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==Behind the scenes== |
==Behind the scenes== |
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* The .45 Auto pistol is based on the [[Wikipedia:M1911|Colt M1911]], although it is not an exact replica.<ref>[http://forums.bethsoft.com/index.php?/topic/1189533-what-does-this-machine-look-like-in-real-life/page__st__20__p__17681768#entry17681768 JE Sawyer]</ref> |
* The .45 Auto pistol is based on the [[Wikipedia:M1911|Colt M1911]], although it is not an exact replica.<ref>[http://forums.bethsoft.com/index.php?/topic/1189533-what-does-this-machine-look-like-in-real-life/page__st__20__p__17681768#entry17681768 JE Sawyer]</ref> |
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− | * [[Wikipedia:John Browning|John Browning]], the real-life inventor of the Colt M1911 on which the .45 Auto Pistol is based, was in fact a member of the Mormon Church |
+ | * [[Wikipedia:John Browning|John Browning]], the real-life inventor of the Colt M1911 on which the .45 Auto Pistol is based, was in fact a member of the Mormon Church and was born in Ogden, Utah. |
==Bugs== |
==Bugs== |
Revision as of 02:52, 27 March 2015
The .45 Auto pistol is a weapon in the Fallout: New Vegas add-on, Honest Hearts.
Characteristics
The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition. While the .45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). This gives the .45 Auto pistol luminescent sights, and as such, it is very effective in caves and dark areas.
Furthermore, it is considered an improved holdout weapon and can be taken into weapon-free locations with a Sneak skill of 50 or greater. It is also the strongest silenced holdout weapon that can be brought into weapon-free locations once the AP silencer mod has been added.
Durability
The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.
Ammunition type | Unmodified | W/ HD slide | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard & HP | 745 | 107 | 1120 | 160 |
+P | 620 | 89 | 933 | 134 |
Super | 295 | 43 | 445 | 64 |
Modifications
- .45 Auto pistol heavy duty slide – increases weapon's condition by 50%.
- .45 Auto pistol silencer – silences the weapon.
The following is based on Fallout: New Vegas cut content. |
- .45 Auto pistol improved sights – it appears as though there may have been an "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapon's default model uses them instead.
End of information based on Fallout: New Vegas cut content |
Variants
- A Light Shining in Darkness - a unique, customized pistol used by Joshua Graham.
- Joshua's Pistol Whippin' .45 - a unique non-playable variant used by Joshua Graham. It differs from A Light Shining in Darkness by being used as a melee weapon.
- Follows-Chalk's .45 Auto pistol - a unique version is used by Follows-Chalk. It only differs from the standard pistol in its use of companion ammunition and possession of unmodified iron-sights.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
.45 Auto pistol | 29 | 79.8 | 2.75 | x1 | 29 | 17 | 1.7 | 0.8 | 7 | 745 | 1.5 | 1750 | 1166.7 | 25 | 3 |
.45 Auto pistol | 29 | 79.8 | 2.75 | x1 | 29 | 17 | 1.7 | 0.8 | 7 | 1120 | 1.5 | 1950 | 1300 | 25 | 3 |
A Light Shining in Darkness | 33 | 144.4 | 4.38 | x2 | 33 | 15 | 2.2 | 0.55 | 6 | 1245 | 1.2 | 4500 | 3750 | 75 | 3 |
Locations
- It can be purchased from the Gun Runners, Great Khans, Chet from Goodsprings, etc. after returning to the Mojave Wasteland. (The Gun Runners will have a 98% condition gun every three in-game days)
- It can be purchased from Joshua Graham. Two or three of them will reappear in his inventory after he arrives at Sorrows camp.
- Four can be stolen from Joshua Graham's desk in Angel cave. It is easiest to do this undetected by using the "grab" key to bring in to an unoccupied area, then taking it.
- Some of these are used by tribals in Zion.
- There is one in good condition in a footlocker behind Joshua Graham in Angel Cave.
- One is given as a reward in perfect condition by completing the quest Bighorners of the Eastern Virgin.
- They are sometimes found on the bodies of White Legs, though they are not seen using them while alive.
Notes
According to Joshua Graham, it is based on a nearly 400-year-old design from one of his Mormon ancestors and is the trademark weapon of the New Canaanite tribe.
Behind the scenes
- The .45 Auto pistol is based on the Colt M1911, although it is not an exact replica.[1]
- John Browning, the real-life inventor of the Colt M1911 on which the .45 Auto Pistol is based, was in fact a member of the Mormon Church and was born in Ogden, Utah.
Bugs
- Mojave Wasteland. [verified] Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the
- weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition. [verified] If both mods are attached and you use a
- If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again. [verified]
- Sometimes when aiming down the sight while in first person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue. [verified]
- ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improve. [verified] Sometimes, when
Sounds
Gallery
References
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