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12.7mm submachine gun (GRA)

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Icon disambig
For an overview of submachine gun models in the Fallout series of games, see submachine gun.
For the main game version of this weapon, see 12.7mm submachine gun.
12.7mm submachine gun
12.7mm SMG
12.7mm SMG icon
Requirements
skillGuns 100
strength req.6
Attack statistics
dmg/attack
36 (42.8)
DPS
324 (539.8)
DPS (reload)
174.5 (284.1)
crit dmg
36
crit % mult
x0.08
attacks/sec
9 (12.6)AP24
projectiles1spread2
Ammo & reloading
ammo type12.7mm round
ammo/shot
1
shots/rel.
21
ammo cap.21
reload time
2 (1.5)
Other
weight5value
5100
item HP500
repair
12.7mm submachine gun
Two-handed automatic guns Jury RiggingJuryRigging
base idxx00084e
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

This section is transcluded from 12.7mm submachine gun. To change it, please edit the transcluded page.

More common at higher levels, the 12.7mm submachine gun is a heavy-duty large caliber submachine gun (SMG). It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. It boasts a high damage-per-second, but suffers from a small magazine capacity and a fairly large spread, however this spread is still less than that of the 10mm SMG (as of patch 1.3.0.452). It is also one of only three fully automatic weapons which are capable of being silenced, (the silencer is not to be confused with the 12.7mm pistol silencer, as they are not interchangeable), the others being the silenced .22 SMG and Sleepytyme (GRA).

This weapon has more weapon modifications available to it than the standard version.

DurabilityEdit

The 12.7mm submachine gun (GRA) can fire a total of about 2,495 standard rounds, the equivalent of 119 reloads, or 93 reloads when modified with stacked magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Stacked magazine
ShotsReloadsShotsReloads
Standard, HP & JHP2495119249593

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
12.7mm submachine gun 36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun fnvgraGametitle-FNV GRA36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA36
3249x0.08363244.51.627249551270025401006

LocationsEdit

NotesEdit

While this weapon allows for a suppressor modification, the weapon will never be truly silent, only suppressed, and it may still draw the attention of hostiles, even when [HIDDEN].

Behind the scenesEdit

The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and TDI Vector.[1]

BugsEdit

  • xbox360Icon xbox360 pcIcon pc ps3Icon ps3 Sometimes, despite having the necessary mods, they will not be able to be applied to the weapon.[verified]
  • pcIcon pc The weapon may turn invisible while aiming down the sight. [verified]

SoundsEdit

ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. J.E. Sawyer

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