From The Vault
|
| dmg/attack:
| 25
|
| DPS:
| 18.75
|
| attacks/sec:
| 0.75
|
| # of projectiles:
| 1
|
| spread:
| 0.3
|
| crit dmg:
| 25
|
| crit chance:
| x 1
|
| ammo type:
| .32 caliber
|
| ammo per shot:
| 1
|
| ammo capacity:
| 5
|
| shots/reload:
| 5
|
| skill:
| Small Guns
|
| AP:
| 25
|
| item HP:
| 500
|
| repair:
| .32 Hunting Rifles
|
| weight:
| 6
|
| value:
| 150
|
| base id:
| 00004333
|
|
The Hunting Rifle is a type of .32 caliber Small Gun, bolt action rifle found in Fallout 3.
It is a Mauser-type bolt-action rifle, and resembles such venerable models as the Remington 700, Winchester Model 70 series, the M1903 Springfield, or the FN Mauser Sporting Rifle .30.
[edit] Appearances
[edit] Locations
- Sheriff Lucas Simms' House has a damaged rifle sitting on a shelf in a room upstairs. The door requires 50 lockpick, you can pickpocket the house key from Lucas Simms, or you can use an empty, upturned metal barrel (carried to and placed near the Water Processing Plant railing) to jump onto Lucas Simms' roof and enter his house via the roof hatch (which is never locked) to his lookout point, or you can just enter the house during the day if you saved Megaton.
- Just west of Vault 101 is an old barn with a random encounter spawn point located inside. Going up the stairs in the barn will reveal a hunting rifle and .32 ammo next to a skeleton and a Ham Radio.
- There is a damaged rifle behind Springvale School among a pile of nuclear waste barrels (in a fenced-in area with a locked gate).
- The vast majority of regular Super Mutants use this weapon exclusively.
- The Hunting Rifle can also be found on low level raiders.
- Most (if not all) random encounter Hunters carry this weapon.
- This weapon can also be found frequently in downtown Washington, DC.
- This is a common rifle used by most enemies for a majority of the game. Raiders will use it (However, near the end of your level cap, they may spawn with more snipers) and Super Mutants favor it when using a rifle.
- If you have a high repair skill, this is an easy weapon to keep in condition as many enemies use it. Despite being uncommon early on, it becomes fairly common later on.
[edit] Variants
- Ol' Painless - While only slightly stronger than the regular Hunting Rifle, Ol' Painless has a hastened reload time, both for replacing the magazine and cycling the bolt.
- This weapon is often the very first rifle type firearm the Player can acquire after leaving Vault 101 for the first time. (Although the BB Gun is the first rifle given to the Player, the .32 Hunting Rifle is the first actual combat rifle acquired.)
- This weapon is very accurate, and has the best zoom aside from the scoped weapons.
- The standard hunting rifle has spread, unlike the Sniper Rifle (and the Hunting Rifle's unique variant Ol' Painless). This can make the weapon hard to use for sniping at long ranges without V.A.T.S..
- A skilled player can use this weapon to great effect in most situations, even close quarters combat inside buildings. As always, its best to take cover between shots.
- Unlike most guns in the game, this rifle is not self-loading (automatic). Since the player must operate the bolt between shots, this weapon is best used at a safe range, point-blank range, or on relatively weak NPCs.
- Even though appearing to be a rather frail weapon, it has a relatively good damage per shot, DMG to AP ratio, range and critical bonus, and the tons of ammo available later on make this weapon one of the best common small guns. It is a suitable primary, all-purpose arm for the player in any scenario.
- The Hunting Rifle is best used as a sneak and assassination weapon, since its accuracy and extra zoom makes it a suitable sniper when a sniper rifle or .308's aren't available. However, this gun isnt recommended in large firefights due to its need to operate the bolt between shots. It is recommended for the rifle to be used a relatively larger-than-usual distance from the target because the small spread of the weapon will probably be better than your target's weapon's spread.
- A confirmed bug stated that a Hunting Rifle found near Big Town near a Super Mutant corpse had a scope, though the rifle had no scope when equipped. This has also been located by the Outcast Outpost. It is a gun model glitch. Sometimes killing a Super Mutant as he is reloading causes the bolt of the gun to float above the rifle making it seem like a scope.
[edit] Behind the scenes
- It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman.
- It is possibly the most ramshackle weapon in the game, appearing to be coming apart and held together with duct tape and wire (while other weapons in the game are either rusted or scratched).
- Very similar looking to the rifles the main characters use in the earlier part of Dawn Of The Dead (1979).
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|