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==Location==
 
==Location==
  +
Sold by:
* Sold by [[Alexander]], [[188 Trading Post]].
+
* [[Alexander]], [[188 Trading Post]]
* Sold by [[Blake (Fallout: New Vegas)|Blake]], [[Crimson Caravan Company]].
 
* Sold by [[Chet (Fallout: New Vegas)|Chet]], [[Goodsprings general store]].
+
* [[Blake (Fallout: New Vegas)|Blake]], [[Crimson Caravan Company]]
 
* [[Chet (Fallout: New Vegas)|Chet]], [[Goodsprings general store]]
* Sold by [[Cliff Briscoe]], [[Novac]].
 
* Sold by [[Dale Barton]], [[The Fort]].
+
* [[Cliff Briscoe]], [[Novac]]
  +
* [[Dale Barton]], [[The Fort]]
* Sold by [[Vendortron]], [[Gun Runners (Fallout: New Vegas)|Gun Runners]].
+
* [[Vendortron]], [[Gun Runners (Fallout: New Vegas)|Gun Runners]] kiosk
   
 
==Notes==
 
==Notes==
* Prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]], the HD cylinder was only worth 250 caps.
+
Prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]], the HD cylinder was only worth 250 caps.
   
 
==Bugs==
 
==Bugs==

Revision as of 22:53, 7 August 2013

 
Gametitle-FNV
Gametitle-FNV

The .357 revolver heavy duty cylinder is a weapon mod for the .357 magnum revolver sold in Fallout: New Vegas.

Characteristics

This mod increases the maximum condition for the .357 revolver by 50%. The upgrade gives the revolver a pattern engraved on the cylinder. Oddly, the upgraded cylinder itself appears to be smaller than the stock one, as the gap between the revolver frame and cylinder appears to be wider with this mod attached. In technical terms, the condition bonus is accomplished by adding 100 item HP onto the revolver's base HP of 200.

Location

Sold by:

Notes

Prior to patch 1.3.0.452, the HD cylinder was only worth 250 caps.

Bugs

  • PCPC Using this mod causes Weapon repair kits to cause the weapon's condition to decay, rather than improve. However, repairs made by using unmodified .357 Revolvers will still repair a modded one normally. [verified]
  • PCPC The mod causes the bonus to be applied as if the gun was at 0% condition. The additional +50% weapon condition, causes the gun to be at only 33% health after being applied regardless of what it was before. For a gun already with zero health it will add 33% health. In practice it sets the current health of the gun to 100 from what ever it was at prior, while raising its maximum to 300 health. [verified]