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Gameplay articles
Fallout: New Vegas.50 MG
.50 MG, armor piercing
.50 MG, match (hand load)
.50 MG, incendiary
.50 MG, explosive
Fallout 4.50 caliber
Fallout 76.50 round
.50 caliber ball
Fallout Tactics.50
.50 DU
Van Buren.50 caliber AP
.50 caliber FMJ
.50 caliber JHP

.50 caliber rounds are an ammunition in Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics and Van Buren, the canceled Fallout 3 by Black Isle Studios. They are a very heavy, very powerful kind of round, primarily used in Big Guns.

Background[]

The .50 MG round is a high-performance ammunition used only in the most powerful rifles.[Non-game 1] Supplies of this ammunition type are less prevalent in the wastelands.

Variants[]

.50[]

Fo4 .50 caliber

Ammunition. Caliber: .50. Usable by the anti-materiel rifle, its GRA version, machine guns and certain models of hunting rifle.

.50, armor piercing[]

.50 MG
Gameplay articles: Fallout: New Vegas, Van Buren

Ammunition. Caliber: .50, Armor Piercing.

.50, match (hand load)[]

.50 MG
Gameplay article: Fallout: New Vegas

Ammunition. Caliber: .50, Match (Hand Load). Can only be crafted with the "Hand Loader" Perk

.50, incendiary[]

.50 MG
Gameplay article: Fallout: New Vegas

Ammunition. Caliber: .50, Incendiary.

.50 DU[]

FoT 50 caliber DU round
Gameplay article: Fallout Tactics

Ammunition. Caliber: .50, Depleted Uranium.

.50 caliber FMJ/JHP[]

.50 caliber FMJ
Gameplay article: Van Buren

Ammunition. Caliber: .50, Full Metal Jacket or Jacketed Hollow Point.

References[]

Non-game

  1. Fallout: The Roleplaying Game Rulebook p. 93: "Large, high-powered, high-performance rounds used only in the most powerful rifles. These rounds were normally used for heavy machine guns and anti-materiel rifles pre-War, so supplies of them tend to be scarce unless there’s a military base nearby. A shot from one of these will make a mess of anything it hits, but you need to make every shot count."
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