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* Regardless of what the player does, the Yes Man questline will always be available. This is important as it is possible to close off all other endings and thus Yes Man is the only choice to complete the game.
 
* Regardless of what the player does, the Yes Man questline will always be available. This is important as it is possible to close off all other endings and thus Yes Man is the only choice to complete the game.
 
* True to his name, he will agree with everything that the player says, except when he/she tells him he/she is the Courier Benny shot. Yes Man then admits that it wasn't funny, preparing the trap for the Courier and everything.
 
* True to his name, he will agree with everything that the player says, except when he/she tells him he/she is the Courier Benny shot. Yes Man then admits that it wasn't funny, preparing the trap for the Courier and everything.
* You can easily get the [[Machine Head]] perk by killing and by waiting him to respawn.
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* You can easily get the [[Machine Head]] perk by killing and then waiting for him to respawn.
 
* Yes Man hates the [[Great Khans]], but can only express this in a passive-aggressive way due to his programming.
 
* Yes Man hates the [[Great Khans]], but can only express this in a passive-aggressive way due to his programming.
   

Revision as of 23:38, January 28, 2012

Yes Man
Yes Man
Biography
raceSecuritron AI
affiliationBenny (formerly)
Courier
roleAssistant
Advisor
locationThe Tops
Lucky 38 (optional)
Gameplay
appearancesFallout: New Vegas
questsRing-a-Ding-Ding!
Wild Card: Ace in the Hole
Wild Card: Change in Management
Wild Card: Side Bets
Wild Card: You and What Army?
Wild Card: Finishing Touches
No Gods, No Masters
Statistics
karmaNeutral
voice actorDave Foley
script by John Gonzalez
base id0015e110
ref id001164fa
 
Gametitle-FNV
Gametitle-FNV

What can I do for you today?

— Yes Man

Yes Man is an AI unit that serves as Benny's assistant in 2281, and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man's personality initially inhabits a PDQ-88b Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe.

Background

Yes Man was originally a generic Securitron robot programmed to work for Mr. House, like all the other Securitrons found on the Strip, However, he was damaged by a pulse grenade, and was recovered by Benny and a few of the Chairmen, who then allowed Emily Ortal to examine the Securitron for Mr. House's secrets, in exchange for reprogramming him.

The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told (although the lack of restrictions as to who is doing the ordering would later be Benny's undoing). The plan was to dispose of Mr. House, plant Yes Man's A.I. in the Lucky 38 mainframe which would then put Yes Man (and by extension, Benny) in control of all the other Securitrons on the Strip. The next step was to take the Platinum chip to The Fort, where he would take control of the great weapon he suspected Mr. House to have hidden away (as he did not know exactly what was stored there). The last step in the plan was to use this "weapon" to assume control of New Vegas and Hoover Dam.

Location

Yes Man would be abandoned if Benny is allowed to flee to the Fort after the Courier pursued him to The Tops, and could soon after found by the Courier.

Yes Man can also be found after Benny has been assassinated by the Courier at The Tops. To find Yes Man, enter the Tops casino and proceed straight ahead past the casino floor to banks of elevators (near the sign that says "Elevators out of Order"). Take the second elevator on the right to the 13th floor. Exit the elevator, turn right, and enter the third set of doors on the left side of the corridor (double doors with potted trees flanking them). Go into the room and through the hole in the wall.

Interactions with the player character

Interactions overview

General Services Quests
Essential: yesIcon check
  • Always
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

Quests

  • Wild Card: Ace in the Hole: The Courier meets Yes Man for the first time. As there is no restriction on who Yes Man can help, the Courier can interrogate him to find all the details of Benny's plan, and even continue it themselves.
  • Wild Card: Change in Management: The Courier must obtain the platinum chip, assassinate House, and install Yes Man's A.I. in the Lucky 38 mainframe.
  • Wild Card: You and What Army?: The Courier must travel east of the Colorado River to The Fort and activate an army of Securitrons locked away in House's secret Securitron vault.
  • Wild Card: Side Bets: The Courier can meet with the various tribes of the Mojave and decide who will be spared in the upcoming battle for Hoover dam.
  • Wild Card: Finishing Touches: The Courier must convince Julie Farkas to support an independent Vegas, (optional) protect President Kimball against an assassination attempt and use an override on the El Dorado Substation in order to power the Lucky 38 and allow it to broadcast the Securitron operating system upgrade.
  • No Gods, No Masters: The Courier must power up the secret Vault, allowing the Securitrons within to break out and crush the Legion, before convincing the NCR to leave the Dam to Vegas - by force, if necessary.

Effects of the player's actions

After the assault on Hoover Dam, Yes Man informs you that he found pieces of codes within Mr. House's mainframe that "change [his] personality" and says he will seem to be offline for a little while until his personality change is complete. Thus, his new personality would be more assertive. This does not imply that he is going to rule Vegas as a benevolent artificial overlord; rather, he is simply not going to obey the commands of every random person he happens to meet. Only the Courier will be able to give him orders.[1]

Inventory

Apparel Weapon Other items On death
- - - Scrap metal
Scrap electronics

Notes

  • Yes Man does not become hostile when attacked. His personality is distributed between all Securitrons, so he is theoretically immortal (though in the story line there's a limited number of Securitrons at the Strip until you activate the bunker at the Fort) - if destroyed he will simply "hop" to another Securitron, although finding him can sometimes be tricky and time consuming. This can be exploited to provide an infinite supply of scrap metal by simply killing him, collecting the scrap metal from his remains, entering and then exiting The Tops casino, then killing him again.
  • Yes Man will comment if he is attacked, if his body is destroyed or if he witnesses the Courier killing anyone.
  • Once the player finishes Ring-a-Ding-Ding!, Yes Man will be standing outside The Tops Casino. If they're playing a female and seduce and kill Benny with the Black Widow perk, Yes Man will stay in the back room of Benny's suite.
  • In the French version of the game, Yes Man is called "Béni oui-oui" ("Béni" is French for "blessed" and "oui" meaning "Yes"), a slang term given to a person who always agrees with the authorities.
  • Regardless of what the player does, the Yes Man questline will always be available. This is important as it is possible to close off all other endings and thus Yes Man is the only choice to complete the game.
  • True to his name, he will agree with everything that the player says, except when he/she tells him he/she is the Courier Benny shot. Yes Man then admits that it wasn't funny, preparing the trap for the Courier and everything.
  • You can easily get the Machine Head perk by killing and then waiting for him to respawn.
  • Yes Man hates the Great Khans, but can only express this in a passive-aggressive way due to his programming.

Notable quotes

  • "That's it! Make me take my medicine!"
  • "Did I just say exploiting? That's not a very nice word!"
  • "You did a super job wrapping things up, and I'm not saying that because I have to!"
  • "I know that's not true, because you still have a head!"
  • "And if you had, you know, a huge killer robot at your command, yeah, that would just clutter things up; and a lesser person might want that kind of overwhelming force on their side, but you know - where's the challenge in that?"

Appearances

Yes Man appears only in Fallout: New Vegas.

Behind the scenes

  • A "Yes Man" is someone who agrees to everything suggested by their superior, no matter what the task.

Gallery

References

  1. Formspring

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