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.22LR round

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.22LR round
22LR round
FNV 22lr rounds icon
Ammunition box and casing
.22LR round
weight
0.0076
value
1
base id0007ea27
.22LR, hollow point
weight
0.0076
value
2
base id0013e439
.22LR, plinking
weight
0.0076
value
0
base id00121162
.22LR round (junk) cutIcon cut
weight
0.0076
value
1
base idxx00fb71
 
Gametitle-FNV
Gametitle-FNV

The .22LR round is a type of ammunition in Fallout: New Vegas.

CharacteristicsEdit

The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44, or .45 Auto cartridges that are also used in the post-war world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.

Weapons using this ammunitionEdit

BreakdownEdit

Breaking down a standard .22LR round yields:

Materials:Requirements:Produces:
.22LR round (3)
rangeIcon range
Repair: 10
levelIcon level
Lead (2)

VariantsEdit

.22LR, hollow pointEdit

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.

.22LR, plinkingEdit

Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the player character's inventory.

.22LR round (junk)Edit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK", these rounds all provided the same modifiers regardless of caliber: x 0.75 to damage and 1.5x to condition. The rounds still remain present in game files but are not utilised within the game itself, and if obtained cannot be used in any weapons, even those chambered for the correct caliber.

Curiously, the presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.

Icon cut contentEnd of information based on Fallout: New Vegas cut content.

ComparisonEdit

Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread CraftableIcon crafting Percentage chance of empty casingIcon chance
.22LR round, standardx 1x 1x 1x 1noIcon cross0% chance
.22LR round, junk cutIcon cutx 0.75x 1x 1.5x 1noIcon cross0% chance
.22LR round, plinkingx 0.85x 1x 1x 1noIcon cross0% chance
.22LR round, hollow pointx 1.75x 3x 1x 1noIcon cross0% chance

NotesEdit

  • .22LR rounds are one of two ammunition types which weigh less than .01 units in Hardcore mode, the other being BBs.
  • The "LR" in ".22LR" stands for "long rifle".
  • Similar to BB Ammo, any weapon using .22LR Ammunition cannot dismember enemies, even on a critical hit.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

During development the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it", according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.[1]

Icon cut contentEnd of information based on Fallout: New Vegas cut content.

ReferencesEdit

  1. [1]Joshua Sawyer

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