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10mm submachine gun (Fallout: New Vegas)

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Icon disambig
For an overview of submachine gun models in the Fallout series of games, see submachine gun.
10mm submachine gun
10mm SMG
10mm SMG icon
Requirements
skillGuns 50
strength req.5
Attack statistics
dmg/attack
19 (22.6)
DPS
171 (284.9)
DPS (reload)
95 (154.8)
crit dmg
19
crit % mult
x0.08
attacks/sec
9 (12.6)AP22
projectiles1spread2.2
Ammo & reloading
ammo type10mm round
ammo/shot
1
shots/rel.
30
ammo cap.30
reload time
2.7 (2)
Other
weight5value
2370
item HP500
repair
10mm submachine gun
One-handed guns Jury RiggingJuryRigging
base id00004321
 
Gametitle-FNV
Gametitle-FNV

The 10mm submachine gun is a weapon in Fallout: New Vegas

CharacteristicsEdit

The 10mm submachine gun (SMG) is a one handed automatic weapon. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be at close ranges for all of the rounds fired to impact on the target.

Another downfall of the SMG is its ammunition consumption, as this SMG can eat through 10mm rounds at alarming speeds: emptying its magazine in 3 1/3 seconds. However, with full automatic fire and a 30-round magazine, the SMG is a decent side arm for close quarters combat.

DurabilityEdit

The 10mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 84 reloads, or 63 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP249584249563

ModificationsEdit

VariantsEdit

SleepytymeGun Runners' ArsenalGametitle-FNV GRA - added in the add-on Gun Runners' Arsenal. It has a suppressor/compensator along with internal modifications that boost the damage and slightly elevate the rate of fire. It also comes with a darker finish and a larger magazine.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
10mm submachine gun 19
1719x0.08193222.62.230249552370474505
10mm submachine gun With all weapon mods attachedIcon plus 19
1719x0.08193222.61.240249554470894505
Sleepytyme fnvgraGametitle-FNV GRA22
22010x0.12242241.7402495582501650505

LocationsEdit

NotesEdit

  • Along with the 9mm submachine gun, the 10mm SMG will not slow you down when equipped.
  • Aiming can be difficult, due to the extremely thin circular iron sight and the distance between the rear sight of the gun.

GalleryEdit

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