FE's Friday Builds #3
(This might look wierd because I made it on phone.)
-Name: Agent 6
I : 8>8
L: 1>10 (8 IT+LR Ending)
-Main Skills (100)
-Secondary Skills (75)
-Tertiary Skills (50)
Energy Weapons (60)
Black Widow/Lady Killer
Agent 6 is a spy of sorts. A assassin if you will. Agent 6 hides in plain sight of his/her targets, using disguises rather than living in the shadows. Agent 6 walks around the mojave as a fake Trader, however switches it up in certain circumstances (i.e. Faction areas or casinos). When going on missions requiring stealth rather than costumes, Agent 6 gets in his/her assassin suit and grabs a silenced 45.
Agent 6 is a assassin for money, and who has more cash than Vegas’s overlord, Mr. House? Agent 6 ends the game with Mr. House, however puts up a charade by also helping the NCR until the time is right to strike.
Goodsprings Settler Outfit (Goodsprings)
Roving Trader Outfit (ASAP)
Assassin Suit (Dead Money DLC)
9mm Pistol (Starting)
9mm Pistol+Assault Carbine (Gun Runners)
Maria+Assault Carbine (Benny)
.45 Auto Pistol+Assault Carbine (Honest Hearts)
Flare Gun (Deathclaws)
As a former Enclave soldier, Agent 6 is used to being shot at, however this was a little too close for comfort. (For this build, use the Enclave ending of Fallout:New California as a backstory.) Taking a shot from Benny pissed Agent 6 off more than it did hurt him/her. Some lowly Vegas Playboy best him/her. Agent 6 couldn't stand for it. Agent 6 decides that seeming like a average trader would be the best way to gather information on the Benny. Agent Six goes from settlement to settlement in search of finding Benny. When reaching Vegas, Agent 6 heads into Mr. Houses casino, realizing that it might not be too good to piss off Vegas’s owner. There he/she finds a new business partner. When ordered to kill benny and retrieve the platinum chip, Agent 6 happily accepts. Agent 6 buys some casino clothes and heads to the tops with a silenced 22. Agent 6 kills his/her target with ease in his own casino and walks out before anyone notices. When approached by one of Caesar's lackies, Agent 6 is impressed. After all, it's rare to meet a fellow spy. Agent 6 is a little sad to find out that House is working against the legion because of the Spy, however accepts the infiltration quest none-the-less. Agent 6 follows along with Houses Questline, as well as doing NCR quests here and there to maintain a image. After completing the Omerta quest for House, Agent 6 is sent on a mission to find and kill 2 people. Joshua Gragham and a Mysterious Courier (Fake event). Agent 6 heads to Utah with a Happy Trails group, impersonating a New Trader. When reaching Joshua Graham, Agent 6 learns that Joshua also knows of the Mysterious Courier. Agent 6 then decides to finish off half of his/her mission by setting C4 charges throughout the Dead Horses Camp. After leaving the Honest Hearts DLC, Agent 6 suddenly remembers about some trader in Primm telling him/her about a Courier. Agent 6 heads there, but stops at Nipton because he/she sees something odd in the night sky. After further investigation, he/she is transported to a odd place. Agent 6 helps the Think Tank as best he/she can prying out as much info about the Courier all the while. While in the big empty, Agent 6 learns the story of Elijah and where he was going. (I don't actually know if you can learn the location of where Elijah is going, my memory of the game isn't THAT good. However it is what it is :shrug:) The Agent keeps them alive for further info about the Mysterious Courier. After leaving Big Mt, The courier heads straight to the bunker, posing as a NCR Soldier. In the Sierra Madre, Agent 6 learns more about his/her target and ends up killing all his/her allies when its safe to do so. (I also forget if you can kill Christine after looting the Sierra Madre….. sue me.) Finally after a long mission, Agent 6 heads back to primm and gets the last location of his/her target. However the divide proves to be more challenging than even the Sierra Madre. Agent 6 barely makes it out alive after his/her showdown with Ulysses the courier. Finally, his/her hardest mission is over. Agent completes the rest of the Mr. House questline, and lives on as Houses lieutenant for the rest of his/her life.
[Unlike my other builds, I highly suggest being a female. It just seems to work better. Also unlike my other builds, this was made in a hour so I hope the builds shortness is alright as I didn't playtest it very much.]
[I would like to point out that I picked the Trader cover up specifically because when you enter Cottonwood Cove you're able to lie and say your a trader if my memory serves. That and the Happy Trails thing. So like, thats cool :P)