Wikia

Nukapedia

.50 MG

Talk91
17,573pages on
this wiki
Icon disambig
For an overview of .50 ammunition types in the Fallout series of games, see .50 caliber.
.50 MG
.50 MG
50mg ammo icon
.50 MG
weight
0.25
value
6
base id0008ecff
.50 MG, armor piercing
weight
0.25
value
14
base id0013e445
.50 MG, match (hand load)
weight
0.25
value
8
base id00140aa1
.50 MG, incendiary
weight
0.25
value
18
base id0013e444
.50 MG, explosive Gun Runners' ArsenalGametitle-FNV GRA
weight
0.25
value
40
base idxx00085b
 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

.50 MG is a type of ammunition in Fallout: New Vegas

CharacteristicsEdit

The .50 MG is a large caliber heavy machine gun and long-range anti-materiel rifle round. It is the largest, most expensive, and heaviest conventional Guns ammunition in the game. The only weapons using it are the anti-materiel rifle and the GRA anti-materiel rifle. It has a weight of 0.25 pounds per round in Hardcore mode, the same weight as a 25mm grenade.

Weapons using this ammunitionEdit

ProductionEdit

Standard and match .50MG rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (70)
rangeIcon range
Repair: 75
levelIcon level
.50 MG round (1)
Materials:Requirements:Produces:
Lead (75)
rangeIcon range
Repair: 100
levelIcon level
.50 MG Match (hand load) (1)

BreakdownEdit

Breaking down a .50MG yields:

Materials:Requirements:Produces:
.50 MG round (1)
rangeIcon range
Repair: 75
levelIcon level
Lead (64)

VariantsEdit

.50 MG, armor piercingEdit

Armor-piercing rounds are designed to pierce through armor plating; for this purpose, they have a specially hardened penetrating tip. Due to the high muzzle velocity and penetrative properties of the bullet, damage to the target is slightly reduced. These rounds are best used against hardened or armored targets, where penetration is necessary.

.50 MG, match (hand load)Edit

Match rounds are high-quality rounds manufactured to have identical powder amount, shape, and weight. Match rounds will always be more effective than AP if weapon condition is more than 75%. When the anti-materiel rifle is utilizing this round, it has the lowest spread of any weapon in the game other than the alien blaster and Elijah's jury-rigged Tesla cannon, which have no spread at all. It requires the Hand Loader perk to craft.

.50 MG, incendiaryEdit

Incendiary rounds are designed for igniting targets and are usually used for equipment disposal at extreme ranges. They effectively replace hollow points for .50 MG weapons, as they are more effective on unarmored or lightly armored targets due to the added incendiary effect. .50 MG incendiary rounds are affected by the Pyromaniac perk, however, due to the pricing, these munitions must be used with discretion.

.50 MG, explosiveEdit

Only available with the Gun Runners' Arsenal add-on, these rounds are designed to create a secondary explosion upon impact with its target. These are particularly useful against hard armored targets. The explosion created by the round has splash damage, can knock down targets, and is useful for taking out or damaging small groups of enemies.

ComparisonEdit

Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread Bonus effectIcon effect CraftableIcon crafting Percentage chance of empty casingIcon chance
.50 MG, standardx 1x 1x 1x 1yesIcon check25% chance
.50 MG, armor piercingx 0.95- 15x 1x 1noIcon cross25% chance
.50 MG, match (hand load)x 1.15x 1x 1x 0.65yesIcon check20% chance
.50 MG, incendiaryx 1x 1x 1x 1+2 fireIcon fire for 5snoIcon cross25% chance
.50 MG, explosive fnvgraGametitle-FNV GRAx 1x 1x 1x 1+80 explosionIcon explosionnoIcon cross25% chance

LocationsEdit

NotesEdit

Other Wikia wikis

Random Wiki