Fallout Wiki
Register
Advertisement
Fallout Wiki

White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years.Joshua Graham

The .45 Auto submachine gun, also called the storm drum, is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Background[]

Sometime prior to the Great War, an armory near Spanish Fork received a surplus of .45 Auto submachine guns that were put in stock and sealed away following the world's destruction.

A few years prior to 2281, Ulysses, a frumentarius of Caesar's Legion was sent to organize the White Legs tribe residing in the Great Salt Lake in order to rally them into destroying New Canaan. The White Legs were promised induction into the Legion if they succeeded. Ulysses managed to uncover the location of the armory and had the tribe raid its contents, training them in the use of the submachine guns, which they took to calling "storm drums." These would go on to be considered the tribe's signature weapon, much like the Dead Horses' war clubs, the Sorrows' yao guai gauntlets, and the New Canaanites' .45 Auto pistols.[1][2]

Characteristics[]

45 Auto SMG blown up

.45 submachine gun expanded

A pre-War, two-handed, fully automatic submachine gun chambered for .45 Auto rounds.

Like most automatic weapons, the high spread of this weapon requires the shooter to be at close range for all of the rounds fired to impact on the target, though this can be negated somewhat by the recoil compensator. Additionally, the gun consumes ammunition quickly, and can eat through .45 Auto rounds at high speeds.

Despite these disadvantages, the .45 Auto SMG does 525 DPS with 100 Guns skill and maxed-out perks. This makes it deadly at short range with a 50-round magazine and a high rate-of-fire. Ammunition can be found in large quantities in the inventories of vendors and on White Legs storm-drummers.

Unlike most submachine guns, the .45 auto submachine gun is classified as a two-handed weapon; because of this, traveling while holding the weapon will slow the Courier's movement speed. This also causes the weapon to be holstered on the back, rather than on the hip as with other SMGs.

Durability[]

The .45 Auto submachine gun can fire a total of about 2,995 standard rounds, the equivalent of 100 reloads, or 60 reloads when modified with drum magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Drums
ShotsReloadsShotsReloads
Standard & HP2995100299560
+P249584249550
Super119540119524

Modifications[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.45 Auto submachine gun 26
28611x0.06264195.52.3302995113750340.9756
.45 Auto submachine gun With all weapon mods attached 26
28611x0.06264195.51.8502995114250386.4756

Locations[]

Notes[]

  • While aiming in third person, the weapon's stock is not held against the wielder's shoulder.
  • When aiming down the iron sights in first person, the Courier's index finger slightly obscures vision. Additionally, the rounds hit much higher than the top of the front sight.
    • The problem is worsened by the fact that the rear sight is folded down and unusable.
  • With a weight of 11 pounds, it is the heaviest submachine gun in the game.
  • Although having the same animation from previous gun reloading models, such as the riot shotgun, there is no sound effect when the weapon jams.

Behind the scenes[]

Although the weapon is based on the Thompson submachine gun,[Non-game 1] the in-game model is not an exact reproduction.[Non-game 2]

Sounds[]

ReloadVB JamVB

Gallery[]

References[]

  1. The Courier: "Nice guns."
    Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage."
    (Joshua Graham's dialogue)
  2. Ulysses log: Y-17.21

Non-game

Advertisement