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.223 pistol (Fallout)

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For an overview of .223 pistols in the Fallout series of games, see .223 pistol.
.223 pistol
Fo1 .223 Pistol
Grnd frame Fo1 SMG
Damage & attacks
damage20 - 30
damage typeNormal
att. modes
Single Shot(Action PointsIcon action 5, RangeIcon range 30)
Aimed(Action PointsIcon action 6, RangeIcon range 30)
Ammunition
ammo type.223 FMJ
ammo cap.5
Requirements
strength req.5
hands req.1
Other
weight5 pounds
value
3500 fo1Gametitle-FO1
3500 fo2Gametitle-FO2
weapon perkWeapon Penetrate
Technical
prototype id00000241
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.

The .223 pistol is a small gun in Fallout and Fallout 2.

CharacteristicsEdit

FalloutEdit

The .223 pistol is a truly unique weapon of which only one specimen, obtainable by completing a specific quest, exists in the whole game. Its damage per shot, range, and armor penetration (courtesy of a special Perk) are unmatched by any other non-energy handgun in the game. The small magazine is its only shortcoming. Having SMG animations, the weapon can be given to Katja or Ian.

Fallout 2Edit

Here, the .223 pistol is no longer a one-of-a-kind firearm, being available for purchase in many a store and encountered in the hands of many criminals in post-War Northern California. In absolute terms, this weapon is more powerful in Fallout 2 than in the previous game since the .223 FMJ round was made armor piercing in the sequel.

Combined with the pistol's Weapon Penetrate perk, the favorable DR modifier of .223 FMJ results in this gun being less affected by armor than any other single-shot Small Gun in the game. It averages 25 HP per shot on unarmored targets, and 13.64 HP on the best armor in the game.

Though bested by a few among the whole slew of new weapons introduced in Fallout 2, the .223 pistol remains a powerful handgun with a reasonable range and a very reliable damage output against any type of opponent. Its low ammo capacity remains its main weakness.

The weapon reappears in Fallout: New Vegas as That Gun / 5.56mm pistol.

LocationsEdit

FalloutEdit

Fallout 2Edit

NotesEdit

  • When this weapon was carried over from Fallout 1 into 2, the developers neglected to change the description. While in the first game this was indeed a one-of-a-kind weapon, several of them can be found throughout the game in Fallout 2, making the description a bit ironic.
  • The .223 pistol, despite being labeled as a pistol, uses sub-machine gun animations. This prevents certain characters, like John Cassidy or Vic, from using it, but allows others like Sulik and Katja to do so.
  • In the WORLDMAP.TXT for random encounters, the .223 pistol is referred to as an autoloader.

AppearancesEdit

The .223 pistol appears in Fallout and Fallout 2. It also makes an appearance in Fallout: New Vegas, labeled as "That Gun" and with the Gun Runners' Arsenal DLC as the 5.56mm pistol.

Behind the scenesEdit

Blade-Runner-Gun

Bladerunner gun

  • This pistol's appearance is modelled exactly after Deckard's handgun in Blade Runner, right down to its double triggers and red LEDs.
  • The .223 pistol was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an easter egg, along with the Bozar and generic .223 ammunition, but only remains partially implemented in the game's resources.

SoundsEdit

SingleShotVB
SingleShotVB

ReloadVB
OutVB

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