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12.7mm rounds are a rare type of ammunition manufactured by Hauer Premium in Fallout: New Vegas.

Characteristics

The Hauer Premium Show Stopper 12.7mm civic defense round is a consumer-grade pistol round of identical bullet diameter to the military-grade .50 caliber, but less powerful. While it shares the same bullet diameter, the cartridge case is much shorter, holding far less powder than the full-sized .50 machinegun cartridge, facilitating use in auto-loading pistols and submachine guns.

Weapons using this ammunition

Production

Standard and JHP 12.7mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (31)
Range
Repair: 60
Level
12.7mm round (1)
Materials:Requirements:Produces:
Lead (34)
Range
Repair: 75
Level
12.7mm, JHP (hand load) (1)

Breakdown

Breaking down a standard 12.7mm round yields:

Materials:Requirements:Produces:
12.7mm (1)
Range
Repair: 60
Level
Lead (28)

Variants

12.7mm round, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.

12.7mm round (junk)

The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype. Called "Junk" or "JNK", these rounds all provided the same modifiers regardless of caliber: 0.75x to Damage and 1.5x to Gun Condition. The rounds remain present in game code but are not placed in any locations, and if somehow obtained cannot be used in any weapons, even those chambered for the correct caliber.

Curiously, the presence of 12.7mm JNK rounds indicates that the perk was to provide a recipe for crafting 12.7mm rounds, though the final version of the perk does not include one. This may be a bug or oversight, similar to 12.7mm ammunition's initial absence from most merchant inventories and the lack of a crafting recipe for the ammunition.

12.7mm round, JHP hand load

A new type of ammunition added with the add-on Gun Runners' Arsenal, JHP, or jacketed hollow point, uses a metal-clad bullet that retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
12.7mm round, standardx 1x 1x 1x 1Yes20% chance
12.7mm round, junkx 0.75x 1x 1.5x 1No20% chance
12.7mm round, JHP (hand load)x 1.65x 2x 1x 1Yes20% chance
12.7mm round, hollow pointx 1.75x 3x 1x 1No20% chance

Notable locations

Notes

  • 12.7mm rounds could not be made at the reloading bench prior to patch 1.2.0.31x, and could not be broken down prior to patch 1.4.0.5xx.
  • 12.7mm rounds weighed 0.0064 units - one-tenth their current weight - prior to patch 1.4.0.5xx.
  • 12.7mm hollow point rounds have the same Pip-Boy image as .45-70 Gov't rounds, not the usual from the regular 12.7mm round.

Gallery

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