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{{for|an overview of 12 gauge shotgun shell types in various ''Fallout'' games|12 gauge shotgun shell}}
 
{{for|an overview of 12 gauge shotgun shell types in various ''Fallout'' games|12 gauge shotgun shell}}
{{Bug Verification Project}}
 
 
{{Infobox ammo gamebryo
 
{{Infobox ammo gamebryo
 
|games =FNV
 
|games =FNV
 
|item name =12 gauge, buckshot
 
|item name =12 gauge, buckshot
 
|image =Shotgun_Shell.png
 
|image =Shotgun_Shell.png
  +
|image2 =FNV_gauge_shotgun_shell_round.png
 
|icon =FNV shotgun shell icon.png
 
|icon =FNV shotgun shell icon.png
 
|icon offset =20
 
|icon offset =20
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|value10 =5
 
|value10 =5
 
|baseid10 ={{DLC ID|00085d}}
 
|baseid10 ={{DLC ID|00085d}}
|footer =[[File:FNV 12 Ga Projectiles.png|240 px]]<br/>12 Ga. projectiles: buckshot; slug; pulse slug; flechette; coin shot.
+
|footer =[[File:FNV 12 Ga Projectiles.png|240 px]]<br />12 Ga. projectiles: buckshot; slug; pulse slug; flechette; coin shot.
 
}}{{Games|FNV|FNVGRA}}
 
}}{{Games|FNV|FNVGRA}}
   
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|material1 =[[Hull, 12 gauge]]
 
|material1 =[[Hull, 12 gauge]]
 
|material2 =[[Lead]]
 
|material2 =[[Lead]]
|material#2 =37
+
|material#2 =40
 
|material3 =[[Powder, pistol]]
 
|material3 =[[Powder, pistol]]
|material#3 =26
+
|material#3 =30
 
|material4 =[[Primer, shotshell]]
 
|material4 =[[Primer, shotshell]]
 
}}
 
}}
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|type =breakdown
 
|type =breakdown
 
|material1 =12 gauge shotgun shell
 
|material1 =12 gauge shotgun shell
|material#1 =26
+
|material#1 =1
 
|workspace =[[Reloading bench]]
 
|workspace =[[Reloading bench]]
 
|skill =[[Repair]]
 
|skill =[[Repair]]
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===12 gauge, slug===
 
===12 gauge, slug===
 
[[File:FNV 12 Ga Slug.png|thumb|150px|12 gauge slug compared to .22LR bullet.]]
 
[[File:FNV 12 Ga Slug.png|thumb|150px|12 gauge slug compared to .22LR bullet.]]
Slugs use only a single large, solid projectile unlike shot, meaning weapon spread is traded for greater range and accuracy.
+
Slugs use only a single large, solid projectile unlike shot, meaning weapon spread is traded for greater range and accuracy. These rounds also function as an armor-piercing round, as one powerful shot will deal more damage through a high DT than multiple weaker rounds.
   
 
===12 gauge, 4/0 buck===
 
===12 gauge, 4/0 buck===
A sub-type added with the new add-on ''[[Gun Runners' Arsenal]]'', this shot sacrifices quantity for quality, with fewer, larger projectiles and that pack a bigger punch.
+
A sub-type added with the new add-on ''[[Gun Runners' Arsenal]]'', this shot sacrifices quantity for quality, with fewer, larger projectiles that pack a bigger punch.
   
 
===12 gauge, 4/0 buck magnum hand load===
 
===12 gauge, 4/0 buck magnum hand load===
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these magnum shells use the larger 4/0 shot size, but with a greater powder load resulting in higher velocity, hitting the target with more energy.
+
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these magnum shells use the larger 4/0 shot size, but with a greater powder load resulting in higher velocity, thus more firepower, at the cost of increased weapon wear due to the higher pressure generated.
   
 
===12 gauge, dragon's breath===
 
===12 gauge, dragon's breath===
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect on targets for 5 seconds, thus the name "dragon's breath".
+
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect on targets for 5 seconds; hence the name "dragon's breath".
   
 
===12 gauge, flechette===
 
===12 gauge, flechette===
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration, but are not quite as damaging.
+
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration, but are not quite as damaging. Flechette rounds also greatly decrease muzzle flash, allowing for more accurate aiming.
   
 
===12 gauge, pulse slug===
 
===12 gauge, pulse slug===
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these slugs cause more damage to enemies wearing power armor and robots, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.
+
A sub-type added with the new add-on ''Gun Runners' Arsenal'', these slugs cause more damage to robots and enemies wearing power armor, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.
 
{{clear}}
 
{{clear}}
   
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==Notes==
 
==Notes==
* The 12 gauge shotshell has more subtypes in ''Fallout: New Vegas'' than any other ammunition type.
+
*The 12 gauge shotshell has more subtypes in ''Fallout: New Vegas'' than any other ammunition type.
* The full barter value of 12 gauge coin shot is equal to the value of the Legion Denarius used to craft it. Since the value of Denarius is not affected by the user's barter skill, this ammo type is of questionable worth compared to 12 gauge magnum rounds, which are much cheaper to produce and offer identical damage and armor penetration boosts at the cost of increased weapon wear.
+
*The full barter value of 12 gauge coin shot is equal to the value of the Legion Denarius used to craft it. Since the value of Denarius is not affected by the user's barter skill, this ammo type is of questionable worth compared to 12 gauge magnum rounds, which are much cheaper to produce and offer identical damage and armor penetration boosts at the cost of increased weapon wear.
* Flechettes have substantially less muzzle flash.
+
*Flechettes have substantially less muzzle flash.
* 4/0 buck rounds only have a x1 damage multiplier yet standard 12 gauge shells have a x1.2 multiplier and magnum shells have x1.3, including the 4/0 magnum shells (these multipliers were added as part of patch 1.5 as an incentive to use them over slug rounds). As a result, 4/0 buck actually inflicts less damage than standard shells. It is unknown if this was caused by a bug or by developer oversight.
+
*4/0 buck rounds only have a x1 damage multiplier, yet standard 12 gauge shells have a x1.2 multiplier and magnum shells have x1.3, including the 4/0 magnum shells (these multipliers were added as part of patch 1.5 as an incentive to use them over slug rounds). As a result, 4/0 buck actually inflicts less damage than standard shells while inflicting more damage per projectile as damage is divided evenly among them.
  +
*While in ''Fallout: New Vegas'' you can use dragon's breath with the riot shotgun, in real life, this would be impossible because the round is very low power and does not produce the recoil energy necessary to load the next round, and trying to use this round with a semi-automatic or automatic shotgun would cause it to jam.<ref>[[wikipedia:Dragon's breath|Dragon's breath on Wikipedia]]</ref>
  +
*The 12 gauge coin shot can leave denarii even when shot into a dead body.
   
 
==Bugs==
 
==Bugs==
 
* {{Platforms|ps3|xbox360|pc}} Although 12 gauge bean bag ammunition specifies that it causes 250 points of [[fatigue]] damage, in practice each shot will only induce 50 points of fatigue. Furthermore, all shotguns inflict a minimum of 12.25 points of damage, regardless of damage penalties or effects of [[Damage Threshold]] ''or'' [[Damage Resistance]]. These two issues mean that attacking a target with bean bag shells will most likely result in the target's death before it is ever knocked out due to Fatigue.{{verify|verified}}
 
* {{Platforms|ps3|xbox360|pc}} Although 12 gauge bean bag ammunition specifies that it causes 250 points of [[fatigue]] damage, in practice each shot will only induce 50 points of fatigue. Furthermore, all shotguns inflict a minimum of 12.25 points of damage, regardless of damage penalties or effects of [[Damage Threshold]] ''or'' [[Damage Resistance]]. These two issues mean that attacking a target with bean bag shells will most likely result in the target's death before it is ever knocked out due to Fatigue.{{verify|verified}}
:* Additionally, bean bag shells can inflict fatigue damage on robots, something which all other sources of fatigue damage specifically avoid. This makes it possible to "knock out" robots, most of which can endure no more than 100 points of fatigue before being rendered unconscious.
+
:* Additionally, bean bag shells can inflict fatigue damage on robots, something which the [[boxing gloves]] and [[Golden Gloves]] specifically avoid. This makes it possible to "knock out" robots, most of which can endure no more than 100 points of fatigue before being rendered unconscious.
 
* {{Platforms|pc|ps3|xbox360}} 12 gauge slug shells have a listed 30% chance of dropping an empty hull, but they do not actually reference the 12 gauge hull item, so they don't actually provide 12 gauge hulls.{{verify|verified}}
 
* {{Platforms|pc|ps3|xbox360}} 12 gauge slug shells have a listed 30% chance of dropping an empty hull, but they do not actually reference the 12 gauge hull item, so they don't actually provide 12 gauge hulls.{{verify|verified}}
  +
* Using pulse slugs does not always give XP for kills. {{Verify}}
 
  +
==Gallery==
  +
<gallery widths="280">
  +
FNV_12_gauge_shotgun_shell_vars.png|Left to right;<br />1 - Loaded into a [[Hunting shotgun (Fallout: New Vegas)|hunting shotgun]]<br />2 - Loaded into [[Dinner Bell]]<br />3 - Loaded into a [[riot shotgun]]<br />4 - Loaded into [[Big Boomer]]
  +
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox ammo FNV}}
 
{{Navbox ammo FNV}}

Revision as of 06:10, 23 July 2015

 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

The 12 gauge shotgun shell is a type of ammunition in Fallout: New Vegas.

Background

This section is transcluded from 12 gauge shotgun shell. To change it, please edit the transcluded page.

"Gauge" is used to describe the bore size of a shot-firing weapon. Although bore sizes range incrementally from 1.5 up to 32 (with an aberrant 67.5 topping the scale), 10, 12, and 20 gauge (aside from the .410 shotgun that measures in caliber) are the most common bore sizes, with 12 gauge leading the group in popularity. Most civil, police, and military shotguns are 12 gauge weapons. A 12 gauge shotgun has a bore size of 18.53mm (.729", or 72 caliber).

The gauge number is the number of lead balls of that gun's bore diameter that would weigh a pound. The smaller the number, the larger the bore.

Sizes of shot is the individual lead or steel pellets that are fired from the weapon, which vary as well. The most common combat load is 00 shot, pronounced "double-aught." A typical 12 gauge shotgun shell loaded with 00 Shot contains nine to fifteen pellets (nine for standard, 12 or 15 for magnum shells). Each pellet is 8.4 mm in diameter (0.33" or 33 caliber) and weighs 3.45 grams.

Characteristics

The Purebore Buckslayer Sure Shot 12 gauge shotgun shell is a large bore shotshell available in various buckshot loads and slugs. A specialized beanbag shell also exists for pacifist players, as well as coin shot shells. The add-on Gun Runners' Arsenal introduces 5 new varieties: 4/0 buckshot, 4/0 buckshot magnum, flechette, pulse slugs and fire damage dealing dragon's breath shells.

Weapons using this ammunition

Production

Standard buckshot, magnum buckshot, 4/0 magnum buckshot, coinshot and slug 12 gauge shotshell can be crafted at a reloading bench. A single shell requires the following ingredients:

Materials:Requirements:Produces:
Lead (40)
Range
Repair: 10
Level
12 gauge shotgun shell (1)
Materials:Requirements:Produces:
Lead (40)
Range
Repair: 25
Level
12 gauge, magnum (1)
Materials:Requirements:Produces:
Lead (45)
Range
Repair: 25
Level
12 gauge, slug (1)
Materials:Requirements:Produces:
Range
Repair: 25
Level
12 gauge, coin shot (1)
Materials:Requirements:Produces:
Lead (45)
Range
Repair: 50
Level
12 gauge, 4/0 buck magnum (hand load) (1)

Breakdown

Breaking down a standard 12 gauge shotgun shell yields:

Materials:Requirements:Produces:
12 gauge shotgun shell (1)
Range
Repair: 10
Level
Lead (37)

Variants

12 gauge, bean bag

Bean bag rounds are less-than-lethal shotgun ammunition commonly used by law enforcement to quell riot situations. Bean bags inflict Fatigue Damage and stun a target momentarily. For soft targets, bean bag rounds can still drain their health and kill them with multiple shots.

12 gauge, coin shot

Coin shot is an improvised buckshot-like round using Legion Denarii as the projectiles. The end result is an ammunition identical in damage to a magnum buckshot round, but one which has a chance of leaving coins in targets it damages, as well as an extra "pellet" as shown by the damage indicator when using this type of ammunition. In V.A.T.S. Denarius can be seen leaving the barrel of the weapon in certain shots. Coin shot is regarded as a better ammunition for trading, due to its dramatically increased value.

12 gauge, magnum

Magnum shells are standard buckshot shells with a higher powder load, increasing velocity, stopping power and -2 DT reduction. The downside is greater wear to a firearm due to the higher overall pressure, resulting in more regular maintenance.

12 gauge, slug

FNV 12 Ga Slug

12 gauge slug compared to .22LR bullet.

Slugs use only a single large, solid projectile unlike shot, meaning weapon spread is traded for greater range and accuracy. These rounds also function as an armor-piercing round, as one powerful shot will deal more damage through a high DT than multiple weaker rounds.

12 gauge, 4/0 buck

A sub-type added with the new add-on Gun Runners' Arsenal, this shot sacrifices quantity for quality, with fewer, larger projectiles that pack a bigger punch.

12 gauge, 4/0 buck magnum hand load

A sub-type added with the new add-on Gun Runners' Arsenal, these magnum shells use the larger 4/0 shot size, but with a greater powder load resulting in higher velocity, thus more firepower, at the cost of increased weapon wear due to the higher pressure generated.

12 gauge, dragon's breath

A sub-type added with the new add-on Gun Runners' Arsenal, these zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect on targets for 5 seconds; hence the name "dragon's breath".

12 gauge, flechette

A sub-type added with the new add-on Gun Runners' Arsenal, these shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration, but are not quite as damaging. Flechette rounds also greatly decrease muzzle flash, allowing for more accurate aiming.

12 gauge, pulse slug

A sub-type added with the new add-on Gun Runners' Arsenal, these slugs cause more damage to robots and enemies wearing power armor, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
12 gauge, stardardx 1.2x 1x 1x 17 projectilesYes40% chance
12 gauge, bean bagx 0.05x 1x 1x 1Fatigue +250No0% chance
12 gauge, pulse slug Gun Runners' Arsenalx 0.7x 1x 1x 0.351 projectile
+50 EMP robots
+25 EMP power armor
No30% chance
12 gauge, flechette Gun Runners' Arsenalx 0.9- 6x 1x 15 projectilesNo40% chance
12 gauge, dragon's breath Gun Runners' Arsenalx 0.9x 1x 1x 1+8 Fire for 5sNo40% chance
12 gauge, slugx 1x 1x 1x 0.351 projectileYes30% chance
12 gauge, 4/0 buck Gun Runners' Arsenalx 1x 1x 1x 14 projectilesNo40% chance
12 gauge, coin shotx 1.3-2x 1x 18 projectiles
10% chance of Denarius or
15% chance of mangled Denarius
left in damaged targets
Yes0% chance
12 gauge, magnumx 1.3- 2x 1.15x 17 projectilesYes25% chance
12 gauge, 4/0 buck magnum (handload) Gun Runners' Arsenalx 1.3- 2x 1.15x 14 projectilesYes25% chance

Notes

  • The 12 gauge shotshell has more subtypes in Fallout: New Vegas than any other ammunition type.
  • The full barter value of 12 gauge coin shot is equal to the value of the Legion Denarius used to craft it. Since the value of Denarius is not affected by the user's barter skill, this ammo type is of questionable worth compared to 12 gauge magnum rounds, which are much cheaper to produce and offer identical damage and armor penetration boosts at the cost of increased weapon wear.
  • Flechettes have substantially less muzzle flash.
  • 4/0 buck rounds only have a x1 damage multiplier, yet standard 12 gauge shells have a x1.2 multiplier and magnum shells have x1.3, including the 4/0 magnum shells (these multipliers were added as part of patch 1.5 as an incentive to use them over slug rounds). As a result, 4/0 buck actually inflicts less damage than standard shells while inflicting more damage per projectile as damage is divided evenly among them.
  • While in Fallout: New Vegas you can use dragon's breath with the riot shotgun, in real life, this would be impossible because the round is very low power and does not produce the recoil energy necessary to load the next round, and trying to use this round with a semi-automatic or automatic shotgun would cause it to jam.[1]
  • The 12 gauge coin shot can leave denarii even when shot into a dead body.

Bugs

  • Playstation 3Playstation 3Playstation 3 Although 12 gauge bean bag ammunition specifies that it causes 250 points of fatigue damage, in practice each shot will only induce 50 points of fatigue. Furthermore, all shotguns inflict a minimum of 12.25 points of damage, regardless of damage penalties or effects of Damage Threshold or Damage Resistance. These two issues mean that attacking a target with bean bag shells will most likely result in the target's death before it is ever knocked out due to Fatigue.[verified]
  • Additionally, bean bag shells can inflict fatigue damage on robots, something which the boxing gloves and Golden Gloves specifically avoid. This makes it possible to "knock out" robots, most of which can endure no more than 100 points of fatigue before being rendered unconscious.
  • PCPC 12 gauge slug shells have a listed 30% chance of dropping an empty hull, but they do not actually reference the 12 gauge hull item, so they don't actually provide 12 gauge hulls.[verified]

Gallery

References