For an overview of .308 munitions in the Fallout series of games, see .308 caliber round. |
The .308 round is a type of ammunition in Fallout: New Vegas.
Background
The .308 caliber rounds were a full-size rifle cartridge, used primarily in hunting rifles in the United States before the Great War.[1] Known brands include "Circle G" and "Grandad's".
Characteristics
It is the same as the Fallout 3 version and is still used by the sniper rifle and now the hunting rifle. However, the world model for the round was changed from a metal ammunition box to a cardboard box of bullets.
Weapons using this ammunition
- Automatic rifle
- Battle rifle
- Christine's COS silencer rifle
- Sniper rifle
- Gobi Campaign scout rifle
- Hunting rifle
- Paciencia
- This Machine
Ingredients
Standard .308 rounds can be crafted at a reloading bench once the player has a Repair skill of 25. A single round requires the following ingredients:
- 1 Case, .308
- 17 Lead
- 5 Powder, rifle
- 1 Primer, large rifle
In addition, Dead Money allows you to redeem 60 Sierra Madre chips for 20 .308 rounds at any Sierra Madre vending machine.
Breakdown
Breaking down a .308 round requires a Repair skill of 25, and yields:
- 1 Case, .308
- 15 Lead
- 4 Powder, rifle
- 1 Primer, large rifle
Variants
.308, armor piercing
Armor-piercing rounds are designed for punching through armor plating, and for this purpose they have a greatly strengthened case with a specially hardened core and shaped nose. Due to the high velocity and penetrative properties of the round, damage to the target is slightly reduced.
.308, JSP hand load
Jacketed, soft point ammunition is designed with a semi-jacketed harder metal coating with a soft bullet tip. It offers evenly managed damage and penetrative power. This round will do more damage than armor piercing rounds and hollow point rounds in most situations making it the best all-round .308 ammo. Originally tagged with a 1.5x damage multiplier, as of patch 1.3.0.452 these rounds now only do 1.3x damage and deteriorate the gun 50% faster than normal.
Ingredients
After taking the Hand Loader perk, .308 JSP can be crafted using:
- 1 Case, .308
- 19 Lead
- 6 Powder, rifle
- 1 Primer, large rifle
.308, hollow point
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.
Comparison
Name | DMG | DT | CND | SPRD | Other | Craftable | Empty Casing |
---|---|---|---|---|---|---|---|
.308 round | x 1 | x 1 | x 1 | x 1 | Yes | 40% Chance | |
.308, armor piercing | x 0.95 | - 15 | x 1 | x 1 | No | 40% Chance | |
.308, hollow point | x 1.75 | x 3 | x 1 | x 1 | No | 40% Chance | |
.308, JSP hand load | x 1.3 | x 1 | x 1.5 | x 1 | Yes | 25% Chance |
Notable locations
- Up to 2000 rounds and a few hundred AP can be bought from Sgt. Contreras in Camp McCarran every 72 hours. This does not apply anymore if he gets incarcerated.
- After the completion of the Dead Money add-on, the player may receive up to 20 .308 rounds (360 rounds if the player also received a complimentary voucher) from the vending machine in the abandoned Brotherhood of Steel bunker every 72 hours.
- The NCR Rangers that appear at Camp Forlorn Hope carry several hundred .308 rounds.
- The Arms merchant sells quite a few .308 rounds at the 188 trading post.