This is an overview article, listing content appearing in multiple games. |
.50 caliber rounds are an ammunition in Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics and Van Buren, the canceled Fallout 3 by Black Isle Studios. They are a very heavy, very powerful kind of round, primarily used in Big Guns.
Background[]
The .50 MG round is a high-performance ammunition used only in the most powerful rifles.[Non-game 1] Supplies of this ammunition type are less prevalent in the wastelands.
Variants[]
.50[]
Ammunition. Caliber: .50. Usable by the anti-materiel rifle, its GRA version, machine guns and certain models of hunting rifle.
.50, armor piercing[]
Ammunition. Caliber: .50, Armor Piercing.
.50, match (hand load)[]
Ammunition. Caliber: .50, Match (Hand Load). Can only be crafted with the "Hand Loader" Perk
.50, incendiary[]
Ammunition. Caliber: .50, Incendiary.
.50 DU[]
Ammunition. Caliber: .50, Depleted Uranium.
The following is based on Van Buren design documents and is not canon. |
.50 caliber FMJ/JHP[]
Ammunition. Caliber: .50, Full Metal Jacket or Jacketed Hollow Point.
End of information based on Van Buren design documents |
References[]
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p. 93: "Large, high-powered, high-performance rounds used only in the most powerful rifles. These rounds were normally used for heavy machine guns and anti-materiel rifles pre-War, so supplies of them tend to be scarce unless there’s a military base nearby. A shot from one of these will make a mess of anything it hits, but you need to make every shot count."