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10mm submachine gun (Fallout 3)

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For an overview of submachine gun models in the Fallout series of games, see Submachine gun.
10mm submachine gun
10mm SMG
10mm SMG icon
Requirements
skillSmall Guns
Attack statistics
dmg/attack
7 (12.4)
DPS
70 (123.5)
DPS (reload)
37.1 (65.4)
crit dmg
7
crit % mult
x0.1
attacks/sec
10AP20
projectiles1spread1.5
Ammo & reloading
ammo type10mm round
ammo/shot
1
shots/rel.
30
ammo cap.30
reload time
2.7
Other
weight5value
330
item HP250
repair
10mm submachine gun
base id00004321
xx003f72(sim version)
xx00c06f(alloy steel)
 
Gametitle-FO3
Gametitle-FO3

The 10mm submachine gun (SMG) is a small gun in Fallout 3.

CharacteristicsEdit

The 10mm SMG is most effective at close-range by unleashing a hail of bullets. However, the SMG is next to useless at longer ranges unless assisted by the perk Concentrated Fire. The SMG simply has too much spread to be of much use beyond close-range combat. Another downfall of the SMG is its ammunition consumption; if ammunition is not properly managed, the SMG can eat through 10mm rounds at alarming speeds. With full automatic fire and a 30-round magazine, the SMG is a decent emergency sidearm when enemies start to get too close. The SMG however is very common, making it easy to repair and is recommended to lower level Small Guns users.

DurabilityEdit

The 10mm SMG can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.

VariantsEdit

  • Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points. Essentially preventing the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. The weapon is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands. It can be obtained in the sim through certain equipment packs on the equipment terminal.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • 10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.
Icon cut contentEnd of information based on Fallout 3 cut content.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
10mm submachine gun 7
7010x0.174201.41.5301190533066
Sydney's 10mm "Ultra" SMG 9
9010x0.194201.81.550926543086

LocationsEdit

GalleryEdit

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