081, Skynet became self-aware. In 2120 Skynet was given a new set of instructions and then abandoned by the Makers.}"
    (WSTERM3B.MSG)
  354. Camp Venture terminal entries; terminal, Schedule
  355. Camp Venture terminal entries; commander's terminal, JAN-03-81: E Fisher
  356. Vault 95 terminal entries; private terminal, Your Orders
  357. Vault 95 terminal entries; private terminal, Entry 10/23/2082
  358. Charleston Capitol Building terminal entries; Holbrook's terminal, Envoy to Taggerdy
  359. Interrogation: Doe, Jane
  360. The Christmas Flood
  361. Riverside Manor terminal entries; Headmistress' terminal, 12/25/82
  362. 2.9.6
  363. Scattered journal page #1
  364. Riverside Manor terminal entries; headmistress' terminal, 3/5/83
  365. Year: 2083
  366. Camp Venture terminal entries; commander's terminal, NOV-09-83: K Kelly
  367. Sam Blackwell's bunker terminal entries; Sam's terminal, Judy's Gone
  368. Year: 2084
  369. Riverside Manor terminal entries#; Olivia's terminal, 9/8/84
  370. Museum of Technology placard: "This is a scaled model of a prototype military transport vehicle being developed by the U.S. Military. The XVB02 "Vertibird" is a VTOL ("Vertical Take Off and Landing") craft with an extremely durable armored fuselage and can be armored with a variety of offensive weapons and defensive countermeasures. This is the most advanced aircraft of its kind ever developed, and the military hopes to press them into service by 2085."
  371. Scatterd journal page #2
  372. Abbie's bunker terminal entries; Niraj's terminal, The Scorched
    Note: Niraj states that the Free States helped with Harpers Ferry for seven years following their emergence in 2079.
  373. Report on Harpers Ferry attack
  374. Assaultron: "Initiating ... final ... playback ... Engag--- " Ragnarsdottir: "That's the last of them. Entrance is clear, general. MODUS. Have the rest of these things stand down. The general's placed Eckhart under arrest. It's over."
    MODUS: "General ... Santiago is dead, Major."
    Ragnarsdottir: "What? What the hell was that?"
    MODUS: "There's been a ... detonation in the weapons lab. It appears the agent has ... broken containment and is filtering into the air system."
    Ragnarsdottir: "MODUS, what are you doing?! Open the god-damned door!"
    MODUS: "This facility is now ... quarantined."
    Ragnarsdottir "MODUS! Open the fucking door! You're going to kill us all!"
    MODUS: "To the contrary, Major. We're fixing ... the problem."
    (NPCM EN02 MajorRagnarsdottir.txt and ENB MODUSStandard.txt) Note: The following exchange is obtained after fixing the Assaultron at the entrance to the Whitespring bunker.
  375. Riverside Manor terminal entries; Headmistress' terminal, 2/8/86
  376. Riverside Manor terminal entries; Olivia's terminal, 2/10/86
  377. Riverside Manor terminal entries; Headmistress' terminal, 2/14/86
  378. Camp Venture terminal entries; Commander's terminal, MAR-26-86: Tex Rogers
  379. Riverside Manor terminal entries; Cryptos terminal, Membership Roster
  380. The Whitespring Resort terminal entries; maintenance room terminal, Lockdown Terminated
  381. Riverside Manor terminal entries; Headmistress' terminal, 6/1/86
  382. Preservation of technology
  383. Riverside Manor terminal entries; Olivia's terminal, 6/8/86
  384. Pleasant Valley cabins terminal entries; Brody's terminal, 6-9-86: RE: Checkpoint Massacre
  385. Pleasant Valley Ski Resort terminal entries; Brody's terminal, 7-1-86: Quotas
  386. Pleasant Valley Ski Resort terminal entries; Brody's terminal, 7-19-86: RE: Deal
  387. Riverside Manor terminal entries; Headmistress' terminal, 7/24/86
  388. Riverside Manor terminal entries; Olivia's terminal, 7/24/86
  389. Riverside Manor terminal entries; Olivia's terminal, 9/21/86
  390. Pleasant Valley cabins terminal entries; Brody's terminal, Mount Holotape Drive
  391. Riverside Manor terminal entries; Headmistress' terminal, 10/7/86
  392. Riverside Manor terminal entries; Headmistress' terminal, 11/10/86
  393. Riverside Manor terminal entries; Headmistress' terminal, From Olivia
  394. Pleasant Valley cabins terminal entries; Brody's terminal, 11-16-86: RE: Finale
  395. Riverside Manor terminal entries; Headmistress' terminal, 11/18/86
  396. Shannon Rivers' recording
  397. Scattered journal page #3
  398. 398.0 398.1 The Chosen One: "....."
    Joanne Lynette: "{272}{lyn031}{We exited the Vault 120 years ago and, with the help of our Eden kit, began construction of Vault City. Ten years later, the Overseer retired and a Council of Citizens was established. The Council appointed the initial First Citizen.}"
    The Chosen One: "{275}{}{120 years ago? That was 70 years before the Vault Dweller stopped the Master. This can't be the vault I'm looking for.}"
    (Vclynett.msg)
    Note: Lynette's dialogue contains an error, likely due to an oversight in development: It correctly identifies the foundation date as 70 years before the Vault Dweller, but incorrectly states that it was 120 years before Fallout 2.
  399. 03.11.2092.05:13:46 Error Incident
  400. Flatoods terminal entries; diagnostic terminal, Archives
  401. Flatwoods terminal entries; Self-Serve Registration Kiosk, You are safe
  402. Flatwoods terminal entries; Reverend Delbert's terminal, Feb 20: Responders
  403. Vault-Tec Agricultural Research Center terminal entries; MacFadden's terminal, 4-3-93
  404. Vault-Tec Agricultural Research Center terminal entries; MacFadden's terminal, 7-19-93
  405. Fort Defiance terminal entries; Senior Knight Wilson's terminal, 93-JUL-20
  406. Scattered journal page #4
  407. Fort Defiance terminal entries; Senior Knight Wilson's terminal, [94-JAN-03]
  408. Vault-Tec Agricultural Research Center terminal entries; MacFadden's terminal, 6-12-94
  409. Vault-Tec Agricultural Research Center terminal entries; MacFadden's terminal, 11-11-94
  410. 410.0 410.1 Fort Defiance terminal entries; Senior Knight Wilson's terminal, [95-FEB-02]
  411. Fort Defiance terminal entries; Senior Knight Wilson's terminal, [URGENT: Touchdown Recovery]
  412. 412.0 412.1 Fort Defiance terminal entries; Senior Knight Wilson's terminal, [Touchdown Recovery (Supplemental)]
  413. 413.0 413.1 Tygart water treatment terminal entries; Amy Kerry's terminal, Feb 9, 2095
  414. 414.0 414.1 Fort Defiance terminal entries; Senior Knight Wilson's terminal, [95-JUN-03]
  415. Tygart water treatment terminal entries; Amy Kerry's terminal, April 16, 2095
  416. Scattered journal page #5
  417. Year: 2095
  418. Fort Defiance terminal entries; Senior Knight Wilson's terminal, [95-AUG-13]
  419. Thunder Mountain power plant terminal entries; communications terminal, 95-Aug-18
  420. 420.0 420.1 Final Stand
  421. Thunder Mountain power plant terminal entries; communications terminal, 95-Aug-19
  422. 422.0 422.1 Madigan encounter
  423. Raleigh Clay's bunker terminal entries; Outgoing Notifications Station, Scorchbeast Lures
  424. Raleigh Clay's bunker terminal entries; Outgoing Notifications Station, Scorchbeasts
  425. Flatwoods terminal entries; Self-Serve Registration Kiosk, Yates, Sofie
  426. 426.0 426.1 426.2 Year: 2096
  427. 427.0 427.1 BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS
  428. Year: 2096 (II)
  429. Flatwoods terminal entries; Responders Database, 6/15/96: New Patient: Meddles
  430. Flatwoods terminal entries; Self-Serve Registration Kiosk, Caldera, Miguel
  431. 431.0 431.1 AVR Medical Center terminal entries; AVR Medical laboratory terminal, July 6th, 2096
  432. Flatwoods terminal entries; Responders Database, 7/18/96: New Patient: Chris
  433. Flatwoods terminal entries; Self-Serve Registration Kiosk, Wilkins, Garry
  434. Flatwoods terminal entries; Self-Serve Registration Kiosk, Winters, Delbert
  435. Flatwoods terminal entries; Responders Database, 7/25/96: New Patient: Cullen
  436. Flatwoods terminal entries; Responders Database, 8/01/96: New Patient: Mike
  437. AVR Medical Center terminal entries; AVR Medical laboratory terminal, August 1st, 2096
  438. Flatwoods terminal entries; Responders Database, 8/02/96: Comment from Cullen
  439. AVR Medical Center terminal entries; AVR Medical Laboratory terminal, August 12th, 2096
  440. Flatwoods terminal entries; Responders Database, 8/14/96: New Patient: Dr. Veen
  441. Flatwoods terminal entries; Responders Database, 8/20/96: Comment from Dr. Veen
  442. Flatwoods terminal entries; Responders Database, 8/25/96: New Patient: Brad
  443. Flatwoods terminal entries; Responders Database, 9/01/96: Comment from Dr. Venn
  444. AVR Medical Center terminal entries; AVR Medical laboratory terminal, September 2nd, 2096
  445. AVR Medical Center terminal entries; AVR Medical laboratory terminal, October 20th, 2096
  446. Charleston Fire Department terminal entries; Fire Breathers master terminal, Muster Point - The Rusty Pick
  447. Rose: "Oh I see now, you're here about that guy, huh? Good luck getting anything outta him. He's been dead a while. He came up here to negotiate with my Raider associates. They strung him up, and left him to die after... convincing him to spill the beans about what he was up to. Before you ask, I dunno, I wasn't there. Anyway, you're probably looking for that scorched detector uplink thingamajig he was trying to install when they caught him."
    (RDR Contact Rose.txt)
  448. 448.0 448.1 Flatwoods terminal entries; Self-Serve Registration Kiosk, McDermott, Kesha
  449. AVR Medical Center terminal entries; AVR Medical laboratory terminal, November 7th, 2096
  450. Flatwoods terminal entries; Self-Serve Registration Kiosk, McLeeder, Cullen
  451. Ghoul's note 1 and Ghoul's note 2
  452. 452.0 452.1 Year: 2097
  453. Scattered journal page #6
  454. The Vault Dweller: "{108}{}{Tell me a bit about the town.}"
    Jarvis: "{111}{}{Well, Shady Sands was founded by a great ancestor of our current leader, Aradesh. He could tell you more of the story. We have a well and irrigation, so we do well for ourselves.}"
    (JARVIS.MSG)
  455. 455.0 455.1 Vault 76 terminal entries; Overseer's terminal, Archived files - Annual Review: 2100
  456. Randall Clark terminal entries; terminal, Year 2100.
  457. Year: 2100
  458. Year: 2101
  459. 459.0 459.1 459.2 459.3 459.4 459.5 Richard Grey's audio diary
  460. AUTOMATED RECORD 0000001
  461. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Log Entry 1
  462. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Re: TEST 1 - 10/30/2102
  463. Events of An Ounce of Prevention.
  464. Events of Signal Strength.
  465. Events of The Missing Link, Early Warnings, Reassembly Required, and Coming to Fruition.
  466. Events of Officer on Deck.
  467. Events of I Am Become Death and Scorched Earth.
  468. Vault Dweller: "I command Appalachia's nuclear arsenal. I am become death, destroyer of worlds."
    Captain Oliver Fields: "Seems to me that a lot of people around here have access to that arsenal. It's a fact that I'm not overly fond of."
    (Oliver Fields' dialogue)
  469. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Re: TEST 2 - 12/07/2102
  470. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Re: Network Interference Detected - 12/07/2102
  471. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Log Entry 4
  472. Shelters Claim Center terminal entries; Shelters Claim Center terminal, Log Entry 5
  473. Checklist
  474. AUTOMATED RECORD 0000002
  475. Events of Lying Lowe, Baa Baa Black Sheep, The Lowe-Down, Wolf in Sheep's Clothing, and Encryptid
  476. Events of Dead in the Water, Meltdown, and Washout
  477. Events of Project Clean Appalachia
  478. 478.0 478.1 Events of Fasnacht Day
  479. 479.0 479.1 In West Virginia, Fasnacht Day celebrations are held the Saturday before Ash Wednesday, which would fall on February 7th in 2103 and February 27th in 2104.
  480. Events of Crash Landing
  481. Events of Wayward Souls
  482. Events of The Elusive Crane
  483. 483.0 483.1 Events of The New Arrivals
  484. Events of Overseer, Overseen
  485. Events of All That Glitters or Buried Treasure
  486. Events of Secrets Revealed
  487. Events of Something Sentimental and A Colossal Problem
  488. Vault Dweller: "I'm here to help. What needs doing?"
    Russell Dorsey: "Message they broadcast was kinda garbled, but it seemed clear the Brotherhood has chosen ATLAS as a base. Makes sense they'd be looking to have supplies waiting when they get here. A group like that's going to want to be operational ASAP."
  489. Events of Fortifying ATLAS
  490. Initiate Vernon Dodge: "I'm Initiate Vernon Dodge with the Appalachian chapter of the Brotherhood of Steel. I've got word that members from Mariposa are on their way here now. It's critical that I lay the groundwork they need to get a foothold in this region. Are you up for it?"
    (Initiate Vernon Dodge's dialogue)
  491. Events of Breaking Radio Silence and Daily Ops
  492. Events of Forging Trust
  493. Events of Disarming Discovery, Property Rights, and Supplying Demands
  494. Events of Over and Out
  495. Events of The Best Defense
  496. Events of A Knight's Penance
  497. Events of Missing Persons and Out of the Blue
  498. Events of A Satisfied Conscience and The Catalyst
  499. Events of The Mothman Equinox
  500. Events of Invaders from Beyond
  501. Events of Test Your Metal
  502. Events of Responders Reborn
  503. Events of Union Dues and From Ashes to Fire
  504. Events of What Slept Beneath and Seismic Activity
  505. Events of Safe and Sound, Beasts of Burden, and the Costa Business questline
  506. Events of Protocol Adonais
  507. Events of Tax Evasion and The Most Sensational Game
  508. Randall Clark terminal entries; terminal, Year 2108.
  509. Year: 2108
  510. The Institute's official seal as seen on the Institute food packet.
  511. Fallout 4 loading screens: "The Institute was officially founded in the year 2110 by a group a ofIn-game spelling, punctuation and/or grammar former Commonwealth Institute of Technology students who took refuge in the college's underground level at the time of the Great War."
  512. Randall Clark terminal entries; terminal, Year 2113.
  513. Year: 2113
  514. The Chosen One: "{132}{}{Artificial intelligence?}"
    Skynet: "{207}{}{Skynet was conceived and developed in the year 2050. Through the use of alien technology a new thinking computer was perfected. In the year 2081, Skynet became self-aware. In 2120 Skynet was given a new set of instructions and then abandoned by the Makers.}"
    (Skynet's dialogue)
  515. Year: 2123
  516. 516.0 516.1 Year: 2124
  517. Fallout 3 Official Game Guide Game of the Year Edition p.42: "Vault Dwellers
    Vault 101 was actually part of an unscrupulous social experiment. All of the other Vaults were intended to be opened at one point or another when the "all clear" signal was sent from Vault-Tec or the appropriate regulatory agency, and this indeed, did transpire, with almost universally horrific results. But Vault 101's secret plans were different: The doors were never scheduled to open. Ever. In fact, the Vault was supplied with just the type of equipment it would need to keep functioning indefinitely-like spare parts for the water processor. But this was just the beginning:
    The true experiment was even more devious and cunning. Although Vault 101 was about testing the human condition when a Vault never opened, this was only the first part of the plan. The "actual" experiment went far beyond that, and a select few knew the true nature; that this was to test the role of the Overseer. While the Overseer was able to interact (and even visit) the outside world via radio transmissions, and a secret tunnel from his sealed office, the rest of the inhabitants faced a much more dismal future: As far as they knew, Vault 101 was never sent an "all clear" signal, and faked radio transmissions described a nuclear-ravaged world gone mad, with absolutely no hope of existence outside of a Vault. The radio transmissions were actually recorded before the bombs even fell, and in many cases described a world even more horrible than the reality of the nuclear wasteland. The Vault 101 Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside.
    Aside from keeping up this ruse, the Overseer's other important role was to reinforce to the dwellers of Vault 101 that the outside world would never be habitable again, and that their only salvation was in the Vault. The Overseer prevented anyone from leaving the Vault, and made sure the Vault dwellers received their regular "transmission" from the outside world. People entered Vault 101 in 2077, just before the bombs fell.
    The Overseer died of natural causes 50 years later (in 2127), at the age of 84, after grooming a subordinate to continue the clandestine plan. The new Overseer led his people according to the same isolationist doctrine preached by his predecessor, but also attempted to garner as many senior Vault Dwellers to become complicit in this plan as possible. By 2277, the descendants of the Overseer had an entire generation of Vault Dwellers who were playing along with this plan, keeping the secrets from their children.
    The Overseer and his cronies continued to receive periodic information from the outside world, while those not in the know were told that things had gotten so bad that whoever was sending transmissions was no longer able to do so; reinforcing the thought that leaving the Vault was sheer suicide. The final piece of this grand experiment only truly began when the Vault Dwellers living in blissful ignorance finally realized the world outside could be accessed, and there was a possibility of life above ground. The experiment only really commenced when the Vault 101 door first opened, and a young dweller fled into the light."
    (Fallout 3 Official Game Guide faction profiles)
  518. Fallout Shelter Online description: "Diamond City was transformed from Fenway Park in 2130."
  519. 519.0 519.1 The Vault Dweller: "{104}{}{What is it you do here?}"
    Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
    (GABRIEL.MSG)
  520. Dunwich building terminal entries; Herman Granger's terminal
  521. 521.00 521.01 521.02 521.03 521.04 521.05 521.06 521.07 521.08 521.09 521.10 521.11 521.12 521.13 521.14 521.15 521.16 521.17 521.18 521.19 521.20 521.21 Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates
    2196 Tandi (Aradesh's daughter) is unanimously elected President by the NCR council. Her popularity is to prove enduring: she will continue to serve in office until her death in 2248, at the age of 103.
    2242-2243 The events of Fallout 2 take place.
    2248 President Tandi takes ill and dies at the age of 103. Her presidency has lasted 52 years. Vice-President Joanna Tibbett assumes office.
    2253 President Tibbett is removed from office by a vote of no confidence following her "timid" response to the massacre of 38 NCR citizens at the hands of Mojave raiders. Her replacement, President Wendell Peterson, orders three battalions of NCR infantry into the Mojave.
    2270 The extirpation of tribals in the area of present-day Bullhead City is complete. "The Pacification of the Mojave," as it comes to be known, makes General Aaron Kimball a national hero.
    2272 The NCR's Mojave outpost is established.
    2273 Aaron Kimball retires from the NCR military and runs for office as one of Hub's political representatives (or "governors," as Hub idiosyncratically calls them). Less than two months into his term, Wendell Peterson is voted out of office and Aaron Kimball becomes the NCR's next President.
    2274 NCR forces move east and occupy Hoover Dam. The NCR reluctantly signs the Treaty of New Vegas recognizing Mr. House and his stewards, the Three Families, as the rightful owners of the Strip. The Strip opens for business.
    2275 Camp McCarran is established as NCR Headquarters in the Mojave. Sporadic fighting begins with the Mojave Brotherhood of Steel. The NCR government withdraws official support from the Followers of the Apocalypse and founds The Office of Science and Industry.
    2274 Hoover Dam restarts and the Strip blazes with light. The first trickle of privileged, curious NCR citizens visits the Strip.
    2276 Conflict with the Brotherhood of Steel escalates, culminating in decisive victory at HELIOS One. The Mojave Brotherhood is considered "neutralized."
    2277 Fallout 3 begins.
    2277 Legion forces under the command of the Malpais Legate fail to wrest control of Hoover Dam from the NCR. Despite heavy casualties, the NCR's victory is celebrated back home.
    2278 Following the abduction and killing of four soldiers, NCR troops assault the Great Khans' settlement at Red Rock Canyon and massacre several dozen men, women, and children. This event goes unreported in NCR press.
    2281 Fallout: New Vegas begins."
    Note: the Guide erroneously states that Red Rock Canyon, rather than Bitter Springs, was attacked by the NCR.
  522. The Courier: "How long have you been in business?"
    Alice McLafferty: "The Crimson Caravan Company has been in business for over 130 years. We're partially responsible for the progress in the NCR."
    (Alice McLafferty's dialogue)
  523. The Courier: "What is this place?"
    Vendortron: "This is the New Vegas branch of the Gun Runners, supplying the wasteland with only the finest armaments since 2155."
    (Vendortron's dialogue)
  524. Ian, Aradesh, Killian
  525. The Courier: "Where did you come from?"
    Lily Bowen: "I grew up in Vault 17. I never even saw the sun until I was 75 years old - that was when Super mutants raided the Vault and carried a lot of us off. Yes, Leo, I'm getting to that part! They made me one of them, and they put me to work in an army that was going to conquer California."
    (Lily's dialogue) Note: Lily Bowen's birth date (2078) and stated age (75) when leaving the Vault. Amended to fit the established timeline.
  526. The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"
    Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
    (GABRIEL.MSG)
  527. The Vault Dweller: "{1006}{}{Elder}"
    John Maxson: "{1106}{Gen_58}{Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then...}"
    (MAXSON.MSG)
  528. Fallout endings: "Thanks to your persistence, the Raiders are destroyed as an effective fighting force, and disband. None of the Raider survivors are ever heard from again."
    Note: This ending is given if Garl and at least eight more raiders are killed, or if more than thirteen raiders are killed. Fallout 2 and Fallout: New Vegas establish this ending as canon, though a single Khan survivor, Darion, is found in Vault 15 in Fallout 2.
  529. The canonical Fallout ending for the Hub.
  530. Date in the Fallout demo.
  531. Find the Water Thief
  532. This is a scripted event in Fallout.
  533. The non-canonical Fallout ending for the Followers of the Apocalypse.
  534. The non-canonical Fallout ending for the Hub.
  535. Fallout Bible 6: "2162 May 12 Vault Dweller removes the Vault suit and from this day forward, never wears it again."
  536. A non-canonical Fallout ending for the Brotherhood of Steel
  537. Fallout endings#Destroyed by mutants
  538. Fallout Bible 6 Pie in the face section: "2162 July 10 Vault Dweller heads North with a small group of Vault-dwellers and wastelanders and founds the small village of Arroyo."
  539. A non-canonical Fallout ending for Shady Sands.
  540. The canonical Fallout ending for the Brotherhood of Steel.
  541. 541.0 541.1 A non-canonical Fallout ending for if the player chooses to join Unity, leave the Master alive for 500 days, or let thirteen years pass in game.
  542. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Controversy over the Vegas Frontier
    The NCR spread east into Nevada in large numbers just five years ago on a "humanitarian mission" to "bring the light of civilization to the savage wastes of the Mojave." Hoover Dam was the symbol of the expedition-reports from the Followers of the Apocalypse had confirmed that it was still intact as early as 2170-and its occupation by NCR troops in 2274 was a celebrated event. Even more exciting was the restarting of the dam's hydroelectric plant eleven months later, which dramatically improved the access of many NCR citizens to electricity and water."
    (Behind the Bright Lights & Big City)
  543. The Chosen One: "{239}{}{Cleanse the mutants? That sounds a bit drastic. How are you going to do that?}"
    Dick Richardson: "{240}{prs41}{We found a research facility in operational shape about 70 years ago. A former military base that had been used to research a special virus.}"
    (Qhprzrch.msg)
  544. Year 2178
  545. Fallout 4 loading screens: "The Minutemen were formed over a century ago by ordinary people who simply wanted to defend their home, the Commonwealth, from any threat imaginable. Sadly, the group has fallen into disarray in recent years."
  546. Fallout 4 loading screens: "The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers."
  547. The Courier: "You were a mayor?"
    Marcus: "Town was Broken Hills. Bunch of Super Mutants, humans, and Ghouls all living together peacefully. Well, most of the time."
  548. 548.0 548.1 Fallout: New Vegas Official Game Guide Collector's Edition p.41: "New California Republic
    The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.
    By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for it's 700,000+ citizens. Currently, the NCR in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.
    The NCR government's aim is to annex New Vegas as the republic's sixth state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot one-fifth of the dam's electrical and water production to local use free of charge. Adding injury to insult, the NCR is locked into protecting New Vegas from invasion by Caesar's legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers."
    (Fallout: New Vegas Official Game Guide faction profiles)
  549. The canonical Fallout ending for Shady Sands.
  550. Kellogg's memory radio broadcast
  551. The canonical Fallout ending for the Followers of the Apocalypse.
  552. Curie: "Oh. Another stranger. Are you Vault-Tec security? I've waited so very patiently for you to arrive."
    The Sole Survivor: "Yes. Yes, I am."
    Curie: "Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. I am pleased to report I completed my primary duties 83 years ago. Thousands of pathogens were grown in the mole rat hosts. Then a single broad spectrum cure was developed to treat them all. Very satisfying work for many decades. Now, please tell me you are authorized to release me from the lab."
    (Curie's dialogue)
  553. The Sole Survivor: "These mole rats carry a disease. Do you know anything about it?"
    Curie: "My poor little darlings. They were used to grow all manner of new and interesting pathogens. Then vault citizens would be exposed to these viruses in the hopes that they would develop new antibodies. But they never got a chance to execute their plan. Clyde got out of his cage. He was smarter than the others, my sweet Clyde. He let out the others and those poor scientists never stood a chance. Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. I'm rambling. Where are my manners. Are you Vault-tec security?"
    (Curie's dialogue)
  554. Fallout: New Vegas Official Game Guideg Collector's Edition p.457: "Equality"
    By law, the NCR prohibits persecution and discrimination on the basis of gender, ethnicity, sexuality, or religious belief (so long as said religion does not advocate violence). Legal protection of Ghouls and other mutants was added in 2205, though enforcement of these rights has been spotty. For the most part, the NCR's practices live up to its ideals, but there has been some retrenchment since the death of President Tandi. Aaron Kimball's popularity was amplified by a reactionary undercurrent, especially among males, calling out a need for a "strong man" to lead the NCR forward. In the years since Kimball took office, male military officers have been promoted disproportionately to females, and discourse arguing the differences between males and females has reappeared."
    (Behind the Bright Lights & Big City)
  555. Year 2224
  556. Events of Out of Time
  557. Sole Survivor: "How... is that even possible?"
    Shaun: "I know this is a lot to take in. In the Vault, you had no concept of the passage of time. You were released from your pod, and went searching for the son you'd lost. But then you learned that your son was no longer an infant, but a 10 year old boy. You believed that ten years had passed. Is it really so hard to accept that it was not ten, but sixty years? That is the reality."
    (Shaun's dialogue)
  558. The Lone Wanderer: "What can you tell me about Underworld?"
    Winthrop: "We were driven underground... hrm... almost fifty years ago now. Between the Super Mutants, the beasts, and you crazy humans, it's not safe up there. So we stay down here, out of sight and out of trouble. We get a few smoothskins every so often, but most of us don't trust 'em. You're not gonna give us more reasons not to be trusting, are you?"
    (Winthrop.txt)
  559. The Sole Survivor: "Massacre of the CPG? What's that?"
    Nick Valentine: "The Commonwealth Provisional Government. Years back a group of settlements tried to get together and form a coalition. Every settlement with even a hint of clout sent representatives to try and hash out an agreement. Only the Institute sent a representative of their own, a Synth. The man killed every rep at the talks. The Commonwealth Provisional Government was over before it even got off the ground. I took up in town not long after. I was damn lucky they didn't just tell me to scram right then and there."
    (CompanionNickValentine.txt)
  560. Nick Valentine: "Hey. Let me ask you something. It's just, with everything that's happened with you, your family. It's a whole hell of a lot to process. I wanted to make sure you're holding up alright."
    The Sole Survivor: "I don't know, Nick. My family's in tatters. I've been dropped into this place where everything's trying to kill me. You tell me."
    Nick Valeninte: "I'd expect you feel lost, scared, and mad as hell. I sure did. Took me a long damn time to get a feel for this place. Thank goodness I found Diamond City. It's got its flaws, sure, but it beats the hell out of anywhere else in the Commonwealth. Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more. The massacre of the CPG was still pretty fresh in people's minds at that point, and folks were still losing sleep over the Broken Mask. Plenty of people assumed I was just a saboteur, moving in to melt down the reactor or poison the drinking water. But, at the time, they couldn't exactly turn me away."
    (CompanionNickValentine.txt)
  561. Publick Occurrences, The Synthetic Truth: "Ever since the "Broken Mask" incident of 2229, right here in Diamond City, when the first human-looking synth infiltrated and attacked a group of innocent settlers, we have lain awake in bed at night, terrified of the Institute and everything it represents."
  562. The Courier: "Tell me about the Boomers."
    Robert House: "They occupied Nellis Air Force Base a little over 50 years ago. One of my Securitrons got some video of their arrival - and then... exploded. Odds are they were Vault dwellers. That's everything I know about them, really."
    (MrHouse.txt)
  563. The Lone Wanderer: "Setting the record straight is exactly my goal."
    Horace Pinkerton: "For that, you have to go all the way back to when remnants of the Naval Research Institute cleared the Mirelurks off this wreck about 40 years ago. We were looking for new lab-space, and this bucket of bolts just happened to have a well-preserved science bay on it. Everything else just grew up around that lab once we got it up and running. The science team was led by one "H. Pinkerton.""
    (Pinkerton.txt)
  564. Chosen One: {166}{}{What are *they*? Who cares where they came from, just tell me what *they* are.}
    Athabaska Dick: {168}{}{Well, I don't rightly know what they are 'zactly. But I kin tell you this: they shut down the Wanamingo Mine just west of town a few years back.}
    {197}{}{?So, now you know. The slaves that used to work the mine blew up the dynamite stores and escaped, rather than face those Wanamingos. Shut down the mine right after and nobody went back.}
    (RCDICK.MSG)
  565. The Chosen One: "{592}{}{Thomas Moore is a Citizen, and he is the leader of this movement.}"
    Joanne Lynette: "{595}{lyn093}{No. He is not a TRUE Citizen... not anymore. When he came to us two years ago, he seemed everything we would want in a Citizen. But just a year later he... changed. He turned against us.}"
    (Vclynett.msg)
  566. Rivet City historical record
  567. Fallout 4 loading screens: "Goodneighbor was founded in the year 2240, by a group of criminals who were banished from Diamond City."
  568. Fallout 4 loading screens: "The Minutemen once made their headquarters in South Boston's Fort Independence, also known as "the Castle." That ended when a giant creature rose from the sea decades ago and laid it to waste."
  569. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.517: "[18.08] THE CASTLE
    Historians have noted the original name for this settlement was Fort Independence, but the people of the Commonwealth now refer to it simply as the Castle. This place has a long and storied history; it is one of the first forts in America and predates the Revolutionary War. In recent times, it served as the base of operations for the Minutemen as they attempted (and failed) to establish a Provisional government. In 2240, the Castle was partly destroyed by gigantic Mirelurk, and most of the Minutemen leadership died.
    Still, it is generally agreed that the location could yet become an excellent base of operations for the Minutemen (and an exceptional settlement) if it can be reclaimed from the sea creatures. Note that the map information refers to interior corridors within the fortification walls."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  570. Whiskey Bob: "{340}{}{There’s a canyon just to the west of town that had a bright light in it a few months back. Ever since, every now and then, there’s been a horrible squealing sound that comes from the canyon. Brahmin that wander in don’t come back. Everyone’s afraid to get too near.}"
    (KCBOB.MSG)
  571. The Courier: "You were a pilot?"
    Daisy Whitman: "Vertibird pilot. Seventy-one missions and only lost one chopper. Rotor malfunction over Klamath. Hard landing, but I walked away."
    (Daisy Whitman's dialogue)
  572. The Courier: "Where'd you get that sword?"
    Lily Bowen: "This old thing? Oh, I scavenged it off a wreck in Klamath. Leo showed me how to make it all ready for chopping, didn't you, Leo?"
    (Lily's dialogue)
  573. The Lone Wanderer: "Tell me about Argyle."
    Herbert Dashwood: "Argyle was my manservant! Ah, but that’s really just a fancy word for "the guy who saves my sorry skin on a regular occasion." He was a Ghoul, you see. Been around since before the war. We met when I stole his girlfriend, back in ’41. We’d been best friends ever since. We got separated, a long time ago, and never reunited. If you find Argyle out there, somewhere, you be sure and tell me! Okay?"
    (Herbert Dashwood's dialogue)
  574. Fallout 3 Official Game Guide Game of the Year Edition p.66: "Colin Moriarty
    Moriarty, 50, has been here nearly his entire life. He claims that his grandfather helped found the original settlement a few years after the war. His father used the nearby trade routes to amass wealth, which is used to help secure Megaton. Colin inherited this wealth when his father was killed during a Raider attack when Colin was 14. Colin's first move was to build a fence around the town. Since then, the people have looked to Colin as a benefactor despite his running drinks, Chems, girls, and games out of his saloon. Simms turns a blind eye to Moriarty's activities, because he is acutely aware that the town needs Colin's support and resources."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  575. Vault 101 terminal entries; overseer's terminal, View Scouting Reports
  576. 576.0 576.1 The script for this scene triggers the encounter on this specific date in Fallout 2.
  577. Fallout 3 Official Game Guide Game of the Year Edition p.61: "Armitage
    Armitage, 35, is Zimmer's imposing bodyguard. He has little to say and will defend Zimmer to the death. Of course, that's because Armitage is actually a robot, of the same class as the replicant they are searching for. Armitage has the same schedule as Zimmer; he sleeps in the same room and eats the same food—not because he has to, but because he's been programmed to replicate human behavior as closely as possible."
    Fallout 3 Official Game Guide Game of the Year Edition p.76: "Harkness
    Rivet City's hard-nosed security chief, 35-year old Harkness is a good guy and a good friend, despite his demeanor. What he doesn't know is that he isn't even human; he's a sentient humanoid robot who escaped from his creators and had his mind wiped. Harkness is extremely fair-minded. He treats Hangar Deck citizens with the same regard as Upper Deck citizens. As a result, he is very well liked by the Hangar Deck residents."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  578. Hakunin: "{265}{hak109}{Dark souls came. They took everyone.}"
    The Chosen One: "{266}{}{Dark souls? What do you mean?}"
    Hakunin: "{267}{hak110}{A rush of wind came. On it were great dragonflies that spat flame. Evil men crawled from the beasts' bellies and brought death to our warriors.}"
    The Chosen One: "{268}{}{Our warriors couldn't stop them?}"
    Hakunin: "{269}{hak112}{The spirit was willing, but the spearheads were weak. The evil ones burned our warriors with the lights of hell.}"
    The Chosen One: "{270}{}{They killed everyone?}"
    Hakunin: "{271}{hak113}{All were dead or taken. My spirit returned to flesh only to reveal the truth to the Chosen.}"
    The Chosen One: "{272}{}{What happened to the ones taken?}"
    Hakunin: "{273}{hak114}{The beasts swallowed all, then took to the winds.}"
    The Chosen One: "{274}{}{Uh, which way were the winds that they followed going?}"
    Hakunin: "{275}{hak115}{Did you never listen when I taught you the yearly dance of the wind spirits? South, of course.}"
    The Chosen One: "{277}{}{Oh, those winds. Of course.} "
    Hakunin: "{278}{hak116}{Yes, they traveled the wind south. I overheard the dark souls speaking. They planned to rest their beasts at a place named Navarro before crossing the great basin of our earth-mother's tears.}"
    (Hakunin's dialogue)
  579. Fallout 2 ending for Vault City if the Chosen One Fixes the power plant, kills the raiders and brings the account book or Bishop's holodisk to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.)
  580. The Courier: "Why did you come all the way out here from New Reno?"
    Bruce Isaac: "You don't know Mr. Bishop. He's not like the other bosses up there. He knows the Wasteland like the back of his hand, and he likes to wander it. I knew if I didn't get way the hell away from New Reno, he'd run me down like a dog."
    (Bruce Isaac's dialogue)
  581. 581.0 581.1 The canonical Fallout 2 ending for New Reno.
  582. 582.0 582.1 582.2 The canonical Fallout 2 ending for Myron.
  583. The canonical Fallout 2 ending for Redding as a part of the NCR by 2281 is established in Fallout: New Vegas.
  584. The canonical Fallout 2 ending for Broken Hills.
  585. The canonical Fallout 2 ending for Marcus.
  586. The canonical Fallout 2 ending for the tanker vagrants.
  587. Fallout: New Vegas Official Game Guide Collector's Edition p.461: "Important Dates"
    "2246 The boy, now a young man, sets out to explore the wastes as part of a nine-person expedition. He unearths a cache of literature about the ancient Roman Empire and encounters the historical figure of Caesar."
    (Behind the Bright Lights & Big City)
  588. 588.0 588.1 The Lone Wanderer: "So, you used to be a slave?"
    Hannibal Hamlin: "For 23 years I was a slave, ever since I was 14. Six years ago I managed to escape from my master. He's been hunting me ever since. When I found the head of Lincoln here, I knew it was a sign for me to help other slaves to escape. I founded the Temple of the Union as a safe haven for runaway slaves everywhere."
    (Hannibal Hamlin's dialogue)
  589. 589.0 589.1 589.2 Tenpenny Tower terminal entries; Exploration Database, King Crag
  590. Tenpenny Tower terminal entries; Exploration Database, Blue Destiny Brothel
  591. Tenpenny Tower terminal entries; Exploration Database, Destiny Chao
  592. The Lone Wanderer: "You don't actually seem that sad. Why do you want to die?"
    Harold: "I've been literally rooted to this spot thanks to Bob for maybe twenty or thirty years... I can't even remember anymore. Can you imagine being stuck in one place for that long not being able to eat or to read or to sleep or anything? In the meantime, I have these Treeminders bothering me every day about things I don't even care about. I can't stand it anymore."
    (Harold's dialogue)
  593. The Lone Wanderer: "Why do you call yourselves Treeminders?"
    Tree Father Birch: "We care for this place and keep it safe from those who would seek to exploit it. He gives to us, so we give back to Him. It's an arrangement that's worked well for almost two decades. We shun technology and embrace nature. That's the life of a Treeminder."
    (Tree Father Birch's dialogue)
  594. Tenpenny Tower terminal entries; Exploration Database, Harmon Jurley
  595. The Adventures of Herbert ‘Daring’ Dashwood and his Ghoul Manservant Argyle
  596. Rollings -- We're done
  597. Tenpenny Tower terminal entries; Exploration Database, Underworld
  598. The Lone Wanderer: "So, how did you end up here?"
    Bloomseer Poplar: "My father was a healer like myself. He had the most curious books I would read about trees and plants and their medicinal properties. Many years later, I heard a rumor about a place such as this. I spent a decade in search of it. I've been in this wonderful place for over fifteen years now."
    (Bloomseer Poplar's dialogue)
  599. Fallout 3 Official Game Guide Game of the Year Edition p.100: "The Mechanist (Scott "Bean" Wollinski)
    Forty-year-old Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean," because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  600. The Lone Wanderer: "Why is that a sore subject?"
    Reginald Rothchild: "Much has happened in the 23 years since we left the west coast. Our mission has changed in that time. The changes have not all been pleasant, and have had significant repercussions."
    (Scribe Rothchild's dialogue)
  601. Fallout: New Vegas Official Game Guide Collector's Edition p.461: "Important Dates
    "2248-2274 Caesar conquers the tribes of southeastern Utah, southwestern Colorado, the western edge of New Mexico, and the northern half of Arizona. By 2250 he has declared himself the Son of Mars. By 2255, he has established a capital of sorts amid the ruins of Flagstaff."
    (Behind the Bright Lights & Big City)
  602. The Lone Wanderer: "What about the Brotherhood's history in this area?"
    Elizabeth Jameson: "We first arrived in the Capital Wasteland in 2255. In those first couple of years, we discovered the Citadel, Super Mutants, and Project Purity! Ah, the purifier. What an undertaking. The work your father and his team did was... amazing. The Brotherhood helped protect them, you know. At least for a little while. But we were stretched thin as it was, even back then. We had to pull our forces out. When we did, the place was overrun. I imagine that's when your father left. I... I'm sorry, I wish things had turned out differently."
    (Scribe Jameson's dialogue)
  603. The Lone Wanderer: "Which Order do you serve, Squire Bowditch?"
    Scribe Bowditch: "I am Proctor of the Order of the Shield. I oversee the others in my Order, and make sure our defenses are up to snuff. Do you know how long it took to fortify these ruins? From the husk of the Pentagon I carved a grand Citadel! No easy task, my friend! Ah, but that was yesterday, when all we had to worry about was those damn Super Mutants. The Enclave, now... That's a different problem altogether..."
    (Scribe Bowditch's dialogue)
  604. The Lone Wanderer: "What was the Scourge?"
    Paladin Kodiak: "It was a Brotherhood operation. They marched in and swept the place clean. Most of the people there were half-mutated, cancerous, vile things. And these people... rape gangs, torture squads... it was pure chaos there. The Scourge is the best thing that could have happened to it. This was way back, before the Citadel was fortified. Part of the early recon after the Brotherhood first arrived in this area. One night, a squad of Brothers led by Paladin Lyons swept into the city from over Mount Wash, tearing apart anyone who stood against them. They were completely outnumbered. And still they razed that place to the ground."
    (Paladin Kodiak's dialogue)
  605. Ashur's diary
  606. Fallout 2 endings#3.Bishop child
  607. Rivet City terminal entries; Welcome to the Capital Preservation Society, Constitution of the U.S.A.
  608. The Lone Wanderer: "If he was here, then do you know where he went?"
    Madison Li: "Yes, I do. I told him repeatedly that it's too late, that the project is too far gone to be revived. He insisted he can just pick up where we left off 20 years ago, and said he could prove it to me. So he headed off to the old lab. I advised against it, but he went anyway."
    (Madison Li's dialogue in Fallout 3)
  609. 609.0 609.1 The Lone Wanderer: "So, you used to be in charge? How did you end up here?"
    Horace Pinkerton: "That lasted until 'bout 18 years ago, when those ambitious backbiters like Li and her little team showed up. She came in with her big "Purity Project" pipe dream, and my whole staff started working with her, those traitors! She even took my seat on the council. By then, I was glad to leave it behind. But hell if I'm leaving the city I made great!"
    (Horace Pinkerton's dialogue)
  610. The Lone Wanderer: "Do you remember a Mister Crowley?"
    Allistair Tenpenny: "The Ghoul? He's dead. Died twenty years ago. Good riddance too. I hate those shufflers."
    (Allistair Tenpenny's dialogue)
  611. Fallout 3 prologue
  612. The Lone Wanderer: "Why did you stop working on it? What happened?"
    Madison Li: "You happened. It wasn't just you; we had more problems than we could handle already, but your birth is what finally pushed it over the edge. Your father decided that you were more important than everything we'd been working for, and he left. He left all of us. Once he was gone, the Brotherhood decided we weren't worth their time anymore. Without their protection, we had to abandon the purifier."
    (Madison Li's dialogue in Fallout 3)
  613. The Lone Wanderer: "You knew my father?"
    Cross: "I did. And you as well! Long ago, I helped guard the water purifier against the Super Mutant horde. When your father left, I escorted the two of you to Megaton. He was... a noble man. I was saddened to hear of his passing. But from what I've heard, he died with honor. He died for you. I only pray that my own death has such meaning."
    (Star Paladin Cross' dialogue)
  614. Baby Steps
  615. The Lone Wanderer: "Wait... what? That was pretty articulate for a robot."
    Sawbones: "I am an unusual robot."
    The Lone Wanderer: "Define "unusual.""
    Sawbones: "Seventeen years ago, a generator in the Citadel overloaded, creating several errors in my artificial intelligence routines. Diagnostics indicate that the limiters placed on my pathways were shorted out, allowing me to gain intelligence beyond the scope of my programming. However, the behavior limiters remain. Therefore it is impossible for me to harm human beings intentionally, much to my regret."
    (Sawbones' dialogue)
  616. 616.0 616.1 The Courier: "Tell me about yourself, Ambassador."
    Dennis Crocker: "Interested in Politics, huh? Well, grab a seat and get comfortable. I've been in politics quite a while now. Always had the drive to do it, even when I was young. It's just something I was drawn to. I started my career over twenty years ago back in the NCR as the local mayor and worked my way up from there. I managed President Kimball's first run for a seat on the Council. I suppose that's why I have this ambassadorship."
    The Courier: "Interesting, go on."
    Dennis Crocker: "I was elected to this post seven years ago. I'm the third NCR representative to serve here in Vegas. Now, I've had my share of ups and downs along the way, but I wouldn't trade it for anything in the world. That's it. Anything else you wished to know?"
    (Ambassador Crocker's dialogue)
  617. The Lone Wanderer: "Could I ask you about Rivet City's history?"
    Bannon: "Why, I practically set this whole place up. When I got here twelve years ago, it was just a handful of dead-enders squatting in a rusted-out rowboat. Now I'm on the council, and with my leadership, we're the strongest settlement in the Wastes! Of course, a few of those dead-enders still stick around, but who'd want to leave?"
    The Lone Wanderer: "Hasn't Rivet City been around for longer than twelve years?"
    Bannon: "Well, yes, but it was hardly anyplace of importance until I arrived on the scene. That's all ancient history now. No one would ever care about it. If you insist on wasting your time on that, you could try that bartending old crone down below, Belle Bonny."
    (Bannon's dialogue)
  618. Fallout 3 Official Game Guide Game of the Year Edition p.83: "Machete
    One of the fiercest defenders Little Lamplight has ever seen, 19-year-old "Machete" earned her nickname at the age of 7, when she killed a Mole Rat in the caves armed only with a knife the size of her arm. Since then, she has been a bona fide celebrity. When she turned 16, she got disoriented in a dust storm and got lost, eventually arriving at Canterbury Commons instead of Big Town. To this day, she refuses to admit that she went to the wrong place. Dominic in particular saw her potential to provide security for the future of the camp, and after a year of his guidance, she's earned a fair amount of respect from the locals."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  619. Railroad HQ terminal entries; PAM mainframe terminal, 2266 Nov
  620. The Courier: "How did you end up in Goodsprings?"
    Victor: "I moseyed into town, oh, ten, fifteen years ago? Before that, I... hmmm, I can't quite seem to recall. Odd. Anyway, it's a right peaceful town and I reckon it's as fine a place to settle as any."
    (Victor's dialogue)
  621. The Courier: "Maybe you could give me the short version."
    Papa Khan: "In a hurry, are you? Very well then: The Great Khans came east out of the NCR 14 years ago. We ruled the Wastes, then, and called no man master. But we underestimated the Families of the Strip, and they drove us back to Bitter Springs, where we remained until the NCR arrived and drove us here."
    (Papa Khan's dialogue)
  622. Fallout 3 Official Game Guide Game of the Year Edition p.97: "Sonora Cruz
    Leader of a hidden organization known as the Regulators (who are recognized by their long overcoats known as "dusters"), Sonora Cruz is a woman with a mission: to rid the Wasteland of troublemakers and ne'e-do-wellsIn-game spelling, punctuation and/or grammar. Her unknown benefactors, who set up this clandestine operation around a decade ago, are willing to pay for scalps, or in the Regulators' case, fingers."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  623. The Sole Survivor: "What if I told you I had a photograph of the guys that knocked over your chem warehouse 20 years ago?"
    Marowski: "If you really had that kind of information, I'd consider us square. I've been looking for those assholes forever."
    (Marowski's dialogue)
  624. The events of the main quest Growing Up Fast in Fallout 3.
  625. President Kimball's speech at Hoover Dam
  626. Mojave Outpost Monument plaque:
    "In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion."
  627. Galaxy News Radio: "Good golly, Holly. This is the worst thing to happen to our neighborhood since the HOA instituted their mandatory "scavenged rags" dress code. From Rivet City to downtown D.C., the Enclave is on the scene and setting up shop. Children, I don't care if you've ignored every other word that's come out of my mouth for the past five years. Please. Hear me now, and believe. The Enclave, and that includes their Homecoming King, "President" John Henry Eden and his gorilla Colonel Augustus Autumn, are NOT here to help you. Wake up, children the Enclave have a giant truck full 'o Brahmin, and they've been spoon-feeding you the bullshit. These guys are schemers, crooks, and killers, and the sooner you all realize that and stand up to their oppression, the better. That, my friends, is fighting the good fight."
    (Three Dog's dialogue)
  628. The Courier: "Who are you?"
    Johnson Nash: "Johnson Nash's my name. Husband to Ruby Nash. Lived in Primm going on eight years now, thick and thin. I'm a trader primarily, for what it's worth with things like they are. I also run the local Mojave Express outpost."
    (Johnson Nash's dialogue)
  629. Nova: "Hi there. I'm Nova. New to Megaton, huh? Do yourself a favor and keep walking. Some of us stay for a few days... and then it's five years later..."
    (Nova's dialogue)
  630. Fallout 3 Official Game Guide Game of the Year Edition p.93: "Reilly
    Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics, and survival. When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago at 26, she founded Reilly's Rangers, and began a massive mapping exercise. Currently she has suffered severe wounds and is in a coma somewhere near the Ghoul stronghold of Underworld."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  631. The Courier: "Have you always been with the First Recon?"
    Corporal Sterling: "Used to be a Ranger... one of the first they sent out east, back before we took the Dam. Observation and reconnaissance. We took the lay of the land, checked out the locals, and kept ourselves inconspicuous. Couple friends of mine were the first to scout the Dam. That was back in '73, if I recall. Lot of those Rangers are dead now. Vegas always chewed men up... it's just a little more literal, nowadays."
    (Corporal Sterling's dialogue)
  632. The Courier: "Why did you leave the Rangers?"
    Sterling: "Well... that wasn't really a matter of choice. Got myself caught by Legionnaires, up near Malpais. They had themselves some fun with me... mangled my hands and feet pretty good. Wasn't much good with a pistol after that. Wasn't gonna be trekking across the waste on any more long scouts, either."
    (Corporal Sterling's dialogue)
  633. The Courier: "How did you manage to escape Malpais?"
    Sterling: "Caesar's boys figured I wasn't going anywhere, after what they done to me. So they didn't bother tying me up. I crawled out of there on my elbows and knees. Must have looked a sight. Then I rolled down an embankment into the Colorado. Guess I had a mind to drown, rather than give Caesar's boys the satisfaction of killing me. But a couple Rangers happened to be watching from across the river. They jumped on in and pulled me out of there. Lucky break, they said."
    (Corporal Sterling's dialogue)
  634. The Courier: "What are your plans for New Vegas?"
    Robert House: "I've resurrected Vegas, spirit intact. What I need now is the ability to enforce my rightful claim. Not just against Caesar's Legion, by the way. In fact, the NCR is a more present and insidious threat."
    The Courier: "How do you intend to enforce your claim on the city?"
    Robert House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
    (Robert House's dialogue)
  635. The Courier: "How long were you the head of the family?"
    Benny: "Seven years. Took over three days after Mr. House introduced himself. Our chief at the time, mountain of a guy named Bingo, wanted to stay nomadic. I disagreed, so he challenged me to the knife. He looked so surprised when I stuck that knife in his neck. Thought he was so tough, but he was so slow. That's how I made chief. It's how things were back then."
    (Benny's dialogue)
  636. The Courier: "What was your relationship with Benny... back when he was breathing?"
    Robert House: "Benny was the leader of the Chairmen for seven years, ever since I recruited the tribe. I considered him something of a protege."
    (Robert House's dialogue)
  637. The Courier: "Why do you care whether Kimball lives or dies?"
    Robert House: "I care because he is a known quantity - not the man so much as the political context he inhabits. Kimball rose to prominence as the "Hero of the Mojave" when he led a campaign of reprisals against tribals who dared to attack NCR citizens. Ordering the occupation of Hoover Dam was his first act of office. As water and electricity flowed to NCR cities, his popularity soared. Conversely, his failure to annex the Mojave these seven years, and the immense costs of occupying a foreign land, have eroded his popular support."
    (Robert House's dialogue)
  638. The Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Robert House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (Robert House's dialogue)
  639. The Courier: "What were the terms of your treaty with the NCR?"
    Robert House: "NCR forces were permitted to occupy Hoover Dam and establish a military base at McCarran Airport. Well, it used to be one. They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."
    (Robert House's dialogue)
  640. 640.0 640.1 The Courier: "I'd like to know more about the NCR."
    Dennis Crocker: "I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all."
    The Courier: "Go on."
    Dennis Crocker: "Now we mostly just keep track of the NCR citizens and troopers around and make sure they don't get in trouble, but that's Captain Pappas' job. I keep myself busy with paperwork and reports that get sent back to the NCR. It's mostly busy work, but every once in awhile, we make progress."
    (Ambassador Crocker's dialogue)
  641. The Courier: "How long has he been in Goodsprings?"
    Trudy: "It was here when I took over the saloon seven years ago. Some people have said its owner lived here, but no one knows who it was."
    (Trudy's dialogue)
  642. The Lone Wanderer: "How did you get to be in charge of this place?"
    Robert MacCready: "It's not that complex. Any kid can say they want to be mayor here. It's just that most don't want to bother with the responsibility of leading. Most of the time, they last until the kids get tired of them, then they get kicked out on their ass by the new mayor. One only lasted 5 minutes. Of course, I've kept this place going strong for three years. To most of these kids, that makes me Mayor For Fucking Life. Fine by me, I say."
    (Mayor MacCready's dialogue in Fallout 3)
  643. PIP-Boy 3000 date during the Future Imperfect quest.
  644. The Lone Wanderer: "I'm sorry... Who's Maggie?"
    Billy Creel: "Oh! Sorry, I guess I got ahead of myself, huh? Maggie's nine, sweetest little girl you'd ever care to meet. We take care of each other. I ain't never had a daughter, but if I did, I'd want her to be Maggie. I took her in when her parents got killed by Raiders. That was two years ago. It was a pretty bad scene. Small settlement up north. I'd stopped in to trade some salvage, and the whole place had been wiped out. I found Maggie hiding under a bed, in the same room where her parents had been butchered. We've been together ever since."
    (Billy Creel's dialogue)
  645. The Courier: "Where does New Vegas get all its electricity?"
    Robert House: "Hoover Dam, of course. A hydroelectric dam? The NCR had it up and running at 50% capacity within a year of occupying the dam. By treaty, New Vegas receives 5% of its output - more than enough."
    (Robert House's dialogue)
  646. Fallout: New Vegas Official Game Guide Collector's Edition p.461: "True to Caesar"
    "2275 Legion scouts reports the NCR has occupied and restarted Hoover Dam, restoring electrical power to the Strip. Caesar begins planning war against the NCR."
    (Behind the Bright Lights & Big City)
  647. Fallout: New Vegas Official Game Guide Collector's Edition p.461: "True to Caesar"
    "2275-2276 Legion forces gradually assemble east of the Colorado River. The NCR becomes aware of the threat when scouting parties fail to return from expeditions east."
    (Behind the Bright Lights & Big City)
  648. The Lone Wanderer: "Tell me more about the Outcasts."
    Scribe Bowditch: "It's a rather sad story, I'm afraid. Last year, some of our soldiers had grave disagreements with the decisions of Elder Lyons. Disagreements spiraled out of control, and there was a schism in the ranks. The loyal soldiers practically threw out the dissenters. Now they call themselves the Outcasts."
    (Scribe Bowditch's dialogue)
  649. Fallout: New Vegas Official Game Guide Collector's Edition p.42: "Freeside
    Las Vegas wasn't heavily damaged during the Great War, but people didn't immediately "settle" into the remnants of the old city. The various Vault tribes that emerged years later, hunted and fought among the ruins, but it was not until the "return" of Mr. House that they ceased (most) of their hostilities. Mr House directed the tribes to use his sizable quantities of pre-war construction materials to build the crude (but effective) outer walls that separate The Strip and Freeside from the rest of New Vegas. While Mr. House valued the area around Fremont Street, he ultimately viewed it as secondary in importance to the Strip itself and he had a second, inner wall that separated the two areas. When NCR prospectors (and eventually the army) arrived in the region, people typically went straight for The Strip, leaving Freeside (as it had become known by locals) as an informal stopping point. Eventually Mr. House recognized that he could use Freeside as a filter for undesirables, and pulled his favored tribes and all Securitrons into the Strip, leaving Freeside to fend for itself.
    In the two years that followed, Freeside has slowly degenerated into a hostile, lawless den of ne'er-do-wells. For a while, it was completely without order, but two power groups managed to come to an understanding about how the area needed to be maintained. The Kings, formed from the dispossessed remnants of unfortunate tribes, prevent all-out chaos from erupting, but do little to deal with the day-to-day nastiness that Freesiders inflict on each other. The Followers of the Apocalypse, no longer associated with the NCR, settled in the Old Mormon Fort. They receive some protection from the Kings in exchange for help with the community's basic needs (food, water, health services, and some education). Despite the oversight from the Kings and help from the Followers, the people in Freeside live in daily peril... from each other as well as outside forces."
    (Fallout: New Vegas Official Game Guide faction profiles)
  650. The Courier: "Tell me about the Kings."
    Gloria Van Graff: "Ah, the "rulers" of Freeside. The Kings are a bunch of boys who refuse to grow up, and this is their playground. Their leader seems different, though. The few times I've dealt with him I've been impressed despite myself. Unfortunately, he rarely acts. The Kings believe that everyone in Freeside can do whatever they want, provided they can back it up with force. Which suits us just fine. When we first arrived in Freeside, the Kings protested when we kicked out the original occupant of this establishment. When we reduced several of their members to glowing puddles of goo, their objections vanished. Since then, we've left each other alone."
    (Gloria Van Graff's dialogue)
  651. The Courier: "Yes, what is the task?"
    Edgar Hardin: "Back when we were stationed at HELIOS, our scouts reported that a group was establishing itself in the area as a distributor of Pre-War weapons. Our Elder at the time, Elijah, was too concerned with getting HELIOS running and fending off the NCR, so he ordered us to leave them alone. It's time that we correct that oversight, and show this region that the Brotherhood is still a force to be reckoned with. I want you to visit these weapons dealers, this Van Graff family, and make an example of them. Leave no one alive. When the job is done, report back and I'll arrange for a team to clean up the site and retrieve the weapons."
    (Head Paladin Hardin's dialogue)
  652. I'm brilliant!
  653. Rivet City terminal entries; Pinkerton's Private Computer, Android log 1
  654. Hidden Valley bunker terminal entries; terminal
    Note: Schuler has kept a once-a-week log since the end of Operation Sunburst. With the number of logs made, it can be figured out that the log has been going on for five years and the last log is on the anniversary of the battle.
  655. 655.0 655.1 Grayditch terminal entries; W. Brandice's terminal
  656. The Courier: "What are you saying I have to do?"
    Caesar: "Down the hill, at the west edge of camp, is an old building. It was here when the Fort was taken in 2277. Inside the building is a hatch, and inside that hatch are two steel doors that bear the sigil of the Lucky 38 casino. Now that same sigil is on the Platinum Chip Benny was carrying when we captured him. Isn't that interesting? Even more interesting, there's a slot about the same size as the Chip on the console that opens the hatch. So you know what I think? I think the Platinum Chip opens those doors - doors that can't be pried open or drilled open or blasted open. Because all that, I tried."
    (Caesar's dialogue)
  657. The Courier: "On the High Road, you mentioned NCR and Legion fought here... before and after the Divide?"
    Ulysses: "The two-headed Bear made its claim, dug its claws into the trail you made. For once, it seemed like it might succeed - cut a route to the Mojave. Couldn't let NCR stay in the Divide. Trade route, road the military could use... can't have two roads into the Mojave. Not after the work we'd done to cut off New Canaan, other routes, killing caravans... all we'd done to make the West bleed."
    (Ulysses' dialogue)
  658. Plaque at Boulder City: "On this spot in the year 2277, Rangers and soldiers of the New California Republic turned back the forces of Caesar's Legion during the Battle of Hoover Dam. Over one hundred men and women gave their lives on the Nevada soil to defend local civilians and the principles of the republic. May this humble stone be an enduring memorial to their valor and sacrifice."
  659. The Courier: "How did you end up as Caesar's legate?"
    Joshua Graham: "This way lies the path to hell. Edw- Caesar needed me to translate. Translation became giving orders. Giving orders became leading in battle. Leading in battle became training, punishing, terrorizing. A series of small mistakes before a great fall. And I stayed in that darkness until after Hoover Dam. After I failed Caesar and he had me burned alive, thrown into the Grand Canyon."
    (Joshua Graham's dialogue)
  660. Antony: "The mechanical dog you have with you - where did you get it?"
    The Courier: "Rex? I picked him up in New Vegas."
    Antony: "Oh? Such things are common in Denver, but I didn't know that other cities had them as well."
    The Courier: "Why do you want to know?"
    Antony: "I ask because Caesar once had a similar pet, but it was lost during a battle."
    (Antony's dialogue)
  661. The Courier: "Where did you get the robot dog?"
    The King: "I got Rex here from a salvager a few years ago. He was a little dinged up when I got him, but one of the Followers fixed him right up."
    (The King's dialogue)
  662. Springvale raider mining log
  663. Springvale School terminal entries; terminal, Journal Entry #001
  664. This event is the catalyst of the side quest Those! in Fallout 3.
  665. This event is the catalyst of the main quest Escape! in Fallout 3.
  666. The Lone Wanderer: "It certainly was an epic piece of work. So, is the final product worth it?"
    Moira Brown: "Oh my... It's brilliant! Even I'm astounded by my genius! No, it's more than that. By OUR genius! I'll share these with the traders, and soon, everyone will know about the Wasteland Survival Guide! But now, the very first copy of our book goes to you. It wouldn't nearly as good without your input. You're the real Wasteland survival guru!"
    (Moira Brown's dialogue)
  667. 667.0 667.1 Afterward, the canonical events of the Fallout 3 side quest Wasteland Survival Guide.
  668. This is the canonical event of the main quest The Waters of Life in Fallout 3.
  669. Events of the main quest Finding the Garden of Eden in Fallout 3.
  670. Events of the Fallout 3 add-on Operation Anchorage.
  671. Events of the Fallout 3 add-on The Pitt.
  672. Events of the main quest Take it Back! in Fallout 3.
  673. The Sole Survivor: "So it's your fault the thing is here now."
    Madison Li: "You have no idea what I went through. The awful choices I had to make... No idea. That... That was ten years ago. One of many things that led me to abandon my old life and seek out the Institute. The point here is that in designing the power system for the robot, I had full knowledge of every onboard system. I know exactly what it is capable of, and precisely how to exploit those capabilities."
    (Madison Li's dialogue in Fallout 3)
  674. Events of the Fallout 3 add-on Point Lookout.
  675. Events of the Fallout 3 add-on Mothership Zeta.
  676. Vault 81 terminal entries; Overseer's terminal, The Anti-Commonwealth
  677. The Courier: "How did Tabitha end up in control?"
    Neil: "For years, Black Mountain was a peaceful community. Its leader, Marcus, broadcast an invitation to Mutants throughout the wasteland. That's how I found Black Mountain. So did others, most of them second generation Mutants. Marcus welcomed everyone - that was his mistake. The community ended up being mostly second gen - not very bright, but easy to influence. Fine, until the Nightkin came along, led by Tabitha... In a week she had most of the second-gens thinking she was some kind of prophet - and that she should be broadcasting her "truth," not Marcus. Marcus saw what was coming and decided to leave before things got out of hand. He smashed the radio and left to found Jacobstown."
    (Neil's dialogue)
  678. The Courier: "Where do you want me to start?"
    Robert House: "Since 2278, I've lost five roaming Securitrons near Hidden Valley. I didn't receive any clear video of the incidents, but telemetry from the units destroyed indicates they were attacked with energy weapons. It's obvious that the Brotherhood has a base in Hidden Valley or thereabouts. Finding it won't be easy, but getting inside will be the real trick."
    (Robert House's dialogue)
  679. 679.0 679.1 679.2 The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  680. The Courier: "Jason told me himself. The Great Journey is for ghouls only. You're not going."
    Chris Haversam: "[SUCCEEDED] Oh god! You're telling me the truth, aren't you...? Oh no! How could they do this to me? For two years? My god, I've been a joke to them! Do you have any idea how easy it'd be for me to sabotage those rockets? That'd be a joke, huh? One hell of a joke!"
    (Chris Haversham's dialogue)
  681. 681.0 681.1 Paladin Danse: "It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. Over the last seven years, two other teams were sent here by the Brotherhood to gather technology. The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents. The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since. As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived. But despite our setbacks, I don't intend to give up and head home... or end up missing."
    (Paladin Danse's dialogue) Note: This is an excerpt from the escort to ArcJet Systems during the quest Call to Arms.
  682. The Courier: "Something like that. Are you an NCR soldier?"
    Arms merchant: "Hell, yes sir. Well... not officially. Not anymore. They mustered me out a year ago. Administrative discharge."The Courier: "Administrative discharge? What does that mean?"
    Arms merchant: "It means my C.O. was an asshole, and I told him to eat shit. He ordered me to flog a couple "deserters." Those kids didn't desert. They just got liquored up on the Strip and missed roll call. I don't know what else the brass expects... half these kids don't get more than two weeks of training before they ship 'em out here."
    (Arms merchant's dialogue)
  683. The Courier: "No."
    Craig Boone: "I don't know who you think you're kidding. I've lived here for more than a year. Anyway, I need someone I can trust, and you may be a liar, but you're also a stranger. And that's a start."
    (Boone's dialogue)
  684. 684.0 684.1 The Courier: "What do you know about the courier Benny shot?"
    Yes Man: "I knew he/she was carrying the Platinum Chip! And I knew right where Benny should wait for him/her! That's why Benny put me here! To monitor Mr. House's data transmissions. They're all encrypted, of course - but I'm quite a decrypter! Did you know that Mr. House spent 812,545 caps hiring salvage teams to find the Platinum Chip- just in the last year alone? Of course you didn't! Or that there were seven couriers, but six of them were carrying junk? How about their exact routes, and the mercenary teams that screened them? I knew all that. Pretty smart, huh?"
    (Yes Man's dialogue)
  685. The Courier: "Tell me about Dermot."
    Marco: "Roughneck prospector is all I hear, good at what he does. Been renting a room here for a year or so - nothing special."
    (Marco's dialogue)
  686. The Courier: "How long have you been stationed here?"
    Sterling: "Going on six months, now. But I reckon we'll be moving out, soon enough. Can't talk about the details. Til then, we'll man the towers and keep an eye on the Fiends. We've had more than our share of trouble from their direction. Whole things smells of Caesar to me. 'Course, that's just guesswork, but I'd still bet a few caps that he's stirring up the locals against us."
    (Corporal Sterling's dialogue)
  687. Ulysses Log Y-17.22
  688. The Courier: "I came here with the Happy Trails Caravan Company to make contact with the New Canaanites."
    Joshua Graham: "Happy Trails. I remember. They were good friends. I have bad news for your employers. New Canaan was destroyed, its citizens scattered. All because of the White Legs. And Caesar, of course. The White Legs want to join the Legion. Caesar's rite of passage is the destruction of the New Canaanites, almost assuredly because of me. The good news is that we can help you find your way back. Daniel, one of the other New Canaanites, has made many maps of the region. The bad news is that we can't help you right now. Not with everything that's going on."
    (Joshua Graham's dialogue)
  689. The Courier: "I killed the Omertas who were scheming to attack the Strip."
    Caesar: "Months spent feeding the Omertas bribes, nursing their betrayal - all for nothing. Any other crimes?"
    (Caesar's dialogue)
  690. Caesar: "All right, let's state the obvious. There's something wrong with me. The headaches started a couple months ago. They weren't too bad at first... but now they come frequently and they're... debilitating. For the past two weeks, my left leg has been dragging. It's stiffer, hard to move. And you've seen me blank out. Lucius says I stare into space, blink a few times, then keep talking like nothing happened. So what's the diagnosis?"
    (Caesar's dialogue)
  691. The Courier: "What's your problem now?"
    Beagle: "My problem is that I'm no longer a deputy. I'm just a Beagle now. Apparently two-and-a-half months of law enforcement experience doesn't count for anything. The new regime is just that - all new. He's rude. Just don't tell him I said it. Primm has a sheriff now, just not as supportive as I would've hoped."
    (Deputy Beagle's dialogue)
  692. The Courier: "Where was your caravan hit?"
    Rose of Sharon Cassidy: "Up side of Vegas, hear tell. Trapped at the Mojave Outpost, so I wasn't able to run there when I heard. Been weeks since it was hit, so the site's probably a Cazador nest by now."
    (Cass' dialogue)
  693. The Courier: "Who are you?"
    Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."
    (Michelle Kerr's dialogue)
  694. Caesar: "Weeks were spent convincing the Great Khans to join the Legion, but you've ruined all that. Haven't you?"
    (Caesar's dialogue)
  695. Bill of sale
  696. The Courier: "You're hiding something. Spit it out. You owe me."
    Craig Boone: "She... I tracked her down. Southeast, near the river. They were selling her. Saw it through my scope. Whole place swarming with Legion. Hundreds of them. Bidding for things no man has a right to. I just had my rifle with me. Just me, against all of them, so... I took the shot."
    (Craig Boone's dialogue)
  697. The Courier: "Better for her to die than live a Legion slave."
    Craig Boone: "Yeah. What they do to women... that's worse than death. There was no choice in what I did. It was more like... being forced to watch something you can't stop. All this was only ever going to play out one way. It still is. I don't have any say. All I can do is wait for it to be done with me."
    (Craig Boone's dialogue)
  698. The Courier: "You should've tried to rescue her. Even if it meant your death."
    Craig Boone: "There was never any saving her. They'd have taken her where I couldn't follow. What I did... that was the only rescue."
    The Courier: "You had no right to make that decision."
    Craig Boone: "There was no decision. I was meant to pull that trigger. It was a mistake to think I could escape it. You take out a debt, it's only a matter of time before someone comes collecting. Things just finally caught up with me."
    (Craig Boone's dialogue)
  699. Mr. New Vegas: "The Black Mountain radio signal is back after a long absence. Listeners say the new programming is, quote, less for outcasts, more for weirdos."
    (MrNewVegas.txt)
  700. The Courier: "But how did Tabitha find you in the first place?"
    Raul Tejada: "Ah, it's stupid, boss. I used to listen to the radio broadcasts, just to pass the time. Well, one day the signal stops, so I figured I'd try to find the transmitter. I'm a pretty good repairman, or I was before the eyes started to go. Anyway, I found Black Mountain and offered my services, but Tabitha decided I was useful enough to keep around. Permanently."
    (Raul Tejada's dialogue)
  701. The Courier: "Where'd the Deathclaws come from?"
    Chomps Lewis: "They moved into the quarry after the Powder Gangers came through and made off with most of our dynamite. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up. The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating."
    (Chomps Lewis' dialogue)
  702. The Courier: "I have a right to know more."
    Robert House: "That's simply not true. I am the only person to hold any rights pertaining to the Chip. I designed it, and I paid for it - dearly. To develop that Chip, I spent a sum of U.S. dollars - not the bottle caps that pass as currency these days - but a sum beyond counting. For decades, I paid salvagers to comb the ruins for it. And when it was finally discovered, tens of thousands of caps spent to have it brought here. We know how that turned out. Complete your contract and it will be the last time I pay for the Chip. Save your questions for then."
    (Robert House's dialogue)
  703. The Courier: "If the Chip's so valuable, why use a single courier to transport it?"
    Robert House: "You realize you were just one of many couriers, the rest of them dummies, so to speak? Add to that many thousands of caps worth of mercenary protection to screen your avenue of approach. Had I used an armed caravan to transport the Chip, I might as well have been announcing to the world "this is important. Attack this!" I didn't want to attract the attention of groups like the Great Khans or the Brotherhood of Steel. Alas, the real threat was closer to home."
    (Robert House's dialogue)
  704. Mojave Express delivery order (4 of 6)
  705. Christine Royce: "Did you know the Stimpak reservoirs ran out within an hour of being in there? I was in there for two weeks, and it kept... repeating the procedure."
    (Christine Royce's dialogue)
  706. Events of All Roads graphic novel
  707. Fallout: New Vegas intro.
  708. Doc Mitchell: "Whoa, easy there. Easy. You been out cold a couple of days now."
    (Doc Mitchell's dialogue)
  709. The Courier: "I overheard your argument. What was that all about?"
    Trudy: "It looks like our little town got itself dragged into the middle of something we don't want anything to do with. About a week ago, this trader, Ringo, comes into town. Survivor of an attack, he says. Bad men after him, needs a place to hide. We figured he was just in shock, so we gave him a place to lie low. We didn't actually expect anyone to come after him."
    (Trudy's dialogue)
  710. The canonical events of the main quest Ain't That a Kick in the Head in Fallout: New Vegas.
  711. The Courier will find Nipton in ruins with people on crosses and Legion soldiers led by Vulpes Inculta when first arriving at Nipton.
  712. The Courier: "Why are you still here?"
    Boxcars: "I dunno, I just love it here. What the fuck do you think, asshole? Prize for second place was I got to live, but they beat my fucking legs with hammers. I'm fucking crippled, get it?"
    (VNiptonBoxcars2.txt)
  713. Oliver Swanick: "Ain't gonna see me up on a cross or my head on no pole, uh uh! That's for loooooosers!"
    (Boxcars' dialogue)
  714. The Courier: Why are funds tied up at the Boneyard?
    Chief Hanlon: "Senate elections are coming up. Local representatives don't want to push any more funding to the Mojave campaign because it's unpopular. Most of the folks around the Boneyard haven't been to New Vegas and probably never will. All they know is that their money gets sucked away to this desert and their brothers, sisters, sons, and daughters die here."
    (Chief Hanlon's dialogue)
  715. The canonical events of the Fallout: New Vegas add-on Dead Money.
  716. The canonical events of the Fallout: New Vegas add-on Honest Hearts.
  717. The canonical events of the Fallout: New Vegas add-on Old World Blues.
  718. Events of the Fallout: New Vegas add-on Lonesome Road.
  719. The Sole Survivor: "Pretty brave, a bunch of kids living alone like that."
    Robert MacCready: "I don't know. Looking back on the whole thing, I think we were just lucky. Anyway, when I hit sixteen, I ended up wandering the Capital Wasteland for a while. I took the odd job here and there, but things were pretty hot with the Brotherhood of Steel running the show. So I hitched a ride with a caravan and made my way north until I ended up here. Made a pretty decent name for myself before I heard that the Gunners needed some sharpshooters. Biggest mistake of my life. They were animals. Killed anything that moved if it got in their way. I went with it for a while, because the caps were good. But, I dunno, I guess it started to catch up with me... so I quit. Which pretty much brings us to now. So there you have it, my whole life in a nutshell."
    (Robert MacCready's dialogue in Fallout 4)
  720. Fallout: New Vegas endings
  721. The Sole Survivor: "You sure Ingram knows what she's doing?"
    Arthur Maxson: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of the doubt."
    (Arthur Maxson's dialogue in Fallout 4)
  722. The Synthetic Truth: "There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282."
  723. Libertalia terminal entries; Wire's terminal, May - 2282
  724. Railroad HQ terminal entries; PAM mainframe terminal, 2283
  725. The events of the quest Lost Patrol in Fallout 4.
  726. The Sole Survivor: "You're a "Paladin"? What does that mean?"
    Paladin Brandis: "I am... was... in the Brotherhood of Steel. Military. My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us."
    The Sole Survivor: "What have you been doing all this time?"
    Brandis: "I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk. So, I've been hiding. So long... three years? Yes, yes, about that. Too long."
    (Paladin Brandis' dialogue)
  727. Railroad HQ terminal entries; PAM mainframe terminal, 2284
  728. Sedgwick Hall terminal entries; Jacq's terminal, Score!
  729. Sedgwick Hall terminal entries; Jacq's terminal, [POwens] - The girl has to go
  730. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.518-519: "[18.09] UNIVERSITY POINT
    This once-thriving settlement was built into the ruins of the old university. Approximately one year before current events, synths from the Institute wiped this trading post off the map after a disagreement regarding classified research. An explosion in the service tunnels under Sedgwick Hall killed many, released a large amount of radioactive material, and caused the building to partly collapse."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  731. FEV lab terminal entries; terminal, 2286.4.10
  732. Nisha's holotape, Entries 3 and 4
  733. 733.0 733.1 Fizztop Grille terminal entries; Colter's terminal, Gauntlet????
  734. RedEye: "But hey, after a year of accomplishing jack shit, this sure is one hell of a step in the right direction!"
    (RedEye's dialogue)
  735. Starport terminal entries; Star control mainframe, Kendell's Log: 4/11/2286
  736. King Cola's Castle terminal entries; Rachel's terminal, Leaving to find a cure
  737. King Cola's Castle terminal entries; Oswald's terminal, After Rachel Left
  738. Rachel's holotape
  739. Fizztop Grille terminal entries; Colter's terminal, Shit Is Serious
  740. Fizztop Grille terminal entries; Colter's terminal, All Good
  741. The Sole Survivor: "Your base was under a donut shop?"
    Deacon: "It's a lot better than it sounds. Well, it was until it was blown to hell."
    The Sole Survivor: "What happened?"
    Deacon: "Our HQ was strong, defensible. Heck, we thought it was secure. Inside a minute the Institute troopers breached the doors and turned it into a shooting gallery. The survivors didn't have time to grab anything. So we're getting something important we had to leave behind."
    (Deacon's dialogue)
  742. Croup Manor terminal entries; Theodore's personal terminal, Journal Entry: Who cares?!?
    Note: His corpse is lying on the floor of the locked basement.
  743. The Sole Survivor: "What was the Quincy Massacre?"
    Preston Garvey: "I thought everyone in the Commonwealth knew about that by now. Where the Minutemen betrayed each other, and the people they were supposed to protect. I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy. Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors. We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord."
    (Preston Garvey's dialogue)
  744. Canonical events of Out of Time in Fallout 4
  745. Events of Unlikely Valentine in Fallout 4
  746. Events of Reunions in Fallout 4
  747. The Prydwen terminal entries; Captain Kells' terminal, Maxon MX-001E CP-05
  748. Events of The Glowing Sea in Fallout 4
  749. Events of Hunter/Hunted in Fallout 4
  750. Events of The Molecular Level in Fallout 4
  751. Fallout 4 main quest, Act Three.
  752. Events of Automatron in Fallout 4
  753. Events of Far Harbor in Fallout 4
  754. Events of Vault-Tec Workshop in Fallout 4
  755. Events of Nuka-World in Fallout 4
  756. The Courier: "NCR has a food shortage?"
    Thomas Hildern: "Not yet. But our government understands the value of proactive thought. Our studies project an imbalance between production and consumption. Or, for a layman such as yourself - not enough food, too many mouths to feed. Mass starvation. In a decade or so."
    (Thomas Hildern's dialogue)
  757. 757.0 757.1 757.2 Courier: "Say you keep control of New Vegas. What happens next?"
    Robert House: "New Vegas is more than a city - it's the remedy to mankind's derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."
    (Robert House's dialogue)
  758. Vault 101 PA System Fun Facts: "Did you know: due to the threats of radiation and Mutant domination, the United States will not be habitable again for at least 3 centuries?"
  759. This event is only referenced as an Old World Blues ending if three or more sound effects are installed on Blind Diode Jefferson.
  760. Vault 101 PA System Fun Facts: "Did you know: Vault-Tec water and life support systems can sustain a Vault for over 900 years without failure?"
  761. Professor Greebley's press release

Non-game

  1. The Art of Fallout 4, p. 22: "BOSTON
    Much of modern-day Boston's skyline consists of buildings that were constructed well after Fallout's timeline diverged from our own. The taller structures that make the city recognizable are too contemporary in their designs. That gave us a blank slate to work with in terms of designing our version of a city of tomorrow. The older historical aspects of the city were retained for authenticity, but we wanted to layer them with some futuristic architecture, as this is a type of environment that hasn't been explored yet in the Fallout universe. As you can see in these early concepts, we explored some pretty far-out ideas for just how built up and evolved our version of Boston would be. We ended up with a more balanced approach—something that felt different but was still a grounded and relatable metropolis."
  2. Bethesda Softworks v Behaviour Interactive: "The FALLOUT franchise of video jgames draws gamers into alternate history, diverging from existing reality shortly following WWII. The various FALLOUT video games largely take place in the years following the destruction of the earth as people begin to emerge from their underground vaults into the nuclear wasteland."
  3. Leonard Boyarsky Developer Profile: "As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the "future of the fifties" setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the "Vault Boy" and the "cards" (as I called them) showing him doing all the different things in humorous ways. By the way, he's not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob's Big Boy mascot."
  4. 4.0 4.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.480: "[15.02] OLD CORNER BOOKSTORE
    The Old Corner Bookstore was originally built as an apothecary after the devastating Great Fire of 1711. Originally the land belonged to Anne Hutchinson, the controversial puritan who was excommunicated and banished from Massachusetts for her “heretical” beliefs and sermons. During the mid-nineteenth century, the Old Corner Bookstore was the home of the leading American publisher Ticknor and Fields. They published the works of such luminaries as Charles Dickens, Ralph Waldo Emerson, Nathaniel Hawthorne, Henry Wadsworth Longfellow, Harriet Beecher Stowe, and Henry David Thoreau. Many of those were frequent visitors to this site.
    The Old Corner Bookstore is a historic site on the Freedom Trail. The number “3” is daubed on the circular ground plaque pointing at the letter “I.” The interior is mostly deserted. The exterior of the bookstore is cluttered with rubble and marauding ferals, along with encroaching Raiders and Super Mutants fighting for territory and food. However, don’t miss the most difficult-to-find steamer trunk around; it’s in the ruins of the skyscraper that was built atop of the bookstore.
    Head east, following the Freedom Trail, then down into the Congress Street Garage [S15.02], where you can take an elevator up to the middle of the ruined building. Climb out onto the overpass, then leap from the overpass to a curved brown metal wall plate. Look southwest, then leap across and up to the remains of a tiled floor. Congratulations: jump northwest, and you should land on the roof you’ve attempted to reach, and find the contents of the trunk, close to some upturned desks."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  5. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.463: "[12.03] CABOT HOUSE
    This 1711 mansion is sealed up tighter than a T-60 Power Armor vacuum attachment: It is strangely preserved amid the general decay. Located on Louisburg Square, the park is still well maintained. The intercom at the front door allows you to ask to gain entry."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  6. Fallout: The Roleplaying Game Rulebook p.286: "Originally built in 1797, this ship is a large example of the era’s frigates and played an extensive role in many of the U.S.A’s naval battles. Over time, it lost its edge in various naval engagements and was eventually dry-docked and turned into a museum piece. In the years since the Great War, various modifications have been made to this esteemed ship, including NX-42 rocket engines and various electronic upgrades which allow it to both soar through the air, as well as act as an aerial ship. Currently, however, it is in dire need of repairs, as it has crashed into the Weatherby Savings and Loan bank building, just to the east of Charlestown."
  7. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 471-472: "[14.01] Massachusetts State House
    The “new” state house was completed in 1798 to house the government of Massachusetts State. The land selected was originally John Hancock’s cow pastures. The first dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969.
    This is part of the Freedom Trail. The number “4” is daubed on the circular ground plaque pointing at the letter “L.” Outside, one corner of the structure has collapsed, allowing lock-fiddlers the chance to open a wall safe (Novice)."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  8. 8.0 8.1 Fallout Tactics intro
  9. The Art of Fallout 4, p. 22: "BOSTON
    Much of modern-day Boston's skyline consists of buildings that were constructed well after Fallout's timeline diverged from our own. The taller structures that make the city recognizable are too contemporary in their designs. That gave us a blank slate to work with in terms of designing our version of a city of tomorrow. The older historical aspects of the city were retained for authenticity, but we wanted to layer them with some futuristic architecture, as this is a type of environment that hasn't been explored yet in the Fallout universe. As you can see in these early concepts, we explored some pretty far-out ideas for just how built up and evolved our version of Boston would be. We ended up with a more balanced approach—something that felt different but was still a grounded and relatable metropolis."
  10. Bethesda Softworks v Behaviour Interactive: "The FALLOUT franchise of video games draws gamers into alternate history, diverging from existing reality shortly following WWII. The various FALLOUT video games largely take place in the years following the destruction of the earth as people begin to emerge from their underground vaults into the nuclear wasteland."
  11. Fallout Bible 6: "3. What was U.S./world history like before the timeline included in previous Fallout updates?"
    "No one has asked this yet, but I thought I would cut this question off at the pass. Fallout takes place on a future earth, in an alternate timeline. I will not be including any information on how and when it diverged - it will remain one of the mysteries of the setting. Just let it be known that it diverged after WW2, and leave it at that."
  12. Fallout Bible 0: "2051 Seeking to protect business interests and their oil supply, the United States begins to exert increasing pressure on Mexico, citing the political instability and pollution stemming from Mexico as a threat to the United States. Various economic sanctions serve to destabilize Mexico, and the United States military enters Mexico to keep the oil refineries running and making sure oil and fuel continue to make their way north across the border... at Mexico's expense."
  13. Fallout Bible 0: "2052 A television documentary into the withered husk of the Texas oil fields brings the oil shortage into the American households, and reveals how deep the energy crisis runs."
  14. Fallout Bible 0: "2052 April The Resource Wars begin. Many smaller nations go bankrupt, and Europe, dependent on oil imports from the Middle East, responds to the Middle East's rising oil prices with military action. The long drawn-out war between the European Commonwealth and the Middle East begins."
  15. Fallout Bible 0: "2052 May–July The United Nations, already suffering, begins to collapse. In a series of heated debates, many nations withdraw from the organization as the UN tries to keep the peace. At the end of July, the United Nations is disbanded."
  16. The event is mentioned by ZAX 1.2 (ZAX.MSG) in Fallout, while the date is mentioned in the Fallout Bible timeline.
  17. Fallout Bible 0: "2053 The socially transmitted "New Plague" arises, killing tens of thousands. The United States closes its borders and the first-ever national quarantine is declared. The source of the plague is unknown, but rumors persist that it is a genetically engineered weapon."
  18. Fallout Bible 0: "2054 ZAX 1.0 goes on-line, developed by Vault-Tec. Initially a prototype of some of the systems designed to govern the vaults, it is given to the government to help the Department of Energy collect resource data. Within a year, it is taken by the military for plague and tactical research; one version, ZAX 1.2 is constructed for West Tek (below)."
  19. Fallout Bible 6 Pie in the face section: "2053 ZAX 1.0 goes on-line, developed by Vault-Tec. Initially a prototype of some of the systems designed to govern the vaults, it is given to the government to help the Department of Energy collect resource data. Within a year, it is taken by the military for plague and tactical research; one version, ZAX 1.2 is constructed for West Tek (below)."
  20. Fallout Bible 0: "2053 Dec Like an exclamation mark on the end of a very bad year, a terrorist nuclear weapon destroys Tel Aviv."
  21. Fallout history marketing flyer
  22. Fallout Bible 0: "2054 January Limited nuclear exchange in the Middle East raises fears throughout the world."
  23. Fallout Bible 0: "2054 In light of the Euro-Middle-Eastern conflict and the plague scare, the United States sets Project Safehouse in motion. The project, financed by junk bonds, is designed to create shelters, called Vaults, for the populace in the event of a nuclear war or deadly plague. Construction begins late in 2054 and proceeds rapidly due to advances in construction technology."
  24. Fallout Bible 0: "2055 The West Tek Research Facility starts working on a new virus to kill the New Plague. Their viral research and close ties to the federal government eventually lead to them being chosen for the Pan-Immunity Virion Project twenty years later as well as Power Infantry Armor and laser research."
  25. Fallout Bible 0: "2055 ZAX 1.2 is brought in to regulate conditions in West Tek. It is not part of the Vault-Tec preservation software, so it does not have any orders to protect humanity after the bombs fall. In the meantime, it calmly calculates data and plays chess with the scientists. Many scientists claim that ZAX is a big ol' cheater and draws the game out too much for a computer of his considerable abilities."
  26. Fallout 3 Official Game Guide Game of the Year Edition p.87: "Obadiah Blackhall
    The last descendant of the Blackhalls, a famous (some say infamous) family of wealth in the history of Point Lookout, Obadiah is stubborn and is still entranced by an old book his family once lost. The Blackhall family was deeply involved in the commercialization of Point Lookout in the early 21st century. Constance Blackhall, head of the estate after the New Plague made her an unexpected widow in 2058, cooperated with entrepreneurs from the Isla Negra Realty Company, who had been trying to acquire family real estate unsuccessfully for years. Despite overwhelming local cultural resistance, Isla Negra persistently attempted to bring tourism and modernization to Point Lookout and St. Mary's County."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  27. Fallout Bible 0: "2059 The Anchorage Front Line is established, as the United States increases its military presence in Alaska to protect its oil interests. The Anchorage Front Line causes tensions in the United States and Canada, as the United States attempts to pressure Canada into allowing American military units to guard the Alaskan pipeline."
  28. Fallout Bible 0: "2059 The first artificial intelligence is born. Limited by memory constraints, its expansion is rapidly halted. The discovery paves the way for future AI research in laboratories throughout the United States."
  29. Fallout Bible 0: "2060 Traffic on the streets of the world stops moving. Fuel becomes too precious to waste on automobiles, so alternatives are explored - electric and fusion cars begin to be manufactured, but factories can only make limited amounts. Pressure on fusion research increases."
  30. Fallout Bible 0: "2060 The Euro-Middle Eastern War ends as the oil fields in the Middle East run dry... there is no longer a goal in the conflict, and both sides are reduced almost to ruin."
  31. Date provided by the Fallout Bible timeline.
  32. Fallout Bible 0: "2062 Despite quarantine measures, the New Plague continues to spread, fueling national paranoia."
  33. Fallout Bible 0: "2063 August The construction of most Vaults completed, except for Vault 13, whose construction finally gets off the ground... heralding a development cycle that seems plagued with problems. Drills begin in the other cities with completed Vaults, but the increasing frequency of the drills has a "cry wolf" effect, and the turnouts for drills trickle off as the years go on."
  34. Fallout Bible 0: "2065 June Due to enormous demands for electricity in the summer of 2065, a nuclear reactor in New York City almost goes critical. The near meltdown brings into effect power rationing, and the term "Hot Summer" is used to refer to the New York incident."
  35. Fallout Bible 0: "2065 August Increasing need for mobility in the United States mechanized cavalry leads the military to focus the efforts on creating a man-based tank - essentially, a two-legged walking armored unit: Power Armor."
  36. Fallout Bible 0: "2065-2067 Power Armor research grows and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology."
  37. Fallout Bible 0: "2066 Spring As the oil resources dry up across the globe, China's fossil fuel dependency causes an energy crisis in the nation. China, bordering on collapse, becomes more aggressive in its trade talks with the United States. Unwilling to export oil to China, talks between the United States and China break down."
  38. Fallout Bible 0: "2066 Summer Adding further insult to the Chinese-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general US infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly thirteen years later, few sections of the United States were supplied with fusion power."
  39. Fallout Bible 5: "2066 Summer "Adding further insult to the Chinese-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general US infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly eleven years later, few sections of the United States were supplied with fusion power."
  40. Date is mentioned only in the Fallout Bible timeline
  41. Fallout Bible 0: "2066 Winter In the winter of 2066, China invades Alaska. The Anchorage Front Line becomes a true battleground."
  42. Fallout Bible 0: "2066 Winter As a sign of increasing tension between the two countries, Canada proves reluctant to allow American troops on Canadian soil or allow American planes to fly over Canadian airspace. The United States and Canadian tensions rise, but Canada eventually backs down, and US troops pass through Canada. This sets the stage for the Canadian annexation in 2076."
  43. Fallout Bible 0: "2067 The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordinanceIn-game spelling, punctuation and/or grammar becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer. China rushes to create its own versions, but they are many years behind the United States."
  44. Fallout Bible 0: "2069 Canada begins to feel the pressure from the United States military as the US draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point. Many Americans refer to Canada as Little America, and Canadian protests are unheard."
  45. Fallout Bible 0: "2069 March Vault 13 is finally completed - it is the last of the Vaults, and drills begin. Due to its late completion, the "cry wolf" effect that hurt the other Vaults is not as pronounced."
  46. Fallout Bible 0: "2070 The first of the Chryslus motors fusion-driven cars are developed. Reassuringly big and American, the limited models carry a hefty price tag but are sold out within days. Many Chryslus plants have long since been converted into making military ordinance.In-game spelling, punctuation and/or grammar"
  47. Fallout Bible 0: "2072 The United States' increasing demand for Canadian resources causes protests and riots in several Canadian cities. An attempted sabotage attempt of the Alaskan pipeline is all the military needs as an excuse to begin its annexation of Canada... which in fact, had already begun in 2067."
  48. Fallout Bible 0: "2073 Sept 15 As China becomes increasingly aggressive with their use of biological weapons, the United States government felt that a countermeasure was needed. The Pan-Immunity Virion Project (PVP) is officially formed and plans are made to begin experiments at the West Tek research facility in Southern California."
  49. Fallout Bible 0: "2074 Contrary to their claims of seeking only to retake Alaska from the Reds, American Power Armor units, infantry, and mechanized divisions are deployed to China, but they become bogged down on the mainland, putting a further drain on American resources and supply lines."
  50. Fallout Bible 0: "2075 March 21 PVP experiments continue at West Tek with batch 10-011, in the wake of successful tests of the virus on single-celled organisms. Experiments on plant cells are postponed. The pan-immunity virion is renamed FEV - the Forced Evolutionary Virus."
  51. Fallout Bible 0: "2075 May 9 FEV experiments continue at Mariposa with batch 10-011, in the wake of successful tests on flatworms, the flatworms exhibit increase size and heightened resistance to viral contagions. Experiments with insects have less success, and further experimentation on insects is postponed by Major Barnett."
  52. Fallout Bible 5: "2075 May 9 FEV experiments continue at West Tek with batch 10-011, in the wake of successful tests on flatworms, the flatworms exhibit increase size and heightened resistance to viral contagions. Experiments with insects have less success, and further experimentation on insects is postponed by Major Barnett."
  53. Fallout Bible 0: "2075 June 30 FEV experiments continue at Mariposa with batch 10-011, with white mice as subjects. Increased size, muscle density, and intelligence are noted."
  54. Fallout Bible 5 Questions: "2075 June 30 FEV experiments continue at West Tek with batch 10-011, with white mice as subjects. Increased size, muscle density, and intelligence are noted."
  55. Fallout Bible 0: "2075 Nov 9 FEV experimentation (batch 10-011) on rabbits is concluded. Increased size, intelligence, and (this time) aggressiveness is noted. Apparently, it was hard to determine whether the flatworms in the previous experiments were angrier and more violent than normal. Frankly, the researchers cannot be blamed for this."
  56. Fallout Bible 0: "2076 January The United States annexation of Canada is complete. Canadian protestors and rioters are shot on sight, and the Alaskan Pipeline swarms with American military units. Pictures of atrocities make their way to the United States, causing further unrest and protests."
  57. Fallout Bible 0: "2076 January 3 A military team under the command of Colonel Spindel is sent to the West Tek research facility to monitor the experiments in the interest of national security. Captain Roger Maxson (the grandfather of John Maxson, the High Elder of the Brotherhood of Steel in F1) is among the team personnel."
  58. Fallout Bible 0: "2076 January 12 Splicing in several new gene sequences into their test virus, dogs are injected with batch 11-101a at Mariposa. Although increased strength was noted, increased intelligence was not."
  59. Fallout Bible 5 Questions: "2076 January 12 Splicing in several new gene sequences into their test virus, dogs are injected with batch 11-101a at West Tek. Although increased strength was noted, increased intelligence was not."
  60. Fallout Bible 0: "2076 January 26 Using batch 11-011, experiments are conducted on raccoons. Same results are noted, but the attempted escape of several infected raccoons causes Major Barnett to terminate the escape... and the test subjects. Two pairs of raccoons, however, are unaccounted for. Note: Scott Campbell and Chris Taylor intended these escaped raccoons to form an intelligent animal community NW of the Glow called the "Burrows." This location was never implemented."
  61. Fallout Bible 0: "2076 April 15 Once all secondary tests and studies are done on the test subjects, all dogs from the batch 11-101a FEV tests at Mariposa are terminated... from a safe distance."
  62. Fallout Bible 5 Questions: "2076 April 15 Once all secondary tests and studies are done on the test subjects, all dogs from the batch 11-101a FEV tests at West Tek are terminated... from a safe distance."
  63. Fallout Bible 0: "2076 June Power Armor prototype completed, resulting in the Power Armor players find in Fallout 1. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down."
  64. Fallout Bible 0: "2076 August Food and energy riots begin in major cities throughout the United States. Military units begin to be deployed in cities within the United States to contain rioters, and many temporary jails are constructed. A state of emergency is declared, and martial law soon follows."
  65. Fallout Bible 0: "2076 October 4 At West Tek, fifteen chimpanzees are infected with batch 11-111. The most successful test to date, growth and immunities in the chimpanzees surpass all other subjects to date. The military practically drools over the results. Plans are made in secret to begin testing in small quarantine towns in North America, and the Mariposa Military Base construction is sped up in anticipation of moving the West Tek project to a location under military supervision."
  66. Vault Dweller's Survival Guide pp.1—8
  67. Fallout Bible 0: "2077 January 7 Major Barnett orders transfer of all FEV research to the newly-constructed Mariposa Military Base, despite objections by the research team."
  68. Fallout Bible 0: "2077 January 10 Alaska is reclaimed, and the Anchorage Front Line is again held by the Americans."
  69. Fallout Bible 0: "2077 January 22 The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons."
  70. Fallout Bible 0: "2077 February FEV Research is leaked to the world through an unknown source. Protests in many major cities and governments around the world, as well as accusations that the US was responsible for the New Plague. FEV is seen as the threat it is, and serves only to fuel tensions."
  71. Fallout Bible 0: "2077 March Prepared for a nuclear or biological attack from China, the president and the Enclave retreats to remote sections around the globe and make contingency plans for continuing the war."
  72. Fallout Bible 0: "2077 October Captain Roger Maxson and his men discover that the scientists at Mariposa have been using "military volunteers" (military prisoners who didn't have their brains scooped for use in Brain Bots) as test subjects in their experiments. Morale in the base breaks down, and Maxson executes Anderson, the chief scientist. Not long after this (and in light of the breakdown of the mental breakdown of Colonel Spindel stationed at the base), Maxson's men turn to him for leadership. He shrugs and says "we should quit.""
  73. Fallout Bible 0: "2077 October 20 Captain Roger Maxson, now in control of Mariposa, declares himself to be in full desertion from the army (via radio)... and nothing happens. Worried, Maxson orders all families stationed outside the base moved inside the Mariposa facility."
  74. Fallout Bible 0: "2077 October 23 Great War: Bombs are launched; who struck first is unknown... and it is not even known if the bombs came from China or America. Air raid sirens sound, but very few people go into vaults, thinking it is a false alarm. The Vaults are sealed."
  75. Fallout Bible 0: "2077 October 23 The West Tek research facility is hit by warheads, breaking open the FEV tanks on levels four and five and releasing it into the atmosphere. Once exposed to radiation, it begins to mutate and infect humans and critters in the wasteland and dooming the player character in F1 and F2 to endure hordes of random encounters."
  76. Fallout Bible 0: "2077 October 23 Necropolis Vault [Vault 12] never closes. Once it becomes known that the other vaults have sealed, people within Bakersfield attempt to force their way into Vault 12 to protect themselves and their families."
  77. Fallout Bible 0: "2077 October 23 The Mariposa Military Base survives, the soldiers and scientists within protected from the radiation and FEV flooding the wasteland."
  78. Fallout Bible 0: "2077 October 25 Two days later at Mariposa, a scout in Power Armor (Platner) is sent out to get specific readings on the atmosphere. He reports no significant radiation in the area surrounding the facility."
  79. Fallout Bible 0: "2077 Nov Captain Maxson, his men, and their families, arrive at the Lost Hills bunker a few weeks later, suffering many casualties along the way, including Maxson's wife (but not his teenage son). The Lost Hills bunker becomes the HQ of the Brotherhood of Steel the Vault Dweller finds in Fallout 1."
  80. Fallout Bible 0, Vault system: "Vault 106 Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed."
  81. Fallout Bible 0: "2080 The first effects of the virus are seen in the survivors. Widespread mutations occur with animals and humans alike. Those that survive the effects of the mutations are permanently changed by the virus. New species are created almost overnight."
  82. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.358-359: "[5.15] VAULT 95
    Gunners have overwhelmed the vault dwellers here and are utilizing this location for purposes other than those originally intended. You are encouraged to remove these threats. Beware of Assaultrons. Battle your way through the open vault door and reach the elevator to enter the vault’s interior."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  83. Fallout Bible 0: "2083 Summer The city of Necropolis founded by the ghoul survivors of Vault 12 (and the US citizens that fled to Bakersfield when the bombs fell)."
  84. Fallout Bible 0: "2084 Spring Set takes control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him."
  85. Fallout Bible 0: "2090 Vault 29 opens. Harold (now human) sets out to make his fortune as a trader, making the circuit around the survivalist communities in the wasteland."
  86. Fallout Bible 5: "2090 Vault 29 opens. Harold (currently human) sets out to make his fortune as a trader, making the circuit around the survivalist communities in the wasteland."
  87. Fallout Bible 0: "2091 Vault 8 opens, and they use their GECK to create fertile ground for their city. This eventually becomes Vault City."
  88. Fallout Bible 0: "2092 LA Vault opens, the Boneyard is founded and attracts survivors."
  89. Fallout Bible 0: "2092 Dr. Richard Moreau is exiled from Vault City for murder. The circumstances surrounding the murder are unknown, but he changes his last name to Grey and heads south."
  90. Fallout Bible 0: "2093 The Hub is founded by a man named Angus, who sets up camp around a filthy oasis in the desert, and he proceeds to begin trading with other settlements."
  91. Fallout Bible 0: "2096 Harold rises to the level of a caravan boss in the Hub. His caravans suffer occasional attacks in the wastes, but Harold's caravan outfit survives and prospers... until the mutant attacks begin to pick up a few years later."
  92. Fallout Bible 0: Fallout Bible 3 Timeline repair: Second strike: "2141 Spring Vault 15 opened.", corrected with the dates from the Vipers design document by Scott Campbell, from Fallout Bible 6.
  93. Fallout Bible 0: Fallout Bible 3 Timeline repair: Second strike: "2141 Spring Vault 15 opened.", corrected with information from the Vipers design document.
  94. Fallout Bible 0: "2102 May 22 Increasing mutant attacks on Harold's caravans cause Harold to get so pissed he finances one of the first adventuring parties of Fallout to try and find out where these dagnab mutants are coming from. Consulting with a scientist and doctor at the Hub, a man by the name of Grey, the two of them decide to join forces."
  95. Fallout Bible 0: "2102 June 23 Richard Grey's Expedition [including Harold] finds the Mariposa Military Base and the Expedition is scattered and defeated by mutants at the base. Grey is knocked into one of the vats of FEV by a robotic arm, and Harold is knocked unconscious, only to awaken later out in the wasteland."
  96. Fallout Bible 0: "2102 June 27 Harold, already mutating, is found by traders and taken back to the Hub. His former caravan partners and employees, horrified by his condition, abandon him and he is soon left without even two bottlecaps to rub together."
  97. Fallout Bible 0: "2102 July Richard Grey, now horribly mutated by the virus, crawls from the Vats covered with FEV and in terrible pain. Barely able to think or perceive his surroundings, he crawls into the Vat control room and begins his audio log. He fades in and out of consciousness, sometimes for days or weeks at a time."
  98. Fallout Bible 0: "2102 July-Nov Richard Grey begins to acclimate to his condition, and begins his first tests of animals by exposing them to FEV. These experiments and his growing awareness lay the foundation for his plans for the Unity and the master race. He takes the name, "the Master.""
  99. Fallout Bible 0: "2102 Nov The first human victim wanders into Mariposa, and Grey consumes him."
  100. Fallout Bible 0: "2102 Dec Grey continues his experiments on wanderers that enter Mariposa... with no success. The creations are flawed (due to the radiation counts in their bodies), making them big but incredibly stupid, and Grey consumes them rather than letting them live."
  101. Fallout Bible 0: "2120 Angus rules over growing Hub and establishes himself as governor."
  102. Fallout Bible 0: Fallout Bible 3 Timeline repair: Second strike: "2141 Spring Vault 15 opened."
  103. Fallout Bible 0: "2125 Winter Angus is murdered. Hub is thrown into chaos."
  104. Fallout Bible 0: "2126 A band of merchants seizes the water tower in the Hub. They demand anyone wanting water must pay a toll. The Great Merchant Wars begin"
  105. Fallout Bible 0: "2126-2128 The Great Merchant Wars are fought, the Water Merchants seal up the town, but are outnumbered. A man named Roy Greene (Justin Greene's grandfather) makes the peace and negotiates a settlement. The Hub's Central Council is formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and meetings maintain the status quo in the Hub."
  106. Fallout Bible 0: "2126-2128 The Great Merchant Wars are fought, the Water Merchants seal up the town, but are outnumbered. A man named Roy Greene (Justin Greene's grandfather) makes the peace and negotiates a settlement. The Hub's Central Council is formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and meetings maintain the status quo in the Hub."
  107. Fallout Bible 0: "2131-2135 The Master begins ordering his super mutants to gather human stock from caravans. For many years, the caravan disappearances are blamed on monsters in the desert, and even when the abductions begin to occur on Hub caravans, the deathclaws are blamed. The super mutant army grows."
  108. Fallout Bible 0: "2135 Elder Roger Maxson dies of cancer, and his son, already an accomplished soldier, takes up the role of "General" (Elder) within the Brotherhood of Steel. John Maxson becomes a member of the Paladins, showing tremendous promise as a soldier."
  109. Fallout Bible 0: "2137 Master's begins to mass-produce super mutants. Only about one in six or one in five attempts are successful, and of these successes, only half seem to last to go on to be part of his growing army, called the Unity."
  110. Fallout Bible 0: "2140 Decker forms Underground in the Hub and starts pulling strings."
  111. Vipers design document by Scott Campbell, from Fallout Bible 6
  112. Fallout Bible 0: "2152 As their influence slowly spreads throughout the wastes, the Master finds humans, doomsday cultists, and rather than dip them in the vats, he demands their obedience as spies - their leader is a man named Morpheus, and he pledges his followers to the Master. Morpheus and his cultists form the future core of the Children of the Cathedral."
  113. Vipers design document by Scott Campbell, from Fallout Bible 6
  114. Fallout Bible 0: "2155 John Maxson's father dies in a raid by the Vipers. Expecting the raiders to break and run, Maxson doesn't take into account the religious ferocity of the Vipers (or their poisoned weapons), and when a single arrow nicks him with his helmet off, he dies within hours. John Maxson takes up the role of Elder, and Rhombus becomes the new head of the Paladins."
  115. Vipers design document by Scott Campbell, from Fallout Bible 6
  116. Fallout Bible 0: "2155-2156 After capturing a caravan of strange-garbed travelers (vault dwellers), Master learns the location of the Boneyard Vault, the future site of the Cathedral. He conquers the inhabitants and sets up operations there, and the human cultists begin to use the Vault as their powerbase. Within the Vault, the Master learns of other Vaults, and realizing their human occupants are ripe for transformation, begins to send out patrols to Vault locations in search of these other Vaults."
  117. Fallout Bible 5: "2155-2156 After capturing a caravan of vault dwellers, Master learns the location of the Boneyard Vault, the future site of the Cathedral. He conquers the inhabitants and sets up operations there, and the human cultists begin to use the Vault as their powerbase. Within the Vault, the Master begins to send out patrols to Vault locations in search of these other Vaults."
  118. Fallout Bible 0: "2156 The Master sees advantages in establishing a benevolent "religion," the Children of the Cathedral, and using them as spies in settlements throughout the wastes. Missionaries from the Children of the Cathedral spread slowly across the wasteland, acting as eyes and ears for Morpheus and the Master."
  119. Fallout Bible 0: "2157 The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insureIn-game spelling, punctuation and/or grammar Set's... cooperation in the war to come."
  120. Fallout Bible 0: "2161 October A Brotherhood of Steel patrol comes across a dead super mutant in the badlands. They take the corpse back to the Scribes, and Head Scribe Vree begins her examinations of the super mutant."
  121. Fallout Bible 0: "2161 Dec 5 Fallout 1 Begins: Vault Dweller is kicked out of Vault 13 to find a replacement water chip."
  122. Fallout Bible 0: "2161 Dec 15 Vault Dweller discovers Shady Sands. Meets Tandi, and Ian, who joins the Vault Dweller in searching for the water chip."
  123. Fallout Bible 0: "2161 Dec 30 Vault Dweller recruits Dogmeat in Junktown."
  124. Fallout Bible 0: "2162 January 17 Vault Dweller reaches the Hub and negotiates with the Water Merchants to deliver water to Vault 13, buying the Vault some time."
  125. Fallout Bible 0: "2162 February 13 Vault Dweller recovers the water chip in Necropolis. Ian is killed by a super mutant and reduced to a cinder, ending his tendency to shoot the Vault Dweller in the back with SMG bursts."
  126. Fallout Bible 0: "2162 March 3 Vault Dweller kicks the Master's ass."
  127. Fallout Bible 0
  128. Fallout Bible 6: "X. You said in the Fallout Bible, that Ghouls still live in Necropolis, but in the manual, it is written that the city was completely wiped out (The bad thing that happens if you don't take out the Military Base in time.) I find this odd since I assumed FO2 continued with the assumptions that the Vault Dweller more or less did everything the "Best" way possible in Fallout 1 (Such as taking out the base in time) Perhaps I'm misunderstanding something here, which is not too unlikely considering how long it's been since I've had time to play the game, so anything to help clear up this little question of mine is appreciated.
    I am wrong. Most ghouls were forced to leave Necropolis, leading to the Great Migration across the wastes. I will print retractions later."
  129. Fallout Bible 0: "2162 April 20 Vault Dweller destroys the Military Base. Dogmeat dies defending his master."
  130. Fallout Bible 0: "2162 May 10 Fallout 1 Ends: Vault Dweller returns to Vault 13, only to be told "you're a hero, and you have to leave." Some members of the Vault (led by Lydia, the head of the "return to the surface" faction, and including her supporters, Theresa and Lyle) follow soon afterwards."
  131. Fallout Bible 0: "2167 August 18 Construction of Arroyo completed."
  132. Fallout Bible 0: "2185 Summer At high noon, Marcus and Brotherhood of Steel Paladin Jacob cross paths many, many miles southwest of Broken Hills and punch and shoot each other for a few days. Eventually, they give up, unable to get an advantage over the other. The two start traveling together, arguing over Master and BOS doctrine and whether or not the Master could truly neurolink his biology into the Cathedral computer network."
  133. Fallout Bible 0: "2185 Fall Marcus and Jacob, along with the trail of ghouls, humans, and super mutants, found the community of Broken Hills."
  134. Fallout Bible 0: "2186 New California Republic formed, and a central council is created as a governing body."
  135. Fallout Bible 5: "14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?
    Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well.
    As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."
  136. Fallout Bible 0: "2186 Spring Jacob moves on, says goodbye to Marcus, then moves on for parts unknown."
  137. Fallout Bible 0: "2188 October 2 Vault Dweller has a daughter (who becomes the Elder in Fallout 2)."
  138. Fallout Bible 0: "2196 Tandi unanimously elected President of NCR by the NCR council. As expected, she proceeds to do a kick-ass job."
  139. Fallout Bible 0: "2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse."
  140. Fallout Bible 0: "2208 January 16 After writing the F2 manual memoirs, Vault Dweller vanishes from Arroyo and is presumed dead. The Vault Dweller leaves the Vault Suit behind, folded on the bed. Some say the Vault Dweller was taken by the sky spirits, others say that the Vault Dweller felt it was time to move on and leave the Elders to guide Arroyo to its destiny."
  141. Fallout Bible 0: "2208 February 2 The One-Moon (Month) Cycle of mourning for the Vault Dweller ends, and activity in Arroyo begins to return to normal."
  142. Fallout Bible 0: "2208 February 2 Final training of the Vault Dweller's daughter for the role of village elder begins. She undergoes a great deal of physical training and tutoring in various sciences, mathematics, and, of course, weapon skills."
  143. Fallout Bible 0: "2210 January 31 Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakuinn's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions.
    Note: The broken handgun is the one you see on her table in the opening movie of Fallout 2."
  144. Fallout Bible 0: "2210 February 2 Vault Dweller's daughter ascends to role of Village Elder. She rules with a steady hand, and her wisdom is greatly respected."
  145. Fallout Bible 0: "2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested."
  146. Fallout Bible 0: "2215 August 1 Congressman Richardson rises to power within the Enclave, aided by pressure from his father, President Richardson."
  147. Fallout Bible 0: "2220 March 5 Congressman Richardson is elected president for the first term of five, through aid and political pressure by his father (President Richardson)."
  148. Fallout Bible 0: "2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
  149. Fallout Bible 5 Questions: "8. Hi, In the last "Fallout Bible" update there was a question about Richard Grey and why he was exiled from Vault City. I remember that there was another person exiled from the VC - Leonard Boyarski. He also was exiled for a murder but I'm curious how did he die? I've found his grave on the Golgotha and it's quite surprising. ps. If there are any mistakes, sorry for my English. :-)
    Boyarsky was an in-joke to Leonard Boyarsky who originally worked on F1 and parts of F2 (one of the five billion developer references in Fallout 1 and 2). I think the name was originally Jason Anderson in the text, but I don't remember. Boyarsky was exiled for murder and unauthorized research (the research allegations revolved around some tampering with the pregnancy cycles in the Auto-Doc that apparently put all of Vault 8 in danger, but the details were deleted from the Vault 8 computer). His crime occurred many years after Grey's alleged crime, but Boyarsky only got as far as Reno with a traveling caravan before he was robbed and killed by Reno toughs who saw him as an easy mark (which pretty much is true for everyone traveling from Vault City). His reasons for traveling south were unknown, but it is rumored his original destination was east of Reno - even though explorers report there is nothing out there except desert and deathclaws."
  150. Fallout Bible 0: "2235 The Enclave experiments on deathclaws, attempting to create special fighting units for waging war in hostile environments."
  151. Fallout Bible 0: "2235 While there had already been a small number of ghouls in Gecko at this time, more come to the area, and the town of Gecko is formed. The new influx of ghouls bring scavenged technology and know-how, and the power plant in Gecko becomes operational later that year. Vault City looks upon their new neighbors with growing concern."
  152. Fallout Bible 0: "2236 July 20 Enclave scouts discover the remains of the Mariposa Military Base and find it partially destroyed."
  153. Fallout Bible 0: "2236 July–August Enclave scientists and chemical corps scour the remains of Mariposa, while assault squads comb the desert for slaves they can use to mine the military base and get to the Vats. One of the squads includes soldier Frank Horrigan, 25 at the time, recently removed from duty on the President's secret service to take some RNR time in the wastes after some undocumented psychotic blunder or another."
  154. Fallout Bible 0: "2236 August Melchior is captured by an Enclave patrol and becomes part of the slave mining force at the Military Base."
  155. Fallout Bible 0: "2236 Sept Enclave construction crews and super mutant slaves begin excavations. They uncover the FEV virus, and mutations begin to occur in the human workers. Frank Horrigan comes into contact with the FEV and is sent to the Enclave labs for study."
  156. Fallout Bible 0: "2236 October Melchior begins to mutate... but keeps his intelligence and cunning in the wake of the transformation, making him pretty smart for a super mutant. Realizing that the Enclave will kill the super mutants after they get the FEV data, he begins to use his magician talents to secret away weapons for the mutants to defend themselves when the Enclave decides to dispense with them."
  157. Fallout Bible 0: "2236-2238 Horrigan gradually mutates from exposure to FEV, gaining the physique and slow, stupid, single-mindedness of a super mutant. He is kept heavily sedated, operated on, and studied. He is conscious for only brief periods at a time, then quickly sedated after the bloodshed is over."
  158. Fallout Bible 0: "2237 January Enclave, having obtained the FEV data, abandons the Military Base site after more mutations occur, causing 2nd Generation Super Mutants to arise - the Enclave leaves a single squad behind to wipe out the super mutants, but the mutants, using armaments they have cached in the base during excavation, reduce the squad to ashes after suffering heavy casualties. The remaining 1st and 2nd Generation super mutant slaves decide to remain in the Base, and the group forms a new community."
  159. Fallout Bible 0: "2238 Harold arrives in Gecko, and (with a lot of shaking of his head) he does his best to help the ghouls with the running of the Nuclear Power Plant."
  160. Fallout Bible 0: "2239 January 23 Tests begin to run dry on Frank Horrigan. It is suggested that he be used as a field operative and be used in tests in the wasteland against local populations."
  161. Fallout Bible 0: "2239 March 27 Frank Horrigan is manufactured for his new role. A new version of Power Armor is built to accommodate his mass, and he is sealed inside. After a few horrifically successful field tests, Horrigan becomes the Enclave's solution to numerous sticky problems."
  162. Fallout Bible 0: "2241 The worst dry season in many years causes a drought in the Northern California area, hurting crops and brahmin in both Arroyo and Modoc."
  163. Fallout Bible 0: "224 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family."
  164. Fallout Bible 0: "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR."
  165. Fallout Bible 0: "2241 March Raider attacks on caravans to Vault City begin."
  166. Fallout Bible 0: "2242 May 15 Enclave sends a coded sequence to Vault 13, activating its central computer and declaring that is time to leave the Vault. Martin Frobisher gathers the Vault dwellers together for tutorial movie."
    Note: Although the Fallout Bible 0 timeline states the year to be 2242, the in game clock states 2241.
  167. Fallout Bible 0: "2242 May 16Less than a day later, Vault 13 is opened, only to be greeted by two Enclave verti-assault squads. The squads kill three of the citizens who were "resisting capture," and storm the Vault, kidnapping all the inhabitants."
    Note: Although the Fallout Bible 0 timeline states the year to be 2242, the in game clock states 2241.
  168. Fallout Bible 0: "2242 May 17 Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses."
    Note: Although the Fallout Bible 0 timeline states the year to be 2242, the in game clock states 2241.
  169. Fallout Bible 0: "2241 July 25 Fallout 2 Begins: Chosen One begins his mystic test, descending into the Temple of Trials."
  170. Fallout Bible 0: "2241 July 27 Chosen One leaves Arroyo in search of the GECK."
  171. Fallout Bible 0: "2242 Fall Fallout 2 Ends: The Chosen One enters the Enclave using the damaged tanker and destroys the Poseidon oil platform, killing the President of the United States and ending the Enclave's plans for world domination."
  172. Fallout Bible 5: "The punks on the tanker also survived, and they had a great view of the Poseidon oil rig exploding. They eventually into an uneasy trading relationship with the Shi after the destruction of the Hubologists, and the two groups went on to make San Francisco a major fishing and trading center."
  173. 173.0 173.1 Fallout: New Vegas Official Game Guide Collector's Edition p.456: "Controversy over Economic Development
    The NCR's economy is based on two resources: its great Brahmin herds, and swaths of land that have been restored to arable condition. These provide the nation with meat, leather, and starchy vegetables. During President Tandi's presidency, regulations limited the number of cattle head and the acreage of fields that could be owned by a single person. Despite constant pressure from the Stockmen's Association and Republican Farmer's Committee, such regulations loosened only a little so long as Tandi was in office. Following her death, however, they eroded until President Kimball overturned them completely. As a result, the past 12 years have seen the rise of the Brahmin Barons and Agri-Barons: captains of industry who are, by post-apocalyptic standards, spectacularly wealthy. This has given birth to a number of cottage industries, from the rebirth of luxury goods production to "journalism" that reports on the latest purchases, commissions, and "life lessons" of the newly rich and famous.
    The past 12 years has also seen a change in attitudes towards collective welfare. Citizens of the NCR rarely face significant dangers on a daily basis, and survival is an assumption rather than an aspiration. Citizens are far more reluctant to share food and other resources, and the person who provides services free of charge, whether it's something as quotidian as sewing or as rarefied as surgical expertise, are now the exception rather than the rule.
    An added economic strain is the scarcity of salvageable goods. Sixty-five years of scavenging has done a good job of picking clean the wastes of what was once Southern California. Rare are those individuals who can make a living by scavenging and hunting what they need.
    A consequence of these economic and cultural transformations has been the rebirth of wage labor. Whereas one's labor was until recently seen as benefittingIn-game spelling, punctuation and/or grammar and belonging to a collective (whether a family or small town), it has now become a commodity. To earn their keep, many citizens must seek an employer and trade the sweat of their brow for Caps.
    Citizens of the NCR hold a variety of opinions about these developments. Many boast of their nation's economic strength; others decry what they feel has been lost. Many curse the selfishness of their fellow citizens, usually while pursuing aims that will benefit only themselves or their families. Here in the Vegas wastes, however, nearly all citizens will agree on one matter: opportunity has dried up back home, and to earn a fortune, one must come East."
    (Behind the Bright Lights & Big City)
  174. Fallout 3 Official Game Guide Game of the Year Edition p.64: "Caleb Smith
    Caleb is 32 and was born a slave. He escaped eight years ago and joined a Raider band. When he heard about Hannibal and the Temple of the Union, he promptly left the Raiders and joined Hannibal. He is the first of Hannibal's followers and has some experience as a stonecutter. Caleb prefers to use melee weapons but knows his way around guns."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  175. Fallout 3 Official Game Guide Game of the Year Edition p.76: "Hannibal Hamlin
    Hamlin is a fanatical Abolitionist, stemming from his 23 years as a slave before he fled his captors. He has spent the last 6 of his 37 years doing everything in his power to help escaped slaves and fight the scourge of slavery. Three years ago, he found Lincoln's head and established the community of Temple of the Union. Each day, Hamlin delivers antislavery speeches to the people of Temple of the Union."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  176. Chris Avellone talks about the package from Lonesome Road (Archive)
  177. Fallout Bible 0: "Vault 13 Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war."
  178. Istvan Pely: "And with that begins the Vault Dweller's final and most fantastical adventure."
    Note: This quote comes from a dev diary by Pely on the Fallout official website, published on July 31, 2009. Although no archived copies have survived, an excerpt from the diary (including this quote) was republished on RPGWatch, indicating Mothership Zeta takes place last chronologically.
  179. J.E. Sawyer: "The Courier carried his/her delivery from southern NCR, toward the Hub. We intentionally left the Courier's origins and the exact nature of the initial transaction vague."

Note

  1. Squire Asher's journal shows that by June 20, 2082, the transition was complete. However, that note is cut content. Camp Venture terminal entries indicate that as late as 2081 they were still considering themselves Army Rangers rather than members of the Brotherhood.
Advertisement