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10mm is a type of ammunition in Fallout and Fallout 2.

Background

Main article: 10mm

Before the War, the powerful 10mm[1] Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[Non-game 1] The Circle G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.[2]

Characteristics

The 10mm is the most common ammo found in the wasteland. The JHP is intended to shoot low-armed people, while AP gives more power to cut through armors.

Variants

There are two variants of 10mm ammunition:

  • 10mm AP (Ammunition. Caliber: 10mm, armor piercing.)
  • 10mm JHP (Ammunition. Caliber: 10mm, jacketed hollow-points.)

Weapons using this ammunition

Locations

Fallout

10mm AP:

10mm JHP:

  • Standard starting inventory includes 48 10mm JHP rounds.
    • Tagging Small Guns increases this by an additional 24 rounds.
  • Various merchants
  • Raiders during the quest Help Irwin carry the ammunition.

Fallout 2

10mm AP:

Bugs

In Fallout, ammunition modifiers are not applied properly which makes the 10mm equal to any other kind of ammunition and both JHP and FMJ versions functionally identical.

  1. Fallout and Fallout 2 item description: "{800}{}{10mm Pistol}
    {801}{}{A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. Circle G brand in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.


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