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For an overview of 10mm ammunition types in the Fallout series of games, see 10mm.

10mm round is a type of ammunition in Fallout: New Vegas.


This section is transcluded from 10mm. To change it, please edit the transcluded page.

Before the War, 10mm was the standard ammo for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while the military was more reliant on experimental energy weapons.


A medium caliber, high velocity auto-pistol round manufactured before the Great War.

Weapons using this ammunitionEdit


Standard and JHP 10mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Lead (17)
rangeIcon range
Repair: 25
levelIcon level
10mm rounds (1)
Lead (21)
rangeIcon range
Repair: 50
levelIcon level
10mm JHP (hand load) (1)


Breaking down a standard 10mm round yields:

10mm round (1)
rangeIcon range
Repair: 25
levelIcon level
Lead (15)


10mm, hollow pointEdit

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.

10mm, JHP (hand load)Edit

A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.


Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread CraftableIcon crafting Percentage chance of empty casingIcon chance
10mm round, standardx 1x 1x 1x 1yesIcon check20% chance
10mm round, JHP (hand load)x 1.65x 2x 1x 1yesIcon check10% chance
10mm round, hollow pointx 1.75x 3x 1x 1noIcon cross20% chance



The static object for the ammunition box reads "50 CENTER FIRE CARTRIDGES".