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The 10mm pistol, officially the N99 10mm pistol, is a small gun in Fallout 3.

Background[]

This section is transcluded from 10mm pistol. To change it, please edit the transcluded page.

The large-framed N99 was selected as the standard issue conventional sidearm of the United States military, following the phaseout of the N80 in 2051.[1] The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. The pistol is designed to withstand the most extreme conditions, which was one of the requirements for a new service sidearm. It can also be repaired easily by anyone with even the most basic technical knowledge. This includes both clearing misfeeds[2] and restoring a unit to working condition after long exposure to elements without maintenance.[1]

These features also make it popular with wastelanders, who appreciate the ease of maintenance.[1] It remains a common weapon, as even though many civilian units were ruined, they can easily be restored by anyone with some repair knowledge.[1] Even damaged units can be used reliably, though they will offer subpar performance and jam frequently. The number of manufactured pistols means that parts are easy to come by, however.[1] The N99 10mm pistol may be equipped with a suppressor for more covert applications.

Characteristics[]

10mm pistol blown up

10mm pistol expanded

The pistol uses 10mm ammunition, commonly found in Washington, D.C. and the surrounding Capital Wasteland. It is similar to the Colt 6520, which is more common on the West Coast. It is also the first actual gun available in the game and can be found in many other places around the game world.

This weapon can be used to repair the silenced 10mm pistol and Colonel Autumn's 10mm pistol.

Durability[]

The 10mm pistol can fire a total of about 556 rounds, the equivalent of 47 reloads, from full condition before breaking, an amount roughly half of what the Chinese pistol can fire.

Variants[]

  • Silenced 10mm pistol - While not unique, the silenced 10mm pistol is a suppressed version of this weapon. Although weaker, it does not give away its user's position when fired while sneaking.
  • Colonel Autumn's 10mm pistol - Carried by Enclave Colonel Augustus Autumn, the colonel's 10mm pistol is nearly twice as powerful as the regular version.
  • Butch's 10mm pistol - A unique pistol used by Butch DeLoria when acting as a companion.
  • Sonora Cruz's 10mm pistol - A unique pistol found on Sonora Cruz. It deals 100 damage, but Sonora always flees from enemies and never uses her pistol.
  • Operation: Anchorage (add-on) 10mm pistol - A sim-only version of the weapon which has been re-skinned to appear newer and less worn. It also differs in health, with a whopping 999,150 hit points, essentially preventing the gun from ever degrading. This weapon is not normally accessible outside of the simulation.
  • Operation: Anchorage (add-on)Cut content 10mm steel alloy pistol - Another version of the weapon that was cut from the Operation Anchorage add-on, it differs from the standard 10mm pistol in appearance only, using the same new skin as the sim only version.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
10mm pistol 9
546x19170.50.512556322575
Colonel Autumn's 10mm pistol 13
786x113170.80.5125773325108.3
Silenced 10mm pistol 8
486x25210.40.512333325083.3

Locations[]

Bugs[]

PCPC The textures for the 10mm pistol's magazine may sometimes be replaced with a texture sheet of the whole weapon.

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Citadel terminal entries; weapon information research database terminal, N99 10mm Pistol
  2. The Lone Wanderer: "Your gun is jammed? Can I take a look at it?"
    Pek: "Sure, I guess. Can you fix it?"
    The Lone Wanderer: "Sure can. Here, just pull this back to clear the chamber."
    Pek: "Wow... that's... that's easy. Now at least I can shoot back at those mutant bastards. Are you ready?"
    (FFDCFallsChurchBoSLostInititate.txt)
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